- Mesaj
- 234
- Çözümler
- 14
- Beğeni
- 634
- Puan
- 839
- Ticaret Puanı
- 0
Öncelikle Herkse Selamlar. Bugün Değerli MMO Tutkunları Ailesine Özel Türkçeleştirdiğim Ve Bazı Proto Verilerini Güncellediğim EPack32 Pack ve _proto Açıcıyı Paylaşıyorum Ben Kendi Filesimde Ekli Olan Sistemlerin Proto Değerlerini Ekledim İsteyen Kullanabilir. KONU YAZMADA İYİ DEĞİLİM KUSURA BAKMAYIN!
Not : İndirmeden Önce Şunu Söyleyeyim Virustotal'da Trojen Gözüküyor Ama Windows Defender'da Temiz Gözüküyor Uzun Zamandır Kullanıyorum Bir Sonu Yaşamadım Ben
Kod:
"ANTI_BIND"
"COSTUME_MOUNT"
"COSTUME_ACCE"
"COSTUME_WEAPON"
"COSTUME_AURA"
"WEAR_COSTUME_MOUNT"
"WEAR_COSTUME_ACCE"
"WEAR_COSTUME_WEAPON"
"WEAR_COSTUME_AURA"
"USE_CHANGE_COSTUME_ATTR"
"USE_RESET_COSTUME_ATTR"
"USE_PUT_INTO_AURA_SOCKET"
"RESOURCE_AURA"
"APPLY_ACCEDRAIN_RATE"
//Şimdilik Bunları Ekledim Eklenmesi Gerekenleri Söylerseniz Onlarıda Eklerim
C++:
using System;
using System.Collections.Generic;
namespace EPack32
{
// Token: 0x0200000A RID: 10
internal class Dict
{
// Token: 0x0600002C RID: 44 RVA: 0x0000483C File Offset: 0x00002A3C
public static int FlagToInt(int value)
{
int num = 0;
int num2 = Dict.Flag.Length;
checked
{
for (int i = num; i <= num2; i++)
{
if (Dict.Flag[i] == value)
{
return i;
}
}
return 0;
}
}
// Token: 0x0400001D RID: 29
public static readonly Dictionary<int, string> ItemApply = new Dictionary<int, string>
{
{
0,
"APPLY_NONE"
},
{
1,
"APPLY_MAX_HP"
},
{
2,
"APPLY_MAX_SP"
},
{
3,
"APPLY_CON"
},
{
4,
"APPLY_INT"
},
{
5,
"APPLY_STR"
},
{
6,
"APPLY_DEX"
},
{
7,
"APPLY_ATT_SPEED"
},
{
8,
"APPLY_MOV_SPEED"
},
{
9,
"APPLY_CAST_SPEED"
},
{
10,
"APPLY_HP_REGEN"
},
{
11,
"APPLY_SP_REGEN"
},
{
12,
"APPLY_POISON_PCT"
},
{
13,
"APPLY_STUN_PCT"
},
{
14,
"APPLY_SLOW_PCT"
},
{
15,
"APPLY_CRITICAL_PCT"
},
{
16,
"APPLY_PENETRATE_PCT"
},
{
17,
"APPLY_ATTBONUS_HUMAN"
},
{
18,
"APPLY_ATTBONUS_ANIMAL"
},
{
19,
"APPLY_ATTBONUS_ORC"
},
{
20,
"APPLY_ATTBONUS_MILGYO"
},
{
21,
"APPLY_ATTBONUS_UNDEAD"
},
{
22,
"APPLY_ATTBONUS_DEVIL"
},
{
23,
"APPLY_STEAL_HP"
},
{
24,
"APPLY_STEAL_SP"
},
{
25,
"APPLY_MANA_BURN_PCT"
},
{
26,
"APPLY_DAMAGE_SP_RECOVER"
},
{
27,
"APPLY_BLOCK"
},
{
28,
"APPLY_DODGE"
},
{
29,
"APPLY_RESIST_SWORD"
},
{
30,
"APPLY_RESIST_TWOHAND"
},
{
31,
"APPLY_RESIST_DAGGER"
},
{
32,
"APPLY_RESIST_BELL"
},
{
33,
