Detaylı Mob Target İnfo Tam Sistem

Merhaba Arkadaşlar uzun uzun aradım ama bu kadar detaylısını bulamadım. Bulduğum bir konu vardı o da modülleri paylaşmış bırakmış ve kaynak kodları olan server files dosyalarını koymuş. İncelemek isterseniz buraya tıklayın.

Gözüken zihin taşları sürekli değişir, aynı zamanda açıklaması da onunla birlikte değişir.

Şimdi tam dosyalarını ekliyorum. İyi Kullanımlar.

14596 eklentisini görüntüle 14597 eklentisini görüntüle


Alıntılarda özel içerikler gözükmez.

Alıntılarda özel içerikler gözükmez.

Not: Hiç bir forumdan yada konudan alıntı değildir. Osmanlı2 ve Pachi Tunganın paylaştığı server files dosyalarından bizzat kendim söktüm. Ayrıca bazı yerleri farklıdır. Uzun uğraşlar sonucu sorunsuz kurulabilecek hale getirdim. Söktükten sonra bizzat kendi filesime kurdum. Rehberi takip ettiğiniz ve düzgün eklediğiniz sürece hiç bir sorun çıkarmaz o yüzden eklemek için bana yazmayınız. Hata alırsanız konu altından bildirin çözeriz. İyi kullanımlar.

Source :
Linkleri görebilmek için giriş yap veya kayıt ol.

Source :
Linkleri görebilmek için giriş yap veya kayıt ol.


Sadece MMOTutkunlarına Özeldir. Lütfen diğer yerlerde paylaşırken kaynak gösteriniz.
hocam kurulumda yardımcı olurmusun :D acemiyim birazda
 
ooo güzel güzel böylesi iyidir hatalı paylaştım diye korkuyodum sistemde sorun yok diğerlerinide düzeltirim eklemeye sorun olmuyo 😂
1721898199525.webp
 
+ yardımcı olabilcek varmı rica etsem ya :(
Öncelikle hatan şu gmake clean çekiyosan gmake dep yazman gerekli çünkü tek tek derliyosun toplu derlerken depe gerek yok ama gameyi yada dbyi derlerken gmake clean yapıp sildirdikten sonra gmake dep yapıp toparlarman lazım daha sonra gmake -j20 yazacaksın yada 20 yerine kaç dosya eklemen gerekiyorsa onu yaz. Birde Makefile ye dosya adını eklemen gerekiyordu ekledinmi ?


Düzeltme: Dosyalara tekrar baktım. Makefileye eklenecek dosya yokmuş. Dediğim gibi gmake dep yazmadığın için hataları alıyosun. Çünkü BattleArena.cppye ekleme yapmıyorum. Ama hatan ordan kaynaklı görünüyo. gmake dep yazıp denermisin.
 
Son düzenleme:
yunus linki yenileyebilir misin?
 
yunus linki yenileyebilir misin?
Tabi

Düzeltme : Dün biraz drive de temizlik yaptım. Sanırım yanlışlıkla silmişim. Geri düzelttim link çalışıyor olması lazım. Bir sorun olursa bildirin düzeltelim. Yakın zamanda bu konuya bir kaç güncelleme ekliycem. Çok geç kaldım.
 
Son düzenleme:
Src tarafında anlatım gayet açık. Hem client hem game dosyalarını derlerken bi hata ile karşılaşmadım.
Pack tarafında bazı hatalar aldım.
1- Oyuna giriş yaptığımda mob info'da ? butonu görünmüyordu. tga uzantısını arattım, yolunun yanlış verildiğini gördüm onu düzelttim.
2-Integer veriyi string verisine dönüştürmek için NumberToString diye bir fonksiyon kullanılmış ama tanımı yapılmamış. Onun yerine python'ın içerisinde varolan str fonksiyonunu kullandım.
3- Sonra butona tıkladığımda yine açılmıyordu, debug client ile kontrol ettim. Benim dosyalarımda mevcut olmayan bonusları (kılıç savunması gibi) bulamadığı için paneli açmıyormuş. Onları da yorum satırı haline getirince paneli açabildim.

edit: Şimdi farkettim, yang bilgisi yazmıyormuş. Ona da bi bakayım
14614 eklentisini görüntüle
number to string hatasını nasıl çözdün silip str yazınca aynı hatayı veriyor
 
number to string hatasını nasıl çözdün silip str yazınca aynı hatayı veriyor

localeinfo.py:
Genişlet Daralt Kopyala
def NumberToString(n) :
    if n <= 0 :
        return "0"

    return "%s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]))

en altına ekle
 
Kod:
Genişlet Daralt Kopyala
0825 20:08:03296 ::
networkModule.py(line:208) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:26) <module>
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiTarget.py(line:19) <module>
uiTarget.py(line:602) TargetBoard

networkModule.SetSelectCharacterPhase - <type 'exceptions.NameError'>:name 'self' is not defined

0825 20:08:03297 :: ============================================================================================================
0825 20:08:03297 :: Abort!!!!


0825 20:08:03297 :: filename=exception.py, name=Abort, line=33
0825 20:08:03297 :: filename=networkModule.py, name=SetSelectCharacterPhase, line=213
0825 20:08:03297 :: filename=prototype.py, name=RunApp, line=57
0825 20:08:03297 :: filename=prototype.py, name=<module>, line=61
0825 20:08:03297 :: filename=system.py, name=Run, line=163
0825 20:08:03297 :: filename=system.py, name=execfile, line=192
0825 20:08:03297 :: filename=system.py, name=RunMainScript, line=273
0825 20:08:03297 :: filename=system.py, name=<module>, line=295
0825 20:08:03297 :: filename=<string>, name=<module>, line=297

Buildleri sorunsuz bir şekilde aldım, oyun pencereside açılıyor fakat giriş yapınca karakter ekranı açılmadan atıyor. Syserrde de yukardaki hatayı veriyor yardım eder misin?
 
Merhaba arkadaşlar,
Bir türlü güncelleme fırsatım olmamıştı.
Güncelleme v_01

1 )
uitarget.py de NumberToString tanımlaması var. Aslında bildiğiniz string, daha güzel yazması için eklenmişti. Bunun tanımlamasını yapmasını dosyalarda unutmuşum bende var ama eklememişim. Str olarak değiştirdiğinizde de düzeliyordu orası ama yinede tanımlamasını yapalım güzel görünsün.

localeinfo.py:
Genişlet Daralt Kopyala
def NumberToString(n) :
    if n <= 0 :
        return "0"

    return "%s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]))


2 )

Beceri kitapları gibi, tüm kitapların görünmeme sorununu aşağıdaki adımları uygulayarak çözebilrsiniz.
Not: Beceri kitapları skillerin isimlerine göre gösterilmez sadece beceri kitabı yazar. Onun için ayrıca değişiklikler yapmanız gerekli.


Öncesi :
Sonrası :
1728259695840.webp
1728259619393.webp
1728259633366.webp

Çözüm :

uitooltip.py:
Genişlet Daralt Kopyala
## Arat
        ### Skill Book ###
        if 50300 == itemVnum:
            if 0 != metinSlot:
                self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
                self.ShowToolTip()
            return
        elif 70037 == itemVnum:
            if 0 != metinSlot:
                self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
                self.AppendDescription(item.GetItemDescription(), 26)
                self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
                self.ShowToolTip()
            return
        elif 70055 == itemVnum:
            if 0 != metinSlot:
                self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
                self.AppendDescription(item.GetItemDescription(), 26)
                self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
                self.ShowToolTip()
            return
       
###########################################################################################



## Değiştir.

        ### Skill Book ###
        elif 50300 == itemVnum:
            if 0 != metinSlot and not self.isBook:
                self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
                self.ShowToolTip()
            elif self.isBook:
                self.SetTitle(item.GetItemName())
                self.AppendDescription(item.GetItemDescription(), 26)
                self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
                self.ShowToolTip()
            return
        elif 70037 == itemVnum:
            if 0 != metinSlot and not self.isBook2:
                self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
                self.AppendDescription(item.GetItemDescription(), 26)
                self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
                self.ShowToolTip()
            elif self.isBook2:
                self.SetTitle(item.GetItemName())
                self.AppendDescription(item.GetItemDescription(), 26)
                self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
                self.ShowToolTip()
            return
        elif 70055 == itemVnum:
            if 0 != metinSlot:
                self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
                self.AppendDescription(item.GetItemDescription(), 26)
                self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
                self.ShowToolTip()
            return
       
###########################################################################################

3 )
Görünüşü scroll barlı değilde tam göstermek için aşağıdakileri uygulayın.
Not: İtemler sadece 1 kez yüklenecek şekilde düzenlendi.(fixed)
Python:
Genişlet Daralt Kopyala
##Arat - Sil

MAX_ITEM_COUNT = 5


## Arat
                for value in xrange(self.slotSize):

## Değiştir

                for value in xrange(35):

##Arat

                            if emptySlotIndex >= self.slotSize:

## Değiştir

                            if emptySlotIndex >= 35:

## Arat

            def __LoadInformation_Drops(self, race):
                self.AppendSeperator()

                if race in constInfo.MONSTER_INFO_DATA:
                    if len(constInfo.MONSTER_INFO_DATA[race]["items"]) == 0:
                        self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                    else:
                        itemListBox = ui.ListBoxExNew(32 + 5, self.MAX_ITEM_COUNT)
                        itemListBox.SetSize(self.GetWidth() - 15 * 2 - ui.ScrollBar.SCROLLBAR_WIDTH, (32 + 5) * self.MAX_ITEM_COUNT)
                        height = 0
                        for curItem in constInfo.MONSTER_INFO_DATA[race]["items"]:
                            if curItem.has_key("vnum_list"):
                                height += self.AppendItem(itemListBox, curItem["vnum_list"], curItem["count"])
                            else:
                                height += self.AppendItem(itemListBox, curItem["vnum"], curItem["count"])
                        if height < itemListBox.GetHeight():
                            itemListBox.SetSize(itemListBox.GetWidth(), height)
                        self.AppendWindow(itemListBox, 15)
                        itemListBox.SetBasePos(0)

                        if len(constInfo.MONSTER_INFO_DATA[race]["items"]) > itemListBox.GetViewItemCount():
                            itemScrollBar = ui.ScrollBar()
                            itemScrollBar.SetParent(self)
                            itemScrollBar.SetPosition(itemListBox.GetRight(), itemListBox.GetTop())
                            itemScrollBar.SetScrollBarSize(32 * self.MAX_ITEM_COUNT + 5 * (self.MAX_ITEM_COUNT - 1))
                            itemScrollBar.SetMiddleBarSize(float(self.MAX_ITEM_COUNT) / float(height / (32 + 5)))
                            itemScrollBar.Show()
                            itemListBox.SetScrollBar(itemScrollBar)
                else:
                    self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)

            def OverInItem(self, slotIndex):
                vnum = self.itemVnums[slotIndex]
                if vnum == 0 or vnum == 50300 or vnum == 70037:
                    self.itemTooltip.HideToolTip()
                elif vnum > 27999 and vnum < 28960:
                    self.itemTooltip.HideToolTip()
                else:
                    self.OnShowItemTooltip(vnum)
## Tamamını değiştir

            def __LoadInformation_Drops(self, race):
                self.AppendSeperator()

                if race in constInfo.MONSTER_INFO_DATA:
                    if len(constInfo.MONSTER_INFO_DATA[race]["items"]) == 0:
                        self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                        self.wndItem.Hide()
                    else:
                        self.wndItem.SetPosition(10, self.yPos - 7)
                        self.yPos += 32*5
                        self.SetSize(self.BOARD_WIDTH, self.yPos + 5)
                        self.UpdateRect()
                        self.wndItem.Show()

