# V19: COVERAGE=FULL asla zemine opak kare cizmez; 100 = tum uygun yerlesim noktalarinda bitki.
# SPACING = yakin bolge araligi; orta bolge en az 65 birim, uzak 125 birimdir.
# Tamamen saydam DDS yapraklari arasindan zemin fiziksel olarak gorunebilir.
# V18: FULL -> 100% eligible coarse cells + dense close grass and material-aligned opaque carpet.
# SPACING: 25..250 game units, 35 = dense grass, 125 = original spacing.
# Dense clumps within 1900 units; carpet within 4050 units; beyond that normal V17 LOD.
# FULL carpet uses opaque grass-tinted ground based on supplied DDS; does not create 3D blades for every pixel.
# VIELLO GRASS V19 - dogal, opak kare kaplayici OLMADAN sik bitki ortusu
# Oyun yolu: d:/ymir work/environment/viello_grass_rules.txt
# DENSITY 100: Uygun yerlesim hucresinin tamaminda bir ornek; her DDS pikselinde degil.
# GEOMETRY: GRASS_CLUMP = egimli cim kumesi; FLOWER_CARDS = dik cicek kartlari.
# BLADES: V17 2..8; 9 desteklenmedigi icin 8 kullanildi.
# SCALE_MIN/MAX: V17 0.35..2.5. Kucuk eski olcekler WIDTH/HEIGHT ile korunuyor.
# WIDTH_SCALE/HEIGHT_SCALE: V17 0.35..2.5; bitki en ve boyunu ayri ayarlar.
# COLOR_MATCH: 0..100; WIND: 0..1, 0.5 = en dusuk sifir-disi ruzgarin yarisi.
# Tum yollar kullanicinin orijinal TXT dosyasindan alinmistir.
[GROUND]
TERRAIN = "d:/ymir work/terrainmaps/betefilase.jimdo.com/grass01.dds"
GRASS = "sound/grass/viellogenel.dds"
DENSITY = 100
SPACING = 35
COVERAGE = FULL
GEOMETRY = GRASS_CLUMP
BLADES = 8
WIDTH_SCALE = 1.60
HEIGHT_SCALE = 0.50
SCALE_MIN = 0.60
SCALE_MAX = 0.90
WIND = 0.5
SPT = "d:/ymir work/environment/viello_vegetation/flower.spt"
RENDER_PARTS = ALL
DENSITY = 15
SPACING = 220
COVERAGE = NORMAL
MODEL_SCALE = 0.65
HEIGHT_OFFSET = +6
COLOR_MATCH = 15
WIND = 0.5
SPT = "d:/ymir work/environment/viello_vegetation/plant_bush.spt"
RENDER_PARTS = ALL
DENSITY = 15
SPACING = 220
COVERAGE = NORMAL
MODEL_SCALE = 0.65
HEIGHT_OFFSET = -16
COLOR_MATCH = 15
WIND = 0.5
# V21 SPT leaf, bark/trunk/branches and fronds: DDS discovered inside .spt; no manual texture paths.
# LEAVES_BRANCHES includes SpeedTree woody branch mesh, which may contain trunk.
# ALL additionally includes native fronds if present in the SPT.
# Multiple SPT declarations under the SAME GROUND create independent species.
SPT = "d:/ymir work/environment/viello_vegetation/redpine1.spt"
RENDER_PARTS = ALL
DENSITY = 25
SPACING = 250
COVERAGE = NORMAL
MODEL_SCALE = 3.70
HEIGHT_OFFSET = -12
COLOR_MATCH = 25
WIND = 0.5
[/GROUND]
[GROUND]
TERRAIN = "d:/ymir work/terrainmaps/betefilase.jimdo.com/grass02.dds"
GRASS = "sound/grass/viellogenel.dds"
DENSITY = 100
SPACING = 35
COVERAGE = FULL
GEOMETRY = GRASS_CLUMP
BLADES = 8
WIDTH_SCALE = 1.60
HEIGHT_SCALE = 0.50
SCALE_MIN = 0.65
SCALE_MAX = 0.90
WIND = 0.5
SPT = "d:/ymir work/environment/viello_vegetation/ot/treeeasthemlockfa.spt"
RENDER_PARTS = ALL
DENSITY = 15
SPACING = 120
COVERAGE = NORMAL
MODEL_SCALE = 3.85
HEIGHT_OFFSET = +6
COLOR_MATCH = 15
WIND = 0.5
[/GROUND]
[GROUND]
TERRAIN = "d:/ymir work/terrainmaps/betefilase.jimdo.com/grass03.dds"
GRASS = "sound/grass/viellogenel.dds"
DENSITY = 100
SPACING = 35
COVERAGE = FULL
GEOMETRY = GRASS_CLUMP
BLADES = 8
WIDTH_SCALE = 1.60
HEIGHT_SCALE = 0.50
SCALE_MIN = 0.65
SCALE_MAX = 0.90
WIND = 0.5
SPT = "d:/ymir work/environment/viello_vegetation/flower2.spt"
RENDER_PARTS = ALL
DENSITY = 15
SPACING = 120
COVERAGE = NORMAL
MODEL_SCALE = 1.55
HEIGHT_OFFSET = +6
COLOR_MATCH = 15
WIND = 0.5
[/GROUND]