"APPLY_RESIST_FAN"
},
{
34,
"APPLY_RESIST_BOW"
},
{
35,
"APPLY_RESIST_FIRE"
},
{
36,
"APPLY_RESIST_ELEC"
},
{
37,
"APPLY_RESIST_MAGIC"
},
{
38,
"APPLY_RESIST_WIND"
},
{
39,
"APPLY_REFLECT_MELEE"
},
{
40,
"APPLY_REFLECT_CURSE"
},
{
41,
"APPLY_POISON_REDUCE"
},
{
42,
"APPLY_KILL_SP_RECOVER"
},
{
43,
"APPLY_EXP_DOUBLE_BONUS"
},
{
44,
"APPLY_GOLD_DOUBLE_BONUS"
},
{
45,
"APPLY_ITEM_DROP_BONUS"
},
{
46,
"APPLY_POTION_BONUS"
},
{
47,
"APPLY_KILL_HP_RECOVER"
},
{
48,
"APPLY_IMMUNE_STUN"
},
{
49,
"APPLY_IMMUNE_SLOW"
},
{
50,
"APPLY_IMMUNE_FALL"
},
{
51,
"APPLY_SKILL"
},
{
52,
"APPLY_BOW_DISTANCE"
},
{
53,
"APPLY_ATT_GRADE_BONUS"
},
{
54,
"APPLY_DEF_GRADE_BONUS"
},
{
55,
"APPLY_MAGIC_ATT_GRADE"
},
{
56,
"APPLY_MAGIC_DEF_GRADE"
},
{
57,
"APPLY_CURSE_PCT"
},
{
58,
"APPLY_MAX_STAMINA"
},
{
59,
"APPLY_ATTBONUS_WARRIOR"
},
{
60,
"APPLY_ATTBONUS_ASSASSIN"
},
{
61,
"APPLY_ATTBONUS_SURA"
},
{
62,
"APPLY_ATTBONUS_SHAMAN"
},
{
63,
"APPLY_ATTBONUS_MONSTER"
},
{
64,
"APPLY_MALL_ATTBONUS"
},
{
65,
"APPLY_MALL_DEFBONUS"
},
{
66,
"APPLY_MALL_EXPBONUS"
},
{
67,
"APPLY_MALL_ITEMBONUS"
},
{
68,
"APPLY_MALL_GOLDBONUS"
},
{
69,
"APPLY_MAX_HP_PCT"
},
{
70,
"APPLY_MAX_SP_PCT"
},
{
71,
"APPLY_SKILL_DAMAGE_BONUS"
},
{
72,
"APPLY_NORMAL_HIT_DAMAGE_BONUS"
},
{
73,
"APPLY_SKILL_DEFEND_BONUS"
},
{
74,
"APPLY_NORMAL_HIT_DEFEND_BONUS"
},
{
75,
"APPLY_PC_BANG_EXP_BONUS"
},
{
76,
"APPLY_PC_BANG_DROP_BONUS"
},
{
77,
"APPLY_EXTRACT_HP_PCT"
},
{
78,
"APPLY_RESIST_WARRIOR"
},
{
79,
"APPLY_RESIST_ASSASSIN"
},
{
80,
"APPLY_RESIST_SURA"
},
{
81,
"APPLY_RESIST_SHAMAN"
},
{
82,
"APPLY_ENERGY"
},
{
83,
"APPLY_DEF_GRADE"
},
{
84,
"APPLY_COSTUME_ATTR_BONUS"
},
{
85,
"APPLY_MAGIC_ATTBONUS_PER"
},
{
86,
"APPLY_MELEE_MAGIC_ATTBONUS_PER"
},
{
87,
"APPLY_RESIST_ICE"
},
{
88,
"APPLY_RESIST_EARTH"
},
{
89,
"APPLY_RESIST_DARK"
},
{
90,
"APPLY_ANTI_CRITICAL_PCT"
},
{
91,
"APPLY_ANTI_PENETRATE_PCT"
},
{
92,
"APPLY_ACCEDRAIN_RATE"
}
};
// Token: 0x0400001E RID: 30
public static readonly Dictionary<int, string> ItemType = new Dictionary<int, string>
{
{
0,
"ITEM_NONE"
},
{
1,
"ITEM_WEAPON"
},
{
2,
"ITEM_ARMOR"
},
{
3,
"ITEM_USE"
},
{
4,
"ITEM_AUTOUSE"
},
{
5,
"ITEM_MATERIAL"
},
{
6,
"ITEM_SPECIAL"
},
{
7,
"ITEM_TOOL"
},
{
8,
"ITEM_LOTTERY"
},
{
9,
"ITEM_ELK"
},
{
10,
"ITEM_METIN"
},
{
11,
"ITEM_CONTAINER"
},
{
12,
"ITEM_FISH"
},