                        for curItem in constInfo.MONSTER_INFO_DATA[race]["items"]:
                            getItemID = 0
                            if curItem.has_key("vnum_list"):
                                getItemID = curItem["vnum_list"][0]
                                vnum = curItem["vnum_list"][0]
                            else:
                                getItemID = curItem["vnum"]
                                vnum=curItem["vnum"]

                            getItemCount=curItem["count"]
                            item.SelectItem(getItemID)
                            itemSize = item.GetItemSize()
                            if item.GetItemType() == item.ITEM_TYPE_METIN:
                                self.stoneVnum = getItemID
                                self.lastStoneVnum = 28430

                            emptySlotPos = self.SerachEmptySlot(itemSize[1])

                            if -1 != emptySlotPos:
                                self.itemArray[emptySlotPos] = 1

                                if itemSize[1] == 2:
                                    self.itemArray[emptySlotPos + 7] = 1
                                elif itemSize[1] == 3:
                                    self.itemArray[emptySlotPos + 7] = 1
                                    self.itemArray[emptySlotPos + 14] = 1

                                if item.GetItemType() == item.ITEM_TYPE_METIN:
                                    self.stoneImg = emptySlotPos

                                self.wndItem.SetItemSlot(emptySlotPos, getItemID, getItemCount)
                                self.itemVnums[emptySlotPos] = getItemID

                        self.wndItem.RefreshSlot()
                else:
                    self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                    self.wndItem.Hide()

            def OverInItem(self, slotIndex):
                vnum = self.itemVnums[slotIndex]
                if vnum != 0:
                    self.OnShowItemTooltip(vnum)

## Arat

                    self.stoneImg.LoadImage(item.GetIconImageFileName(), realName)

## Değiştir

                    self.wndItem.SetItemSlot(self.stoneImg, nextImg, 1)

## Arat

    def __Initialize(self):
        self.nameString = ""
        self.nameLength = 0
        self.vid = 0
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.vnum = 0
        self.isShowButton = False

## Altına ekle

        self.reload = False

## Arat

        def OnPressedInfoButton(self):

## Tamamını değiştir

        def OnPressedInfoButton(self):
            if self.infoButton.showWnd.IsShow():
                self.infoButton.showWnd.Close()
            else:
                if self.vnum !=0:
                    if self.reload == False:
                        net.SendTargetInfoLoad(player.GetTargetVID())
                        self.reload = True
                    self.infoButton.showWnd.Open(self, self.vnum)


İtem varken :
İtem yokken:
1728266213051.webp
1728266291940.webp
 

Dosya Eklentileri

  • 1728266233780.webp
    1728266233780.webp
    27,7 KB · Gösterim: 75
Python:
Genişlet Daralt Kopyala
import app
import ui
import player
import net
import wndMgr
import messenger
import guild
import chr
import nonplayer
import localeInfo
import constInfo

if app.ENABLE_TARGET_INFORMATION_SYSTEM:
    import uiToolTip
    import item
    def HAS_FLAG(value, flag):
        return (value & flag) == flag

class TargetBoard(ui.ThinBoard):

    if app.ENABLE_TARGET_INFORMATION_SYSTEM:
        class InfoBoard(ui.ThinBoard):
            class ItemListBoxItem(ui.ListBoxExNew.Item):
                def __init__(self, width):
                    ui.ListBoxExNew.Item.__init__(self)

                    image = ui.ExpandedImageBox()
                    image.SetParent(self)
                    image.Show()
                    self.image = image

                    nameLine = ui.TextLine()
                    nameLine.SetParent(self)
                    nameLine.SetPosition(32 + 5, 0)
                    nameLine.Show()
                    self.nameLine = nameLine

                    self.SetSize(width, 32 + 5)

                def LoadImage(self, image, name = None):
                    self.image.LoadImage(image)
                    self.SetSize(self.GetWidth(), self.image.GetHeight() + 5 * (self.image.GetHeight() / 32))
                    if name != None:
                        self.SetText(name)

                def SetText(self, text):
                    self.nameLine.SetText(text)

                def RefreshHeight(self):
                    ui.ListBoxExNew.Item.RefreshHeight(self)
                    self.image.SetRenderingRect(0.0, 0.0 - float(self.removeTop) / float(self.GetHeight()), 0.0, 0.0 - float(self.removeBottom) / float(self.GetHeight()))
                    self.image.SetPosition(0, - self.removeTop)

            EXP_BASE_LVDELTA = [
                1,  #  -15 0
                5,  #  -14 1
                10, #  -13 2
                20, #  -12 3
                30, #  -11 4
                50, #  -10 5
                70, #  -9  6
                80, #  -8  7
                85, #  -7  8
                90, #  -6  9
                92, #  -5  10
                94, #  -4  11
                96, #  -3  12
                98, #  -2  13
                100,    #  -1  14
                100,    #  0   15
                105,    #  1   16
                110,    #  2   17
                115,    #  3   18
                120,    #  4   19
                125,    #  5   20
                130,    #  6   21
                135,    #  7   22
                140,    #  8   23
                145,    #  9   24
                150,    #  10  25
                155,    #  11  26
                160,    #  12  27
                165,    #  13  28
                170,    #  14  29
                180,    #  15  30
            ]

            RACE_FLAG_TO_NAME = {
                1 << 0  : localeInfo.TARGET_INFO_RACE_ANIMAL,
                1 << 1     : localeInfo.TARGET_INFO_RACE_UNDEAD,
                1 << 2  : localeInfo.TARGET_INFO_RACE_DEVIL,
                1 << 3  : localeInfo.TARGET_INFO_RACE_HUMAN,
                1 << 4  : localeInfo.TARGET_INFO_RACE_ORC,
                1 << 5  : localeInfo.TARGET_INFO_RACE_MILGYO,
            }

            SUB_RACE_FLAG_TO_NAME = {
                1 << 11 : localeInfo.TARGET_INFO_RACE_ELEC,
                1 << 12 : localeInfo.TARGET_INFO_RACE_FIRE,
                1 << 13 : localeInfo.TARGET_INFO_RACE_ICE,
                1 << 14 : localeInfo.TARGET_INFO_RACE_WIND,
                1 << 15 : localeInfo.TARGET_INFO_RACE_EARTH,
                1 << 16 : localeInfo.TARGET_INFO_RACE_DARK,
            }

            STONE_START_VNUM = 28030
            STONE_LAST_VNUM = 28042

            BOARD_WIDTH = 250

            def __init__(self):
                ui.ThinBoard.__init__(self)

                self.HideCorners(self.LT)
                self.HideCorners(self.RT)
                self.HideLine(self.T)

                self.race = 0
                self.hasItems = False

                self.itemTooltip = uiToolTip.ItemToolTip()
                self.itemTooltip.HideToolTip()

                self.stoneImg = None
                self.stoneVnum = None
                self.lastStoneVnum = 0
                self.nextStoneIconChange = 0

                wndItem = ui.GridSlotWindow()
                wndItem.SetParent(self)
                wndItem.ArrangeSlot(0, 7, 5, 32, 32, 0, 0)
                wndItem.RefreshSlot()
                wndItem.SetSlotBaseImage("d:/ymir work/ui/public/Slot_Base.sub", 1.0, 1.0, 1.0, 1.0)
                wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
                wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
                wndItem.Hide()
                self.wndItem = wndItem
                self.itemArray = [0 for i in xrange(35)]
                self.itemVnums = [0 for i in xrange(35)]

                self.SetSize(self.BOARD_WIDTH, 0)

            def __del__(self):
                ui.ThinBoard.__del__(self)

            def __UpdatePosition(self, targetBoard):
                self.SetPosition(targetBoard.GetLeft() + (targetBoard.GetWidth() - self.GetWidth()) / 2, targetBoard.GetBottom() - 17)

            def Open(self, targetBoard, race):
                self.__LoadInformation(race)

                self.SetSize(self.BOARD_WIDTH, self.yPos + 10)
                self.__UpdatePosition(targetBoard)

                self.Show()

            def Refresh(self):
                self.__LoadInformation(self.race)
                self.SetSize(self.BOARD_WIDTH, self.yPos + 10)

            def Close(self):
                self.itemTooltip.HideToolTip()
                self.Hide()

            def __LoadInformation(self, race):
                self.yPos = 7
                self.children = []
                self.race = race
                self.stoneImg = None
                self.stoneVnum = None
                self.nextStoneIconChange = 0

                for i in xrange(35):
                    self.wndItem.ClearSlot(i)
                self.itemArray = [0 for i in xrange(35)]
                self.itemVnums = [0 for i in xrange(35)]

                self.__LoadInformation_Default(race)
                self.__LoadInformation_Race(race)
                self.__LoadInformation_Resists(race)
                self.__LoadInformation_Drops(race)

            def __LoadInformation_Default_GetHitRate(self, race):
                attacker_dx = nonplayer.GetMonsterDX(race)
                attacker_level = nonplayer.GetMonsterLevel(race)

                self_dx = player.GetStatus(player.DX)
                self_level = player.GetStatus(player.LEVEL)

                iARSrc = min(90, (attacker_dx * 4 + attacker_level * 2) / 6)
                iERSrc = min(90, (self_dx * 4 + self_level * 2) / 6)

                fAR = (float(iARSrc) + 210.0) / 300.0
                fER = (float(iERSrc) * 2 + 5) / (float(iERSrc) + 95) * 3.0 / 10.0

                return fAR - fER

            def __LoadInformation_Default(self, race):
                self.AppendSeperator()
                self.AppendTextLine(localeInfo.TARGET_INFO_MAX_HP % localeInfo.NumberToString(nonplayer.GetMonsterMaxHP(race)))

