Türkçe Ve Güncellenmiş EPack32

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Öncelikle Herkse Selamlar. Bugün Değerli MMO Tutkunları Ailesine Özel Türkçeleştirdiğim Ve Bazı Proto Verilerini Güncellediğim EPack32 Pack ve _proto Açıcıyı Paylaşıyorum Ben Kendi Filesimde Ekli Olan Sistemlerin Proto Değerlerini Ekledim İsteyen Kullanabilir. KONU YAZMADA İYİ DEĞİLİM KUSURA BAKMAYIN!


Kod:
Genişlet Daralt Kopyala
"ANTI_BIND"

"COSTUME_MOUNT"
"COSTUME_ACCE"
"COSTUME_WEAPON"
"COSTUME_AURA"

"WEAR_COSTUME_MOUNT"
"WEAR_COSTUME_ACCE"
"WEAR_COSTUME_WEAPON"
"WEAR_COSTUME_AURA"

"USE_CHANGE_COSTUME_ATTR"
"USE_RESET_COSTUME_ATTR"
"USE_PUT_INTO_AURA_SOCKET"

"RESOURCE_AURA"

"APPLY_ACCEDRAIN_RATE"

//Şimdilik Bunları Ekledim Eklenmesi Gerekenleri Söylerseniz Onlarıda Eklerim

C++:
Genişlet Daralt Kopyala
using System;
using System.Collections.Generic;

namespace EPack32
{
    // Token: 0x0200000A RID: 10
    internal class Dict
    {
        // Token: 0x0600002C RID: 44 RVA: 0x0000483C File Offset: 0x00002A3C
        public static int FlagToInt(int value)
        {
            int num = 0;
            int num2 = Dict.Flag.Length;
            checked
            {
                for (int i = num; i <= num2; i++)
                {
                    if (Dict.Flag[i] == value)
                    {
                        return i;
                    }
                }
                return 0;
            }
        }

