Çözüldü Extra Refine System Problem

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JezMan

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I installed the Vegas Extra Refine system
But I faced this problem when I started to open the game

This is the syserr

Kod:
0903 22: 48: 03240 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 137) - Strange Skill Need Weapon (CLAW)

0903 22: 48: 03240 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 139) - Strange Skill Need Weapon (CLAW)

0903 22: 48: 09841 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR

0903 22: 48: 13429 ::

uiRefine.py (line: 104) __LoadQuestionDialog



SelectCharacterWindow .__ LoadQuestionDialog.BindObject - <type 'exceptions.AttributeError'>: 'module' object has no attribute 'REFINE_DESTROY_WARNING'



0903 22: 48: 13429 :: ========================================== ================================================== ================

0903 22: 48: 13429 :: Abort !!!!
 
En son bir moderatör tarafından düzenlenmiş:
locale_game.txt add REFINE_DESTROY_WARNING xxx

Edit : After doing this you may get REFINE_WARNING2 error, add it too
 
I did it now but the same problem
 

Dosya Eklentileri

  • 12.png
    12.png
    130 KB · Gösterim: 200
Did you use spacebar instead of tab?
 
Yes, I tried
And I got this error
 

Dosya Eklentileri

  • Space1.png
    Space1.png
    18,7 KB · Gösterim: 178
  • error space 2.png
    error space 2.png
    1,9 KB · Gösterim: 187
  • error space.png
    error space.png
    2,4 KB · Gösterim: 188
You will not use spacebar, you need to use tab.
I apologize if I wrote wrong above
 
No, you did not write anything wrong
I used the tab for the first time and the same problem and the same syserr
Then I used the distance
But now I wrote the tab
But the same problem
 

Dosya Eklentileri

  • 12.png
    12.png
    130 KB · Gösterim: 164
Can you add your uirefine.py file? Let me check
 
Python:
import app
import net
import player
import item
import ui
import uiToolTip
import mouseModule
import locale
import uiCommon
import constInfo
import snd
import wndMgr
import chat

REFINE_VNUM = [
    player.REFINE_VNUM_POTION_LOW,
    player.REFINE_VNUM_POTION_MEDIUM,
    player.REFINE_VNUM_POTION_EXTRA
]

REFINE_PERCENTAGE = [
    player.REFINE_PERCENTAGE_LOW,
    player.REFINE_PERCENTAGE_MEDIUM,
    player.REFINE_PERCENTAGE_EXTRA
]

REFINE_MODE = {
    0 : 0,
    1 : 0,
    2 : 0
}

REFINE_TOTAL_PERCENTAGE = {
    "update" : 0
}

def IS_UPGRADE_ITEM(itemVnum):
    for i in xrange(3):
        if itemVnum == REFINE_VNUM[i]:
            return TRUE
    return FALSE

class RefineDialog(ui.ScriptWindow):

    makeSocketSuccessPercentage = ( 100, 33, 20, 15, 10, 5, 0 )
    upgradeStoneSuccessPercentage = ( 30, 29, 28, 27, 26, 25, 24, 23, 22 )
    upgradeArmorSuccessPercentage = ( 99, 66, 33, 33, 33, 33, 33, 33, 33 )
    upgradeAccessorySuccessPercentage = ( 99, 88, 77, 66, 33, 33, 33, 33, 33 )
    upgradeSuccessPercentage = ( 99, 66, 33, 33, 33, 33, 33, 33, 33 )

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.__LoadScript()

        self.scrollItemPos = 0
        self.targetItemPos = 0

    def __LoadScript(self):

        self.__LoadQuestionDialog()

        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/refinedialog.py")

        except:
            import exception
            exception.Abort("RefineDialog.__LoadScript.LoadObject")

        try:
            self.board = self.GetChild("Board")
            self.titleBar = self.GetChild("TitleBar")
            self.successPercentage = self.GetChild("SuccessPercentage")
            self.GetChild("AcceptButton").SetEvent(self.OpenQuestionDialog)
            self.GetChild("CancelButton").SetEvent(self.Close)
        except:
            import exception
            exception.Abort("RefineDialog.__LoadScript.BindObject")

        toolTip = uiToolTip.ItemToolTip()
        toolTip.SetParent(self)
        toolTip.SetPosition(15, 38)
        toolTip.SetFollow(FALSE)
        toolTip.Show()
        self.toolTip = toolTip

        self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))

    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def __LoadQuestionDialog(self):
        self.dlgQuestion = ui.ScriptWindow()