                # calc att damage
                monsterLevel = nonplayer.GetMonsterLevel(race)
                fHitRate = self.__LoadInformation_Default_GetHitRate(race)
                iDamMin, iDamMax = nonplayer.GetMonsterDamage(race)
                iDamMin = int((iDamMin + nonplayer.GetMonsterST(race)) * 2 * fHitRate) + monsterLevel * 2
                iDamMax = int((iDamMax + nonplayer.GetMonsterST(race)) * 2 * fHitRate) + monsterLevel * 2
                iDef = player.GetStatus(player.DEF_GRADE) * (100 + player.GetStatus(player.DEF_BONUS)) / 100
                fDamMulti = nonplayer.GetMonsterDamageMultiply(race)
                iDamMin = int(max(0, iDamMin - iDef) * fDamMulti)
                iDamMax = int(max(0, iDamMax - iDef) * fDamMulti)
                if iDamMin < 1:
                    iDamMin = 1
                if iDamMax < 5:
                    iDamMax = 5
                self.AppendTextLine(localeInfo.TARGET_INFO_DAMAGE % (localeInfo.NumberToString(iDamMin), localeInfo.NumberToString(iDamMax)))

                idx = min(len(self.EXP_BASE_LVDELTA) - 1, max(0, (monsterLevel + 15) - player.GetStatus(player.LEVEL)))
                iExp = nonplayer.GetMonsterExp(race) * self.EXP_BASE_LVDELTA[idx] / 100
                self.AppendTextLine(localeInfo.TARGET_INFO_EXP % localeInfo.NumberToString(iExp))

                self.AppendTextLine(localeInfo.TARGET_INFO_GOLD_MIN_MAX % (localeInfo.NumberToString(nonplayer.GetMobGoldMin(race)), localeInfo.NumberToString(nonplayer.GetMobGoldMax(race))))
                self.AppendTextLine(localeInfo.TARGET_INFO_REGEN_INFO % (nonplayer.GetMobRegenPercent(race), nonplayer.GetMobRegenCycle(race)))


            def __LoadInformation_Race(self, race):
                dwRaceFlag = nonplayer.GetMonsterRaceFlag(race)
                self.AppendSeperator()

                mainrace = ""
                subrace = ""
                for i in xrange(17):
                    curFlag = 1 << i
                    if HAS_FLAG(dwRaceFlag, curFlag):
                        if self.RACE_FLAG_TO_NAME.has_key(curFlag):
                            mainrace += self.RACE_FLAG_TO_NAME[curFlag] + ", "
                        elif self.SUB_RACE_FLAG_TO_NAME.has_key(curFlag):
                            subrace += self.SUB_RACE_FLAG_TO_NAME[curFlag] + ", "
                if nonplayer.IsMonsterStone(race):
                    mainrace += localeInfo.TARGET_INFO_RACE_METIN + ", "
                if mainrace == "":
                    mainrace = localeInfo.TARGET_INFO_NO_RACE
                else:
                    mainrace = mainrace[:-2]
                if subrace == "":
                    subrace = localeInfo.TARGET_INFO_NO_RACE
                else:
                    subrace = subrace[:-2]

                self.AppendTextLine(localeInfo.TARGET_INFO_MAINRACE % mainrace)
                self.AppendTextLine(localeInfo.TARGET_INFO_SUBRACE % subrace)

            def __LoadInformation_Resists(self, race):
                self.AppendSeperator()
                self.AppendTextLine(localeInfo.TARGET_INFO_RESISTS)
                self.AppendTextLine(localeInfo.TARGET_INFO_RESISTS_LINE0 % (nonplayer.GetResist(race, nonplayer.MOB_RESIST_SWORD), nonplayer.GetResist(race, nonplayer.MOB_RESIST_TWOHAND), nonplayer.GetResist(race, nonplayer.MOB_RESIST_BELL)))
                self.AppendTextLine(localeInfo.TARGET_INFO_RESISTS_LINE1 % (nonplayer.GetResist(race, nonplayer.MOB_RESIST_DAGGER), nonplayer.GetResist(race, nonplayer.MOB_RESIST_FAN), nonplayer.GetResist(race, nonplayer.MOB_RESIST_BOW)))

            def SerachEmptySlot(self, size):
                
                for value in xrange(35):
                    
                    if 0 == self.itemArray[value]:    # ?????
                    
                        if 1 == size:
                            return value
                            
                        emptySlotIndex    = value
                        searchSucceed    = True
                        
                        for i in range(size - 1):
                            emptySlotIndex = emptySlotIndex + 7
                        
                            if emptySlotIndex >= 35:
                                searchSucceed = False
                                continue
                            
                            if 1 == self.itemArray[emptySlotIndex]:
                                searchSucceed = False
                    
                        if True == searchSucceed:
                            return value
                        
                return -1

            def __LoadInformation_Drops(self, race):
                self.AppendSeperator()

                if race in constInfo.MONSTER_INFO_DATA:
                    if len(constInfo.MONSTER_INFO_DATA[race]["items"]) == 0:
                        self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                        self.wndItem.Hide()
                    else:
                        self.wndItem.SetPosition(10, self.yPos - 7)
                        self.yPos += 32*5
                        self.SetSize(self.BOARD_WIDTH, self.yPos + 5)
                        self.UpdateRect()
                        self.wndItem.Show()

                        for curItem in constInfo.MONSTER_INFO_DATA[race]["items"]:
                            getItemID = 0
                            if curItem.has_key("vnum_list"):
                                getItemID = curItem["vnum_list"][0]
                                vnum = curItem["vnum_list"][0]
                            else:
                                getItemID = curItem["vnum"]
                                vnum=curItem["vnum"]

                            getItemCount=curItem["count"]
                            item.SelectItem(getItemID)
                            itemSize = item.GetItemSize()
                            if item.GetItemType() == item.ITEM_TYPE_METIN:
                                self.stoneVnum = getItemID
                                self.lastStoneVnum = 28430

                            emptySlotPos = self.SerachEmptySlot(itemSize[1])

                            if -1 != emptySlotPos:
                                self.itemArray[emptySlotPos] = 1

                                if itemSize[1] == 2:
                                    self.itemArray[emptySlotPos + 7] = 1
                                elif itemSize[1] == 3:
                                    self.itemArray[emptySlotPos + 7] = 1
                                    self.itemArray[emptySlotPos + 14] = 1

                                if item.GetItemType() == item.ITEM_TYPE_METIN:
                                    self.stoneImg = emptySlotPos

                                self.wndItem.SetItemSlot(emptySlotPos, getItemID, getItemCount)
                                self.itemVnums[emptySlotPos] = getItemID

                        self.wndItem.RefreshSlot()
                else:
                    self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                    self.wndItem.Hide()

            def OverInItem(self, slotIndex):
                vnum = self.itemVnums[slotIndex]
                if vnum != 0:
                    self.OnShowItemTooltip(vnum)

            def OverOutItem(self):
                self.OnHideItemTooltip()

            def AppendTextLine(self, text):
                textLine = ui.TextLine()
                textLine.SetParent(self)
                textLine.SetWindowHorizontalAlignCenter()
                textLine.SetHorizontalAlignCenter()
                textLine.SetText(text)
                textLine.SetPosition(0, self.yPos)
                textLine.Show()

                self.children.append(textLine)
                self.yPos += 17

            def AppendSeperator(self):
                img = ui.ImageBox()
                img.LoadImage("d:/ymir work/ui/seperator.tga")
                self.AppendWindow(img)
                img.SetPosition(img.GetLeft(), img.GetTop() - 15)
                self.yPos -= 15

            def AppendItem(self, listBox, vnums, count):
                if type(vnums) == int:
                    vnum = vnums
                else:
                    vnum = vnums[0]

                item.SelectItem(vnum)
                itemName = item.GetItemName()
                if type(vnums) != int and len(vnums) > 1:
                    vnums = sorted(vnums)
                    realName = itemName[:itemName.find("+")]
                    if item.GetItemType() == item.ITEM_TYPE_METIN:
                        realName = localeInfo.TARGET_INFO_STONE_NAME
                        itemName = realName + "+0 - +4"
                    else:
                        itemName = realName + "+" + str(vnums[0] % 10) + " - +" + str(vnums[len(vnums) - 1] % 10)
                    vnum = vnums[len(vnums) - 1]

                myItem = self.ItemListBoxItem(listBox.GetWidth())
                myItem.LoadImage(item.GetIconImageFileName())
                if count <= 1:
                    myItem.SetText(itemName)
                else:
                    myItem.SetText("%dx %s" % (count, itemName))
                myItem.SAFE_SetOverInEvent(self.OnShowItemTooltip, vnum)
                myItem.SAFE_SetOverOutEvent(self.OnHideItemTooltip)
                listBox.AppendItem(myItem)

                if item.GetItemType() == item.ITEM_TYPE_METIN:
                    self.stoneImg = myItem
                    self.stoneVnum = vnums
                    self.lastStoneVnum = self.STONE_LAST_VNUM + vnums[len(vnums) - 1] % 1000 / 100 * 100

                return myItem.GetHeight()

            def OnShowItemTooltip(self, vnum):
                item.SelectItem(vnum)
                if item.GetItemType() == item.ITEM_TYPE_METIN:
                    self.itemTooltip.isStone = True
                    self.itemTooltip.isBook = False
                    self.itemTooltip.isBook2 = False
                    self.itemTooltip.SetItemToolTip(self.lastStoneVnum)
                else:
                    self.itemTooltip.isStone = False
                    self.itemTooltip.isBook = True
                    self.itemTooltip.isBook2 = True
                    self.itemTooltip.SetItemToolTip(vnum)

            def OnHideItemTooltip(self):
                self.itemTooltip.HideToolTip()

            def AppendWindow(self, wnd, x = 0, width = 0, height = 0):
                if width == 0:
                    width = wnd.GetWidth()
                if height == 0:
                    height = wnd.GetHeight()

                wnd.SetParent(self)
                if x == 0:
                    wnd.SetPosition((self.GetWidth() - width) / 2, self.yPos)
                else:
                    wnd.SetPosition(x, self.yPos)
                wnd.Show()

                self.children.append(wnd)
                self.yPos += height + 5

            def OnUpdate(self):
                if self.stoneImg != None and self.stoneVnum != None and app.GetTime() >= self.nextStoneIconChange:
                    nextImg = self.lastStoneVnum + 1
                    if nextImg % 100 > self.STONE_LAST_VNUM % 100:
                        nextImg -= (self.STONE_LAST_VNUM - self.STONE_START_VNUM) + 1
                    self.lastStoneVnum = nextImg
                    self.nextStoneIconChange = app.GetTime() + 2.5

                    item.SelectItem(nextImg)
                    itemName = item.GetItemName()
                    realName = itemName[:itemName.find("+")]
                    realName = realName + "+0 - +4"
                    self.wndItem.SetItemSlot(self.stoneImg, nextImg, 1)

                    if self.itemTooltip.IsShow() and self.itemTooltip.isStone:
                        self.itemTooltip.SetItemToolTip(nextImg)

    BUTTON_NAME_LIST = (
        localeInfo.TARGET_BUTTON_WHISPER,
        localeInfo.TARGET_BUTTON_EXCHANGE,
        localeInfo.TARGET_BUTTON_FIGHT,
        localeInfo.TARGET_BUTTON_ACCEPT_FIGHT,
        localeInfo.TARGET_BUTTON_AVENGE,
        localeInfo.TARGET_BUTTON_FRIEND,
        localeInfo.TARGET_BUTTON_INVITE_PARTY,
        localeInfo.TARGET_BUTTON_LEAVE_PARTY,
        localeInfo.TARGET_BUTTON_EXCLUDE,
        localeInfo.TARGET_BUTTON_INVITE_GUILD,
        localeInfo.TARGET_BUTTON_DISMOUNT,
        localeInfo.TARGET_BUTTON_EXIT_OBSERVER,
        localeInfo.TARGET_BUTTON_VIEW_EQUIPMENT,
        localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY,
        localeInfo.TARGET_BUTTON_BUILDING_DESTROY,
        localeInfo.TARGET_BUTTON_EMOTION_ALLOW,
        "VOTE_BLOCK_CHAT",
    )