        // Token: 0x0400001D RID: 29
        public static readonly Dictionary<int, string> ItemApply = new Dictionary<int, string>
        {
            {
                0,
                "APPLY_NONE"
            },
            {
                1,
                "APPLY_MAX_HP"
            },
            {
                2,
                "APPLY_MAX_SP"
            },
            {
                3,
                "APPLY_CON"
            },
            {
                4,
                "APPLY_INT"
            },
            {
                5,
                "APPLY_STR"
            },
            {
                6,
                "APPLY_DEX"
            },
            {
                7,
                "APPLY_ATT_SPEED"
            },
            {
                8,
                "APPLY_MOV_SPEED"
            },
            {
                9,
                "APPLY_CAST_SPEED"
            },
            {
                10,
                "APPLY_HP_REGEN"
            },
            {
                11,
                "APPLY_SP_REGEN"
            },
            {
                12,
                "APPLY_POISON_PCT"
            },
            {
                13,
                "APPLY_STUN_PCT"
            },
            {
                14,
                "APPLY_SLOW_PCT"
            },
            {
                15,
                "APPLY_CRITICAL_PCT"
            },
            {
                16,
                "APPLY_PENETRATE_PCT"
            },
            {
                17,
                "APPLY_ATTBONUS_HUMAN"
            },
            {
                18,
                "APPLY_ATTBONUS_ANIMAL"
            },
            {
                19,
                "APPLY_ATTBONUS_ORC"
            },
            {
                20,
                "APPLY_ATTBONUS_MILGYO"
            },
            {
                21,
                "APPLY_ATTBONUS_UNDEAD"
            },
            {
                22,
                "APPLY_ATTBONUS_DEVIL"
            },
            {
                23,
                "APPLY_STEAL_HP"
            },
            {
                24,
                "APPLY_STEAL_SP"
            },
            {
                25,
                "APPLY_MANA_BURN_PCT"
            },
            {
                26,
                "APPLY_DAMAGE_SP_RECOVER"
            },
            {
                27,
                "APPLY_BLOCK"
            },
            {
                28,
                "APPLY_DODGE"
            },
            {
                29,
                "APPLY_RESIST_SWORD"
            },
            {
                30,
                "APPLY_RESIST_TWOHAND"
            },
            {
                31,
                "APPLY_RESIST_DAGGER"
            },
            {
                32,
                "APPLY_RESIST_BELL"
            },
            {
                33,
                "APPLY_RESIST_FAN"
            },
            {
                34,
                "APPLY_RESIST_BOW"
            },
            {
                35,
                "APPLY_RESIST_FIRE"
            },
            {
                36,
                "APPLY_RESIST_ELEC"
            },
            {
                37,
                "APPLY_RESIST_MAGIC"
            },
            {
                38,
                "APPLY_RESIST_WIND"
            },
            {
                39,
                "APPLY_REFLECT_MELEE"
            },
            {
                40,
                "APPLY_REFLECT_CURSE"
            },
            {
                41,
                "APPLY_POISON_REDUCE"
            },
            {
                42,
                "APPLY_KILL_SP_RECOVER"
            },
            {
                43,
                "APPLY_EXP_DOUBLE_BONUS"
            },
            {
                44,
                "APPLY_GOLD_DOUBLE_BONUS"
            },
            {
                45,
                "APPLY_ITEM_DROP_BONUS"
            },
            {
                46,
                "APPLY_POTION_BONUS"
            },
            {
                47,
                "APPLY_KILL_HP_RECOVER"
            },
            {
                48,
                "APPLY_IMMUNE_STUN"
            },
            {
                49,
                "APPLY_IMMUNE_SLOW"
            },
            {
                50,
                "APPLY_IMMUNE_FALL"
            },
            {
                51,
                "APPLY_SKILL"
            },
            {
                52,
                "APPLY_BOW_DISTANCE"
            },
            {
                53,
                "APPLY_ATT_GRADE_BONUS"
            },
            {
                54,
                "APPLY_DEF_GRADE_BONUS"
            },
            {
                55,
                "APPLY_MAGIC_ATT_GRADE"
            },
            {
                56,
                "APPLY_MAGIC_DEF_GRADE"
            },
            {
                57,
                "APPLY_CURSE_PCT"
            },
            {
                58,
                "APPLY_MAX_STAMINA"
            },
            {
                59,
                "APPLY_ATTBONUS_WARRIOR"
            },
            {
                60,
                "APPLY_ATTBONUS_ASSASSIN"
            },
            {
                61,
                "APPLY_ATTBONUS_SURA"
            },
            {
                62,
                "APPLY_ATTBONUS_SHAMAN"
            },
            {
                63,
                "APPLY_ATTBONUS_MONSTER"
            },
            {
                64,
                "APPLY_MALL_ATTBONUS"
            },
            {
                65,
                "APPLY_MALL_DEFBONUS"
            },
            {
                66,
                "APPLY_MALL_EXPBONUS"
            },
            {
                67,
                "APPLY_MALL_ITEMBONUS"
            },
            {
                68,
                "APPLY_MALL_GOLDBONUS"
            },
            {
                69,
                "APPLY_MAX_HP_PCT"
            },
            {
                70,
                "APPLY_MAX_SP_PCT"
            },
            {
                71,
                "APPLY_SKILL_DAMAGE_BONUS"
            },
            {
                72,
                "APPLY_NORMAL_HIT_DAMAGE_BONUS"
            },
            {
                73,
                "APPLY_SKILL_DEFEND_BONUS"
            },
            {
                74,
                "APPLY_NORMAL_HIT_DEFEND_BONUS"
            },
            {
                75,
                "APPLY_PC_BANG_EXP_BONUS"
            },
            {
                76,
                "APPLY_PC_BANG_DROP_BONUS"
            },
            {
                77,
                "APPLY_EXTRACT_HP_PCT"
            },
            {
                78,
                "APPLY_RESIST_WARRIOR"
            },
            {
                79,
                "APPLY_RESIST_ASSASSIN"
            },
            {
                80,
                "APPLY_RESIST_SURA"
            },
            {
                81,
                "APPLY_RESIST_SHAMAN"
            },
            {
                82,
                "APPLY_ENERGY"
            },
            {
                83,
                "APPLY_DEF_GRADE"
            },
            {
                84,
                "APPLY_COSTUME_ATTR_BONUS"
            },
            {
                85,
                "APPLY_MAGIC_ATTBONUS_PER"
            },
            {
                86,
                "APPLY_MELEE_MAGIC_ATTBONUS_PER"
            },
            {
                87,
                "APPLY_RESIST_ICE"
            },
            {
                88,
                "APPLY_RESIST_EARTH"
            },
            {
                89,
                "APPLY_RESIST_DARK"
            },
            {
                90,
                "APPLY_ANTI_CRITICAL_PCT"
            },
            {
                91,
                "APPLY_ANTI_PENETRATE_PCT"
            },
            {
                92,
                "APPLY_ACCEDRAIN_RATE"
            }
        };