{
13,
"ITEM_ROD"
},
{
14,
"ITEM_RESOURCE"
},
{
15,
"ITEM_CAMPFIRE"
},
{
16,
"ITEM_UNIQUE"
},
{
17,
"ITEM_SKILLBOOK"
},
{
18,
"ITEM_QUEST"
},
{
19,
"ITEM_POLYMORPH"
},
{
20,
"ITEM_TREASURE_BOX"
},
{
21,
"ITEM_TREASURE_KEY"
},
{
22,
"ITEM_SKILLFORGET"
},
{
23,
"ITEM_GIFTBOX"
},
{
24,
"ITEM_PICK"
},
{
25,
"ITEM_HAIR"
},
{
26,
"ITEM_TOTEM"
},
{
27,
"ITEM_BLEND"
},
{
28,
"ITEM_COSTUME"
},
{
29,
"ITEM_DS"
},
{
30,
"ITEM_SPECIAL_DS"
},
{
31,
"ITEM_EXTRACT"
},
{
32,
"ITEM_SECONDARY_COIN"
},
{
33,
"ITEM_RING"
},
{
34,
"ITEM_BELT"
}
};
// Token: 0x0400001F RID: 31
public static readonly Dictionary<int, Dictionary<int, string>> ItemSubtype = new Dictionary<int, Dictionary<int, string>>
{
{
1,
new Dictionary<int, string>
{
{
0,
"WEAPON_SWORD"
},
{
1,
"WEAPON_DAGGER"
},
{
2,
"WEAPON_BOW"
},
{
3,
"WEAPON_TWO_HANDED"
},
{
4,
"WEAPON_BELL"
},
{
5,
"WEAPON_FAN"
},
{
6,
"WEAPON_ARROW"
},
{
7,
"WEAPON_MOUNT_SPEAR"
}
}
},
{
2,
new Dictionary<int, string>
{
{
0,
"ARMOR_BODY"
},
{
1,
"ARMOR_HEAD"
},
{
2,
"ARMOR_SHIELD"
},
{
3,
"ARMOR_WRIST"
},
{
4,
"ARMOR_FOOTS"
},
{
5,
"ARMOR_NECK"
},
{
6,
"ARMOR_EAR"
},
{
7,
"ARMOR_NUM_TYPES"
}
}
},
{
3,
new Dictionary<int, string>
{
{
0,
"USE_POTION"
},
{
1,
"USE_TALISMAN"
},
{
2,
"USE_TUNING"
},
{
3,
"USE_MOVE"
},
{
4,
"USE_TREASURE_BOX"
},
{
5,
"USE_MONEYBAG"
},
{
6,
"USE_BAIT"
},
{
7,
"USE_ABILITY_UP"
},
{
8,
"USE_AFFECT"
},
{
9,
"USE_CREATE_STONE"
},
{
10,
"USE_SPECIAL"
},
{
11,
"USE_POTION_NODELAY"
},
{
12,
"USE_CLEAR"
},
{
13,
"USE_INVISIBILITY"
},
{
14,
"USE_DETACHMENT"
},
{
15,
"USE_BUCKET"
},
{
16,
"USE_POTION_CONTINUE"
},
{
17,
"USE_CLEAN_SOCKET"
},
{
18,
"USE_CHANGE_ATTRIBUTE"
},
{
19,
"USE_ADD_ATTRIBUTE"
},
{
20,
"USE_ADD_ACCESSORY_SOCKET"
},
{
21,
"USE_PUT_INTO_ACCESSORY_SOCKET"
},
{
22,
"USE_ADD_ATTRIBUTE2"
},
{
23,
"USE_RECIPE"
},
{
24,
"USE_CHANGE_ATTRIBUTE2"
},
{
25,
"USE_BIND"
},
{
26,
"USE_UNBIND"
},
{
27,
"USE_TIME_CHARGE_PER"
},
{
28,
"USE_TIME_CHARGE_FIX"
},
{
29,
"USE_PUT_INTO_BELT_SOCKET"
},
{
30,
"USE_PUT_INTO_RING_SOCKET"
},
{
31,
"USE_CHANGE_COSTUME_ATTR"
},
{
32,
"USE_RESET_COSTUME_ATTR"
},
{
33,
"USE_PUT_INTO_AURA_SOCKET"
}
}
},
{
4,
new Dictionary<int, string>
{
{
0,
"AUTOUSE_POTION"
},
{
1,
"AUTOUSE_BOMB"
},
{
2,
"AUTOUSE_BOMB"
},
{
3,
"AUTOUSE_GOLD"
},
{
4,
"AUTOUSE_MONEYBAG"
},
{
5,
"AUTOUSE_TREASURE_BOX"
}
}
},