    GRADE_NAME =    {
                        nonplayer.PAWN : localeInfo.TARGET_LEVEL_PAWN,
                        nonplayer.S_PAWN : localeInfo.TARGET_LEVEL_S_PAWN,
                        nonplayer.KNIGHT : localeInfo.TARGET_LEVEL_KNIGHT,
                        nonplayer.S_KNIGHT : localeInfo.TARGET_LEVEL_S_KNIGHT,
                        nonplayer.BOSS : localeInfo.TARGET_LEVEL_BOSS,
                        nonplayer.KING : localeInfo.TARGET_LEVEL_KING,
                    }
    EXCHANGE_LIMIT_RANGE = 3000

    def __init__(self):
        ui.ThinBoard.__init__(self)


        name = ui.TextLine()
        name.SetParent(self)
        name.SetDefaultFontName()
        name.SetOutline()
        name.Show()

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            infoButton = ui.Button()
            infoButton.SetParent(self)
            infoButton.SetUpVisual("d:/ymir work/ui/game/mark/question_mark_1.tga")
            infoButton.SetOverVisual("d:/ymir work/ui/game/mark/question_mark_2.tga")
            infoButton.SetDownVisual("d:/ymir work/ui/game/mark/question_mark_3.tga")
            infoButton.SetEvent(ui.__mem_func__(self.OnPressedInfoButton))
            infoButton.Hide()

            infoBoard = self.InfoBoard()
            infoBoard.Hide()
            infoButton.showWnd = infoBoard

        hpGauge = ui.Gauge()
        hpGauge.SetParent(self)
        hpGauge.MakeGauge(130, "red")
        hpGauge.Hide()

        closeButton = ui.Button()
        closeButton.SetParent(self)
        closeButton.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
        closeButton.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
        closeButton.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
        closeButton.SetPosition(30, 13)

        if localeInfo.IsARABIC():
            hpGauge.SetPosition(55, 17)
            hpGauge.SetWindowHorizontalAlignLeft()
            closeButton.SetWindowHorizontalAlignLeft()
        else:
            hpGauge.SetPosition(175, 17)
            hpGauge.SetWindowHorizontalAlignRight()
            closeButton.SetWindowHorizontalAlignRight()

        closeButton.SetEvent(ui.__mem_func__(self.OnPressedCloseButton))
        closeButton.Show()

        self.buttonDict = {}
        self.showingButtonList = []
        for buttonName in self.BUTTON_NAME_LIST:
            button = ui.Button()
            button.SetParent(self)
        
            if localeInfo.IsARABIC():
                button.SetUpVisual("d:/ymir work/ui/public/Small_Button_01.sub")
                button.SetOverVisual("d:/ymir work/ui/public/Small_Button_02.sub")
                button.SetDownVisual("d:/ymir work/ui/public/Small_Button_03.sub")
            else:
                button.SetUpVisual("d:/ymir work/ui/public/small_thin_button_01.sub")
                button.SetOverVisual("d:/ymir work/ui/public/small_thin_button_02.sub")
                button.SetDownVisual("d:/ymir work/ui/public/small_thin_button_03.sub")
            
            button.SetWindowHorizontalAlignCenter()
            button.SetText(buttonName)
            button.Hide()
            self.buttonDict[buttonName] = button
            self.showingButtonList.append(button)

        self.buttonDict[localeInfo.TARGET_BUTTON_WHISPER].SetEvent(ui.__mem_func__(self.OnWhisper))
        self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE].SetEvent(ui.__mem_func__(self.OnExchange))
        self.buttonDict[localeInfo.TARGET_BUTTON_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP))
        self.buttonDict[localeInfo.TARGET_BUTTON_ACCEPT_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP))
        self.buttonDict[localeInfo.TARGET_BUTTON_AVENGE].SetEvent(ui.__mem_func__(self.OnPVP))
        self.buttonDict[localeInfo.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger))
        self.buttonDict[localeInfo.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger))
        self.buttonDict[localeInfo.TARGET_BUTTON_INVITE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyInvite))
        self.buttonDict[localeInfo.TARGET_BUTTON_LEAVE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyExit))
        self.buttonDict[localeInfo.TARGET_BUTTON_EXCLUDE].SetEvent(ui.__mem_func__(self.OnPartyRemove))

        self.buttonDict[localeInfo.TARGET_BUTTON_INVITE_GUILD].SAFE_SetEvent(self.__OnGuildAddMember)
        self.buttonDict[localeInfo.TARGET_BUTTON_DISMOUNT].SAFE_SetEvent(self.__OnDismount)
        self.buttonDict[localeInfo.TARGET_BUTTON_EXIT_OBSERVER].SAFE_SetEvent(self.__OnExitObserver)
        self.buttonDict[localeInfo.TARGET_BUTTON_VIEW_EQUIPMENT].SAFE_SetEvent(self.__OnViewEquipment)
        self.buttonDict[localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY].SAFE_SetEvent(self.__OnRequestParty)
        self.buttonDict[localeInfo.TARGET_BUTTON_BUILDING_DESTROY].SAFE_SetEvent(self.__OnDestroyBuilding)
        self.buttonDict[localeInfo.TARGET_BUTTON_EMOTION_ALLOW].SAFE_SetEvent(self.__OnEmotionAllow)
        
        self.buttonDict["VOTE_BLOCK_CHAT"].SetEvent(ui.__mem_func__(self.__OnVoteBlockChat))

        self.name = name
        self.hpGauge = hpGauge
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton = infoButton
            self.vnum = 0
        self.closeButton = closeButton
        self.nameString = 0
        self.nameLength = 0
        self.vid = 0
        self.eventWhisper = None
        self.isShowButton = False

        self.__Initialize()
        self.ResetTargetBoard()

    def __del__(self):
        ui.ThinBoard.__del__(self)

        print "===================================================== DESTROYED TARGET BOARD"

    def __Initialize(self):
        self.nameString = ""
        self.nameLength = 0
        self.vid = 0
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.vnum = 0
        self.isShowButton = False
        self.reload = False

    def Destroy(self):
        self.eventWhisper = None
        self.closeButton = None
        self.showingButtonList = None
        self.buttonDict = None
        self.name = None
        self.hpGauge = None
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton = None
        self.__Initialize()

    if app.ENABLE_TARGET_INFORMATION_SYSTEM:
        def RefreshMonsterInfoBoard(self):
            if not self.infoButton.showWnd.IsShow():
                return

            self.infoButton.showWnd.Refresh()

        def OnPressedInfoButton(self):
            if self.infoButton.showWnd.IsShow():
                self.infoButton.showWnd.Close()
            else:
                if self.vnum !=0:
                    if self.reload == False:
                        net.SendTargetInfoLoad(player.GetTargetVID())
                        self.reload = True
                    self.infoButton.showWnd.Open(self, self.vnum)

    def OnPressedCloseButton(self):
        player.ClearTarget()
        self.Close()

    def Close(self):
        self.__Initialize()
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton.showWnd.Close()
        self.Hide()



    def Open(self, vid, name):
        if vid:
            if not constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
                if not player.IsSameEmpire(vid):
                    self.Hide()
                    return

            if vid != self.GetTargetVID():
                self.ResetTargetBoard()
                self.SetTargetVID(vid)
                self.SetTargetName(name)

            if player.IsMainCharacterIndex(vid):
                self.__ShowMainCharacterMenu()       
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid):
                self.Hide()
            else:
                self.RefreshButton()
                self.Show()
        else:
            self.HideAllButton()
            self.__ShowButton(localeInfo.TARGET_BUTTON_WHISPER)
            self.__ShowButton("VOTE_BLOCK_CHAT")
            self.__ArrangeButtonPosition()
            self.SetTargetName(name)
            self.Show()
            
    def Refresh(self):
        if self.IsShow():
            if self.IsShowButton():           
                self.RefreshButton()       

    def RefreshByVID(self, vid):
        if vid == self.GetTargetVID():           
            self.Refresh()
            
    def RefreshByName(self, name):
        if name == self.GetTargetName():
            self.Refresh()

    def __ShowMainCharacterMenu(self):
        canShow=0

        self.HideAllButton()

        if player.IsMountingHorse():
            self.__ShowButton(localeInfo.TARGET_BUTTON_DISMOUNT)
            canShow=1

        if player.IsObserverMode():
            self.__ShowButton(localeInfo.TARGET_BUTTON_EXIT_OBSERVER)
            canShow=1

        if canShow:
            self.__ArrangeButtonPosition()
            self.Show()
        else:
            self.Hide()
            
    def __ShowNameOnlyMenu(self):
        self.HideAllButton()

    def SetWhisperEvent(self, event):
        self.eventWhisper = event

    def UpdatePosition(self):
        self.SetPosition(wndMgr.GetScreenWidth()/2 - self.GetWidth()/2, 10)

    def ResetTargetBoard(self):

        for btn in self.buttonDict.values():
            btn.Hide()

        self.__Initialize()

        self.name.SetPosition(0, 13)
        self.name.SetHorizontalAlignCenter()
        self.name.SetWindowHorizontalAlignCenter()
        self.hpGauge.Hide()
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton.Hide()
            self.infoButton.showWnd.Close()
        self.SetSize(250, 40)

    def SetTargetVID(self, vid):
        self.vid = vid

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.vnum = 0

    def SetEnemyVID(self, vid):
        self.SetTargetVID(vid)

        name = chr.GetNameByVID(vid)

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            vnum = nonplayer.GetRaceNumByVID(vid)

        level = nonplayer.GetLevelByVID(vid)
        grade = nonplayer.GetGradeByVID(vid)

        nameFront = ""
        if -1 != level:
            nameFront += "Lv." + str(level) + " "
        if self.GRADE_NAME.has_key(grade):
            nameFront += "(" + self.GRADE_NAME[grade] + ") "

        self.SetTargetName(nameFront + name)