        // Token: 0x0400001E RID: 30
        public static readonly Dictionary<int, string> ItemType = new Dictionary<int, string>
        {
            {
                0,
                "ITEM_NONE"
            },
            {
                1,
                "ITEM_WEAPON"
            },
            {
                2,
                "ITEM_ARMOR"
            },
            {
                3,
                "ITEM_USE"
            },
            {
                4,
                "ITEM_AUTOUSE"
            },
            {
                5,
                "ITEM_MATERIAL"
            },
            {
                6,
                "ITEM_SPECIAL"
            },
            {
                7,
                "ITEM_TOOL"
            },
            {
                8,
                "ITEM_LOTTERY"
            },
            {
                9,
                "ITEM_ELK"
            },
            {
                10,
                "ITEM_METIN"
            },
            {
                11,
                "ITEM_CONTAINER"
            },
            {
                12,
                "ITEM_FISH"
            },
            {
                13,
                "ITEM_ROD"
            },
            {
                14,
                "ITEM_RESOURCE"
            },
            {
                15,
                "ITEM_CAMPFIRE"
            },
            {
                16,
                "ITEM_UNIQUE"
            },
            {
                17,
                "ITEM_SKILLBOOK"
            },
            {
                18,
                "ITEM_QUEST"
            },
            {
                19,
                "ITEM_POLYMORPH"
            },
            {
                20,
                "ITEM_TREASURE_BOX"
            },
            {
                21,
                "ITEM_TREASURE_KEY"
            },
            {
                22,
                "ITEM_SKILLFORGET"
            },
            {
                23,
                "ITEM_GIFTBOX"
            },
            {
                24,
                "ITEM_PICK"
            },
            {
                25,
                "ITEM_HAIR"
            },
            {
                26,
                "ITEM_TOTEM"
            },
            {
                27,
                "ITEM_BLEND"
            },
            {
                28,
                "ITEM_COSTUME"
            },
            {
                29,
                "ITEM_DS"
            },
            {
                30,
                "ITEM_SPECIAL_DS"
            },
            {
                31,
                "ITEM_EXTRACT"
            },
            {
                32,
                "ITEM_SECONDARY_COIN"
            },
            {
                33,
                "ITEM_RING"
            },
            {
                34,
                "ITEM_BELT"
            }
        };