{
5,
new Dictionary<int, string>
{
{
0,
"MATERIAL_LEATHER"
},
{
1,
"MATERIAL_BLOOD"
},
{
2,
"MATERIAL_ROOT"
},
{
3,
"MATERIAL_NEEDLE"
},
{
4,
"MATERIAL_JEWEL"
},
{
5,
"MATERIAL_DS_REFINE_NORMAL"
},
{
6,
"MATERIAL_DS_REFINE_BLESSED"
},
{
7,
"MATERIAL_DS_REFINE_HOLLY"
}
}
},
{
6,
new Dictionary<int, string>
{
{
0,
"SPECIAL_MAP"
},
{
1,
"SPECIAL_KEY"
},
{
2,
"SPECIAL_DOC"
},
{
3,
"SPECIAL_SPIRIT"
}
}
},
{
7,
new Dictionary<int, string>
{
{
0,
"TOOL_FISHING_ROD"
}
}
},
{
8,
new Dictionary<int, string>
{
{
0,
"LOTTERY_TICKET"
},
{
1,
"LOTTERY_INSTANT"
}
}
},
{
10,
new Dictionary<int, string>
{
{
0,
"METIN_NORMAL"
},
{
1,
"METIN_GOLD"
}
}
},
{
12,
new Dictionary<int, string>
{
{
0,
"FISH_ALIVE"
},
{
1,
"FISH_DEAD"
}
}
},
{
14,
new Dictionary<int, string>
{
{
0,
"RESOURCE_FISHBONE"
},
{
1,
"RESOURCE_WATERSTONEPIECE"
},
{
2,
"RESOURCE_WATERSTONE"
},
{
3,
"RESOURCE_BLOOD_PEARL"
},
{
4,
"RESOURCE_BLUE_PEARL"
},
{
5,
"RESOURCE_WHITE_PEARL"
},
{
6,
"RESOURCE_BUCKET"
},
{
7,
"RESOURCE_CRYSTAL"
},
{
8,
"RESOURCE_GEM"
},
{
9,
"RESOURCE_STONE"
},
{
10,
"RESOURCE_METIN"
},
{
11,
"RESOURCE_ORE"
},
{
12,
"RESOURCE_AURA"
}
}
},
{
16,
new Dictionary<int, string>
{
{
0,
"UNIQUE_NONE"
},
{
1,
"UNIQUE_BOOK"
},
{
2,
"UNIQUE_SPECIAL_RIDE"
},
{
3,
"UNIQUE_3"
},
{
4,
"UNIQUE_4"
},
{
5,
"UNIQUE_5"
},
{
6,
"UNIQUE_6"
},
{
7,
"UNIQUE_7"
},
{
8,
"UNIQUE_8"
},
{
9,
"UNIQUE_9"
},
{
10,
"USE_SPECIAL"
}
}
},
{
28,
new Dictionary<int, string>
{
{
0,
"COSTUME_BODY"
},
{
1,
"COSTUME_HAIR"
},
{
2,
"COSTUME_MOUNT"
},
{
3,
"COSTUME_ACCE"
},
{
4,
"COSTUME_WEAPON"
},
{
5,
"COSTUME_AURA"
}
}
},
{
29,
new Dictionary<int, string>
{
{
0,
"DS_SLOT1"
},
{
1,
"DS_SLOT2"
},
{
2,
"DS_SLOT3"
},
{
3,
"DS_SLOT4"
},
{
4,
"DS_SLOT5"
},
{
5,
"DS_SLOT6"
}
}
},
{
31,
new Dictionary<int, string>
{
{
0,
"EXTRACT_DRAGON_SOUL"
},
{
1,
"EXTRACT_DRAGON_HEART"
}
}
}
};
// Token: 0x04000020 RID: 32
public static readonly Dictionary<int, string> ItemLimit = new Dictionary<int, string>
{
{
0,
"LIMIT_NONE"
},
{
1,
"LEVEL"
},
{
2,
"STR"
},
{
3,
"DEX"
},
{
4,
"INT"
},
{
5,
"CON"
},
{
6,
"PC_BANG"
},
{
7,
"REAL_TIME"
},
{
8,
"REAL_TIME_FIRST_USE"
},
{
9,
"TIMER_BASED_ON_WEAR"
}
};
// Token: 0x04000021 RID: 33
public static readonly Dictionary<int, string> ItemFlag = new Dictionary<int, string>
{
{
0,
"NONE"
},
{
1,
"ITEM_TUNABLE"
},
{