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            (textWidth, textHeight) = self.name.GetTextSize()

            self.infoButton.SetPosition(textWidth + 25, 12)
            self.infoButton.SetWindowHorizontalAlignLeft()

            self.vnum = vnum
            self.infoButton.Show()


    def GetTargetVID(self):
        return self.vid

    def GetTargetName(self):
        return self.nameString

    def SetTargetName(self, name):
        self.nameString = name
        self.nameLength = len(name)
        self.name.SetText(name)

    def SetHP(self, hpPercentage):
        if not self.hpGauge.IsShow():

            self.SetSize(200 + 7*self.nameLength, self.GetHeight())

            if localeInfo.IsARABIC():
                self.name.SetPosition( self.GetWidth()-23, 13)
            else:
                self.name.SetPosition(23, 13)

            self.name.SetWindowHorizontalAlignLeft()
            self.name.SetHorizontalAlignLeft()
            self.hpGauge.Show()
            self.UpdatePosition()

        self.hpGauge.SetPercentage(hpPercentage, 100)

    def ShowDefaultButton(self):

        self.isShowButton = True
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_WHISPER])
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE])
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_FIGHT])
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_EMOTION_ALLOW])
        for button in self.showingButtonList:
            button.Show()

    def HideAllButton(self):
        self.isShowButton = False
        for button in self.showingButtonList:
            button.Hide()
        self.showingButtonList = []

    def __ShowButton(self, name):

        if not self.buttonDict.has_key(name):
            return

        self.buttonDict[name].Show()
        self.showingButtonList.append(self.buttonDict[name])

    def __HideButton(self, name):

        if not self.buttonDict.has_key(name):
            return

        button = self.buttonDict[name]
        button.Hide()

        for btnInList in self.showingButtonList:
            if btnInList == button:
                self.showingButtonList.remove(button)
                break

    def OnWhisper(self):
        if None != self.eventWhisper:
            self.eventWhisper(self.nameString)

    def OnExchange(self):
        net.SendExchangeStartPacket(self.vid)

    def OnPVP(self):
        net.SendChatPacket("/pvp %d" % (self.vid))

    def OnAppendToMessenger(self):
        net.SendMessengerAddByVIDPacket(self.vid)

    def OnPartyInvite(self):
        net.SendPartyInvitePacket(self.vid)

    def OnPartyExit(self):
        net.SendPartyExitPacket()

    def OnPartyRemove(self):
        net.SendPartyRemovePacket(self.vid)

    def __OnGuildAddMember(self):
        net.SendGuildAddMemberPacket(self.vid)

    def __OnDismount(self):
        net.SendChatPacket("/unmount")

    def __OnExitObserver(self):
        net.SendChatPacket("/observer_exit")

    def __OnViewEquipment(self):
        net.SendChatPacket("/view_equip " + str(self.vid))

    def __OnRequestParty(self):
        net.SendChatPacket("/party_request " + str(self.vid))

    def __OnDestroyBuilding(self):
        net.SendChatPacket("/build d %d" % (self.vid))

    def __OnEmotionAllow(self):
        net.SendChatPacket("/emotion_allow %d" % (self.vid))
        
    def __OnVoteBlockChat(self):
        cmd = "/vote_block_chat %s" % (self.nameString)
        net.SendChatPacket(cmd)

    def OnPressEscapeKey(self):
        self.OnPressedCloseButton()
        return True

    def IsShowButton(self):
        return self.isShowButton

    def RefreshButton(self):

        self.HideAllButton()

        if chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid):
            #self.__ShowButton(localeInfo.TARGET_BUTTON_BUILDING_DESTROY)
            #self.__ArrangeButtonPosition()
            return
        
        if player.IsPVPInstance(self.vid) or player.IsObserverMode():
            # PVP_INFO_SIZE_BUG_FIX
            self.SetSize(200 + 7*self.nameLength, 40)
            self.UpdatePosition()
            # END_OF_PVP_INFO_SIZE_BUG_FIX           
            return   

        self.ShowDefaultButton()

        if guild.MainPlayerHasAuthority(guild.AUTH_ADD_MEMBER):
            if not guild.IsMemberByName(self.nameString):
                if 0 == chr.GetGuildID(self.vid):
                    self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_GUILD)

        if not messenger.IsFriendByName(self.nameString):
            self.__ShowButton(localeInfo.TARGET_BUTTON_FRIEND)

        if player.IsPartyMember(self.vid):

            self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)

            if player.IsPartyLeader(self.vid):
                self.__ShowButton(localeInfo.TARGET_BUTTON_LEAVE_PARTY)
            elif player.IsPartyLeader(player.GetMainCharacterIndex()):
                self.__ShowButton(localeInfo.TARGET_BUTTON_EXCLUDE)

        else:
            if player.IsPartyMember(player.GetMainCharacterIndex()):
                if player.IsPartyLeader(player.GetMainCharacterIndex()):
                    self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_PARTY)
            else:
                if chr.IsPartyMember(self.vid):
                    self.__ShowButton(localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY)
                else:
                    self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_PARTY)

            if player.IsRevengeInstance(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)
                self.__ShowButton(localeInfo.TARGET_BUTTON_AVENGE)
            elif player.IsChallengeInstance(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)
                self.__ShowButton(localeInfo.TARGET_BUTTON_ACCEPT_FIGHT)
            elif player.IsCantFightInstance(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)

            if not player.IsSameEmpire(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_INVITE_PARTY)
                self.__HideButton(localeInfo.TARGET_BUTTON_FRIEND)
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)

        distance = player.GetCharacterDistance(self.vid)
        if distance > self.EXCHANGE_LIMIT_RANGE:
            self.__HideButton(localeInfo.TARGET_BUTTON_EXCHANGE)
            self.__ArrangeButtonPosition()

        self.__ArrangeButtonPosition()

    def __ArrangeButtonPosition(self):
        showingButtonCount = len(self.showingButtonList)

        pos = -(showingButtonCount / 2) * 68
        if 0 == showingButtonCount % 2:
            pos += 34

        for button in self.showingButtonList:
            button.SetPosition(pos, 33)
            pos += 68

        self.SetSize(max(150, showingButtonCount * 75), 65)
        self.UpdatePosition()

    def OnUpdate(self):
        if self.isShowButton:

            exchangeButton = self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE]
            distance = player.GetCharacterDistance(self.vid)

            if distance < 0:
                return

            if exchangeButton.IsShow():
                if distance > self.EXCHANGE_LIMIT_RANGE:
                    self.RefreshButton()

            else:
                if distance < self.EXCHANGE_LIMIT_RANGE:
                    self.RefreshButton()

hocam elinize sağlık ui target.py nizi atarmısınız müsaitseniz tab hatası cıktı
Buyrun
 

Dosya Eklentileri

Python:
Genişlet Daralt Kopyala
import app
import ui
import player
import net
import wndMgr
import messenger
import guild
import chr
import nonplayer
import localeInfo
import constInfo

if app.ENABLE_TARGET_INFORMATION_SYSTEM:
    import uiToolTip
    import item
    def HAS_FLAG(value, flag):
        return (value & flag) == flag

class TargetBoard(ui.ThinBoard):

    if app.ENABLE_TARGET_INFORMATION_SYSTEM:
        class InfoBoard(ui.ThinBoard):
            class ItemListBoxItem(ui.ListBoxExNew.Item):
                def __init__(self, width):
                    ui.ListBoxExNew.Item.__init__(self)

                    image = ui.ExpandedImageBox()
                    image.SetParent(self)
                    image.Show()
                    self.image = image

                    nameLine = ui.TextLine()
                    nameLine.SetParent(self)
                    nameLine.SetPosition(32 + 5, 0)
                    nameLine.Show()
                    self.nameLine = nameLine

                    self.SetSize(width, 32 + 5)

                def LoadImage(self, image, name = None):
                    self.image.LoadImage(image)
                    self.SetSize(self.GetWidth(), self.image.GetHeight() + 5 * (self.image.GetHeight() / 32))
                    if name != None:
                        self.SetText(name)

                def SetText(self, text):
                    self.nameLine.SetText(text)

                def RefreshHeight(self):
                    ui.ListBoxExNew.Item.RefreshHeight(self)
                    self.image.SetRenderingRect(0.0, 0.0 - float(self.removeTop) / float(self.GetHeight()), 0.0, 0.0 - float(self.removeBottom) / float(self.GetHeight()))
                    self.image.SetPosition(0, - self.removeTop)

            EXP_BASE_LVDELTA = [
                1,  #  -15 0
                5,  #  -14 1
                10, #  -13 2
                20, #  -12 3
                30, #  -11 4
                50, #  -10 5
                70, #  -9  6
                80, #  -8  7
                85, #  -7  8
                90, #  -6  9
                92, #  -5  10
                94, #  -4  11
                96, #  -3  12
                98, #  -2  13
                100,    #  -1  14
                100,    #  0   15
                105,    #  1   16
                110,    #  2   17
                115,    #  3   18
                120,    #  4   19
                125,    #  5   20
                130,    #  6   21
                135,    #  7   22
                140,    #  8   23
                145,    #  9   24
                150,    #  10  25
                155,    #  11  26
                160,    #  12  27
                165,    #  13  28
                170,    #  14  29
                180,    #  15  30
            ]

            RACE_FLAG_TO_NAME = {
                1 << 0  : localeInfo.TARGET_INFO_RACE_ANIMAL,
                1 << 1     : localeInfo.TARGET_INFO_RACE_UNDEAD,
                1 << 2  : localeInfo.TARGET_INFO_RACE_DEVIL,
                1 << 3  : localeInfo.TARGET_INFO_RACE_HUMAN,
                1 << 4  : localeInfo.TARGET_INFO_RACE_ORC,
                1 << 5  : localeInfo.TARGET_INFO_RACE_MILGYO,
            }

            SUB_RACE_FLAG_TO_NAME = {
                1 << 11 : localeInfo.TARGET_INFO_RACE_ELEC,
                1 << 12 : localeInfo.TARGET_INFO_RACE_FIRE,
                1 << 13 : localeInfo.TARGET_INFO_RACE_ICE,
                1 << 14 : localeInfo.TARGET_INFO_RACE_WIND,
                1 << 15 : localeInfo.TARGET_INFO_RACE_EARTH,
                1 << 16 : localeInfo.TARGET_INFO_RACE_DARK,
            }

            STONE_START_VNUM = 28030
            STONE_LAST_VNUM = 28042

            BOARD_WIDTH = 250

            def __init__(self):
                ui.ThinBoard.__init__(self)

                self.HideCorners(self.LT)
                self.HideCorners(self.RT)
                self.HideLine(self.T)

                self.race = 0
                self.hasItems = False

                self.itemTooltip = uiToolTip.ItemToolTip()
                self.itemTooltip.HideToolTip()

                self.stoneImg = None
                self.stoneVnum = None
                self.lastStoneVnum = 0
                self.nextStoneIconChange = 0

                wndItem = ui.GridSlotWindow()
                wndItem.SetParent(self)
                wndItem.ArrangeSlot(0, 7, 5, 32, 32, 0, 0)
                wndItem.RefreshSlot()
                wndItem.SetSlotBaseImage("d:/ymir work/ui/public/Slot_Base.sub", 1.0, 1.0, 1.0, 1.0)
                wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
                wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
                wndItem.Hide()
                self.wndItem = wndItem
                self.itemArray = [0 for i in xrange(35)]
                self.itemVnums = [0 for i in xrange(35)]

                self.SetSize(self.BOARD_WIDTH, 0)

            def __del__(self):
                ui.ThinBoard.__del__(self)

            def __UpdatePosition(self, targetBoard):
                self.SetPosition(targetBoard.GetLeft() + (targetBoard.GetWidth() - self.GetWidth()) / 2, targetBoard.GetBottom() - 17)

            def Open(self, targetBoard, race):
                self.__LoadInformation(race)

                self.SetSize(self.BOARD_WIDTH, self.yPos + 10)
                self.__UpdatePosition(targetBoard)

                self.Show()

            def Refresh(self):
                self.__LoadInformation(self.race)
                self.SetSize(self.BOARD_WIDTH, self.yPos + 10)

            def Close(self):
                self.itemTooltip.HideToolTip()
                self.Hide()

            def __LoadInformation(self, race):
                self.yPos = 7
                self.children = []
                self.race = race
                self.stoneImg = None
                self.stoneVnum = None
                self.nextStoneIconChange = 0

                for i in xrange(35):
                    self.wndItem.ClearSlot(i)
                self.itemArray = [0 for i in xrange(35)]
                self.itemVnums = [0 for i in xrange(35)]

                self.__LoadInformation_Default(race)
                self.__LoadInformation_Race(race)
                self.__LoadInformation_Resists(race)
                self.__LoadInformation_Drops(race)

            def __LoadInformation_Default_GetHitRate(self, race):
                attacker_dx = nonplayer.GetMonsterDX(race)
                attacker_level = nonplayer.GetMonsterLevel(race)

                self_dx = player.GetStatus(player.DX)
                self_level = player.GetStatus(player.LEVEL)

                iARSrc = min(90, (attacker_dx * 4 + attacker_level * 2) / 6)
                iERSrc = min(90, (self_dx * 4 + self_level * 2) / 6)

                fAR = (float(iARSrc) + 210.0) / 300.0
                fER = (float(iERSrc) * 2 + 5) / (float(iERSrc) + 95) * 3.0 / 10.0

                return fAR - fER

            def __LoadInformation_Default(self, race):
                self.AppendSeperator()
                self.AppendTextLine(localeInfo.TARGET_INFO_MAX_HP % localeInfo.NumberToString(nonplayer.GetMonsterMaxHP(race)))