        // Token: 0x0400001F RID: 31
        public static readonly Dictionary<int, Dictionary<int, string>> ItemSubtype = new Dictionary<int, Dictionary<int, string>>
        {
            {
                1,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "WEAPON_SWORD"
                    },
                    {
                        1,
                        "WEAPON_DAGGER"
                    },
                    {
                        2,
                        "WEAPON_BOW"
                    },
                    {
                        3,
                        "WEAPON_TWO_HANDED"
                    },
                    {
                        4,
                        "WEAPON_BELL"
                    },
                    {
                        5,
                        "WEAPON_FAN"
                    },
                    {
                        6,
                        "WEAPON_ARROW"
                    },
                    {
                        7,
                        "WEAPON_MOUNT_SPEAR"
                    }
                }
            },
            {
                2,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "ARMOR_BODY"
                    },
                    {
                        1,
                        "ARMOR_HEAD"
                    },
                    {
                        2,
                        "ARMOR_SHIELD"
                    },
                    {
                        3,
                        "ARMOR_WRIST"
                    },
                    {
                        4,
                        "ARMOR_FOOTS"
                    },
                    {
                        5,
                        "ARMOR_NECK"
                    },
                    {
                        6,
                        "ARMOR_EAR"
                    },
                    {
                        7,
                        "ARMOR_NUM_TYPES"
                    }
                }
            },
            {
                3,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "USE_POTION"
                    },
                    {
                        1,
                        "USE_TALISMAN"
                    },
                    {
                        2,
                        "USE_TUNING"
                    },
                    {
                        3,
                        "USE_MOVE"
                    },
                    {
                        4,
                        "USE_TREASURE_BOX"
                    },
                    {
                        5,
                        "USE_MONEYBAG"
                    },
                    {
                        6,
                        "USE_BAIT"
                    },
                    {
                        7,
                        "USE_ABILITY_UP"
                    },
                    {
                        8,
                        "USE_AFFECT"
                    },
                    {
                        9,
                        "USE_CREATE_STONE"
                    },
                    {
                        10,
                        "USE_SPECIAL"
                    },
                    {
                        11,
                        "USE_POTION_NODELAY"
                    },
                    {
                        12,
                        "USE_CLEAR"
                    },
                    {
                        13,
                        "USE_INVISIBILITY"
                    },
                    {
                        14,
                        "USE_DETACHMENT"
                    },
                    {
                        15,
                        "USE_BUCKET"
                    },
                    {
                        16,
                        "USE_POTION_CONTINUE"
                    },
                    {
                        17,
                        "USE_CLEAN_SOCKET"
                    },
                    {
                        18,
                        "USE_CHANGE_ATTRIBUTE"
                    },
                    {
                        19,
                        "USE_ADD_ATTRIBUTE"
                    },
                    {
                        20,
                        "USE_ADD_ACCESSORY_SOCKET"
                    },
                    {
                        21,
                        "USE_PUT_INTO_ACCESSORY_SOCKET"
                    },
                    {
                        22,
                        "USE_ADD_ATTRIBUTE2"
                    },
                    {
                        23,
                        "USE_RECIPE"
                    },
                    {
                        24,
                        "USE_CHANGE_ATTRIBUTE2"
                    },
                    {
                        25,
                        "USE_BIND"
                    },
                    {
                        26,
                        "USE_UNBIND"
                    },
                    {
                        27,
                        "USE_TIME_CHARGE_PER"
                    },
                    {
                        28,
                        "USE_TIME_CHARGE_FIX"
                    },
                    {
                        29,
                        "USE_PUT_INTO_BELT_SOCKET"
                    },
                    {
                        30,
                        "USE_PUT_INTO_RING_SOCKET"
                    },
                    {
                        31,
                        "USE_CHANGE_COSTUME_ATTR"
                    },
                    {
                        32,
                        "USE_RESET_COSTUME_ATTR"
                    },
                    {
                        33,
                        "USE_PUT_INTO_AURA_SOCKET"
                    }
                }
            },
            {
                4,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "AUTOUSE_POTION"
                    },
                    {
                        1,
                        "AUTOUSE_BOMB"
                    },
                    {
                        2,
                        "AUTOUSE_BOMB"
                    },
                    {
                        3,
                        "AUTOUSE_GOLD"
                    },
                    {
                        4,
                        "AUTOUSE_MONEYBAG"
                    },
                    {
                        5,
                        "AUTOUSE_TREASURE_BOX"
                    }
                }
            },
            {
                5,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "MATERIAL_LEATHER"
                    },
                    {
                        1,
                        "MATERIAL_BLOOD"
                    },
                    {
                        2,
                        "MATERIAL_ROOT"
                    },
                    {
                        3,
                        "MATERIAL_NEEDLE"
                    },
                    {
                        4,
                        "MATERIAL_JEWEL"
                    },
                    {
                        5,
                        "MATERIAL_DS_REFINE_NORMAL"
                    },
                    {
                        6,
                        "MATERIAL_DS_REFINE_BLESSED"
                    },
                    {
                        7,
                        "MATERIAL_DS_REFINE_HOLLY"
                    }
                }
            },
            {
                6,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "SPECIAL_MAP"
                    },
                    {
                        1,
                        "SPECIAL_KEY"
                    },
                    {
                        2,
                        "SPECIAL_DOC"
                    },
                    {
                        3,
                        "SPECIAL_SPIRIT"
                    }
                }
            },
            {
                7,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "TOOL_FISHING_ROD"
                    }
                }
            },
            {
                8,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "LOTTERY_TICKET"
                    },
                    {
                        1,
                        "LOTTERY_INSTANT"
                    }
                }
            },
            {
                10,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "METIN_NORMAL"
                    },
                    {
                        1,
                        "METIN_GOLD"
                    }
                }
            },
            {
                12,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "FISH_ALIVE"
                    },
                    {
                        1,
                        "FISH_DEAD"
                    }
                }
            },
            {
                14,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "RESOURCE_FISHBONE"
                    },
                    {
                        1,
                        "RESOURCE_WATERSTONEPIECE"
                    },
                    {
                        2,
                        "RESOURCE_WATERSTONE"
                    },
                    {
                        3,
                        "RESOURCE_BLOOD_PEARL"
                    },
                    {
                        4,
                        "RESOURCE_BLUE_PEARL"
                    },
                    {
                        5,
                        "RESOURCE_WHITE_PEARL"
                    },
                    {
                        6,
                        "RESOURCE_BUCKET"
                    },
                    {
                        7,
                        "RESOURCE_CRYSTAL"
                    },
                    {
                        8,
                        "RESOURCE_GEM"
                    },
                    {
                        9,
                        "RESOURCE_STONE"
                    },
                    {
                        10,
                        "RESOURCE_METIN"
                    },
                    {
                        11,
                        "RESOURCE_ORE"
                    },
                    {
                        12,
                        "RESOURCE_AURA"
                    }
                }
            },
            {
                16,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "UNIQUE_NONE"
                    },
                    {
                        1,
                        "UNIQUE_BOOK"
                    },
                    {
                        2,
                        "UNIQUE_SPECIAL_RIDE"
                    },
                    {
                        3,
                        "UNIQUE_3"
                    },
                    {
                        4,
                        "UNIQUE_4"
                    },
                    {
                        5,
                        "UNIQUE_5"
                    },
                    {
                        6,
                        "UNIQUE_6"
                    },
                    {
                        7,
                        "UNIQUE_7"
                    },
                    {
                        8,
                        "UNIQUE_8"
                    },
                    {
                        9,
                        "UNIQUE_9"
                    },
                    {
                        10,
                        "USE_SPECIAL"
                    }
                }
            },
            {
                28,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "COSTUME_BODY"
                    },
                    {
                        1,
                        "COSTUME_HAIR"
                    },
                    {
                        2,
                        "COSTUME_MOUNT"
                    },
                    {
                        3,
                        "COSTUME_ACCE"
                    },
                    {
                        4,
                        "COSTUME_WEAPON"
                    },
                    {
                        5,
                        "COSTUME_AURA"
                    }
                }
            },
            {
                29,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "DS_SLOT1"
                    },
                    {
                        1,
                        "DS_SLOT2"
                    },
                    {
                        2,
                        "DS_SLOT3"
                    },
                    {
                        3,
                        "DS_SLOT4"
                    },
                    {
                        4,
                        "DS_SLOT5"
                    },
                    {
                        5,
                        "DS_SLOT6"
                    }
                }
            },
            {
                31,
                new Dictionary<int, string>
                {
                    {
                        0,
                        "EXTRACT_DRAGON_SOUL"
                    },
                    {
                        1,
                        "EXTRACT_DRAGON_HEART"
                    }
                }
            }
        };