2,
"ITEM_SAVE"
},
{
3,
"ITEM_STACKABLE"
},
{
4,
"COUNT_PER_1GOLD"
},
{
5,
"ITEM_SLOW_QUERY"
},
{
6,
"ITEM_UNIQUE"
},
{
7,
"ITEM_MAKECOUNT"
},
{
8,
"ITEM_IRREMOVABLE"
},
{
9,
"CONFIRM_WHEN_USE"
},
{
10,
"QUEST_USE"
},
{
11,
"QUEST_USE_MULTIPLE"
},
{
12,
"QUEST_GIVE"
},
{
13,
"ITEM_QUEST"
},
{
14,
"LOG"
},
{
15,
"STACKABLE"
},
{
16,
"SLOW_QUERY"
},
{
17,
"REFINEABLE"
},
{
18,
"IRREMOVABLE"
},
{
19,
"ITEM_APPLICABLE"
}
};
// Token: 0x04000022 RID: 34
public static readonly Dictionary<int, string> ItemWearflag = new Dictionary<int, string>
{
{
0,
"NONE"
},
{
1,
"WEAR_BODY"
},
{
2,
"WEAR_HEAD"
},
{
3,
"WEAR_FOOTS"
},
{
4,
"WEAR_WRIST"
},
{
5,
"WEAR_WEAPON"
},
{
6,
"WEAR_NECK"
},
{
7,
"WEAR_EAR"
},
{
8,
"WEAR_SHIELD"
},
{
9,
"WEAR_UNIQUE"
},
{
10,
"WEAR_ARROW"
},
{
11,
"WEAR_HAIR"
},
{
12,
"WEAR_ABILITY"
},
{
13,
"WEAR_UNIQUE1"
},
{
14,
"WEAR_UNIQUE2"
},
{
15,
"WEAR_ABILITY1"
},
{
16,
"WEAR_ABILITY2"
},
{
17,
"WEAR_ABILITY3"
},
{
18,
"WEAR_ABILITY4"
},
{
19,
"WEAR_ABILITY5"
},
{
20,
"WEAR_ABILITY6"
},
{
21,
"WEAR_ABILITY7"
},
{
22,
"WEAR_ABILITY8"
},
{
23,
"WEAR_COSTUME_BODY"
},
{
24,
"WEAR_COSTUME_HAIR"
},
{
25,
"WEAR_COSTUME_MOUNT"
},
{
26,
"WEAR_COSTUME_ACCE"
},
{
27,
"WEAR_COSTUME_WEAPON"
},
{
28,
"WEAR_RING1"
},
{
29,
"WEAR_RING2"
},
{
30,
"WEAR_BELT"
}
};
// Token: 0x04000023 RID: 35
public static readonly Dictionary<int, string> ItemAntiflag = new Dictionary<int, string>
{
{
0,
"NONE"
},
{
1,
"ANTI_FEMALE"
},
{
2,
"ANTI_MALE"
},
{
3,
"ANTI_MUSA"
},
{
4,
"ANTI_ASSASSIN"
},
{
5,
"ANTI_SURA"
},
{
6,
"ANTI_MUDANG"
},
{
7,
"ANTI_GET"
},
{
8,
"ANTI_DROP"
},
{
9,
"ANTI_SELL"
},
{
10,
"ANTI_EMPIRE_A"
},
{
11,
"ANTI_EMPIRE_B"
},
{
12,
"ANTI_EMPIRE_C"
},
{
13,
"ANTI_SAVE"
},
{
14,
"ANTI_GIVE"
},
{
15,
"ANTI_PKDROP"
},
{
16,
"ANTI_STACK"
},
{
17,
"ANTI_MYSHOP"
},
{
18,
"ANTI_SAFEBOX"
},
{
19,
"ANTI_BIND"
}
};
// Token: 0x04000024 RID: 36
public static readonly Dictionary<int, string> ItemImmuneFlag = new Dictionary<int, string>
{
{
0,
string.Empty
},
{
1,
"PARA"
},
{
2,
"CURSE"
},
{
3,
"STUN"
},
{
4,
"SLEEP"
},
{
5,
"SLOW"
},
{
6,
"POISON"
},
{
7,
"TERROR"
}
};
// Token: 0x04000025 RID: 37
public static readonly Dictionary<int, string> MobType = new Dictionary<int, string>
{
{
0,
"MONSTER"
},
{
1,
"NPC"
},
{
2,
"STONE"
},
{
3,
"WARP"
},
{
4,
"DOOR"
},
{
5,
"BUILDING"
},