                # calc att damage
                monsterLevel = nonplayer.GetMonsterLevel(race)
                fHitRate = self.__LoadInformation_Default_GetHitRate(race)
                iDamMin, iDamMax = nonplayer.GetMonsterDamage(race)
                iDamMin = int((iDamMin + nonplayer.GetMonsterST(race)) * 2 * fHitRate) + monsterLevel * 2
                iDamMax = int((iDamMax + nonplayer.GetMonsterST(race)) * 2 * fHitRate) + monsterLevel * 2
                iDef = player.GetStatus(player.DEF_GRADE) * (100 + player.GetStatus(player.DEF_BONUS)) / 100
                fDamMulti = nonplayer.GetMonsterDamageMultiply(race)
                iDamMin = int(max(0, iDamMin - iDef) * fDamMulti)
                iDamMax = int(max(0, iDamMax - iDef) * fDamMulti)
                if iDamMin < 1:
                    iDamMin = 1
                if iDamMax < 5:
                    iDamMax = 5
                self.AppendTextLine(localeInfo.TARGET_INFO_DAMAGE % (localeInfo.NumberToString(iDamMin), localeInfo.NumberToString(iDamMax)))

                idx = min(len(self.EXP_BASE_LVDELTA) - 1, max(0, (monsterLevel + 15) - player.GetStatus(player.LEVEL)))
                iExp = nonplayer.GetMonsterExp(race) * self.EXP_BASE_LVDELTA[idx] / 100
                self.AppendTextLine(localeInfo.TARGET_INFO_EXP % localeInfo.NumberToString(iExp))

                self.AppendTextLine(localeInfo.TARGET_INFO_GOLD_MIN_MAX % (localeInfo.NumberToString(nonplayer.GetMobGoldMin(race)), localeInfo.NumberToString(nonplayer.GetMobGoldMax(race))))
                self.AppendTextLine(localeInfo.TARGET_INFO_REGEN_INFO % (nonplayer.GetMobRegenPercent(race), nonplayer.GetMobRegenCycle(race)))


            def __LoadInformation_Race(self, race):
                dwRaceFlag = nonplayer.GetMonsterRaceFlag(race)
                self.AppendSeperator()

                mainrace = ""
                subrace = ""
                for i in xrange(17):
                    curFlag = 1 << i
                    if HAS_FLAG(dwRaceFlag, curFlag):
                        if self.RACE_FLAG_TO_NAME.has_key(curFlag):
                            mainrace += self.RACE_FLAG_TO_NAME[curFlag] + ", "
                        elif self.SUB_RACE_FLAG_TO_NAME.has_key(curFlag):
                            subrace += self.SUB_RACE_FLAG_TO_NAME[curFlag] + ", "
                if nonplayer.IsMonsterStone(race):
                    mainrace += localeInfo.TARGET_INFO_RACE_METIN + ", "
                if mainrace == "":
                    mainrace = localeInfo.TARGET_INFO_NO_RACE
                else:
                    mainrace = mainrace[:-2]
                if subrace == "":
                    subrace = localeInfo.TARGET_INFO_NO_RACE
                else:
                    subrace = subrace[:-2]

                self.AppendTextLine(localeInfo.TARGET_INFO_MAINRACE % mainrace)
                self.AppendTextLine(localeInfo.TARGET_INFO_SUBRACE % subrace)

            def __LoadInformation_Resists(self, race):
                self.AppendSeperator()
                self.AppendTextLine(localeInfo.TARGET_INFO_RESISTS)
                self.AppendTextLine(localeInfo.TARGET_INFO_RESISTS_LINE0 % (nonplayer.GetResist(race, nonplayer.MOB_RESIST_SWORD), nonplayer.GetResist(race, nonplayer.MOB_RESIST_TWOHAND), nonplayer.GetResist(race, nonplayer.MOB_RESIST_BELL)))
                self.AppendTextLine(localeInfo.TARGET_INFO_RESISTS_LINE1 % (nonplayer.GetResist(race, nonplayer.MOB_RESIST_DAGGER), nonplayer.GetResist(race, nonplayer.MOB_RESIST_FAN), nonplayer.GetResist(race, nonplayer.MOB_RESIST_BOW)))

            def SerachEmptySlot(self, size):
              
                for value in xrange(35):
                  
                    if 0 == self.itemArray[value]:    # ?????
                  
                        if 1 == size:
                            return value
                          
                        emptySlotIndex    = value
                        searchSucceed    = True
                      
                        for i in range(size - 1):
                            emptySlotIndex = emptySlotIndex + 7
                      
                            if emptySlotIndex >= 35:
                                searchSucceed = False
                                continue
                          
                            if 1 == self.itemArray[emptySlotIndex]:
                                searchSucceed = False
                  
                        if True == searchSucceed:
                            return value
                      
                return -1

            def __LoadInformation_Drops(self, race):
                self.AppendSeperator()

                if race in constInfo.MONSTER_INFO_DATA:
                    if len(constInfo.MONSTER_INFO_DATA[race]["items"]) == 0:
                        self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                        self.wndItem.Hide()
                    else:
                        self.wndItem.SetPosition(10, self.yPos - 7)
                        self.yPos += 32*5
                        self.SetSize(self.BOARD_WIDTH, self.yPos + 5)
                        self.UpdateRect()
                        self.wndItem.Show()

                        for curItem in constInfo.MONSTER_INFO_DATA[race]["items"]:
                            getItemID = 0
                            if curItem.has_key("vnum_list"):
                                getItemID = curItem["vnum_list"][0]
                                vnum = curItem["vnum_list"][0]
                            else:
                                getItemID = curItem["vnum"]
                                vnum=curItem["vnum"]

                            getItemCount=curItem["count"]
                            item.SelectItem(getItemID)
                            itemSize = item.GetItemSize()
                            if item.GetItemType() == item.ITEM_TYPE_METIN:
                                self.stoneVnum = getItemID
                                self.lastStoneVnum = 28430

                            emptySlotPos = self.SerachEmptySlot(itemSize[1])

                            if -1 != emptySlotPos:
                                self.itemArray[emptySlotPos] = 1

                                if itemSize[1] == 2:
                                    self.itemArray[emptySlotPos + 7] = 1
                                elif itemSize[1] == 3:
                                    self.itemArray[emptySlotPos + 7] = 1
                                    self.itemArray[emptySlotPos + 14] = 1

                                if item.GetItemType() == item.ITEM_TYPE_METIN:
                                    self.stoneImg = emptySlotPos

                                self.wndItem.SetItemSlot(emptySlotPos, getItemID, getItemCount)
                                self.itemVnums[emptySlotPos] = getItemID

                        self.wndItem.RefreshSlot()
                else:
                    self.AppendTextLine(localeInfo.TARGET_INFO_NO_ITEM_TEXT)
                    self.wndItem.Hide()

            def OverInItem(self, slotIndex):
                vnum = self.itemVnums[slotIndex]
                if vnum != 0:
                    self.OnShowItemTooltip(vnum)

            def OverOutItem(self):
                self.OnHideItemTooltip()

            def AppendTextLine(self, text):
                textLine = ui.TextLine()
                textLine.SetParent(self)
                textLine.SetWindowHorizontalAlignCenter()
                textLine.SetHorizontalAlignCenter()
                textLine.SetText(text)
                textLine.SetPosition(0, self.yPos)
                textLine.Show()

                self.children.append(textLine)
                self.yPos += 17

            def AppendSeperator(self):
                img = ui.ImageBox()
                img.LoadImage("d:/ymir work/ui/seperator.tga")
                self.AppendWindow(img)
                img.SetPosition(img.GetLeft(), img.GetTop() - 15)
                self.yPos -= 15

            def AppendItem(self, listBox, vnums, count):
                if type(vnums) == int:
                    vnum = vnums
                else:
                    vnum = vnums[0]

                item.SelectItem(vnum)
                itemName = item.GetItemName()
                if type(vnums) != int and len(vnums) > 1:
                    vnums = sorted(vnums)
                    realName = itemName[:itemName.find("+")]
                    if item.GetItemType() == item.ITEM_TYPE_METIN:
                        realName = localeInfo.TARGET_INFO_STONE_NAME
                        itemName = realName + "+0 - +4"
                    else:
                        itemName = realName + "+" + str(vnums[0] % 10) + " - +" + str(vnums[len(vnums) - 1] % 10)
                    vnum = vnums[len(vnums) - 1]

                myItem = self.ItemListBoxItem(listBox.GetWidth())
                myItem.LoadImage(item.GetIconImageFileName())
                if count <= 1:
                    myItem.SetText(itemName)
                else:
                    myItem.SetText("%dx %s" % (count, itemName))
                myItem.SAFE_SetOverInEvent(self.OnShowItemTooltip, vnum)
                myItem.SAFE_SetOverOutEvent(self.OnHideItemTooltip)
                listBox.AppendItem(myItem)

                if item.GetItemType() == item.ITEM_TYPE_METIN:
                    self.stoneImg = myItem
                    self.stoneVnum = vnums
                    self.lastStoneVnum = self.STONE_LAST_VNUM + vnums[len(vnums) - 1] % 1000 / 100 * 100

                return myItem.GetHeight()

            def OnShowItemTooltip(self, vnum):
                item.SelectItem(vnum)
                if item.GetItemType() == item.ITEM_TYPE_METIN:
                    self.itemTooltip.isStone = True
                    self.itemTooltip.isBook = False
                    self.itemTooltip.isBook2 = False
                    self.itemTooltip.SetItemToolTip(self.lastStoneVnum)
                else:
                    self.itemTooltip.isStone = False
                    self.itemTooltip.isBook = True
                    self.itemTooltip.isBook2 = True
                    self.itemTooltip.SetItemToolTip(vnum)

            def OnHideItemTooltip(self):
                self.itemTooltip.HideToolTip()

            def AppendWindow(self, wnd, x = 0, width = 0, height = 0):
                if width == 0:
                    width = wnd.GetWidth()
                if height == 0:
                    height = wnd.GetHeight()

                wnd.SetParent(self)
                if x == 0:
                    wnd.SetPosition((self.GetWidth() - width) / 2, self.yPos)
                else:
                    wnd.SetPosition(x, self.yPos)
                wnd.Show()

                self.children.append(wnd)
                self.yPos += height + 5

            def OnUpdate(self):
                if self.stoneImg != None and self.stoneVnum != None and app.GetTime() >= self.nextStoneIconChange:
                    nextImg = self.lastStoneVnum + 1
                    if nextImg % 100 > self.STONE_LAST_VNUM % 100:
                        nextImg -= (self.STONE_LAST_VNUM - self.STONE_START_VNUM) + 1
                    self.lastStoneVnum = nextImg
                    self.nextStoneIconChange = app.GetTime() + 2.5

                    item.SelectItem(nextImg)
                    itemName = item.GetItemName()
                    realName = itemName[:itemName.find("+")]
                    realName = realName + "+0 - +4"
                    self.wndItem.SetItemSlot(self.stoneImg, nextImg, 1)

                    if self.itemTooltip.IsShow() and self.itemTooltip.isStone:
                        self.itemTooltip.SetItemToolTip(nextImg)

    BUTTON_NAME_LIST = (
        localeInfo.TARGET_BUTTON_WHISPER,
        localeInfo.TARGET_BUTTON_EXCHANGE,
        localeInfo.TARGET_BUTTON_FIGHT,
        localeInfo.TARGET_BUTTON_ACCEPT_FIGHT,
        localeInfo.TARGET_BUTTON_AVENGE,
        localeInfo.TARGET_BUTTON_FRIEND,
        localeInfo.TARGET_BUTTON_INVITE_PARTY,
        localeInfo.TARGET_BUTTON_LEAVE_PARTY,
        localeInfo.TARGET_BUTTON_EXCLUDE,
        localeInfo.TARGET_BUTTON_INVITE_GUILD,
        localeInfo.TARGET_BUTTON_DISMOUNT,
        localeInfo.TARGET_BUTTON_EXIT_OBSERVER,
        localeInfo.TARGET_BUTTON_VIEW_EQUIPMENT,
        localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY,
        localeInfo.TARGET_BUTTON_BUILDING_DESTROY,
        localeInfo.TARGET_BUTTON_EMOTION_ALLOW,
        "VOTE_BLOCK_CHAT",
    )

    GRADE_NAME =    {
                        nonplayer.PAWN : localeInfo.TARGET_LEVEL_PAWN,
                        nonplayer.S_PAWN : localeInfo.TARGET_LEVEL_S_PAWN,
                        nonplayer.KNIGHT : localeInfo.TARGET_LEVEL_KNIGHT,
                        nonplayer.S_KNIGHT : localeInfo.TARGET_LEVEL_S_KNIGHT,
                        nonplayer.BOSS : localeInfo.TARGET_LEVEL_BOSS,
                        nonplayer.KING : localeInfo.TARGET_LEVEL_KING,
                    }
    EXCHANGE_LIMIT_RANGE = 3000

    def __init__(self):
        ui.ThinBoard.__init__(self)


        name = ui.TextLine()
        name.SetParent(self)
        name.SetDefaultFontName()
        name.SetOutline()
        name.Show()

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            infoButton = ui.Button()
            infoButton.SetParent(self)
            infoButton.SetUpVisual("d:/ymir work/ui/game/mark/question_mark_1.tga")
            infoButton.SetOverVisual("d:/ymir work/ui/game/mark/question_mark_2.tga")
            infoButton.SetDownVisual("d:/ymir work/ui/game/mark/question_mark_3.tga")
            infoButton.SetEvent(ui.__mem_func__(self.OnPressedInfoButton))
            infoButton.Hide()

            infoBoard = self.InfoBoard()
            infoBoard.Hide()
            infoButton.showWnd = infoBoard

        hpGauge = ui.Gauge()
        hpGauge.SetParent(self)
        hpGauge.MakeGauge(130, "red")
        hpGauge.Hide()

        closeButton = ui.Button()
        closeButton.SetParent(self)
        closeButton.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
        closeButton.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
        closeButton.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
        closeButton.SetPosition(30, 13)

        if localeInfo.IsARABIC():
            hpGauge.SetPosition(55, 17)
            hpGauge.SetWindowHorizontalAlignLeft()
            closeButton.SetWindowHorizontalAlignLeft()
        else:
            hpGauge.SetPosition(175, 17)
            hpGauge.SetWindowHorizontalAlignRight()
            closeButton.SetWindowHorizontalAlignRight()

        closeButton.SetEvent(ui.__mem_func__(self.OnPressedCloseButton))
        closeButton.Show()

        self.buttonDict = {}
        self.showingButtonList = []
        for buttonName in self.BUTTON_NAME_LIST:
            button = ui.Button()
            button.SetParent(self)
      
            if localeInfo.IsARABIC():
                button.SetUpVisual("d:/ymir work/ui/public/Small_Button_01.sub")
                button.SetOverVisual("d:/ymir work/ui/public/Small_Button_02.sub")
                button.SetDownVisual("d:/ymir work/ui/public/Small_Button_03.sub")
            else:
                button.SetUpVisual("d:/ymir work/ui/public/small_thin_button_01.sub")
                button.SetOverVisual("d:/ymir work/ui/public/small_thin_button_02.sub")
                button.SetDownVisual("d:/ymir work/ui/public/small_thin_button_03.sub")
          
            button.SetWindowHorizontalAlignCenter()
            button.SetText(buttonName)
            button.Hide()
            self.buttonDict[buttonName] = button
            self.showingButtonList.append(button)

        self.buttonDict[localeInfo.TARGET_BUTTON_WHISPER].SetEvent(ui.__mem_func__(self.OnWhisper))
        self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE].SetEvent(ui.__mem_func__(self.OnExchange))
        self.buttonDict[localeInfo.TARGET_BUTTON_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP))
        self.buttonDict[localeInfo.TARGET_BUTTON_ACCEPT_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP))
        self.buttonDict[localeInfo.TARGET_BUTTON_AVENGE].SetEvent(ui.__mem_func__(self.OnPVP))
        self.buttonDict[localeInfo.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger))
        self.buttonDict[localeInfo.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger))
        self.buttonDict[localeInfo.TARGET_BUTTON_INVITE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyInvite))
        self.buttonDict[localeInfo.TARGET_BUTTON_LEAVE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyExit))
        self.buttonDict[localeInfo.TARGET_BUTTON_EXCLUDE].SetEvent(ui.__mem_func__(self.OnPartyRemove))

        self.buttonDict[localeInfo.TARGET_BUTTON_INVITE_GUILD].SAFE_SetEvent(self.__OnGuildAddMember)
        self.buttonDict[localeInfo.TARGET_BUTTON_DISMOUNT].SAFE_SetEvent(self.__OnDismount)
        self.buttonDict[localeInfo.TARGET_BUTTON_EXIT_OBSERVER].SAFE_SetEvent(self.__OnExitObserver)
        self.buttonDict[localeInfo.TARGET_BUTTON_VIEW_EQUIPMENT].SAFE_SetEvent(self.__OnViewEquipment)
        self.buttonDict[localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY].SAFE_SetEvent(self.__OnRequestParty)
        self.buttonDict[localeInfo.TARGET_BUTTON_BUILDING_DESTROY].SAFE_SetEvent(self.__OnDestroyBuilding)
        self.buttonDict[localeInfo.TARGET_BUTTON_EMOTION_ALLOW].SAFE_SetEvent(self.__OnEmotionAllow)
      
        self.buttonDict["VOTE_BLOCK_CHAT"].SetEvent(ui.__mem_func__(self.__OnVoteBlockChat))

        self.name = name
        self.hpGauge = hpGauge
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton = infoButton
            self.vnum = 0
        self.closeButton = closeButton
        self.nameString = 0
        self.nameLength = 0
        self.vid = 0
        self.eventWhisper = None
        self.isShowButton = False

        self.__Initialize()
        self.ResetTargetBoard()

    def __del__(self):
        ui.ThinBoard.__del__(self)

        print "===================================================== DESTROYED TARGET BOARD"

    def __Initialize(self):
        self.nameString = ""
        self.nameLength = 0
        self.vid = 0
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.vnum = 0
        self.isShowButton = False
        self.reload = False

    def Destroy(self):
        self.eventWhisper = None
        self.closeButton = None
        self.showingButtonList = None
        self.buttonDict = None
        self.name = None
        self.hpGauge = None
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton = None
        self.__Initialize()

    if app.ENABLE_TARGET_INFORMATION_SYSTEM:
        def RefreshMonsterInfoBoard(self):
            if not self.infoButton.showWnd.IsShow():
                return

            self.infoButton.showWnd.Refresh()

        def OnPressedInfoButton(self):
            if self.infoButton.showWnd.IsShow():
                self.infoButton.showWnd.Close()
            else:
                if self.vnum !=0:
                    if self.reload == False:
                        net.SendTargetInfoLoad(player.GetTargetVID())
                        self.reload = True
                    self.infoButton.showWnd.Open(self, self.vnum)

    def OnPressedCloseButton(self):
        player.ClearTarget()
        self.Close()

    def Close(self):
        self.__Initialize()
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton.showWnd.Close()
        self.Hide()



    def Open(self, vid, name):
        if vid:
            if not constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD():
                if not player.IsSameEmpire(vid):
                    self.Hide()
                    return

            if vid != self.GetTargetVID():
                self.ResetTargetBoard()
                self.SetTargetVID(vid)
                self.SetTargetName(name)

            if player.IsMainCharacterIndex(vid):
                self.__ShowMainCharacterMenu()     
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid):
                self.Hide()
            else:
                self.RefreshButton()
                self.Show()
        else:
            self.HideAllButton()
            self.__ShowButton(localeInfo.TARGET_BUTTON_WHISPER)
            self.__ShowButton("VOTE_BLOCK_CHAT")
            self.__ArrangeButtonPosition()
            self.SetTargetName(name)
            self.Show()
          
    def Refresh(self):
        if self.IsShow():
            if self.IsShowButton():         
                self.RefreshButton()     

    def RefreshByVID(self, vid):
        if vid == self.GetTargetVID():         
            self.Refresh()
          
    def RefreshByName(self, name):
        if name == self.GetTargetName():
            self.Refresh()

    def __ShowMainCharacterMenu(self):
        canShow=0

        self.HideAllButton()

        if player.IsMountingHorse():
            self.__ShowButton(localeInfo.TARGET_BUTTON_DISMOUNT)
            canShow=1

        if player.IsObserverMode():
            self.__ShowButton(localeInfo.TARGET_BUTTON_EXIT_OBSERVER)
            canShow=1

        if canShow:
            self.__ArrangeButtonPosition()
            self.Show()
        else:
            self.Hide()
          
    def __ShowNameOnlyMenu(self):
        self.HideAllButton()

    def SetWhisperEvent(self, event):
        self.eventWhisper = event

    def UpdatePosition(self):
        self.SetPosition(wndMgr.GetScreenWidth()/2 - self.GetWidth()/2, 10)

    def ResetTargetBoard(self):

        for btn in self.buttonDict.values():
            btn.Hide()

        self.__Initialize()

        self.name.SetPosition(0, 13)
        self.name.SetHorizontalAlignCenter()
        self.name.SetWindowHorizontalAlignCenter()
        self.hpGauge.Hide()
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.infoButton.Hide()
            self.infoButton.showWnd.Close()
        self.SetSize(250, 40)

    def SetTargetVID(self, vid):
        self.vid = vid

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.vnum = 0

    def SetEnemyVID(self, vid):
        self.SetTargetVID(vid)

        name = chr.GetNameByVID(vid)

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            vnum = nonplayer.GetRaceNumByVID(vid)

        level = nonplayer.GetLevelByVID(vid)
        grade = nonplayer.GetGradeByVID(vid)

        nameFront = ""
        if -1 != level:
            nameFront += "Lv." + str(level) + " "
        if self.GRADE_NAME.has_key(grade):
            nameFront += "(" + self.GRADE_NAME[grade] + ") "

        self.SetTargetName(nameFront + name)

        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            (textWidth, textHeight) = self.name.GetTextSize()

            self.infoButton.SetPosition(textWidth + 25, 12)
            self.infoButton.SetWindowHorizontalAlignLeft()

            self.vnum = vnum
            self.infoButton.Show()


    def GetTargetVID(self):
        return self.vid

    def GetTargetName(self):
        return self.nameString

    def SetTargetName(self, name):
        self.nameString = name
        self.nameLength = len(name)
        self.name.SetText(name)

    def SetHP(self, hpPercentage):
        if not self.hpGauge.IsShow():

            self.SetSize(200 + 7*self.nameLength, self.GetHeight())

            if localeInfo.IsARABIC():
                self.name.SetPosition( self.GetWidth()-23, 13)
            else:
                self.name.SetPosition(23, 13)

            self.name.SetWindowHorizontalAlignLeft()
            self.name.SetHorizontalAlignLeft()
            self.hpGauge.Show()
            self.UpdatePosition()

        self.hpGauge.SetPercentage(hpPercentage, 100)

    def ShowDefaultButton(self):

        self.isShowButton = True
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_WHISPER])
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE])
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_FIGHT])
        self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_EMOTION_ALLOW])
        for button in self.showingButtonList:
            button.Show()

    def HideAllButton(self):
        self.isShowButton = False
        for button in self.showingButtonList:
            button.Hide()
        self.showingButtonList = []

    def __ShowButton(self, name):

        if not self.buttonDict.has_key(name):
            return

        self.buttonDict[name].Show()
        self.showingButtonList.append(self.buttonDict[name])

    def __HideButton(self, name):

        if not self.buttonDict.has_key(name):
            return

        button = self.buttonDict[name]
        button.Hide()

        for btnInList in self.showingButtonList:
            if btnInList == button:
                self.showingButtonList.remove(button)
                break

    def OnWhisper(self):
        if None != self.eventWhisper:
            self.eventWhisper(self.nameString)

    def OnExchange(self):
        net.SendExchangeStartPacket(self.vid)

    def OnPVP(self):
        net.SendChatPacket("/pvp %d" % (self.vid))

    def OnAppendToMessenger(self):
        net.SendMessengerAddByVIDPacket(self.vid)

    def OnPartyInvite(self):
        net.SendPartyInvitePacket(self.vid)

    def OnPartyExit(self):
        net.SendPartyExitPacket()

    def OnPartyRemove(self):
        net.SendPartyRemovePacket(self.vid)

    def __OnGuildAddMember(self):
        net.SendGuildAddMemberPacket(self.vid)

    def __OnDismount(self):
        net.SendChatPacket("/unmount")

    def __OnExitObserver(self):
        net.SendChatPacket("/observer_exit")

    def __OnViewEquipment(self):
        net.SendChatPacket("/view_equip " + str(self.vid))

    def __OnRequestParty(self):
        net.SendChatPacket("/party_request " + str(self.vid))

    def __OnDestroyBuilding(self):
        net.SendChatPacket("/build d %d" % (self.vid))

    def __OnEmotionAllow(self):
        net.SendChatPacket("/emotion_allow %d" % (self.vid))
      
    def __OnVoteBlockChat(self):
        cmd = "/vote_block_chat %s" % (self.nameString)
        net.SendChatPacket(cmd)

    def OnPressEscapeKey(self):
        self.OnPressedCloseButton()
        return True

    def IsShowButton(self):
        return self.isShowButton

    def RefreshButton(self):

        self.HideAllButton()

        if chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid):
            #self.__ShowButton(localeInfo.TARGET_BUTTON_BUILDING_DESTROY)
            #self.__ArrangeButtonPosition()
            return
      
        if player.IsPVPInstance(self.vid) or player.IsObserverMode():
            # PVP_INFO_SIZE_BUG_FIX
            self.SetSize(200 + 7*self.nameLength, 40)
            self.UpdatePosition()
            # END_OF_PVP_INFO_SIZE_BUG_FIX         
            return 

        self.ShowDefaultButton()

        if guild.MainPlayerHasAuthority(guild.AUTH_ADD_MEMBER):
            if not guild.IsMemberByName(self.nameString):
                if 0 == chr.GetGuildID(self.vid):
                    self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_GUILD)

        if not messenger.IsFriendByName(self.nameString):
            self.__ShowButton(localeInfo.TARGET_BUTTON_FRIEND)

        if player.IsPartyMember(self.vid):

            self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)

            if player.IsPartyLeader(self.vid):
                self.__ShowButton(localeInfo.TARGET_BUTTON_LEAVE_PARTY)
            elif player.IsPartyLeader(player.GetMainCharacterIndex()):
                self.__ShowButton(localeInfo.TARGET_BUTTON_EXCLUDE)

        else:
            if player.IsPartyMember(player.GetMainCharacterIndex()):
                if player.IsPartyLeader(player.GetMainCharacterIndex()):
                    self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_PARTY)
            else:
                if chr.IsPartyMember(self.vid):
                    self.__ShowButton(localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY)
                else:
                    self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_PARTY)

            if player.IsRevengeInstance(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)
                self.__ShowButton(localeInfo.TARGET_BUTTON_AVENGE)
            elif player.IsChallengeInstance(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)
                self.__ShowButton(localeInfo.TARGET_BUTTON_ACCEPT_FIGHT)
            elif player.IsCantFightInstance(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)

            if not player.IsSameEmpire(self.vid):
                self.__HideButton(localeInfo.TARGET_BUTTON_INVITE_PARTY)
                self.__HideButton(localeInfo.TARGET_BUTTON_FRIEND)
                self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT)

        distance = player.GetCharacterDistance(self.vid)
        if distance > self.EXCHANGE_LIMIT_RANGE:
            self.__HideButton(localeInfo.TARGET_BUTTON_EXCHANGE)
            self.__ArrangeButtonPosition()

        self.__ArrangeButtonPosition()

    def __ArrangeButtonPosition(self):
        showingButtonCount = len(self.showingButtonList)

        pos = -(showingButtonCount / 2) * 68
        if 0 == showingButtonCount % 2:
            pos += 34

        for button in self.showingButtonList:
            button.SetPosition(pos, 33)
            pos += 68

        self.SetSize(max(150, showingButtonCount * 75), 65)
        self.UpdatePosition()

    def OnUpdate(self):
        if self.isShowButton:

            exchangeButton = self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE]
            distance = player.GetCharacterDistance(self.vid)

            if distance < 0:
                return

            if exchangeButton.IsShow():
                if distance > self.EXCHANGE_LIMIT_RANGE:
                    self.RefreshButton()

            else:
                if distance < self.EXCHANGE_LIMIT_RANGE:
                    self.RefreshButton()


Buyrun
hocam hiçbir sorun yok ama oyuna girip mob infoya tıkladıgımda sysersiz oyundan düşüyor bide farkettim ki mob drop bilgisi yok yazıyor düşmeden önce
 
soru işareti con görünmeme sorunu:
Genişlet Daralt Kopyala
    def __Initialize(self):
        self.nameString = ""
        self.nameLength = 0
        self.vid = 0
        if app.ENABLE_TARGET_INFORMATION_SYSTEM:
            self.vnum = 0
        self.isShowButton = False
        self.reload = False

self.reload kısmını eklediğimde düzeldi
 
5162 numaralı slotta aç kapat aç kapat dener misin?

14598 eklentisini görüntüle

İlk başta bu kadar yükleniyor, sonra tamamı yükleniyor. Bunu fark etmemiştim ama düzeliyor. Fazladan item eklemiyor. Sabit bir yerde kalıyor sadece ilk açılışta yaptı, tekrarında yapmıyor. Çok sorun olacağını sanmıyorum syserr vs düşürmüyor. Şu an sistem ekliyorum ekleyeyim reboot atıp tekrar dener söylerim.

14599 eklentisini görüntüle


Merhaba arkadaşlar,
Sistemi paylaştığımda olan sorunu göz ardı etmiştim açıkcası üşengeçlikten :D
Sistemi baştan sona kontrol ettim yetmedi dosyaları altına üstüne getirdim ama sonunda buldum. Aslında çok kolay birşey ama neden böyle birşey yapmışlar onu kestiremedim. Maymunlarda mob targeti drop olarak değilde kill olarak yani öldürdükçe içeriğindekiler artsın olarak ayarlamışlar bakıldığında güzel etkinlikler çıkar buradan ama bize tam göstermesi lazım yani kill değil drop olarak değiştirmemiz lazım.

Çözüm :

Ben kaya maymundan örnek vericem diğerlerini siz ayarlarsınız.
Mob kodu : 5161 Kaya Maymunu

mob_drop_item.txt:
Genişlet Daralt Kopyala
Group    ÀÌ»ê´ë¼º
{
    Kill_drop    10
    Mob    5161
    Type    kill
    1    74    1    10    30
    2    1034    1    10    30
    3    2064    1    10    30
    4    3064    1    10    30
    5    5044    1    10    30
    6    7064    1    10    30
}
Group    ÀÌ»ê´ë¼º
{
    Mob    5161
    Type    drop
    1    50057    1    200
}


Bu orjinal hali gördüğünüz gibi mob dropda 2 adet tanımlanmış 1.si kill olarak 2.si drop olarak öldürdükçe kill alanından itemler sırayla görünmeye başlıyor. 2. alandaki direk görünüyo zaten 50057 olan Zindan bitkisi

kill olarak değilde drop olarak değiştirdiğinizde liste tamamen yüklenecek aç kapat aç kapat yapmaya gerek kalmiycak. İyi kullanımlar.

Örnek Kullanım 1 :
mob_drop_item.txt:
Genişlet Daralt Kopyala
Group    ÀÌ»ê´ë¼º
{
    Kill_drop    10
    Mob    5161
    Type    drop
    1    74    1    10    30
    2    1034    1    10    30
    3    2064    1    10    30
    4    3064    1    10    30
    5    5044    1    10    30
    6    7064    1    10    30
}
Group    ÀÌ»ê´ë¼º
{
    Mob    5161
    Type    drop
    1    50057    1    200
}


Örnek kullanım 2 :
mob_drop_item.txt:
Genişlet Daralt Kopyala
Group    ÀÌ»ê´ë¼º
{
    Kill_drop    10
    Mob    5161
    Type    drop
    1    74    1    10    30
    2    1034    1    10    30
    3    2064    1    10    30
    4    3064    1    10    30
    5    5044    1    10    30
    6    7064    1    10    30
    7    50057    1    200    30
}
 
Paylaşım için teşekkürler. kurulum yaparken 2-3 kod eksikliğine denk geldim onlarıda ui ve uitarget eklediğin için konuya oradan çözümledim ekleyecek olan arkadaşlar oradan baksın.
 
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