        // Token: 0x04000020 RID: 32
        public static readonly Dictionary<int, string> ItemLimit = new Dictionary<int, string>
        {
            {
                0,
                "LIMIT_NONE"
            },
            {
                1,
                "LEVEL"
            },
            {
                2,
                "STR"
            },
            {
                3,
                "DEX"
            },
            {
                4,
                "INT"
            },
            {
                5,
                "CON"
            },
            {
                6,
                "PC_BANG"
            },
            {
                7,
                "REAL_TIME"
            },
            {
                8,
                "REAL_TIME_FIRST_USE"
            },
            {
                9,
                "TIMER_BASED_ON_WEAR"
            }
        };

        // Token: 0x04000021 RID: 33
        public static readonly Dictionary<int, string> ItemFlag = new Dictionary<int, string>
        {
            {
                0,
                "NONE"
            },
            {
                1,
                "ITEM_TUNABLE"
            },
            {
                2,
                "ITEM_SAVE"
            },
            {
                3,
                "ITEM_STACKABLE"
            },
            {
                4,
                "COUNT_PER_1GOLD"
            },
            {
                5,
                "ITEM_SLOW_QUERY"
            },
            {
                6,
                "ITEM_UNIQUE"
            },
            {
                7,
                "ITEM_MAKECOUNT"
            },
            {
                8,
                "ITEM_IRREMOVABLE"
            },
            {
                9,
                "CONFIRM_WHEN_USE"
            },
            {
                10,
                "QUEST_USE"
            },
            {
                11,
                "QUEST_USE_MULTIPLE"
            },
            {
                12,
                "QUEST_GIVE"
            },
            {
                13,
                "ITEM_QUEST"
            },
            {
                14,
                "LOG"
            },
            {
                15,
                "STACKABLE"
            },
            {
                16,
                "SLOW_QUERY"
            },
            {
                17,
                "REFINEABLE"
            },
            {
                18,
                "IRREMOVABLE"
            },
            {
                19,
                "ITEM_APPLICABLE"
            }
        };