        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self.dlgQuestion, "uiscript/questiondialog2.py")
        except:
            import exception
            exception.Abort("RefineDialog.__LoadQuestionDialog.LoadScript")

        try:
            GetObject=self.dlgQuestion.GetChild
            GetObject("message1").SetText(locale.REFINE_DESTROY_WARNING)
            GetObject("message2").SetText(locale.REFINE_WARNING2)
            GetObject("accept").SetEvent(ui.__mem_func__(self.Accept))
            GetObject("cancel").SetEvent(ui.__mem_func__(self.dlgQuestion.Hide))
        except:
            import exception
            exception.Abort("SelectCharacterWindow.__LoadQuestionDialog.BindObject")

    def Destroy(self):
        self.ClearDictionary()
        self.board = 0
        self.successPercentage = 0
        self.titleBar = 0
        self.toolTip = 0
        self.dlgQuestion = 0

    def GetRefineSuccessPercentage(self, scrollSlotIndex, itemSlotIndex):

        if -1 != scrollSlotIndex:
            if player.IsRefineGradeScroll(scrollSlotIndex):
                curGrade = player.GetItemGrade(itemSlotIndex)
                itemIndex = player.GetItemIndex(itemSlotIndex)

                item.SelectItem(itemIndex)
                itemType = item.GetItemType()
                itemSubType = item.GetItemSubType()

                if item.ITEM_TYPE_METIN == itemType:

                    if curGrade >= len(self.upgradeStoneSuccessPercentage):
                        return 0
                    return self.upgradeStoneSuccessPercentage[curGrade]

                elif item.ITEM_TYPE_ARMOR == itemType:

                    if item.ARMOR_BODY == itemSubType:
                        if curGrade >= len(self.upgradeArmorSuccessPercentage):
                            return 0
                        return self.upgradeArmorSuccessPercentage[curGrade]
                    else:
                        if curGrade >= len(self.upgradeAccessorySuccessPercentage):
                            return 0
                        return self.upgradeAccessorySuccessPercentage[curGrade]

                else:

                    if curGrade >= len(self.upgradeSuccessPercentage):
                        return 0
                    return self.upgradeSuccessPercentage[curGrade]

        for i in xrange(player.METIN_SOCKET_MAX_NUM+1):
            if 0 == player.GetItemMetinSocket(itemSlotIndex, i):
                break

        return self.makeSocketSuccessPercentage[i]

    def Open(self, scrollItemPos, targetItemPos):
        self.scrollItemPos = scrollItemPos
        self.targetItemPos = targetItemPos

        percentage = self.GetRefineSuccessPercentage(scrollItemPos, targetItemPos)
        if 0 == percentage:
            return
        self.successPercentage.SetText(locale.REFINE_SUCCESS_PROBALITY % (percentage))

        itemIndex = player.GetItemIndex(targetItemPos)
        self.toolTip.ClearToolTip()
        metinSlot = []
        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            metinSlot.append(player.GetItemMetinSocket(targetItemPos, i))
        self.toolTip.AddItemData(itemIndex, metinSlot)

        self.UpdateDialog()
        self.SetTop()
        self.Show()

    def UpdateDialog(self):
        newWidth = self.toolTip.GetWidth() + 30
        newHeight = self.toolTip.GetHeight() + 98
        self.board.SetSize(newWidth, newHeight)
        self.titleBar.SetWidth(newWidth-15)
        self.SetSize(newWidth, newHeight)

        (x, y) = self.GetLocalPosition()
        self.SetPosition(x, y)

    def OpenQuestionDialog(self):
        percentage = self.GetRefineSuccessPercentage(-1, self.targetItemPos)
        if 100 == percentage:
            self.Accept()
            return

        self.dlgQuestion.SetTop()
        self.dlgQuestion.Show()

    def Accept(self):
        net.SendItemUseToItemPacket(self.scrollItemPos, self.targetItemPos)
        self.Close()

    def Close(self):
        self.dlgQuestion.Hide()
        self.Hide()

    def OnPressEscapeKey(self):
        self.Close()
        return TRUE

class RefineDialogNew(ui.ScriptWindow):
    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.__Initialize()
        self.isLoaded = FALSE

    def __Initialize(self):
        self.dlgQuestion = None
        self.children = []
        self.vnum = 0
        self.targetItemPos = 0
        self.dialogHeight = 0
        self.percentage = 0
        self.total_percentage = 0
        self.cost = 0
        self.type = 0

