Yardım Tılsım Sistemi Gözükme Sorunu

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lmaohw

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Selamlar, Tılsım sistemi - Talisman System bu konudaki tılsım sistemini ekledim ona uyumlu kostüm envanterinede sahibim fakat tılsımı giyiyorum gözükmüyor sebebi gametype.h ile length.h aynı değil fakat ben çözemedim

GameType.h:
Genişlet Daralt Kopyala
extern std::string g_strGuildSymbolPathName;

const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;

const DWORD c_Inventory_Page_Column = 5;
const DWORD c_Inventory_Page_Row = 9;
const DWORD c_Inventory_Page_Size = c_Inventory_Page_Column*c_Inventory_Page_Row; // x*y
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
const DWORD c_Inventory_Page_Count = 4;
#else
const DWORD c_Inventory_Page_Count = 2;
#endif
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;
const DWORD c_Equipment_Count = 12;

const DWORD c_Equipment_Start = c_ItemSlot_Count;

const DWORD c_Equipment_Body    = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head    = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes    = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist    = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon    = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck    = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear        = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1    = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2    = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow    = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield    = c_Equipment_Start + CItemData::WEAR_SHIELD;

#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1
#ifdef TALISMAN_SYSTEM
    + 6
#endif
    ;
    const DWORD c_New_Equipment_Count = 4;
    const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
    const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
    const DWORD c_Equipment_Belt  = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT_SYSTEM
    const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif   
#endif





length.h:
Genişlet Daralt Kopyala
enum EWearPositions
{
    WEAR_BODY,        // 0
    WEAR_HEAD,        // 1
    WEAR_FOOTS,        // 2
    WEAR_WRIST,        // 3
    WEAR_WEAPON,    // 4
    WEAR_NECK,        // 5
    WEAR_EAR,        // 6
    WEAR_UNIQUE1,    // 7
    WEAR_UNIQUE2,    // 8
    WEAR_ARROW,        // 9
    WEAR_SHIELD,    // 10
    WEAR_ABILITY1,  // 11
    WEAR_ABILITY2,  // 12
    WEAR_ABILITY3,  // 13
    WEAR_ABILITY4,  // 14
    WEAR_ABILITY5,  // 15
    WEAR_ABILITY6,  // 16
    WEAR_ABILITY7,  // 17
    WEAR_ABILITY8,  // 18
    WEAR_COSTUME_BODY,    // 19
    WEAR_COSTUME_HAIR,    // 20
#ifdef TALISMAN_SYSTEM
    WEAR_COSTUME_TILSIM_ATES,
    WEAR_COSTUME_TILSIM_TOPRAK,
    WEAR_COSTUME_TILSIM_RUZGAR,
    WEAR_COSTUME_TILSIM_SIMSEK,
    WEAR_COSTUME_TILSIM_BUZ,
    WEAR_COSTUME_TILSIM_KARANLIK,
#endif

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
    WEAR_COSTUME_MOUNT,//21
#endif
#ifdef ENABLE_ACCE_SYSTEM
    WEAR_COSTUME_ACCE,//22
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
    WEAR_COSTUME_WEAPON,//23
#endif
#ifdef __AURA_SYSTEM__
    WEAR_COSTUME_AURA,//24
#endif

    WEAR_RING1,//25
    WEAR_RING2,//26
    WEAR_BELT,//27
#ifdef ENABLE_PENDANT_SYSTEM
    WEAR_PENDANT,//28
#endif

    WEAR_MAX = 32    //
};
 
C++:
Genişlet Daralt Kopyala
#ifdef TALISMAN_SYSTEM
    + 6
#endif

bu kısmı ekleme geç demiştim.
 
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