        // Token: 0x04000022 RID: 34
        public static readonly Dictionary<int, string> ItemWearflag = new Dictionary<int, string>
        {
            {
                0,
                "NONE"
            },
            {
                1,
                "WEAR_BODY"
            },
            {
                2,
                "WEAR_HEAD"
            },
            {
                3,
                "WEAR_FOOTS"
            },
            {
                4,
                "WEAR_WRIST"
            },
            {
                5,
                "WEAR_WEAPON"
            },
            {
                6,
                "WEAR_NECK"
            },
            {
                7,
                "WEAR_EAR"
            },
            {
                8,
                "WEAR_SHIELD"
            },
            {
                9,
                "WEAR_UNIQUE"
            },
            {
                10,
                "WEAR_ARROW"
            },
            {
                11,
                "WEAR_HAIR"
            },
            {
                12,
                "WEAR_ABILITY"
            },
            {
                13,
                "WEAR_UNIQUE1"
            },
            {
                14,
                "WEAR_UNIQUE2"
            },
            {
                15,
                "WEAR_ABILITY1"
            },
            {
                16,
                "WEAR_ABILITY2"
            },
            {
                17,
                "WEAR_ABILITY3"
            },
            {
                18,
                "WEAR_ABILITY4"
            },
            {
                19,
                "WEAR_ABILITY5"
            },
            {
                20,
                "WEAR_ABILITY6"
            },
            {
                21,
                "WEAR_ABILITY7"
            },
            {
                22,
                "WEAR_ABILITY8"
            },
            {
                23,
                "WEAR_COSTUME_BODY"
            },
            {
                24,
                "WEAR_COSTUME_HAIR"
            },
            {
                25,
                "WEAR_COSTUME_MOUNT"
            },
            {
                26,
                "WEAR_COSTUME_ACCE"
            },
            {
                27,
                "WEAR_COSTUME_WEAPON"
            },
            {
                28,
                "WEAR_RING1"
            },
            {
                29,
                "WEAR_RING2"
            },
            {
                30,
                "WEAR_BELT"
            }
        };

        // Token: 0x04000023 RID: 35
        public static readonly Dictionary<int, string> ItemAntiflag = new Dictionary<int, string>
        {
            {
                0,
                "NONE"
            },
            {
                1,
                "ANTI_FEMALE"
            },
            {
                2,
                "ANTI_MALE"
            },
            {
                3,
                "ANTI_MUSA"
            },
            {
                4,
                "ANTI_ASSASSIN"
            },
            {
                5,
                "ANTI_SURA"
            },
            {
                6,
                "ANTI_MUDANG"
            },
            {
                7,
                "ANTI_GET"
            },
            {
                8,
                "ANTI_DROP"
            },
            {
                9,
                "ANTI_SELL"
            },
            {
                10,
                "ANTI_EMPIRE_A"
            },
            {
                11,
                "ANTI_EMPIRE_B"
            },
            {
                12,
                "ANTI_EMPIRE_C"
            },
            {
                13,
                "ANTI_SAVE"
            },
            {
                14,
                "ANTI_GIVE"
            },
            {
                15,
                "ANTI_PKDROP"
            },
            {
                16,
                "ANTI_STACK"
            },
            {
                17,
                "ANTI_MYSHOP"
            },
            {
                18,
                "ANTI_SAFEBOX"
            },
            {
                19,
                "ANTI_BIND"
            }
        };

        // Token: 0x04000024 RID: 36
        public static readonly Dictionary<int, string> ItemImmuneFlag = new Dictionary<int, string>
        {
            {
                0,
                string.Empty
            },
            {
                1,
                "PARA"
            },
            {
                2,
                "CURSE"
            },
            {
                3,
                "STUN"
            },
            {
                4,
                "SLEEP"
            },
            {
                5,
                "SLOW"
            },
            {
                6,
                "POISON"
            },
            {
                7,
                "TERROR"
            }
        };

        // Token: 0x04000025 RID: 37
        public static readonly Dictionary<int, string> MobType = new Dictionary<int, string>
        {
            {
                0,
                "MONSTER"
            },
            {
                1,
                "NPC"
            },
            {
                2,
                "STONE"
            },
            {
                3,
                "WARP"
            },
            {
                4,
                "DOOR"
            },
            {
                5,
                "BUILDING"
            },
            {
                6,
                "PC"
            },
            {
                7,
                "POLYMORPH_PC"
            },
            {
                8,
                "HORSE"
            },
            {
                9,
                "GOTO"
            }
        };

        // Token: 0x04000026 RID: 38
        public static readonly Dictionary<int, string> MobBattletype = new Dictionary<int, string>
        {
            {
                0,
                "MELEE"
            },
            {
                1,
                "RANGE"
            },
            {
                2,
                "MAGIC"
            },
            {
                3,
                "SPECIAL"
            },
            {
                4,
                "POWER"
            },
            {
                5,
                "TANKER"
            },
            {
                6,
                "SUPER_POWER"
            },
            {
                7,
                "SUPER_TANKER"
            }
        };

        // Token: 0x04000027 RID: 39
        public static readonly Dictionary<int, string> MobRank = new Dictionary<int, string>
        {
            {
                0,
                "PAWN"
            },
            {
                1,
                "S_PAWN"
            },
            {
                2,
                "KNIGHT"
            },
            {
                3,
                "S_KNIGHT"
            },
            {
                4,
                "BOSS"
            },
            {
                5,
                "KING"
            }
        };

        // Token: 0x04000028 RID: 40
        public static readonly Dictionary<int, string> MobSize = new Dictionary<int, string>
        {
            {
                0,
                string.Empty
            },
            {
                1,
                "SMALL"
            },
            {
                2,
                "MEDIUM"
            },
            {
                3,
                "BIG"
            }
        };

        // Token: 0x04000029 RID: 41
        public static readonly Dictionary<int, string> MobAiFlag = new Dictionary<int, string>
        {
            {
                0,
                string.Empty
            },
            {
                1,
                "AGGR"
            },
            {
                2,
                "NOMOVE"
            },
            {
                3,
                "COWARD"
            },
            {
                4,
                "NOATTSHINSU"
            },
            {
                5,
                "NOATTCHUNJO"
            },
            {
                6,
                "NOATTJINNO"
            },
            {
                7,
                "ATTMOB"
            },
            {
                8,
                "BERSERK"
            },
            {
                9,
                "STONESKIN"
            },
            {
                10,
                "GODSPEED"
            },
            {
                11,
                "DEATHBLOW"
            },
            {
                12,
                "REVIVE"
            }
        };

        // Token: 0x0400002A RID: 42
        public static readonly Dictionary<int, string> MobRaceFlag = new Dictionary<int, string>
        {
            {
                0,
                string.Empty
            },
            {
                1,
                "ANIMAL"
            },
            {
                2,
                "UNDEAD"
            },
            {
                3,
                "DEVIL"
            },
            {
                4,
                "HUMAN"
            },
            {
                5,
                "ORC"
            },
            {
                6,
                "MILGYO"
            },
            {
                7,
                "INSECT"
            },
            {
                8,
                "FIRE"
            },
            {
                9,
                "ICE"
            },
            {
                10,
                "DESERT"
            },
            {
                11,
                "TREE"
            },
            {
                12,
                "ATT_ELEC"
            },
            {
                13,
                "ATT_FIRE"
            },
            {
                14,
                "ATT_ICE"
            },
            {
                15,
                "ATT_WIND"
            },
            {
                16,
                "ATT_EARTH"
            },
            {
                17,
                "ATT_DARK"
            }
        };

        // Token: 0x0400002B RID: 43
        public static readonly Dictionary<int, string> MobImmuneFlag = new Dictionary<int, string>
        {
            {
                0,
                string.Empty
            },
            {
                1,
                "STUN"
            },
            {
                2,
                "SLOW"
            },
            {
                3,
                "FALL"
            },
            {
                4,
                "CURSE"
            },
            {
                5,
                "POISON"
            },
            {
                6,
                "TERROR"
            },
            {
                7,
                "REFLECT"
            }
        };

        // Token: 0x0400002C RID: 44
        public static readonly int[] Flag = new int[]
        {
            0,
            1,
            2,
            4,
            8,
            16,
            32,
            64,
            128,
            256,
            512,
            1024,
            2048,
            4096,
            8192,
            16384,
            32768,
            65536,
            131072,
            262144,
            524288,
            1048576,
            2097152,
            4194304,
            8388608,
            16777216,
            33554432,
            67108864,
            134217728,
            268435456,
            536870912,
            1073741824
        };
    }
}

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