    def __LoadScript(self):
        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/refinedialog.py")
        except:
            import exception
            exception.Abort("RefineDialog.__LoadScript.LoadObject")
        try:
            self.board = self.GetChild("Board")
            self.titleBar = self.GetChild("TitleBar")
            self.probText = self.GetChild("SuccessPercentage")
            
            self.probIncreaseText = self.GetChild("SuccessPercentageIncreased")
            self.costText = self.GetChild("Cost")
            
            self.slot = self.GetChild("Slot")
            
            self.designMode = self.GetChild("DesignIncrease")
            
            self.button_accept = self.GetChild("AcceptButton")

            self.GetChild("AcceptButton").SetEvent(self.OpenQuestionDialog)
            self.GetChild("CancelButton").SetEvent(self.CancelRefine)
        except:
            import exception
            exception.Abort("RefineDialog.__LoadScript.BindObject")
            
        self.slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__OnSelectEmptySlot))
        self.slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__OnSelectItemSlot))
        self.slot.SetUseSlotEvent(ui.__mem_func__(self.__OnSelectItemSlot))
        self.slot.SetOverInItemEvent(ui.__mem_func__(self.__OnOverInItem))
        self.slot.SetOverOutItemEvent(ui.__mem_func__(self.__OnOverOutItem))

        self.toolTipNext = uiToolTip.ItemToolTip()
        self.toolTipNext.HideToolTip()

        self.toolTipCur = uiToolTip.ItemToolTip()
        self.toolTipCur.HideToolTip()

        self.tooltipMode = uiToolTip.ItemToolTip()
        self.tooltipMode.HideToolTip()

        self.toolTipMaterial = uiToolTip.ItemToolTip()
        self.toolTipMaterial.HideToolTip()

        self.slotCurrent, self.slotAfter, self.numberSlotImage, self.imgPotion = {}, {}, {}, {}
        posY = 61
        for i in xrange(3):
            self.slotCurrent[i] = ui.MakeImageBox(self, "d:/ymir work/ui/public/Slot_Base.sub", 25*2, posY)
            self.slotAfter[i] = ui.MakeImageBox(self, "d:/ymir work/ui/public/Slot_Base.sub", 105*2-20, posY)
            posY += 32

        xPos = 4
        name = "icon/item/potion_refine_hide_"
        for i in xrange(3):
            self.numberSlotImage[i] = ui.MakeImageBox(self.designMode, "d:/ymir work/ui/public/Slot_Base.sub", xPos, 25)
            self.imgPotion[i] = ui.MakeImageBox(self.designMode, name + str(i+1) + ".tga", xPos + 3, 25)
            xPos += 80

        self.itemImageCur = ui.MakeImageBox(self, "d:/ymir work/ui/public/Slot_Base.sub", 49, 60)
        self.itemImageNext = ui.MakeImageBox(self, "d:/ymir work/ui/public/Slot_Base.sub", 105*2-20, 60)
        
        self.materialList = []

        self.titleBar.SetCloseEvent(ui.__mem_func__(self.CancelRefine))
        self.isLoaded = TRUE

    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def __MakeItemSlot(self,c):
        itemslot = ui.SlotWindow()
        itemslot.SetParent(self)
        itemslot.SetSize(32, 32)
        itemslot.SetSlotBaseImage("d:/ymir work/ui/public/Slot_Base.sub", 1.0, 1.0, 1.0, 1.0)
        itemslot.AppendSlot(c, 0, 0, 32, 32)
        itemslot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        itemslot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        itemslot.RefreshSlot()
        itemslot.Show()
        self.children.append(itemslot)
        return itemslot

    def __MakeThinBoard(self):
        thinBoard = ui.ThinBoard()
        thinBoard.SetParent(self)
        thinBoard.Show()
        self.children.append(thinBoard)
        return thinBoard

    def Destroy(self):
        self.ClearDictionary()
        self.dlgQuestion = None
        self.board = 0
        self.probText = 0
        self.probIncreaseText = 0
        self.costText = 0
        self.titleBar = 0
        self.toolTipNext = 0
        self.toolTipCur = 0
        self.itemImageCur = 0
        self.itemImageNext = 0
        self.children = []
        self.materialList = []
        self.toolTipMaterial = 0
        self.slotCurrent = None
        self.slotAfter = None
        self.numberSlotImage = None
        self.imgPotion = None
        REFINE_TOTAL_PERCENTAGE["update"] = 0

    def Open(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
        if FALSE == self.isLoaded:
            self.__LoadScript()

        self.__Initialize()

        self.targetItemPos = targetItemPos
        self.vnum = nextGradeItemVnum
        self.cost = cost
        self.percentage = prob
        self.type = type

        self.Clear()

        self.probText.SetText(locale.REFINE_CURRENT_PERCENTAGE % (self.percentage))
        self.costText.SetText("%s" % (locale.NumberToMoneyString(self.cost)))

        self.toolTipNext.ClearToolTip()
        self.toolTipCur.ClearToolTip()

        metinSlot = []
        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            metinSlot.append(player.GetItemMetinSocket(targetItemPos, i))

        attrSlot = []
        for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
            attrSlot.append(player.GetItemAttribute(targetItemPos, i))

        self.toolTipCur.SetInventoryItem(targetItemPos)
        self.toolTipNext.AddRefineItemData(nextGradeItemVnum, metinSlot, attrSlot)

        curItemIndex = player.GetItemIndex(targetItemPos)
        
        if curItemIndex != 0:
            item.SelectItem(curItemIndex)

            try:
                self.itemImageCur.LoadImage(item.GetIconImageFileName())
            except:
                dbg.TraceError("Refine.CurrentItem.LoadImage - Failed to find item data")

        item.SelectItem(nextGradeItemVnum)
        self.itemImageNext.LoadImage(item.GetIconImageFileName())

        self.dialogHeight = 62
        self.UpdateDialog()

        self.SetTop()
        self.Show()
        
    def Clear(self):
        for it in xrange(3):
            REFINE_MODE[it] = 0
            self.slot.ClearSlot(it)

        REFINE_TOTAL_PERCENTAGE["update"] = 0

    def Close(self):
        self.dlgQuestion = None
        self.Clear()
        self.Hide()

    def AppendMaterial(self, vnum, count):
        grid = self.__MakeItemSlot(len(self.materialList))
        grid.SetPosition(293-35, self.dialogHeight)
        grid.SetItemSlot(len(self.materialList), vnum, 0)

        self.materialList.append(vnum)

        thinBoard = self.__MakeThinBoard()
        thinBoard.SetPosition(293, self.dialogHeight)
        thinBoard.SetSize(191, 20)

        textLine = ui.TextLine()
        textLine.SetParent(thinBoard)
        textLine.SetFontName(locale.UI_DEF_FONT)

        if player.GetItemCountByVnum(vnum) < count:
            textLine.SetPackedFontColor(0xffFF0033)
        else:
            textLine.SetPackedFontColor(0xffdddddd)

        textLine.SetText("%s x%d  |cFFffce00(%d)" % (item.GetItemName(), count, player.GetItemCountByVnum(vnum)))
        textLine.SetOutline()
        textLine.SetFeather(FALSE)
        textLine.SetWindowVerticalAlignCenter()
        textLine.SetVerticalAlignCenter()

        if locale.IsARABIC():
            (x,y) = textLine.GetTextSize()
            textLine.SetPosition(x, 0)
        else:
            textLine.SetPosition(15, 0)

        textLine.Show()
        self.children.append(textLine)

        self.dialogHeight += 34
        self.UpdateDialog()

    def UpdateDialog(self):
        if locale.IsARABIC():
            self.board.SetPosition(500, 0)
            (x, y) = self.titleBar.GetLocalPosition()
            self.titleBar.SetPosition(500 - 15, y)

        self.board.SetSize(500, 250)
        self.titleBar.SetWidth(500-15)
        self.SetSize(500, 250)

        (x, y) = self.GetLocalPosition()
        self.SetPosition(x, y)

    def OpenQuestionDialog(self):
        totalPerc = self.percentage + REFINE_TOTAL_PERCENTAGE["update"]

        if 100 == totalPerc:
            self.Accept()
            return

        if 5 == self.type:
            self.Accept()
            return

        dlgQuestion = uiCommon.QuestionDialog2()
        dlgQuestion.SetText2(locale.REFINE_WARNING2)
        dlgQuestion.SetAcceptEvent(ui.__mem_func__(self.Accept))
        dlgQuestion.SetCancelEvent(ui.__mem_func__(dlgQuestion.Close))

        if 3 == self.type:
            dlgQuestion.SetText1(locale.REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1)
            dlgQuestion.SetText2(locale.REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2)
        elif 2 == self.type:
            dlgQuestion.SetText1(locale.REFINE_DOWN_GRADE_WARNING)
        else:
            dlgQuestion.SetText1(locale.REFINE_DESTROY_WARNING)

        dlgQuestion.Open()
        self.dlgQuestion = dlgQuestion

    def Accept(self):
        totalPerc = self.percentage + REFINE_TOTAL_PERCENTAGE["update"]
        net.SendRefinePacket(self.targetItemPos, self.type, REFINE_MODE[0], REFINE_MODE[1], REFINE_MODE[2], totalPerc)
        self.Close()

    def OnUpdate(self):
        if self.itemImageCur:
            if self.itemImageCur.IsIn():
                self.toolTipCur.ShowToolTip()
            else:
                self.toolTipCur.HideToolTip()

        if self.itemImageNext:
            if self.itemImageNext.IsIn():
                self.toolTipNext.ShowToolTip()
            else:
                self.toolTipNext.HideToolTip()

        self.probIncreaseText.SetText(locale.REFINE_INCREASE_PERCENTAGE % (REFINE_TOTAL_PERCENTAGE["update"]))

    def CancelRefine(self):
        net.SendRefinePacket(255, 255, 0, 0, 0, 0)
        self.Close()

    def OnPressEscapeKey(self):
        self.CancelRefine()
        return TRUE

    def OverInItem(self, slot):
        if self.toolTipMaterial:
            self.toolTipMaterial.SetItemToolTip(self.materialList[slot])

    def OverOutItem(self):
        if self.toolTipMaterial:
            self.toolTipMaterial.HideToolTip()

    def __OnSelectEmptySlot(self, selectedSlotPos):
        isAttached = mouseModule.mouseController.isAttached()
        if isAttached:
            attachedSlotType = mouseModule.mouseController.GetAttachedType()
            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

            mouseModule.mouseController.DeattachObject()

            if player.SLOT_TYPE_INVENTORY != attachedSlotType:
                return
            
            if IS_UPGRADE_ITEM(player.GetItemIndex(attachedSlotPos)):
            
                #fix 12.01.2017
                item.SelectItem(self.vnum)
                if item.GetItemType() == item.ITEM_TYPE_METIN:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_ERROR_ADD_PERC_STONES)
                    return

                if attachedItemCount > 1 or attachedItemCount <= 0:
                    chat.AppendChat (chat.CHAT_TYPE_INFO, locale.REFINE_ERROR_ITEM_COUNT)
                    return

                for it in xrange (3):
                    if selectedSlotPos == it and attachedItemIndex! = REFINE_VNUM [it]:
                        chat.AppendChat (chat.CHAT_TYPE_INFO, locale.REFINE_ERROR_ITEM_VNUM)
                        return

                for it in xrange (3):
                    if selectedSlotPos == it:

                        if self.percentage + REFINE_TOTAL_PERCENTAGE ["update"] + REFINE_PERCENTAGE [it]> 100:
                            chat.AppendChat (chat.CHAT_TYPE_INFO, locale.REFINE_ERROR_ITEM_OVERFLOW_PERCENTAGE)
                            return

                        REFINE_MODE [it] = 1
                        REFINE_TOTAL_PERCENTAGE ["update"] + = REFINE_PERCENTAGE [it]

                self.slot.ClearSlot (selectedSlotPos)
                self.slot.SetItemSlot (selectedSlotPos, player.GetItemIndex (attachedSlotPos), player.GetItemCount (attachedSlotPos))
            else:
                chat.AppendChat (chat.CHAT_TYPE_INFO, locale.REFINE_ERROR_ITEM_VNUM)

    def __OnSelectItemSlot (self, selectedSlotPos):
        for it in xrange (3):
            if selectedSlotPos == it:
                self.slot.ClearSlot (selectedSlotPos)

                REFINE_MODE [it] = 0
                REFINE_TOTAL_PERCENTAGE ["update"] - = REFINE_PERCENTAGE [it]

    def __OnOverInItem (self, slotIndex):
        for it in xrange (3):
            if slotIndex == it:
                self.tooltipMode.SetItemToolTip (REFINE_VNUM [it])

    def __OnOverOutItem (self):
        if self.tooltipMode:
            self.tooltipMode.HideToolTip ()
[/ CODE]
 
locale. search replace all localeInfo.

import locale
change to
import localeInfo
 
Son düzenleme:
Kod:
0904 18: 23: 03895 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 137) - Strange Skill Need Weapon (CLAW)

0904 18: 23: 03895 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 139) - Strange Skill Need Weapon (CLAW)

0904 18: 23: 09730 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR

0904 18: 23: 13136 ::

uiRefine.py (line: 104) __LoadQuestionDialog



SelectCharacterWindow .__ LoadQuestionDialog.BindObject - <type 'exceptions.NameError'>: global name 'localeInfo' is not defined



0904 18: 23: 13136 :: ========================================== ================================================== ================

0904 18: 23: 13136 :: Abort !!!!
 
En son bir moderatör tarafından düzenlenmiş:
I changed my message, check it again
The files you found are too old

You can look at these files.
 

Dosya Eklentileri

  • Extra Refine System.7z
    16,7 KB · Gösterim: 53
Yes, I did it now

But I got a new error

Kod:
0904 18: 27: 03009 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 137) - Strange Skill Need Weapon (CLAW)

0904 18: 27: 03009 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 139) - Strange Skill Need Weapon (CLAW)

0904 18: 27: 22236 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR

0904 18: 27: 26054 :: Failed to load script file: uiscript / refinedialog.py

0904 18: 27: 26055 ::

ui.py (line: 3029) LoadScriptFile

system.py (line: 192) execfile

system.py (line: 163) Run

uiscript / refinedialog.py (line: 95) <module>



LoadScriptFile !!!!!!!!!!!!!! - <type 'exceptions.AttributeError'>: 'module' object has no attribute 'REFINE_CURRENT_ITEM'



0904 18: 27: 26055 :: ========================================== ================================================== ================

0904 18: 27: 26055 :: Abort !!!!





0904 18: 27: 26055 ::

uiRefine.py (line: 64) __LoadScript

ui.py (line: 3046) LoadScriptFile

exception.py (line: 36) Abort



RefineDialog .__ LoadScript.LoadObject - <type 'exceptions.SystemExit'>:



0904 18: 27: 26055 :: ========================================== ================================================== ================

0904 18: 27: 26055 :: Abort !!!!
 
En son bir moderatör tarafından düzenlenmiş:
refinedialog py
search locale. change to localeInfo. and import locale change to import localeInfo
 
This problem was solved and the game opened
But when I put the stone on the equipment
The optimization window does not open
This is Syserr

Kod:
0904 18: 34: 03495 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 137) - Strange Skill Need Weapon (CLAW)

0904 18: 34: 03495 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 139) - Strange Skill Need Weapon (CLAW)

0904 18: 34: 09414 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR

0904 18: 34: 18338 :: Traceback (most recent call last):



0904 18: 34: 18338 :: File "game.py", line 817, in OpenRefineDialog



0904 18: 34: 18339 :: File "interfaceModule.py", line 845, in OpenRefineDialog



0904 18: 34: 18339 :: File "uiRefine.py", line 341, in Open



0904 18: 34: 18339 :: File "uiRefine.py", line 282, in __LoadScript



0904 18: 34: 18339 :: RuntimeError

0904 18: 34: 18339 :::

0904 18: 34: 18339 :: Failed to load image (filename: icon / item / potion_refine_hide_3.tga)

0904 18: 34: 18342 ::



0904 18: 34: 18342 :: Traceback (most recent call last):



0904 18: 34: 18342 :: File "game.py", line 820, in AppendMaterialToRefineDialog



0904 18: 34: 18342 :: File "interfaceModule.py", line 848, in AppendMaterialToRefineDialog



0904 18: 34: 18342 :: File "uiRefine.py", line 402, in AppendMaterial



0904 18: 34: 18342 :: AttributeError

0904 18: 34: 18342 :::

0904 18: 34: 18342 :: 'RefineDialogNew' object has no attribute 'materialList'

0904 18: 34: 18342 ::



0904 18: 34: 18342 :: Traceback (most recent call last):



0904 18: 34: 18342 :: File "game.py", line 820, in AppendMaterialToRefineDialog



0904 18: 34: 18342 :: File "interfaceModule.py", line 848, in AppendMaterialToRefineDialog



0904 18: 34: 18342 :: File "uiRefine.py", line 402, in AppendMaterial



0904 18: 34: 18342 :: AttributeError

0904 18: 34: 18342 :::

0904 18: 34: 18342 :: 'RefineDialogNew' object has no attribute 'materialList'

0904 18: 34: 18342 ::
 
En son bir moderatör tarafından düzenlenmiş:
There are too many missing files compare with the files I gave in the comments above and add the missing items or use them
 
Çözüm
You're welcome
I wish you success in your project.
The issue was closed as it was resolved.
:disney-is-frozen25:
 
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.
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