{
6,
"PC"
},
{
7,
"POLYMORPH_PC"
},
{
8,
"HORSE"
},
{
9,
"GOTO"
}
};
// Token: 0x04000026 RID: 38
public static readonly Dictionary<int, string> MobBattletype = new Dictionary<int, string>
{
{
0,
"MELEE"
},
{
1,
"RANGE"
},
{
2,
"MAGIC"
},
{
3,
"SPECIAL"
},
{
4,
"POWER"
},
{
5,
"TANKER"
},
{
6,
"SUPER_POWER"
},
{
7,
"SUPER_TANKER"
}
};
// Token: 0x04000027 RID: 39
public static readonly Dictionary<int, string> MobRank = new Dictionary<int, string>
{
{
0,
"PAWN"
},
{
1,
"S_PAWN"
},
{
2,
"KNIGHT"
},
{
3,
"S_KNIGHT"
},
{
4,
"BOSS"
},
{
5,
"KING"
}
};
// Token: 0x04000028 RID: 40
public static readonly Dictionary<int, string> MobSize = new Dictionary<int, string>
{
{
0,
string.Empty
},
{
1,
"SMALL"
},
{
2,
"MEDIUM"
},
{
3,
"BIG"
}
};
// Token: 0x04000029 RID: 41
public static readonly Dictionary<int, string> MobAiFlag = new Dictionary<int, string>
{
{
0,
string.Empty
},
{
1,
"AGGR"
},
{
2,
"NOMOVE"
},
{
3,
"COWARD"
},
{
4,
"NOATTSHINSU"
},
{
5,
"NOATTCHUNJO"
},
{
6,
"NOATTJINNO"
},
{
7,
"ATTMOB"
},
{
8,
"BERSERK"
},
{
9,
"STONESKIN"
},
{
10,
"GODSPEED"
},
{
11,
"DEATHBLOW"
},
{
12,
"REVIVE"
}
};
// Token: 0x0400002A RID: 42
public static readonly Dictionary<int, string> MobRaceFlag = new Dictionary<int, string>
{
{
0,
string.Empty
},
{
1,
"ANIMAL"
},
{
2,
"UNDEAD"
},
{
3,
"DEVIL"
},
{
4,
"HUMAN"
},
{
5,
"ORC"
},
{
6,
"MILGYO"
},
{
7,
"INSECT"
},
{
8,
"FIRE"
},
{
9,
"ICE"
},
{
10,
"DESERT"
},
{
11,
"TREE"
},
{
12,
"ATT_ELEC"
},
{
13,
"ATT_FIRE"
},
{
14,
"ATT_ICE"
},
{
15,
"ATT_WIND"
},
{
16,
"ATT_EARTH"
},
{
17,
"ATT_DARK"
}
};
// Token: 0x0400002B RID: 43
public static readonly Dictionary<int, string> MobImmuneFlag = new Dictionary<int, string>
{
{
0,
string.Empty
},
{
1,
"STUN"
},
{
2,
"SLOW"
},
{
3,
"FALL"
},
{
4,
"CURSE"
},
{
5,
"POISON"
},
{
6,
"TERROR"
},
{
7,
"REFLECT"
}
};
// Token: 0x0400002C RID: 44
public static readonly int[] Flag = new int[]
{
0,
1,
2,
4,
8,
16,
32,
64,
128,
256,
512,
1024,
2048,
4096,
8192,
16384,
32768,
65536,
131072,
262144,
524288,
1048576,
2097152,
4194304,
8388608,
16777216,
33554432,
67108864,
134217728,
268435456,
536870912,
1073741824
};
}
}
Not : İndirmeden Önce Şunu Söyleyeyim Virustotal'da Trojen Gözüküyor Ama Windows Defender'da Temiz Gözüküyor Uzun Zamandır Kullanıyorum Bir Sonu Yaşamadım Ben
Dosya Eklentileri
Son düzenleme: