Çözüldü Biyolog sistemi syserr

Bu konu çözüme ulaştırılmıştır. Çözüm için konuya yazılan tüm yorumları okumayı unutmayın. Eğer konudaki yorumlar sorununuzu çözmediyse yeni bir konu açabilirsiniz.
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LethalStrikeR

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Herkese merahaba;
Linkleri görebilmek için giriş yap veya kayıt ol.

bu konuda ki biyolog sistemini ekledim fakat sistemi açmaya çalıştığımda yada herhangi bir haritadan başka bir haritaya ışınlandığımda bu sysserı veriyor yardımcı olur musunuz?

Kod:
0521 20:22:26314 :: Unknown Server Command biyolog_update 1 0 0 10 -1590092553 | biyolog_update
 
Çözüm
Yanlış dosyanın adını vermişim :(
PythonApplicationModule.cpp’ye şu kodu ekleyin
C++:
#define ENABLE_COLLECT_QUEST_SYSTEM
#ifdef ENABLE_COLLECT_QUEST_SYSTEM
    PyModule_AddIntConstant(poModule, "ENABLE_COLLECT_QUEST_SYSTEM", 1);
#else
    PyModule_AddIntConstant(poModule, "ENABLE_COLLECT_QUEST_SYSTEM", 0);
#endif
game.py'ye bu komutu tanımlamanız gerekiyor
 
Bildigim kadarıyla bu biyolog sisteminde hatalar mevcut testini yapmadan kullanmanızı önermiyorum.
 
theprnce biyolog sistemini kullanabilirsin veya bu ekledigin biyolog sistemini kullanan bir files bulup eksiklerini tamamlayabilirsin sistemleri eklemeden önce yorumları okumanı tavsiye ederim bazen çözümlerini paylaşıyorlar
 
theprnce biyolog sistemini kullanabilirsin veya bu ekledigin biyolog sistemini kullanan bir files bulup eksiklerini tamamlayabilirsin sistemleri eklemeden önce yorumları okumanı tavsiye ederim bazen çözümlerini paylaşıyorlar
For döngüsüyle ilgili bir şey yazmışlar. Fakat ben onun fixini yaptım. Reboot atınca bazı özelliklerin gitme sorununu da çözdüm. Ama f9 tuşuna atadım böyle sysser veriyor. Oyuna girince bile anında bu sysserı veriyor.
 
eksik eklemiş olabilirmisiniz game py içerisinde biyolog_update aratırmısınız ?
 
eksik eklemiş olabilirmisiniz game py içerisinde biyolog_update aratırmısınız ?
direk game py attım.
Python:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import uibosstracking
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import uiruhtasi
import uibkoku
import exchange
import ime
import uisaplingsw

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiHealth
import event

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy
from switchbot import Bot

##Oyuna girdi##
#bildirimler = 0
kisi = ""
oyunagirdi = 0
oyunagirdibeklemesuresi = 2
oyunagirdiglobaltimesuresi = app.GetTime() - 2
##Oyuna girdi##

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None

if localeInfo.IsEUROPE():
    SCREENSHOT_CWDSAVE = True

if localeInfo.IsCIBN10():
    SCREENSHOT_CWDSAVE = False
    SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0
BPisLodaded = 0

class GameWindow(ui.ScriptWindow):
    def __init__(self, stream):
        ui.ScriptWindow.__init__(self, "GAME")
        self.SetWindowName("game")
        net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        player.SetGameWindow(self)

        self.ruhtasi = uiruhtasi.RuhTasi()
        self.ruhtasi.Hide()

        self.bkoku = uibkoku.BKOku()
        self.bkoku.Hide()

        self.quickSlotPageIndex = 0
        self.lastPKModeSendedTime = 0
        self.pressNumber = None

        self.guildWarQuestionDialog = None
        self.interface = None
        self.targetBoard = None
        self.console = None
        self.mapNameShower = None
        self.affectShower = None
        self.playerGauge = None
        self.UiSaplingSwitchbot = None

        self.stream=stream
        self.interface = interfaceModule.Interface()
        self.interface.MakeInterface()
        self.interface.ShowDefaultWindows()

        self.curtain = uiPhaseCurtain.PhaseCurtain()
        self.curtain.speed = 0.03
        self.curtain.Hide()

        self.targetBoard = uiTarget.TargetBoard()
        self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        self.targetBoard.Hide()

        self.console = consoleModule.ConsoleWindow()
        self.console.BindGameClass(self)
        self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        self.console.Hide()

        self.mapNameShower = uiMapNameShower.MapNameShower()
        self.affectShower = uiAffectShower.AffectShower()

        self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        self.playerGauge.Hide()

        self.bosstracking = uibosstracking.BossTrackingSystemWindow()
        self.bosstracking.Hide()

        #wj 2014.1.2. ESCÅ°¸¦ ´©¸¦ ½Ã ¿ì¼±ÀûÀ¸·Î DropQuestionDialog¸¦ ²ôµµ·Ï ¸¸µé¾ú´Ù. ÇÏÁö¸¸ óÀ½¿¡ itemDropQuestionDialog°¡ ¼±¾ğµÇ¾î ÀÖÁö ¾Ê¾Æ ERROR°¡ ¹ß»ıÇÏ¿© init¿¡¼ ¼±¾ğ°ú µ¿½Ã¿¡ ÃʱâÈ ½ÃÅ´.
        self.itemDropQuestionDialog = None

        self.__SetQuickSlotMode()

        self.__ServerCommand_Build()
        self.__ProcessPreservedServerCommand()
        self.switchbot = Bot()
        self.switchbot.Hide()

        self.uiNewShopCreate = None
        self.uiNewShop = None

    def __del__(self):
        player.SetGameWindow(0)
        net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        ui.ScriptWindow.__del__(self)

    def Open(self):
        app.SetFrameSkip(1)

        self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        ##Oyuna girdi##
        self.interface.ToggleMessenger()
        self.interface.ToggleMessenger()
       
        self.GirdiButton = ui.Button()
        self.GirdiButton.SetParent(self)
        self.GirdiButton.SetUpVisual("onlineboard.tga")
        self.GirdiButton.SetOverVisual("onlineboard.tga")
        self.GirdiButton.SetDownVisual("onlineboard.tga")
        self.GirdiButton.SetPosition(wndMgr.GetScreenWidth() - 150 - 100 + 30, wndMgr.GetScreenHeight() - 100 - 100 + 85 - 30 - 5)
       
        self.TextLines = ui.TextLine()
        self.TextLines.SetParent(self.GirdiButton)
        self.TextLines.SetPosition(40,17)
        self.TextLines.SetText("@Vectors")
        self.TextLines.Show()
       
        self.GirdiKapat = ui.Button()
        self.GirdiKapat.SetParent(self.GirdiButton)
        self.GirdiKapat.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
        self.GirdiKapat.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
        self.GirdiKapat.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
        self.GirdiKapat.SetPosition(185-9-5-2,1+4)
        self.GirdiKapat.SetEvent(self.LanKapat)
        ##Oyuna girdi##

        self.Activare_Menu = ui.Button()
        self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,wndMgr.GetScreenHeight()/2-54)
#        self.Activare_Menu.SetUpVisual("zeta/1_1.tga")
#        self.Activare_Menu.SetOverVisual("zeta/1_2.tga")
#        self.Activare_Menu.SetDownVisual("zeta/1_3.tga")
        self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
        self.Activare_Menu.Show()
       
        self.Dezactivare_Menu = ui.Button()
        self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54)
#        self.Dezactivare_Menu.SetUpVisual("zeta/2_1.tga")
#        self.Dezactivare_Menu.SetOverVisual("zeta/2_2.tga")
#        self.Dezactivare_Menu.SetDownVisual("zeta/2_3.tga")
        self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
        self.Dezactivare_Menu.Hide()

        menu_bg = ui.AniImageBox()
        menu_bg.AppendImage("zeta/fundal.tga")
        self.menu_bg = menu_bg
        self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91)
        self.menu_bg.SetSize(50, 150)   
        self.menu_bg.Hide()
       
        self.Bonusuri = ui.Button()
        self.Bonusuri.SetParent(self.menu_bg)
        self.Bonusuri.SetPosition(9, 10)
        self.Bonusuri.SetUpVisual("zeta/1.tga")
        self.Bonusuri.SetOverVisual("zeta/2.tga")
        self.Bonusuri.SetDownVisual("zeta/1.tga")
        self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage))
        self.Bonusuri.Show()
       
        self.Switch = ui.Button()
        self.Switch.SetParent(self.menu_bg)
        self.Switch.SetPosition(9, 42)
        self.Switch.SetUpVisual("zeta/3.tga")
        self.Switch.SetOverVisual("zeta/4.tga")
        self.Switch.SetDownVisual("zeta/3.tga")
        self.Switch.SetEvent(ui.__mem_func__(self.__uiswitchbonus))
        self.Switch.Show()
       
        self.Depozit = ui.Button()
        self.Depozit.SetParent(self.menu_bg)
        self.Depozit.SetPosition(9, 74)
        self.Depozit.SetUpVisual("zeta/5.tga")
        self.Depozit.SetOverVisual("zeta/6.tga")
        self.Depozit.SetDownVisual("zeta/5.tga")
        self.Depozit.SetEvent(self.__activare_depozit)
        self.Depozit.Show()
       
        self.AntiExp = ui.Button()
        self.AntiExp.SetParent(self.menu_bg)
        self.AntiExp.SetPosition(9, 106)
        self.AntiExp.SetUpVisual("zeta/7.tga")
        self.AntiExp.SetOverVisual("zeta/8.tga")
        self.AntiExp.SetDownVisual("zeta/7.tga")
        self.AntiExp.SetEvent(self.__activare_antiexp)
        self.AntiExp.Show()
       
        self.Teleporter = ui.Button()
        self.Teleporter.SetParent(self.menu_bg)
        self.Teleporter.SetPosition(9, 138)
        self.Teleporter.SetUpVisual("zeta/9.tga")
        self.Teleporter.SetOverVisual("zeta/10.tga")
        self.Teleporter.SetDownVisual("zeta/9.tga")
        self.Teleporter.SetEvent(self.__activare_teleporter)
        self.Teleporter.Show()

        self.quickSlotPageIndex = 0
        self.PickingCharacterIndex = -1
        self.PickingItemIndex = -1
        self.consoleEnable = False
        self.isShowDebugInfo = False
        self.ShowNameFlag = False
       
        self.enableXMasBoom = False
        self.startTimeXMasBoom = 0.0
        self.indexXMasBoom = 0

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        constInfo.SET_DEFAULT_CHRNAME_COLOR()
        constInfo.SET_DEFAULT_FOG_LEVEL()
        constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        # TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        import uiNewShop
        self.uiNewShop = uiNewShop.ShopDialog(self.interface)
        self.uiNewShop.Close()
        self.uiNewShopCreate = uiNewShop.ShopDialogCreate(self.interface)
        self.uiNewShopCreate.Hide()

        import event
        event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

        textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if constInfo.PVPMODE_TEST_ENABLE:
            self.testPKMode = ui.TextLine()
            self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
            self.testPKMode.SetPosition(0, 15)
            self.testPKMode.SetWindowHorizontalAlignCenter()
            self.testPKMode.SetHorizontalAlignCenter()
            self.testPKMode.SetFeather()
            self.testPKMode.SetOutline()
            self.testPKMode.Show()

            self.testAlignment = ui.TextLine()
            self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
            self.testAlignment.SetPosition(0, 35)
            self.testAlignment.SetWindowHorizontalAlignCenter()
            self.testAlignment.SetHorizontalAlignCenter()
            self.testAlignment.SetFeather()
            self.testAlignment.SetOutline()
            self.testAlignment.Show()

        self.__BuildKeyDict()
        self.__BuildDebugInfo()

        # PRIVATE_SHOP_PRICE_LIST
        uiPrivateShopBuilder.Clear()
        # END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        exchange.InitTrading()
        # END_OF_UNKNOWN_UPDATE

        if debugInfo.IsDebugMode():
            self.ToggleDebugInfo()

        ## Sound
        snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        snd.SetSoundVolume(systemSetting.GetSoundVolume())

        netFieldMusicFileName = net.GetFieldMusicFileName()
        if netFieldMusicFileName:
            snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        elif musicInfo.fieldMusic != "":                       
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        self.__SetQuickSlotMode()
        self.__SelectQuickPage(self.quickSlotPageIndex)

        self.SetFocus()
        self.Show()
        app.ShowCursor()

        net.SendEnterGamePacket()

        # START_GAME_ERROR_EXIT
        try:
            self.StartGame()
        except:
            import exception
            exception.Abort("GameWindow.Open")
        # END_OF_START_GAME_ERROR_EXIT
       
        # NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì
        # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
        self.cubeInformation = {}
        self.currentCubeNPC = 0
       
    def Close(self):
        self.Hide()

        self.uiNewShop.Hide()
        self.uiNewShopCreate.Hide()
        uiPrivateShopBuilder.Clear()

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight
        (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if musicInfo.fieldMusic != "":
            snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        self.onPressKeyDict = None
        self.onClickKeyDict = None

        chat.Close()
        self.menu_bg.Hide()
        self.Dezactivare_Menu.Hide()
        self.Activare_Menu.Hide()
        snd.StopAllSound()
        grp.InitScreenEffect()
        chr.Destroy()
        textTail.Clear()
        quest.Clear()
        background.Destroy()
        guild.Destroy()
        messenger.Destroy()
        skill.ClearSkillData()
        wndMgr.Unlock()
        mouseModule.mouseController.DeattachObject()

        if self.guildWarQuestionDialog:
            self.guildWarQuestionDialog.Close()

        self.guildNameBoard = None
        self.partyRequestQuestionDialog = None
        self.partyInviteQuestionDialog = None
        self.guildInviteQuestionDialog = None
        self.guildWarQuestionDialog = None
        self.messengerAddFriendQuestion = None

        # UNKNOWN_UPDATE
        self.itemDropQuestionDialog = None
        # END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        self.confirmDialog = None
        # END_OF_QUEST_CONFIRM

        self.PrintCoord = None
        self.FrameRate = None
        self.Pitch = None
        self.Splat = None
        self.TextureNum = None
        self.ObjectNum = None
        self.ViewDistance = None
        self.PrintMousePos = None

        self.ClearDictionary()

        self.playerGauge = None
        self.mapNameShower = None
        self.affectShower = None

        if self.console:
            self.console.BindGameClass(0)
            self.console.Close()
            self.console=None

        if self.bkoku:
            self.bkoku.Destroy()
            self.bkoku = None

        if self.ruhtasi:
            self.ruhtasi.Destroy()
            self.ruhtasi = None

        if self.bosstracking:
            self.bosstracking.Destroy()
            self.bosstracking = None

        if self.targetBoard:
            self.targetBoard.Destroy()
            self.targetBoard = None
   
        if self.interface:
            self.interface.HideAllWindows()
            self.interface.Close()
            self.interface=None

        player.ClearSkillDict()
        player.ResetCameraRotation()

        self.KillFocus()
        app.HideCursor()

        print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    def bkac(self):
        self.bkoku.Show()

    def ruhcac(self):
        self.ruhtasi.Show()

    def __BuildKeyDict(self):
        onPressKeyDict = {}

        ##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
       
        ## ¼ıÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ıÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Ŭ¶ó µğ¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
        onPressKeyDict[app.DIK_F5]    = lambda : self.__ClickSaplingButton()
        onPressKeyDict[app.DIK_F6]    = lambda : self.BossTracking()
        if app.ENABLE_GUILD_RANKED_SYSTEM:
            onPressKeyDict[app.DIK_F7]    = lambda : self.BINARY_OpenGuildWarHistory_()
        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            onPressKeyDict[app.DIK_F8] = lambda : self.BiyologOpen()

        onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        #ij¸¯ÅÍ À̵¿Å°
        onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()
        if app.WJ_SPLIT_INVENTORY_SYSTEM:
            onPressKeyDict[app.DIK_K]        = lambda : self.__PressExtendedInventory()

        onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        #onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        #onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        onPressKeyDict[app.DIK_O]            = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
        onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        #onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
        onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

        # CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        self.onPressKeyDict = onPressKeyDict

        onClickKeyDict = {}
        onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

        #if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        self.onClickKeyDict=onClickKeyDict

    def __PressNumKey(self,num):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
           
            if num >= 1 and num <= 9:
                if(chrmgr.IsPossibleEmoticon(-1)):               
                    chrmgr.SetEmoticon(-1,int(num)-1)
                    net.SendEmoticon(int(num)-1)
        else:
            if num >= 1 and num <= 4:
                self.pressNumber(num-1)

    def __ClickBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if constInfo.PVPMODE_ACCELKEY_ENABLE:
                self.ChangePKMode()


    def    __PressJKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsMountingHorse():
                net.SendChatPacket("/unmount")
            else:
                #net.SendChatPacket("/user_horse_ride")
                if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for i in xrange(player.INVENTORY_PAGE_SIZE):
                        if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
                            net.SendItemUsePacket(i)
                            break
    def    __PressHKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_ride")
        else:
            self.interface.OpenHelpWindow()

    def    __PressBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_back")
        else:
            state = "EMOTICON"
            self.interface.ToggleCharacterWindow(state)

    def    __PressFKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_feed")   
        else:
            app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    def __PressGKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/ride")   
        else:
            if self.ShowNameFlag:
                self.interface.ToggleGuildWindow()
            else:
                app.PitchCamera(app.CAMERA_TO_POSITIVE)

    def    __ReleaseGKey(self):
        app.PitchCamera(app.CAMERA_STOP)

    def __PressQKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 0==interfaceModule.IsQBHide:
                interfaceModule.IsQBHide = 1
                self.interface.HideAllQuestButton()
            else:
                interfaceModule.IsQBHide = 0
                self.interface.ShowAllQuestButton()
        else:
            app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    def __SetQuickSlotMode(self):
        self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    def __SetQuickPageMode(self):
        self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    def __PressQuickSlot(self, localSlotIndex):
        if localeInfo.IsARABIC():
            if 0 <= localSlotIndex and localSlotIndex < 4:
                player.RequestUseLocalQuickSlot(3-localSlotIndex)
            else:
                player.RequestUseLocalQuickSlot(11-localSlotIndex)
        else:
            player.RequestUseLocalQuickSlot(localSlotIndex)           

    def __PressTeleport(self):
        if self.interface:
            self.interface.ToggleTeleportWindow()

    def __SelectQuickPage(self, pageIndex):
        self.quickSlotPageIndex = pageIndex
        player.SetQuickPage(pageIndex)

    def ToggleDebugInfo(self):
        self.isShowDebugInfo = not self.isShowDebugInfo

        if self.isShowDebugInfo:
            self.PrintCoord.Show()
            self.FrameRate.Show()
            self.Pitch.Show()
            self.Splat.Show()
            self.TextureNum.Show()
            self.ObjectNum.Show()
            self.ViewDistance.Show()
            self.PrintMousePos.Show()
        else:
            self.PrintCoord.Hide()
            self.FrameRate.Hide()
            self.Pitch.Hide()
            self.Splat.Hide()
            self.TextureNum.Hide()
            self.ObjectNum.Hide()
            self.ViewDistance.Hide()
            self.PrintMousePos.Hide()

    def __BuildDebugInfo(self):
        ## Character Position Coordinate
        self.PrintCoord = ui.TextLine()
        self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
       
        ## Frame Rate
        self.FrameRate = ui.TextLine()
        self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
        self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        ## Camera Pitch
        self.Pitch = ui.TextLine()
        self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
        self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        ## Splat
        self.Splat = ui.TextLine()
        self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
        self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
       
        ##
        self.PrintMousePos = ui.TextLine()
        self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        # TextureNum
        self.TextureNum = ui.TextLine()
        self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        # ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        self.ObjectNum = ui.TextLine()
        self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

        # ½Ã¾ß°Å¸®
        self.ViewDistance = ui.TextLine()
        self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
        self.ViewDistance.SetPosition(0, 0)

    def __NotifyError(self, msg):
        chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    def ChangePKMode(self):

        if not app.IsPressed(app.DIK_LCONTROL):
            return

        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        curTime = app.GetTime()
        if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        self.lastPKModeSendedTime = curTime

        curPKMode = player.GetPKMode()
        nextPKMode = curPKMode + 1
        if nextPKMode == player.PK_MODE_PROTECT:
            if 0 == player.GetGuildID():
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                nextPKMode = 0
            else:
                nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode == player.PK_MODE_MAX_NUM:
            nextPKMode = 0

        net.SendChatPacket("/PKMode " + str(nextPKMode))
        print "/PKMode " + str(nextPKMode)

    def OnChangePKMode(self):

        self.interface.OnChangePKMode()

        try:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        except KeyError:
            print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if constInfo.PVPMODE_TEST_ENABLE:
            curPKMode = player.GetPKMode()
            alignment, grade = chr.testGetPKData()
            self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

    ###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    def StartGame(self):
        self.RefreshInventory()
        self.RefreshEquipment()
        self.RefreshCharacter()
        self.RefreshSkill()

    # Refresh
    def CheckGameButton(self):
        if self.interface:
            self.interface.CheckGameButton()

    def RefreshAlignment(self):
        self.interface.RefreshAlignment()

    def RefreshStatus(self):
        self.CheckGameButton()

        if self.interface:
            self.interface.RefreshStatus()

        if self.playerGauge:
            self.playerGauge.RefreshGauge()

    def RefreshStamina(self):
        self.interface.RefreshStamina()

    def RefreshSkill(self):
        self.CheckGameButton()
        if self.interface:
            self.interface.RefreshSkill()

    def RefreshQuest(self):
        self.interface.RefreshQuest()

    def RefreshMessenger(self):
        self.interface.RefreshMessenger()

    def RefreshGuildInfoPage(self):
        self.interface.RefreshGuildInfoPage()

    def RefreshGuildBoardPage(self):
        self.interface.RefreshGuildBoardPage()

    def RefreshGuildMemberPage(self):
        self.interface.RefreshGuildMemberPage()

    def RefreshGuildMemberPageGradeComboBox(self):
        self.interface.RefreshGuildMemberPageGradeComboBox()

    def RefreshGuildSkillPage(self):
        self.interface.RefreshGuildSkillPage()

    def RefreshGuildGradePage(self):
        self.interface.RefreshGuildGradePage()

    def RefreshMobile(self):
        if self.interface:
            self.interface.RefreshMobile()

    def OnMobileAuthority(self):
        self.interface.OnMobileAuthority()

    def OnBlockMode(self, mode):
        self.interface.OnBlockMode(mode)

    def OpenQuestWindow(self, skin, idx):
        if constInfo.INPUT_IGNORE == 1:
            return
        if constInfo.GIFT_INPUT == 1:
            return
        self.interface.OpenQuestWindow(skin, idx)

    def AskGuildName(self):

        guildNameBoard = uiCommon.InputDialog()
        guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
        guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        guildNameBoard.Open()

        self.guildNameBoard = guildNameBoard

    def ConfirmGuildName(self):
        guildName = self.guildNameBoard.GetText()
        if not guildName:
            return

        if net.IsInsultIn(guildName):
            self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        net.SendAnswerMakeGuildPacket(guildName)
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    def CancelGuildName(self):
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    ## Refine
    def PopupMessage(self, msg):
        self.stream.popupWindow.Close()
        self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

    def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    def AppendMaterialToRefineDialog(self, vnum, count):
        self.interface.AppendMaterialToRefineDialog(vnum, count)

    def RunUseSkillEvent(self, slotIndex, coolTime):
        self.interface.OnUseSkill(slotIndex, coolTime)

    def ClearAffects(self):
        self.affectShower.ClearAffects()

    def SetAffect(self, affect):
        self.affectShower.SetAffect(affect)

    def ResetAffect(self, affect):
        self.affectShower.ResetAffect(affect)

    # UNKNOWN_UPDATE
    def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
        elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
            self.BINARY_DragonSoulGiveQuilification()

    def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulDeactivate()
   
    # END_OF_UNKNOWN_UPDATE

    def ActivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnActivateSkill(slotIndex)

    def DeactivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnDeactivateSkill(slotIndex)

    def RefreshEquipment(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshInventory(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshCharacter(self):
        if self.interface:
            self.interface.RefreshCharacter()

    def OnGameOver(self):
        self.CloseTargetBoard()
        self.OpenRestartDialog()

    def OpenRestartDialog(self):
        self.interface.OpenRestartDialog()

    def ChangeCurrentSkill(self, skillSlotNumber):
        self.interface.OnChangeCurrentSkill(skillSlotNumber)

    ## TargetBoard
    def SetPCTargetBoard(self, vid, name):
        self.targetBoard.Open(vid, name)
       
        if app.IsPressed(app.DIK_LCONTROL):
           
            if not player.IsSameEmpire(vid):
                return

            if player.IsMainCharacterIndex(vid):
                return       
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            self.interface.OpenWhisperDialog(name)
           

    def RefreshTargetBoardByVID(self, vid):
        self.targetBoard.RefreshByVID(vid)

    def RefreshTargetBoardByName(self, name):
        self.targetBoard.RefreshByName(name)
       
    def __RefreshTargetBoard(self):
        self.targetBoard.Refresh()
       
    def SetHPTargetBoard(self, vid, hpPercentage):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.ResetTargetBoard()
            self.targetBoard.SetEnemyVID(vid)

        self.targetBoard.SetHP(hpPercentage)
        self.targetBoard.Show()

    def CloseTargetBoardIfDifferent(self, vid):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.Close()

    def CloseTargetBoard(self):
        self.targetBoard.Close()

    ## View Equipment
    def OpenEquipmentDialog(self, vid):
        self.interface.OpenEquipmentDialog(vid)

    def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    # SHOW_LOCAL_MAP_NAME
    def ShowMapName(self, mapName, x, y):

        if self.mapNameShower:
            self.mapNameShower.ShowMapName(mapName, x, y)

        if self.interface:
            self.interface.SetMapName(mapName)
    # END_OF_SHOW_LOCAL_MAP_NAME   

    def BINARY_OpenAtlasWindow(self):
        self.interface.BINARY_OpenAtlasWindow()

    ## Chat
    def OnRecvWhisper(self, mode, name, line):
    ##Oyuna girdi##
        global kisi
        global oyunagirdi
        if line.find('oyunagirdi||') != -1:
            if constInfo.bildirimler == 0:
                oyunagirdi = 1
                self.GirdiButton.Show()
                kisi = name
                self.TextLines.Show()
                self.GirdiKapat.Show()
                self.TextLines.SetText(name + " oyuna girdi.")
                self.Bekle = app.GetTime()
            else:
                pass
            return
        else:
            pass
            ##Oyuna girdi##
        if mode == chat.WHISPER_TYPE_GM:
            self.interface.RegisterGameMasterName(name)
        chat.AppendWhisper(mode, name, line)
        self.interface.RecvWhisper(name)
       
    def LanKapat(self):
        global kisi
        global oyunagirdi
        if kisi == "":
            pass
        else:
            self.GirdiButton.Hide()
            oyunagirdi = 0
           
    def GirdiKapat(self):
        self.GirdiButton.Hide()
    ##Oyuna girdi##

    def OnRecvWhisperSystemMessage(self, mode, name, line):
        chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperError(self, mode, name, line):
        if localeInfo.WHISPER_ERROR.has_key(mode):
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
        else:
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        self.interface.RecvWhisper(name)

    def RecvWhisper(self, name):
        self.interface.RecvWhisper(name)

    def OnPickMoney(self, money):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

    def OnShopError(self, type):
        try:
            self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
        except KeyError:
            self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

    def OnSafeBoxError(self):
        self.PopupMessage(localeInfo.SAFEBOX_ERROR)

    def OnFishingSuccess(self, isFish, fishName):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

    # ADD_FISHING_MESSAGE
    def OnFishingNotifyUnknown(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

    def OnFishingWrongPlace(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    # END_OF_ADD_FISHING_MESSAGE

    def OnFishingNotify(self, isFish, fishName):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

    def OnFishingFailure(self):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

    def OnCannotPickItem(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

    # MINING
    def OnCannotMining(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    # END_OF_MINING

    def OnCannotUseSkill(self, vid, type):
        if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

        if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

    def    OnCannotShotError(self, vid, type):
        textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

    ## PointReset
    def StartPointReset(self):
        self.interface.OpenPointResetDialog()

    ## Shop
    def StartShop(self, vid):
        self.interface.OpenShopDialog(vid)

    def EndShop(self):
        self.interface.CloseShopDialog()

    def RefreshShop(self):
        self.interface.RefreshShopDialog()

    def SetShopSellingPrice(self, Price):
        pass

    ## Exchange
    def StartExchange(self):
        self.interface.StartExchange()

    def EndExchange(self):
        self.interface.EndExchange()

    def RefreshExchange(self):
        self.interface.RefreshExchange()

    ## Party
    def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        partyInviteQuestionDialog = uiCommon.QuestionDialog()
        partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
        partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.Open()
        partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite(self, answer):

        if not self.partyInviteQuestionDialog:
            return

        partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance = player.GetCharacterDistance(partyLeaderVID)
        if distance < 0.0 or distance > 5000:
            answer = False

        net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        self.partyInviteQuestionDialog.Close()
        self.partyInviteQuestionDialog = None

    def AddPartyMember(self, pid, name):
        self.interface.AddPartyMember(pid, name)

    def UpdatePartyMemberInfo(self, pid):
        self.interface.UpdatePartyMemberInfo(pid)

    def RemovePartyMember(self, pid):
        self.interface.RemovePartyMember(pid)
        self.__RefreshTargetBoard()

    def LinkPartyMember(self, pid, vid):
        self.interface.LinkPartyMember(pid, vid)

    def UnlinkPartyMember(self, pid):
        self.interface.UnlinkPartyMember(pid)

    def UnlinkAllPartyMember(self):
        self.interface.UnlinkAllPartyMember()

    def ExitParty(self):
        self.interface.ExitParty()
        self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    def ChangePartyParameter(self, distributionMode):
        self.interface.ChangePartyParameter(distributionMode)

    ## Messenger
    def OnMessengerAddFriendQuestion(self, name):
        messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        messengerAddFriendQuestion.Open()
        messengerAddFriendQuestion.name = name
        self.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth y " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnDenyAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth n " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnCloseAddFriendQuestionDialog(self):
        self.messengerAddFriendQuestion.Close()
        self.messengerAddFriendQuestion = None
        return True

    ## SafeBox
    def OpenSafeboxWindow(self, size):
        self.interface.OpenSafeboxWindow(size)

    def RefreshSafebox(self):
        self.interface.RefreshSafebox()

    def RefreshSafeboxMoney(self):
        self.interface.RefreshSafeboxMoney()

    # ITEM_MALL
    def OpenMallWindow(self, size):
        self.interface.OpenMallWindow(size)

    def RefreshMall(self):
        self.interface.RefreshMall()
    # END_OF_ITEM_MALL

    ## Guild
    def RecvGuildInviteQuestion(self, guildID, guildName):
        guildInviteQuestionDialog = uiCommon.QuestionDialog()
        guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
        guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.Open()
        guildInviteQuestionDialog.guildID = guildID
        self.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite(self, answer):

        if not self.guildInviteQuestionDialog:
            return

        guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        self.guildInviteQuestionDialog.Close()
        self.guildInviteQuestionDialog = None

   
    def DeleteGuild(self):
        self.interface.DeleteGuild()

    ## Clock
    def ShowClock(self, second):
        self.interface.ShowClock(second)

    def HideClock(self):
        self.interface.HideClock()

    ## Emotion
    def BINARY_ActEmotion(self, emotionIndex):
        if self.interface.wndCharacter:
            self.interface.wndCharacter.ActEmotion(emotionIndex)

    ###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    def CheckFocus(self):
        if False == self.IsFocus():
            if True == self.interface.IsOpenChat():
                self.interface.ToggleChat()

            self.SetFocus()

    def SaveScreen(self):
        print "save screen"

        # SCREENSHOT_CWDSAVE
        if SCREENSHOT_CWDSAVE:
            if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                os.mkdir(os.getcwd()+os.sep+"screenshot")

            (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        elif SCREENSHOT_DIR:
            (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (succeeded, name) = grp.SaveScreenShot()
        # END_OF_SCREENSHOT_CWDSAVE

        if succeeded:
            pass
            """
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
            """
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

    def ShowConsole(self):
        if debugInfo.IsDebugMode() or True == self.consoleEnable:
            player.EndKeyWalkingImmediately()
            self.console.OpenWindow()

    def ShowName(self):
        self.ShowNameFlag = True
        self.playerGauge.EnableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex+1)

    # ADD_ALWAYS_SHOW_NAME
    def __IsShowName(self):

        if systemSetting.IsAlwaysShowName():
            return True

        if self.ShowNameFlag:
            return True

        return False
    # END_OF_ADD_ALWAYS_SHOW_NAME
   
    def HideName(self):
        self.ShowNameFlag = False
        self.playerGauge.DisableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex)

    def ShowMouseImage(self):
        self.interface.ShowMouseImage()

    def HideMouseImage(self):
        self.interface.HideMouseImage()

    def StartAttack(self):
        player.SetAttackKeyState(True)

    def EndAttack(self):
        player.SetAttackKeyState(False)

    def MoveUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, True)

    def MoveDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, True)

    def MoveLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, True)

    def MoveRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

    def StopUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, False)

    def StopDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, False)

    def StopLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, False)

    def StopRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

    def PickUpItem(self):
        player.PickCloseItem()

    def PickUpMoney(self):
        player.PickCloseMoney()

    ###############################################################################################
    ###############################################################################################
    ## Event Handler

    def OnKeyDown(self, key):
        if self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        try:
            self.onPressKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnKeyUp(self, key):
        try:
            self.onClickKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnMouseLeftButtonDown(self):
        if self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if mouseModule.mouseController.isAttached():
            self.CheckFocus()
        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                return
            else:
                self.CheckFocus()
                player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return True

    def OnMouseLeftButtonUp(self):

        if self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if mouseModule.mouseController.isAttached():

            attachedType = mouseModule.mouseController.GetAttachedType()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            ## QuickSlot
            if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            ## Inventory
            ##elif player.SLOT_TYPE_INVENTORY == attachedType:

            ## Inventory
            elif player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:

                if player.ITEM_MONEY == attachedItemIndex:
                    self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            ## DragonSoul
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
           
            mouseModule.mouseController.DeattachObject()

        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                if app.IsPressed(app.DIK_LALT):
                    link = chat.GetLinkFromHyperlink(hyperlink)
                    ime.PasteString(link)
                else:
                    self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        #player.EndMouseWalking()
        return True

    def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        #if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
        if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
            attachedInvenType = player.SlotTypeToInvenType(attachedType)
            if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
                    self.stream.popupWindow.Close()
                    self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
                else:
                    if chr.IsNPC(dstChrID):
                        if app.ENABLE_REFINE_RENEWAL:
                            constInfo.AUTO_REFINE_TYPE = 2
                            constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID
                            constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType
                            constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos
                            constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount
                        net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                    else:
                        net.SendExchangeStartPacket(dstChrID)
                        net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
            else:
                self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            net.SendExchangeStartPacket(dstChrID)
            net.SendExchangeElkAddPacket(attachedMoney)
        else:
            self.__DropMoney(attachedType, attachedMoney)

    def __DropMoney(self, attachedType, attachedMoney):
        # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        if uiPrivateShopBuilder.IsBuildingPrivateShop():           
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
       
        if attachedMoney>=1000:
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
            return

        itemDropQuestionDialog = uiCommon.QuestionDialog()
        itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
        itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
        itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
        itemDropQuestionDialog.Open()
        itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog.dropCount = attachedMoney
        itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
        self.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        if uiPrivateShopBuilder.IsBuildingPrivateShop():           
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
       
        if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

        else:
            #if player.SLOT_TYPE_INVENTORY == attachedType:
            if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

    def RequestDropItem(self, answer):
        if not self.itemDropQuestionDialog:
            return

        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropCount = self.itemDropQuestionDialog.dropCount
            dropNumber = self.itemDropQuestionDialog.dropNumber

            #if player.SLOT_TYPE_INVENTORY == dropType:
            if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    net.SendGoldDropPacketNew(dropCount)
                    snd.PlaySound("sound/ui/money.wav")
                else:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif app.WJ_SPLIT_INVENTORY_SYSTEM:
                    if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
                        self.__SendDropItemPacket(dropNumber, dropCount, player.SLOT_TYPE_SKILL_BOOK_INVENTORY or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY or player.SLOT_TYPE_STONE_INVENTORY or player.SLOT_TYPE_BOX_INVENTORY or player.SLOT_TYPE_EFSUN_INVENTORY or player.SLOT_TYPE_CICEK_INVENTORY)

        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    # PRIVATESHOP_DISABLE_ITEM_DROP
    def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    def OnMouseRightButtonDown(self):

        self.CheckFocus()

        if True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return True

    def OnMouseRightButtonUp(self):
        if True == mouseModule.mouseController.isAttached():
            return True

        player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return True

    def OnMouseMiddleButtonDown(self):
        player.SetMouseMiddleButtonState(player.MBS_PRESS)

    def OnMouseMiddleButtonUp(self):
        player.SetMouseMiddleButtonState(player.MBS_CLICK)

    def OnUpdate(self):   
##Oyuna girdi##
        global oyunagirdibeklemesuresi
        global oyunagirdiglobaltimesuresi
        global oyunagirdi
       
        if oyunagirdi == 1:
            if app.GetTime() < self.Bekle + 4:
                pass
            else:
                self.GirdiButton.Hide()
                oyunagirdi = 0
        else:
            pass
##Oyuna girdi##
        app.UpdateGame()
        if app.ENABLE_GUILD_RANKED_SYSTEM:
            if 1 == constInfo.GUILD_RANK_SYSTEM:
                constInfo.GUILD_RANK_SYSTEM = 0
                self.BINARY_OpenGuildWarHistory()

        if self.mapNameShower.IsShow():
            self.mapNameShower.Update()

        if self.isShowDebugInfo:
            self.UpdateDebugInfo()

        if self.enableXMasBoom:
            self.__XMasBoom_Update()

        if 1== constInfo.BOSS_TRACKING:
            constInfo.BOSS_TRACKING = 0
            self.BossTrackingSystemShow()

        if 0 == constInfo.auto_pick_item:
            self.PickUpItem()

        if 0 == constInfo.auto_pick_yang:
            self.PickUpMoney()

        if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
            self.interface.State = "Acik"

        self.interface.BUILD_OnUpdate()
       
       
    def UpdateDebugInfo(self):
        #
        # ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        (x, y, z) = player.GetMainCharacterPosition()
        nUpdateTime = app.GetUpdateTime()
        nUpdateFPS = app.GetUpdateFPS()
        nRenderFPS = app.GetRenderFPS()
        nFaceCount = app.GetFaceCount()
        fFaceSpeed = app.GetFaceSpeed()
        nST=background.GetRenderShadowTime()
        (fAveRT, nCurRT) =  app.GetRenderTime()
        (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if iPatch == 0:
            iPatch = 1

        #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
        xMouse, yMouse = wndMgr.GetMousePosition()
        self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))           

        self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if fAveRT>1.0:
            self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    def OnRender(self):
        app.RenderGame()
       
        if self.console.Console.collision:
            background.RenderCollision()
            chr.RenderCollision()

        (x, y) = app.GetCursorPosition()

        ########################
        # Picking
        ########################
        textTail.UpdateAllTextTail()

        if True == wndMgr.IsPickedWindow(self.hWnd):

            self.PickingCharacterIndex = chr.Pick()

            if -1 != self.PickingCharacterIndex:
                textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 0 != self.targetBoard.GetTargetVID():
                textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            # ADD_ALWAYS_SHOW_NAME
            if not self.__IsShowName():
                self.PickingItemIndex = item.Pick()
                if -1 != self.PickingItemIndex:
                    textTail.ShowItemTextTail(self.PickingItemIndex)
            # END_OF_ADD_ALWAYS_SHOW_NAME
           
        ## Show all name in the range
       
        # ADD_ALWAYS_SHOW_NAME
        if self.__IsShowName():
            textTail.ShowAllTextTail()
            self.PickingItemIndex = textTail.Pick(x, y)
        # END_OF_ADD_ALWAYS_SHOW_NAME

        if systemSetting.IsShowSalesText():
            uiPrivateShopBuilder.UpdateADBoard()

        textTail.UpdateShowingTextTail()
        textTail.ArrangeTextTail()
        if -1 != self.PickingItemIndex:
            textTail.SelectItemName(self.PickingItemIndex)

        grp.PopState()
        grp.SetInterfaceRenderState()

        textTail.Render()
        textTail.HideAllTextTail()

    def OnPressEscapeKey(self):
        if app.TARGET == app.GetCursor():
            app.SetCursor(app.NORMAL)

        elif True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            self.interface.OpenSystemDialog()

        return True

    def OnIMEReturn(self):
        if app.IsPressed(app.DIK_LSHIFT):
            self.interface.OpenWhisperDialogWithoutTarget()
        else:
            self.interface.ToggleChat()
        return True

    def OnPressExitKey(self):
        self.interface.ToggleSystemDialog()
        return True

    ## BINARY CALLBACK
    ######################################################################################
   
    # WEDDING
    def BINARY_LoverInfo(self, name, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if self.affectShower:
            self.affectShower.SetLoverInfo(name, lovePoint)

    def BINARY_UpdateLovePoint(self, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if self.affectShower:
            self.affectShower.OnUpdateLovePoint(lovePoint)
    # END_OF_WEDDING

    if app.ENABLE_SEND_TARGET_INFO:
        def BINARY_AddTargetMonsterDropInfo(self, raceNum, itemVnum, itemCount):
            if not raceNum in constInfo.MONSTER_INFO_DATA:
                constInfo.MONSTER_INFO_DATA.update({raceNum : {}})
                constInfo.MONSTER_INFO_DATA[raceNum].update({"items" : []})
            curList = constInfo.MONSTER_INFO_DATA[raceNum]["items"]

            isUpgradeable = False
            isMetin = False
            item.SelectItem(itemVnum)
            if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
                isUpgradeable = True
            elif item.GetItemType() == item.ITEM_TYPE_METIN:
                isMetin = True

            for curItem in curList:
                if isUpgradeable:
                    if curItem.has_key("vnum_list") and curItem["vnum_list"][0] / 10 * 10 == itemVnum / 10 * 10:
                        if not (itemVnum in curItem["vnum_list"]):
                            curItem["vnum_list"].append(itemVnum)
                        return
                elif isMetin:
                    if curItem.has_key("vnum_list"):
                        baseVnum = curItem["vnum_list"][0]
                    if curItem.has_key("vnum_list") and (baseVnum - baseVnum%1000) == (itemVnum - itemVnum%1000):
                        if not (itemVnum in curItem["vnum_list"]):
                            curItem["vnum_list"].append(itemVnum)
                        return
                else:
                    if curItem.has_key("vnum") and curItem["vnum"] == itemVnum and curItem["count"] == itemCount:
                        return

            if isUpgradeable or isMetin:
                curList.append({"vnum_list":[itemVnum], "count":itemCount})
            else:
                curList.append({"vnum":itemVnum, "count":itemCount})

        def BINARY_RefreshTargetMonsterDropInfo(self, raceNum):
            self.targetBoard.RefreshMonsterInfoBoard()

    # QUEST_CONFIRM
    def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
        confirmDialog.Open(msg, timeout)
        confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
    def Gift_Show(self):
        self.interface.ShowGift()

    # CUBE
    def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM
       
        self.interface.OpenCubeWindow()

       
        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]
           
            i = 0
            for cubeInfo in cubeInfoList:                               
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
               
                j = 0               
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1                       
                       
                i = i + 1
               
            self.interface.wndCube.Refresh()

    def BINARY_Cube_Close(self):
        self.interface.CloseCubeWindow()

    # Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
    def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        self.interface.UpdateCubeInfo(gold, itemVnum, count)
       
    def BINARY_Cube_Succeed(self, itemVnum, count):
        print "Å¥ºê Á¦ÀÛ ¼º°ø"
        self.interface.SucceedCubeWork(itemVnum, count)
        pass

    def BINARY_Cube_Failed(self):
        print "Å¥ºê Á¦ÀÛ ½ÇÆĞ"
        self.interface.FailedCubeWork()
        pass

    def BINARY_Cube_ResultList(self, npcVNUM, listText):
        # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºĞµÈ ¸®½ºÆ®¸¦ ÁÜ
        #print listText
       
        if npcVNUM == 0:
            npcVNUM = self.currentCubeNPC
       
        self.cubeInformation[npcVNUM] = []
       
        try:
            for eachInfoText in listText.split("/"):
                eachInfo = eachInfoText.split(",")
                itemVnum    = int(eachInfo[0])
                itemCount    = int(eachInfo[1])

                self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
           
            resultCount = len(self.cubeInformation[npcVNUM])
            requestCount = 7
            modCount = resultCount % requestCount
            splitCount = resultCount / requestCount
            for i in xrange(splitCount):
                #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
               
            if 0 < modCount:
                #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))               
                net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
           
        pass
       
    def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
        # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        try:
            #print listText
           
            if 3 > len(listText):
                dbg.TraceError("Wrong Cube Material Infomation")
                return 0

           
           
            eachResultList = listText.split("@")

            cubeInfo = self.cubeInformation[self.currentCubeNPC]           
           
            itemIndex = 0
            for eachResultText in eachResultList:
                cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                materialList = cubeInfo[startIndex + itemIndex]["materialList"]
               
                gold = 0
                splitResult = eachResultText.split("/")
                if 1 < len(splitResult):
                    gold = int(splitResult[1])
                   
                #print "splitResult : ", splitResult
                eachMaterialList = splitResult[0].split("&")
               
                i = 0
                for eachMaterialText in eachMaterialList:
                    complicatedList = eachMaterialText.split("|")
                   
                    if 0 < len(complicatedList):
                        for complicatedText in complicatedList:
                            (itemVnum, itemCount) = complicatedText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                           
                            materialList[i].append((itemVnum, itemCount))
                           
                    else:
                        itemVnum, itemCount = eachMaterialText.split(",")
                        itemVnum = int(itemVnum)
                        itemCount = int(itemCount)
                        self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                       
                        materialList[i].append((itemVnum, itemCount))
                       
                    i = i + 1
                   
                   
                   
                itemIndex = itemIndex + 1
               
            self.interface.wndCube.Refresh()
           
               
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
           
        pass
   
    # END_OF_CUBE
   
    # ¿ëÈ¥¼®   
    def BINARY_Highlight_Item(self, inven_type, inven_pos):
        self.interface.Highligt_Item(inven_type, inven_pos)
   
    def BINARY_DragonSoulGiveQuilification(self):
        self.interface.DragonSoulGiveQuilification()
       
    def BINARY_DragonSoulRefineWindow_Open(self):
        self.interface.OpenDragonSoulRefineWindow()

    def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
        self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

    def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
        self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
   
    # END of DRAGON SOUL REFINE WINDOW
   
    def BINARY_SetBigMessage(self, message):
        self.interface.bigBoard.SetTip(message)

    def BINARY_SetTipMessage(self, message):
        self.interface.tipBoard.SetTip(message)       

    def BINARY_AppendNotifyMessage(self, type):
        if not type in localeInfo.NOTIFY_MESSAGE:
            return
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

    def BINARY_Guild_EnterGuildArea(self, areaID):
        self.interface.BULID_EnterGuildArea(areaID)

    def BINARY_Guild_ExitGuildArea(self, areaID):
        self.interface.BULID_ExitGuildArea(areaID)

    def BINARY_GuildWar_OnSendDeclare(self, guildID):
        pass

    def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
        mainCharacterName = player.GetMainCharacterName()
        masterName = guild.GetGuildMasterName()
        if mainCharacterName == masterName:
            self.__GuildWar_OpenAskDialog(guildID, warType)

    def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)   

    def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        self.interface.OnStartGuildWar(guildSelf, guildOpp)

    def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        self.interface.OnEndGuildWar(guildSelf, guildOpp)

    def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        self.interface.BINARY_SetObserverMode(isEnable)

    def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        guildID1 = int(guildID1)
        guildID2 = int(guildID2)
        memberCount1 = int(memberCount1)
        memberCount2 = int(memberCount2)
        observerCount = int(observerCount)

        self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_OpenAskDialog(self, guildID, warType):

        guildName = guild.GetGuildName(guildID)

        # REMOVED_GUILD_BUG_FIX
        if "Noname" == guildName:
            return
        # END_OF_REMOVED_GUILD_BUG_FIX

        import uiGuild
        questionDialog = uiGuild.AcceptGuildWarDialog()
        questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        questionDialog.Open(guildName, warType)

        self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog(self):
        self.guildWarQuestionDialog.Close()
        self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/war " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1

    def __GuildWar_OnDecline(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/nowar " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1
    ## BINARY CALLBACK
    ######################################################################################

    def __ServerCommand_Build(self):
        serverCommandList={
            "ConsoleEnable"            : self.__Console_Enable,
            "DayMode"                : self.__DayMode_Update,
            "depozit_index"            :self.__depozit_questindex,
            "antiexp_index"            :self.__antiexp_questindex,
            "teleporter_index"        :self.__teleporter_questindex,
            "PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,
            "CloseRestartWindow"    : self.__RestartDialog_Close,
            "OpenPrivateShop"        : self.__PrivateShop_Open,
            "ruhtasiekranac"        : self.ruhcac,
            "bkekranac"                : self.bkac,
            "PartyHealReady"        : self.PartyHealReady,
            "ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            "CloseSafebox"            : self.CommandCloseSafebox,
            "BINARY_OpenGuildRanking"        : self.BINARY_OpenGuildWarHistory,

            ##NEW SHOP
            "shop"        :self.NewShop,
            "shop_clear"        :self.ShopClear,
            "shop_add"        :self.ShopAdd,
            "shop_item"        :self.ShopItem,
            "shop_cost"        :self.ShopCost,
            "shop_cost_clear"        :self.ShopCostClear,
            "shop_item_clear"    :self.ShopItemClear,
           
            #####GIFT SYSTEM
            "gift_clear"        :self.gift_clear,
            "gift_item"        :self.gift_item,
            "gift_info"        :self.gift_show,
            "gift_load"        :self.gift_load,
            ###

            #HP-SP
            "super_quest"            : self.Tabulejtor,
            "pvp_zdruwko"            : self.Mozart,
            #HP-SP

            #HP-SP
            "get_input_value"        : self.GetInputValue,
            "get_input_start"        : self.GetInputOn,
            "get_input_end"            : self.GetInputOff,
            #HP-SP

            # ITEM_MALL
            "CloseMall"                : self.CommandCloseMall,
            "ShowMeMallPassword"    : self.AskMallPassword,
            "item_mall"                : self.__ItemMall_Open,
            # END_OF_ITEM_MALL

            "RefineSuceeded"        : self.RefineSuceededMessage,
            "RefineFailed"            : self.RefineFailedMessage,
            "xmas_snow"                : self.__XMasSnow_Enable,
            "xmas_boom"                : self.__XMasBoom_Enable,
            "xmas_song"                : self.__XMasSong_Enable,
            "xmas_tree"                : self.__XMasTree_Enable,
            "newyear_boom"            : self.__XMasBoom_Enable,
            "PartyRequest"            : self.__PartyRequestQuestion,
            "PartyRequestDenied"    : self.__PartyRequestDenied,
            "horse_state"            : self.__Horse_UpdateState,
            "hide_horse_state"        : self.__Horse_HideState,
            "WarUC"                    : self.__GuildWar_UpdateMemberCount,
            "test_server"            : self.__EnableTestServerFlag,
            "mall"            : self.__InGameShop_Show,

            #Boss Takip
            "BossTracking"        : self.GetBossTrackingInformation,
            "BossTrackingUpdatePacket" : self.BossTrackingUpdate,

            # WEDDING
            "lover_login"            : self.__LoginLover,
            "lover_logout"            : self.__LogoutLover,
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            # END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            # END_OF_PRIVATE_SHOP_PRICE_LIST
            "getinputbegin"            : self.__Inputget1,
            "getinputend"            : self.__Inputget2,
            "Update"                : self.Update,
        }

        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            serverCommandList["biyologlvl"] = self.BiyologLvBildirim
            serverCommandList["biyolog_update"] = self.__BiyologMission
            serverCommandList["biyolog_open"] = self.BiyologOpen

        self.serverCommander=stringCommander.Analyzer()
        serverCommandList.update({"teleport_q" : self.__teleport_q })
        serverCommandList.update({"teleportidx" : self.teleportidx })
        for serverCommandItem in serverCommandList.items():
            self.serverCommander.SAFE_RegisterCallBack(
                serverCommandItem[0], serverCommandItem[1]
            )

    def BINARY_ServerCommand_Run(self, line):
        #dbg.TraceError(line)
        try:
            #print " BINARY_ServerCommand_Run", line
            return self.serverCommander.Run(line)
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __ProcessPreservedServerCommand(self):
        try:
            command = net.GetPreservedServerCommand()
            while command:
                print " __ProcessPreservedServerCommand", command
                self.serverCommander.Run(command)
                command = net.GetPreservedServerCommand()
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __teleport_q(self, q):
        constInfo.TELEPORT_Q_INDEX = int(q)
       
    def teleportidx(self):
        if self.interface:
            self.interface.ToggleTeleportWindow()
        net.SendQuestInputStringPacket(constInfo.TELEPORT_SEND_INDEX)

    def __Inputget1(self):
        constInfo.INPUT_IGNORE = 1

    def __Inputget2(self):
        constInfo.INPUT_IGNORE = 0

    def PartyHealReady(self):
        self.interface.PartyHealReady()

    def AskSafeboxPassword(self):
        self.interface.AskSafeboxPassword()

    # ITEM_MALL
    def AskMallPassword(self):
        self.interface.AskMallPassword()

    def __ItemMall_Open(self):
        self.interface.OpenItemMall();

    def CommandCloseMall(self):
        self.interface.CommandCloseMall()
    # END_OF_ITEM_MALL

    def RefineSuceededMessage(self):
        self.PopupMessage(localeInfo.REFINE_SUCCESS)
        if app.ENABLE_REFINE_RENEWAL:
            self.interface.CheckRefineDialog(False)

    def RefineFailedMessage(self):
        self.PopupMessage(localeInfo.REFINE_FAILURE)
        if app.ENABLE_REFINE_RENEWAL:
            self.interface.CheckRefineDialog(True)

    def CommandCloseSafebox(self):
        self.interface.CommandCloseSafebox()

    # PRIVATE_SHOP_PRICE_LIST
    def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)   
    # END_OF_PRIVATE_SHOP_PRICE_LIST

    def __Horse_HideState(self):
        self.affectShower.SetHorseState(0, 0, 0)

    def __Horse_UpdateState(self, level, health, battery):
        self.affectShower.SetHorseState(int(level), int(health), int(battery))

    def __IsXMasMap(self):
        mapDict = ( "metin2_map_n_flame_01",
                    "metin2_map_n_desert_01",
                    "metin2_map_spiderdungeon",
                    "metin2_map_deviltower1", )

        if background.GetCurrentMapName() in mapDict:
            return False

        return True

    def __XMasSnow_Enable(self, mode):

        self.__XMasSong_Enable(mode)

        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_SNOW ON"
            background.EnableSnow(1)

        else:
            print "XMAS_SNOW OFF"
            background.EnableSnow(0)

    def __XMasBoom_Enable(self, mode):
        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_BOOM ON"
            self.__DayMode_Update("dark")
            self.enableXMasBoom = True
            self.startTimeXMasBoom = app.GetTime()
        else:
            print "XMAS_BOOM OFF"
            self.__DayMode_Update("light")
            self.enableXMasBoom = False

    def __XMasTree_Enable(self, grade):

        print "XMAS_TREE ", grade
        background.SetXMasTree(int(grade))

    def __XMasSong_Enable(self, mode):
        if "1"==mode:
            print "XMAS_SONG ON"

            XMAS_BGM = "xmas.mp3"

            if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if musicInfo.fieldMusic != "":
                    snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                musicInfo.fieldMusic=XMAS_BGM
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print "XMAS_SONG OFF"

            if musicInfo.fieldMusic != "":
                snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    def __RestartDialog_Close(self):
        self.interface.CloseRestartDialog()

    def __Console_Enable(self):
        constInfo.CONSOLE_ENABLE = True
        self.consoleEnable = True
        app.EnableSpecialCameraMode()
        ui.EnablePaste(True)

    ## PrivateShop
    def __PrivateShop_Open(self):
        #self.interface.OpenPrivateShopInputNameDialog()
        self.uiNewShop.Show()

    def BINARY_PrivateShop_Appear(self, vid, text):
        if chr.GetInstanceType(vid) in [chr.INSTANCE_TYPE_PLAYER, chr.INSTANCE_TYPE_NPC]:
            self.interface.AppearPrivateShop(vid, text)

    def BINARY_PrivateShop_Disappear(self, vid):
        self.interface.DisappearPrivateShop(vid)

    ## DayMode
    def __PRESERVE_DayMode_Update(self, mode):
        if "light"==mode:
            background.SetEnvironmentData(0)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            background.SetEnvironmentData(1)

    def __DayMode_Update(self, mode):
        if "light"==mode:
            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    def __DayMode_OnCompleteChangeToLight(self):
        background.SetEnvironmentData(0)
        self.curtain.FadeIn()

    def __DayMode_OnCompleteChangeToDark(self):
        background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        background.SetEnvironmentData(1)
        self.curtain.FadeIn()

    ## XMasBoom
    def __XMasBoom_Update(self):

        self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if app.GetTime() - self.startTimeXMasBoom > boomTime:

            self.indexXMasBoom += 1

            for i in xrange(boomCount):
                self.__XMasBoom_Boom()

    def __XMasBoom_Boom(self):
        x, y, z = player.GetMainCharacterPosition()
        randX = app.GetRandom(-150, 150)
        randY = app.GetRandom(-150, 150)

        snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    def __PartyRequestQuestion(self, vid):
        vid = int(vid)
        partyRequestQuestionDialog = uiCommon.QuestionDialog()
        partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
        partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.Open()
        partyRequestQuestionDialog.vid = vid
        self.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest(self, answer):
        if not self.partyRequestQuestionDialog:
            return

        vid = self.partyRequestQuestionDialog.vid

        if answer:
            net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            net.SendChatPacket("/party_request_deny " + str(vid))

        self.partyRequestQuestionDialog.Close()
        self.partyRequestQuestionDialog = None

    def __PartyRequestDenied(self):
        self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

    def __EnableTestServerFlag(self):
        app.EnableTestServerFlag()

    def __InGameShop_Show(self, url):
        if constInfo.IN_GAME_SHOP_ENABLE:
            self.interface.OpenWebWindow(url)

    # WEDDING
    def __LoginLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLoginLover()

    def __LogoutLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLogoutLover()
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverNear(self):
        if self.affectShower:
            self.affectShower.ShowLoverState()

    def __LoverFar(self):
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverDivorce(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.ClearLoverInfo()
        if self.affectShower:
            self.affectShower.ClearLoverState()

    def __PlayMusic(self, flag, filename):
        flag = int(flag)
        if flag:
            snd.FadeOutAllMusic()
            musicInfo.SaveLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + filename)
        else:
            snd.FadeOutAllMusic()
            musicInfo.LoadLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    # END_OF_WEDDING

    def Update(self, ch):
        import serverInfo
        net.SetServerInfo("%s, CH%s" % (serverInfo.SERVER_NAME, str(ch)))
        constInfo.ch = int(ch)

#HP_SP
    def Mozart(self, data):
        dane = data.split("|")
        constInfo.PLAYER_NAME = str(dane[0])
        constInfo.PLAYER_HP = int(dane[1])
        constInfo.PLAYER_MAX_HP = int(dane[2])
        constInfo.PLAYER_SP = int(dane[3])
        constInfo.PLAYER_MAX_SP = int(dane[4])

    def Tabulejtor(self, id):
        constInfo.STHX = int(id)
           
    def GetInputOn(self):
        constInfo.INPUT_IGNORE = 1
       
    def GetInputOff(self):
        constInfo.INPUT_IGNORE = 0
           
    def GetInputValue(self):
        net.SendQuestInputStringPacket(str(constInfo.VID))

    def OpenQuestWindow(self, skin, idx):
        if constInfo.INPUT_IGNORE == 1:
            return
        else:
            self.interface.OpenQuestWindow(skin, idx)
#HP_SP

        ####SHOP SYSTEM#####
    def NewShop(self):
        if self.uiNewShop.IsShow():
            self.uiNewShop.Hide()
        else:
            self.uiNewShop.Show()

    def ShopClear(self):
        if self.uiNewShop:
            self.uiNewShop.HideAll()
        constInfo.MyShops=[]
    def ShopCostClear(self):
        constInfo.shop_cost=[]
    def ShopCost(self,id,time,time_val,price):
        constInfo.shop_cost.append({"id":int(id),"time":int(time),"time_val":int(time_val),"price":int(price)})
    def ShopAdd(self,shop_id,shop_vid,szSign,gold,count,sold,days,date_close):
        if self.uiNewShop:
            shop={
                "id":shop_id,
                "vid":shop_vid,
                "name":szSign.replace("\\"," ").replace("_","#"),
                "gold":gold,
                "sold":sold,
                "items":int(count)-int(sold),
                "days":days,
                "time":date_close
            }
            self.uiNewShop.Load(shop)
            constInfo.MyShops.append(shop)
    def ShopItemClear(self):
        if self.uiNewShop:
            self.uiNewShop.ClearItems()
    def ShopItem(self,data):
        d=data.split("#")
        id=d[0]
        vnum=d[1]
        count=d[2]
        slot=d[3]
        price=d[4]
        s=d[5]
        a=d[6]
        sockets=[]
        for key in s.split("|"):
            sockets.append(int(key))

        attrs=[]
        for key in a.split("|"):
            a=key.split(",")
            attrs.append([int(a[1]),int(a[0])])
        if self.uiNewShop:
            self.uiNewShop.AddItem(slot,{"id":id,"vnum":vnum,"count":count,"price":price,"sockets":sockets,"attrs":attrs})

    ####GIFT SYSTEM#####
    def gift_clear(self):
        constInfo.gift_items={}
        self.interface.ClearGift()
    def gift_item(self, id, vnum, count, pos, date_add, give, reason, szSockets, szAttrs):
        sockets=[]
        for key in szSockets.split("|"):
            sockets.append(int(key))

        attrs=[]
        for key in szAttrs.split("|"):
            a=key.split(",")
            attrs.append([int(a[0]),int(a[1])])
        constInfo.gift_items[int(pos)]={"id":int(id),"vnum":int(vnum),"count":int(count),"pos":int(pos),"date_add":int(date_add),"reason":reason.replace("_"," "),"give":give.replace("_"," "),"sockets":sockets,"attrs":attrs}
    def gift_load(self):
        self.interface.wndGiftBox.Refresh()
    def gift_show(self,pages):
        self.interface.wndGiftBox.pageNum=int(pages)
        self.interface.OpenGift()

    def __menubg(self):
        if constInfo.MENU_BG == 0:
            constInfo.MENU_BG = 1
            self.menu_bg.Show()
            self.Activare_Menu.Hide()
            self.Dezactivare_Menu.Show()
        else:
            constInfo.MENU_BG = 0
            self.menu_bg.Hide()
            self.Activare_Menu.Show()
            self.Dezactivare_Menu.Hide()
    def __BonusPage(self):
        import PaginaBonusuri
        global BPisLodaded
        try:
            if BPisLodaded == 0:
                BPisLodaded = 1
                exec 'PaginaBonusuri.BonusBoardDialog().Show()'
            else:
                exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
                BPisLodaded = 0
        except ImportError:
            import dbg,app
            dbg.Trace('PaginaBonusuri.py Importing error')
            app.Abort
    def __uiswitchbonus(self):
        import uiSwitchBonus
        self.BoniSwitcher = uiSwitchBonus.OptionDialog()
        self.BoniSwitcher.Show()
    def __depozit_questindex(self, value):
        constInfo.DEPOZIT_QUESTINDEX = int(value)
    def __activare_depozit(self):
        activare_depozit = constInfo.DEPOZIT_QUESTINDEX
        event.QuestButtonClick(activare_depozit)
    def __antiexp_questindex(self, value1):
        constInfo.ANTIEXP_QUESTINDEX = int(value1)
    def __activare_antiexp(self):
        activare_antiexp = constInfo.ANTIEXP_QUESTINDEX
        event.QuestButtonClick(activare_antiexp)
    def __teleporter_questindex(self, value2):
        constInfo.TELEPORTER_QUESTINDEX = int(value2)
    def __activare_teleporter(self):
        activare_teleporter = constInfo.TELEPORTER_QUESTINDEX
        event.QuestButtonClick(activare_teleporter)

    def BossTracking(self):
        import constInfo
        constInfo.BOSS_TRACKING = 1

    def GetBossTrackingInformation(self, btcadi1, btcadi2, btcadi3, btcadi4, btcadi5, btcadi6, btalevkral1, btalevkral2, btalevkral3, btalevkral4, btalevkral5, btalevkral6, btkorumcek1, btkorumcek2, btkorumcek3, btkorumcek4, btkorumcek5, btkorumcek6, btsarikaplan1, btsarikaplan2, btsarikaplan3, btsarikaplan4, btsarikaplan5, btsarikaplan6, btbuzkralice1, btbuzkralice2, btbuzkralice3, btbuzkralice4, btbuzkralice5, btbuzkralice6, btdokuzk1, btdokuzk2, btdokuzk3, btdokuzk4, btdokuzk5, btdokuzk6, btcolejder1, btcolejder2, btcolejder3, btcolejder4, btcolejder5, btcolejder6, btagac1, btagac2, btagac3, btagac4, btagac5, btagac6, btkomutan1, btkomutan2, btkomutan3, btkomutan4, btkomutan5, btkomutan6, btkaranlik1, btkaranlik2, btkaranlik3, btkaranlik4, btkaranlik5, btkaranlik6):
        self.bosstracking.GetMobInformation(btcadi1, btcadi2, btcadi3, btcadi4, btcadi5, btcadi6, btalevkral1, btalevkral2, btalevkral3, btalevkral4, btalevkral5, btalevkral6, btkorumcek1, btkorumcek2, btkorumcek3, btkorumcek4, btkorumcek5, btkorumcek6, btsarikaplan1, btsarikaplan2, btsarikaplan3, btsarikaplan4, btsarikaplan5, btsarikaplan6, btbuzkralice1, btbuzkralice2, btbuzkralice3, btbuzkralice4, btbuzkralice5, btbuzkralice6, btdokuzk1, btdokuzk2, btdokuzk3, btdokuzk4, btdokuzk5, btdokuzk6, btcolejder1, btcolejder2, btcolejder3, btcolejder4, btcolejder5, btcolejder6, btagac1, btagac2, btagac3, btagac4, btagac5, btagac6, btkomutan1, btkomutan2, btkomutan3, btkomutan4, btkomutan5, btkomutan6, btkaranlik1, btkaranlik2, btkaranlik3, btkaranlik4, btkaranlik5, btkaranlik6)

    def BossTrackingUpdate(self):
        net.SendChatPacket("/bosstrackingtest")

    def BossTrackingSystemShow(self):
        self.bosstracking.Show()
        net.SendChatPacket("/bosstrackingtest")

    if app.ENABLE_GUILD_RANKED_SYSTEM:
        def BINARY_OpenGuildWarHistory_(self):
            net.SendChatPacket("/get_guild_rank_list")

        def BINARY_OpenGuildWarHistory(self):
            self.interface.OpenGuildWarHistory()

        def BINARY_GUILD_RANKED_SYSTEM(self, name, master, win, loss):
            self.interface.SetGuildRankedData(name, master, win, loss)

    if app.WJ_SPLIT_INVENTORY_SYSTEM:
        def __PressExtendedInventory(self):
            if self.interface:
                self.interface.ToggleExtendedInventoryWindow()

    def __ClickSaplingButton(self):
        if not self.UiSaplingSwitchbot:
            self.UiSaplingSwitchbot = uisaplingsw.OptionDialog()

        self.UiSaplingSwitchbot.Show()

    if app.ENABLE_COLLECT_QUEST_SYSTEM:
        def __BiyologMission(self, mission, missionState, givenCount, needCount, remainingTime):
            if self.interface:
                self.interface.SetBiyologMission(mission, missionState, givenCount, needCount, remainingTime)

        def BiyologOpen(self):
            if self.interface:
                self.interface.OpenBiyologDialog()

        def BiyologLvBildirim(self, veri):
            self.bildirim = uiCommon.Bildirim()
            self.bildirim.SetUserName(str(veri) + localeInfo.BIYOLOG_BILDIRIM)
            self.bildirim.SlideIn()
 
kontrol ettim bi sorun göremedim commandlist kısmına eklenmesi gereken bir kod felan mı var ki
 
Detaylı inceledim komutlar kısmını yanlış eklemişsin

Python:
            # PRIVATE_SHOP_PRICE_LIST
bunu arat ve üzerine ekle

Python:
        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            serverCommandList["biyologlvl"] = self.BiyologLvBildirim
            serverCommandList["biyolog_update"] = self.__BiyologMission
            serverCommandList["biyolog_open"] = self.BiyologOpen

bu kodları

} dışına eklemişsin
 
Detaylı inceledim komutlar kısmını yanlış eklemişsin

Kod:
            # PRIVATE_SHOP_PRICE_LIST
bunu arat ve üzerine ekle

Kod:
        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            serverCommandList["biyologlvl"] = self.BiyologLvBildirim
            serverCommandList["biyolog_update"] = self.__BiyologMission
            serverCommandList["biyolog_open"] = self.BiyologOpen

bu kodları

} dışına eklemişsin
Oranın dışına eklediğim anda loading ekranında kalıyor.
 
dışına degil zaten içine eklemen gerekiyor

Python:
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            # END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            # END_OF_PRIVATE_SHOP_PRICE_LIST
         
            ##NEW SHOP
            "shop"        :self.NewShop,

bu kodların arasında olması gerek
 
game.py dosyasında bende bi sorun göremedim.
app.ENABLE_COLLECT_QUEST_SYSTEM bunun true döndürdüğüne eminiz değil mi?
 
dışına degil zaten içine eklemen gerekiyor

Python:
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            # END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            # END_OF_PRIVATE_SHOP_PRICE_LIST
        
            ##NEW SHOP
            "shop"        :self.NewShop,

bu kodların arasında olması gerek
Evet, yanlış yazmışım içine ekleyince loading ekranında kalıyor.
game.py dosyasında bende bi sorun göremedim.
app.ENABLE_COLLECT_QUEST_SYSTEM bunun true döndürdüğüne eminiz değil mi?
Bu durumu nereden teyit edeceğim?
 
Loading ekranında kalınca verdigi syserri eklermisiniz.
 
Loading ekranında kalınca verdigi syserri eklermisiniz.
Kod:
0523 19:41:16554 :: Traceback (most recent call last):

0523 19:41:16554 ::   File "networkModule.py", line 245, in SetGamePhase

0523 19:41:16555 ::   File "system.py", line 132, in __pack_import

0523 19:41:16555 ::   File "
0523 19:41:16555 :: game.py
0523 19:41:16555 :: ", line
0523 19:41:16555 :: 2271
0523 19:41:16555 ::

0523 19:41:16555 ::    
0523 19:41:16555 :: if app.ENABLE_COLLECT_QUEST_SYSTEM:

0523 19:41:16555 ::    
0523 19:41:16555 :: 
0523 19:41:16555 :: ^

0523 19:41:16555 :: SyntaxError
0523 19:41:16555 :: :
0523 19:41:16555 :: invalid syntax
0523 19:41:16555 ::
 
tekrar bi game.py dosyanızı eklermisiniz düzenleme yaptıgınız için yukarıda verdiginiz game.py ile satırlar uyuşmuyor
 
tekrar bi game.py dosyanızı eklermisiniz düzenleme yaptıgınız için eki olan game.py ile satırlar uyuşmuyor
Python:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import uibosstracking
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import uiruhtasi
import uibkoku
import exchange
import ime
import uisaplingsw

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiHealth
import event

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy
from switchbot import Bot

##Oyuna girdi##
#bildirimler = 0
kisi = ""
oyunagirdi = 0
oyunagirdibeklemesuresi = 2
oyunagirdiglobaltimesuresi = app.GetTime() - 2
##Oyuna girdi##

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None

if localeInfo.IsEUROPE():
    SCREENSHOT_CWDSAVE = True

if localeInfo.IsCIBN10():
    SCREENSHOT_CWDSAVE = False
    SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0
BPisLodaded = 0

class GameWindow(ui.ScriptWindow):
    def __init__(self, stream):
        ui.ScriptWindow.__init__(self, "GAME")
        self.SetWindowName("game")
        net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        player.SetGameWindow(self)

        self.ruhtasi = uiruhtasi.RuhTasi()
        self.ruhtasi.Hide()

        self.bkoku = uibkoku.BKOku()
        self.bkoku.Hide()

        self.quickSlotPageIndex = 0
        self.lastPKModeSendedTime = 0
        self.pressNumber = None

        self.guildWarQuestionDialog = None
        self.interface = None
        self.targetBoard = None
        self.console = None
        self.mapNameShower = None
        self.affectShower = None
        self.playerGauge = None
        self.UiSaplingSwitchbot = None

        self.stream=stream
        self.interface = interfaceModule.Interface()
        self.interface.MakeInterface()
        self.interface.ShowDefaultWindows()

        self.curtain = uiPhaseCurtain.PhaseCurtain()
        self.curtain.speed = 0.03
        self.curtain.Hide()

        self.targetBoard = uiTarget.TargetBoard()
        self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        self.targetBoard.Hide()

        self.console = consoleModule.ConsoleWindow()
        self.console.BindGameClass(self)
        self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        self.console.Hide()

        self.mapNameShower = uiMapNameShower.MapNameShower()
        self.affectShower = uiAffectShower.AffectShower()

        self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        self.playerGauge.Hide()

        self.bosstracking = uibosstracking.BossTrackingSystemWindow()
        self.bosstracking.Hide()

        #wj 2014.1.2. ESCÅ°¸¦ ´©¸¦ ½Ã ¿ì¼±ÀûÀ¸·Î DropQuestionDialog¸¦ ²ôµµ·Ï ¸¸µé¾ú´Ù. ÇÏÁö¸¸ óÀ½¿¡ itemDropQuestionDialog°¡ ¼±¾ğµÇ¾î ÀÖÁö ¾Ê¾Æ ERROR°¡ ¹ß»ıÇÏ¿© init¿¡¼ ¼±¾ğ°ú µ¿½Ã¿¡ ÃʱâÈ ½ÃÅ´.
        self.itemDropQuestionDialog = None

        self.__SetQuickSlotMode()

        self.__ServerCommand_Build()
        self.__ProcessPreservedServerCommand()
        self.switchbot = Bot()
        self.switchbot.Hide()

        self.uiNewShopCreate = None
        self.uiNewShop = None

    def __del__(self):
        player.SetGameWindow(0)
        net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        ui.ScriptWindow.__del__(self)

    def Open(self):
        app.SetFrameSkip(1)

        self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        ##Oyuna girdi##
        self.interface.ToggleMessenger()
        self.interface.ToggleMessenger()
      
        self.GirdiButton = ui.Button()
        self.GirdiButton.SetParent(self)
        self.GirdiButton.SetUpVisual("onlineboard.tga")
        self.GirdiButton.SetOverVisual("onlineboard.tga")
        self.GirdiButton.SetDownVisual("onlineboard.tga")
        self.GirdiButton.SetPosition(wndMgr.GetScreenWidth() - 150 - 100 + 30, wndMgr.GetScreenHeight() - 100 - 100 + 85 - 30 - 5)
      
        self.TextLines = ui.TextLine()
        self.TextLines.SetParent(self.GirdiButton)
        self.TextLines.SetPosition(40,17)
        self.TextLines.SetText("@Vectors")
        self.TextLines.Show()
      
        self.GirdiKapat = ui.Button()
        self.GirdiKapat.SetParent(self.GirdiButton)
        self.GirdiKapat.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
        self.GirdiKapat.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
        self.GirdiKapat.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
        self.GirdiKapat.SetPosition(185-9-5-2,1+4)
        self.GirdiKapat.SetEvent(self.LanKapat)
        ##Oyuna girdi##

        self.Activare_Menu = ui.Button()
        self.Activare_Menu.SetPosition(wndMgr.GetScreenWidth()-10,wndMgr.GetScreenHeight()/2-54)
#        self.Activare_Menu.SetUpVisual("zeta/1_1.tga")
#        self.Activare_Menu.SetOverVisual("zeta/1_2.tga")
#        self.Activare_Menu.SetDownVisual("zeta/1_3.tga")
        self.Activare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
        self.Activare_Menu.Show()
      
        self.Dezactivare_Menu = ui.Button()
        self.Dezactivare_Menu.SetPosition(wndMgr.GetScreenWidth()-60,wndMgr.GetScreenHeight()/2-54)
#        self.Dezactivare_Menu.SetUpVisual("zeta/2_1.tga")
#        self.Dezactivare_Menu.SetOverVisual("zeta/2_2.tga")
#        self.Dezactivare_Menu.SetDownVisual("zeta/2_3.tga")
        self.Dezactivare_Menu.SetEvent(ui.__mem_func__(self.__menubg))
        self.Dezactivare_Menu.Hide()

        menu_bg = ui.AniImageBox()
        menu_bg.AppendImage("zeta/fundal.tga")
        self.menu_bg = menu_bg
        self.menu_bg.SetPosition(wndMgr.GetScreenWidth()-50,wndMgr.GetScreenHeight()/2-91)
        self.menu_bg.SetSize(50, 150)  
        self.menu_bg.Hide()
      
        self.Bonusuri = ui.Button()
        self.Bonusuri.SetParent(self.menu_bg)
        self.Bonusuri.SetPosition(9, 10)
        self.Bonusuri.SetUpVisual("zeta/1.tga")
        self.Bonusuri.SetOverVisual("zeta/2.tga")
        self.Bonusuri.SetDownVisual("zeta/1.tga")
        self.Bonusuri.SetEvent(ui.__mem_func__(self.__BonusPage))
        self.Bonusuri.Show()
      
        self.Switch = ui.Button()
        self.Switch.SetParent(self.menu_bg)
        self.Switch.SetPosition(9, 42)
        self.Switch.SetUpVisual("zeta/3.tga")
        self.Switch.SetOverVisual("zeta/4.tga")
        self.Switch.SetDownVisual("zeta/3.tga")
        self.Switch.SetEvent(ui.__mem_func__(self.__uiswitchbonus))
        self.Switch.Show()
      
        self.Depozit = ui.Button()
        self.Depozit.SetParent(self.menu_bg)
        self.Depozit.SetPosition(9, 74)
        self.Depozit.SetUpVisual("zeta/5.tga")
        self.Depozit.SetOverVisual("zeta/6.tga")
        self.Depozit.SetDownVisual("zeta/5.tga")
        self.Depozit.SetEvent(self.__activare_depozit)
        self.Depozit.Show()
      
        self.AntiExp = ui.Button()
        self.AntiExp.SetParent(self.menu_bg)
        self.AntiExp.SetPosition(9, 106)
        self.AntiExp.SetUpVisual("zeta/7.tga")
        self.AntiExp.SetOverVisual("zeta/8.tga")
        self.AntiExp.SetDownVisual("zeta/7.tga")
        self.AntiExp.SetEvent(self.__activare_antiexp)
        self.AntiExp.Show()
      
        self.Teleporter = ui.Button()
        self.Teleporter.SetParent(self.menu_bg)
        self.Teleporter.SetPosition(9, 138)
        self.Teleporter.SetUpVisual("zeta/9.tga")
        self.Teleporter.SetOverVisual("zeta/10.tga")
        self.Teleporter.SetDownVisual("zeta/9.tga")
        self.Teleporter.SetEvent(self.__activare_teleporter)
        self.Teleporter.Show()

        self.quickSlotPageIndex = 0
        self.PickingCharacterIndex = -1
        self.PickingItemIndex = -1
        self.consoleEnable = False
        self.isShowDebugInfo = False
        self.ShowNameFlag = False
      
        self.enableXMasBoom = False
        self.startTimeXMasBoom = 0.0
        self.indexXMasBoom = 0

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        constInfo.SET_DEFAULT_CHRNAME_COLOR()
        constInfo.SET_DEFAULT_FOG_LEVEL()
        constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        # TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        import uiNewShop
        self.uiNewShop = uiNewShop.ShopDialog(self.interface)
        self.uiNewShop.Close()
        self.uiNewShopCreate = uiNewShop.ShopDialogCreate(self.interface)
        self.uiNewShopCreate.Hide()

        import event
        event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

        textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if constInfo.PVPMODE_TEST_ENABLE:
            self.testPKMode = ui.TextLine()
            self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
            self.testPKMode.SetPosition(0, 15)
            self.testPKMode.SetWindowHorizontalAlignCenter()
            self.testPKMode.SetHorizontalAlignCenter()
            self.testPKMode.SetFeather()
            self.testPKMode.SetOutline()
            self.testPKMode.Show()

            self.testAlignment = ui.TextLine()
            self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
            self.testAlignment.SetPosition(0, 35)
            self.testAlignment.SetWindowHorizontalAlignCenter()
            self.testAlignment.SetHorizontalAlignCenter()
            self.testAlignment.SetFeather()
            self.testAlignment.SetOutline()
            self.testAlignment.Show()

        self.__BuildKeyDict()
        self.__BuildDebugInfo()

        # PRIVATE_SHOP_PRICE_LIST
        uiPrivateShopBuilder.Clear()
        # END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        exchange.InitTrading()
        # END_OF_UNKNOWN_UPDATE

        if debugInfo.IsDebugMode():
            self.ToggleDebugInfo()

        ## Sound
        snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        snd.SetSoundVolume(systemSetting.GetSoundVolume())

        netFieldMusicFileName = net.GetFieldMusicFileName()
        if netFieldMusicFileName:
            snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        elif musicInfo.fieldMusic != "":                      
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        self.__SetQuickSlotMode()
        self.__SelectQuickPage(self.quickSlotPageIndex)

        self.SetFocus()
        self.Show()
        app.ShowCursor()

        net.SendEnterGamePacket()

        # START_GAME_ERROR_EXIT
        try:
            self.StartGame()
        except:
            import exception
            exception.Abort("GameWindow.Open")
        # END_OF_START_GAME_ERROR_EXIT
      
        # NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì
        # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
        self.cubeInformation = {}
        self.currentCubeNPC = 0
      
    def Close(self):
        self.Hide()

        self.uiNewShop.Hide()
        self.uiNewShopCreate.Hide()
        uiPrivateShopBuilder.Clear()

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight
        (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if musicInfo.fieldMusic != "":
            snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        self.onPressKeyDict = None
        self.onClickKeyDict = None

        chat.Close()
        self.menu_bg.Hide()
        self.Dezactivare_Menu.Hide()
        self.Activare_Menu.Hide()
        snd.StopAllSound()
        grp.InitScreenEffect()
        chr.Destroy()
        textTail.Clear()
        quest.Clear()
        background.Destroy()
        guild.Destroy()
        messenger.Destroy()
        skill.ClearSkillData()
        wndMgr.Unlock()
        mouseModule.mouseController.DeattachObject()

        if self.guildWarQuestionDialog:
            self.guildWarQuestionDialog.Close()

        self.guildNameBoard = None
        self.partyRequestQuestionDialog = None
        self.partyInviteQuestionDialog = None
        if app.ATA_BOT_KONTROL_SYSTEM:
            self.captchatest = None
        self.guildInviteQuestionDialog = None
        self.guildWarQuestionDialog = None
        self.messengerAddFriendQuestion = None

        # UNKNOWN_UPDATE
        self.itemDropQuestionDialog = None
        # END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        self.confirmDialog = None
        # END_OF_QUEST_CONFIRM

        self.PrintCoord = None
        self.FrameRate = None
        self.Pitch = None
        self.Splat = None
        self.TextureNum = None
        self.ObjectNum = None
        self.ViewDistance = None
        self.PrintMousePos = None

        self.ClearDictionary()

        self.playerGauge = None
        self.mapNameShower = None
        self.affectShower = None

        if self.console:
            self.console.BindGameClass(0)
            self.console.Close()
            self.console=None

        if self.bkoku:
            self.bkoku.Destroy()
            self.bkoku = None

        if self.ruhtasi:
            self.ruhtasi.Destroy()
            self.ruhtasi = None

        if self.bosstracking:
            self.bosstracking.Destroy()
            self.bosstracking = None

        if self.targetBoard:
            self.targetBoard.Destroy()
            self.targetBoard = None
  
        if self.interface:
            self.interface.HideAllWindows()
            self.interface.Close()
            self.interface=None

        player.ClearSkillDict()
        player.ResetCameraRotation()

        self.KillFocus()
        app.HideCursor()

        print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    def bkac(self):
        self.bkoku.Show()

    def ruhcac(self):
        self.ruhtasi.Show()

    def __BuildKeyDict(self):
        onPressKeyDict = {}

        ##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
      
        ## ¼ıÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ıÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Ŭ¶ó µğ¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
        onPressKeyDict[app.DIK_F5]    = lambda : self.__ClickSaplingButton()
        onPressKeyDict[app.DIK_F6]    = lambda : self.BossTracking()
        if app.ENABLE_GUILD_RANKED_SYSTEM:
            onPressKeyDict[app.DIK_F7]    = lambda : self.BINARY_OpenGuildWarHistory_()
        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            onPressKeyDict[app.DIK_F8] = lambda : self.BiyologOpen()
        onPressKeyDict[app.DIK_F9]    = lambda : self.__ItemSatVEYASil()

        onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        #ij¸¯ÅÍ À̵¿Å°
        onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()
        if app.WJ_SPLIT_INVENTORY_SYSTEM:
            onPressKeyDict[app.DIK_K]        = lambda : self.__PressExtendedInventory()

        onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        #onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        #onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        onPressKeyDict[app.DIK_O]            = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
        onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        #onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
        onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

        # CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        self.onPressKeyDict = onPressKeyDict

        onClickKeyDict = {}
        onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

        #if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        self.onClickKeyDict=onClickKeyDict

    def __ItemSatVEYASil(self):
        self.interface.OpenKygnItemRemoveWindow()

    def __PressNumKey(self,num):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
          
            if num >= 1 and num <= 9:
                if(chrmgr.IsPossibleEmoticon(-1)):              
                    chrmgr.SetEmoticon(-1,int(num)-1)
                    net.SendEmoticon(int(num)-1)
        else:
            if num >= 1 and num <= 4:
                self.pressNumber(num-1)

    def __ClickBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if constInfo.PVPMODE_ACCELKEY_ENABLE:
                self.ChangePKMode()


    def    __PressJKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsMountingHorse():
                net.SendChatPacket("/unmount")
            else:
                #net.SendChatPacket("/user_horse_ride")
                if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for i in xrange(player.INVENTORY_PAGE_SIZE):
                        if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
                            net.SendItemUsePacket(i)
                            break
    def    __PressHKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_ride")
        else:
            self.interface.OpenHelpWindow()

    def    __PressBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_back")
        else:
            state = "EMOTICON"
            self.interface.ToggleCharacterWindow(state)

    def    __PressFKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_feed")  
        else:
            app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    def __PressGKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/ride")  
        else:
            if self.ShowNameFlag:
                self.interface.ToggleGuildWindow()
            else:
                app.PitchCamera(app.CAMERA_TO_POSITIVE)

    def    __ReleaseGKey(self):
        app.PitchCamera(app.CAMERA_STOP)

    def __PressQKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 0==interfaceModule.IsQBHide:
                interfaceModule.IsQBHide = 1
                self.interface.HideAllQuestButton()
            else:
                interfaceModule.IsQBHide = 0
                self.interface.ShowAllQuestButton()
        else:
            app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    def __SetQuickSlotMode(self):
        self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    def __SetQuickPageMode(self):
        self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    def __PressQuickSlot(self, localSlotIndex):
        if localeInfo.IsARABIC():
            if 0 <= localSlotIndex and localSlotIndex < 4:
                player.RequestUseLocalQuickSlot(3-localSlotIndex)
            else:
                player.RequestUseLocalQuickSlot(11-localSlotIndex)
        else:
            player.RequestUseLocalQuickSlot(localSlotIndex)          

    def __PressTeleport(self):
        if self.interface:
            self.interface.ToggleTeleportWindow()

    def __SelectQuickPage(self, pageIndex):
        self.quickSlotPageIndex = pageIndex
        player.SetQuickPage(pageIndex)

    def ToggleDebugInfo(self):
        self.isShowDebugInfo = not self.isShowDebugInfo

        if self.isShowDebugInfo:
            self.PrintCoord.Show()
            self.FrameRate.Show()
            self.Pitch.Show()
            self.Splat.Show()
            self.TextureNum.Show()
            self.ObjectNum.Show()
            self.ViewDistance.Show()
            self.PrintMousePos.Show()
        else:
            self.PrintCoord.Hide()
            self.FrameRate.Hide()
            self.Pitch.Hide()
            self.Splat.Hide()
            self.TextureNum.Hide()
            self.ObjectNum.Hide()
            self.ViewDistance.Hide()
            self.PrintMousePos.Hide()

    def __BuildDebugInfo(self):
        ## Character Position Coordinate
        self.PrintCoord = ui.TextLine()
        self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
      
        ## Frame Rate
        self.FrameRate = ui.TextLine()
        self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
        self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        ## Camera Pitch
        self.Pitch = ui.TextLine()
        self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
        self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        ## Splat
        self.Splat = ui.TextLine()
        self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
        self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
      
        ##
        self.PrintMousePos = ui.TextLine()
        self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        # TextureNum
        self.TextureNum = ui.TextLine()
        self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        # ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        self.ObjectNum = ui.TextLine()
        self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

        # ½Ã¾ß°Å¸®
        self.ViewDistance = ui.TextLine()
        self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
        self.ViewDistance.SetPosition(0, 0)

    def __NotifyError(self, msg):
        chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    def ChangePKMode(self):

        if not app.IsPressed(app.DIK_LCONTROL):
            return

        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        curTime = app.GetTime()
        if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        self.lastPKModeSendedTime = curTime

        curPKMode = player.GetPKMode()
        nextPKMode = curPKMode + 1
        if nextPKMode == player.PK_MODE_PROTECT:
            if 0 == player.GetGuildID():
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                nextPKMode = 0
            else:
                nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode == player.PK_MODE_MAX_NUM:
            nextPKMode = 0

        net.SendChatPacket("/PKMode " + str(nextPKMode))
        print "/PKMode " + str(nextPKMode)

    def OnChangePKMode(self):

        self.interface.OnChangePKMode()

        try:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        except KeyError:
            print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if constInfo.PVPMODE_TEST_ENABLE:
            curPKMode = player.GetPKMode()
            alignment, grade = chr.testGetPKData()
            self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

    ###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    def StartGame(self):
        self.RefreshInventory()
        self.RefreshEquipment()
        self.RefreshCharacter()
        self.RefreshSkill()

    # Refresh
    def CheckGameButton(self):
        if self.interface:
            self.interface.CheckGameButton()

    def RefreshAlignment(self):
        self.interface.RefreshAlignment()

    def RefreshStatus(self):
        self.CheckGameButton()

        if self.interface:
            self.interface.RefreshStatus()

        if self.playerGauge:
            self.playerGauge.RefreshGauge()

    def RefreshStamina(self):
        self.interface.RefreshStamina()

    def RefreshSkill(self):
        self.CheckGameButton()
        if self.interface:
            self.interface.RefreshSkill()

    def RefreshQuest(self):
        self.interface.RefreshQuest()

    def RefreshMessenger(self):
        self.interface.RefreshMessenger()

    def RefreshGuildInfoPage(self):
        self.interface.RefreshGuildInfoPage()

    def RefreshGuildBoardPage(self):
        self.interface.RefreshGuildBoardPage()

    def RefreshGuildMemberPage(self):
        self.interface.RefreshGuildMemberPage()

    def RefreshGuildMemberPageGradeComboBox(self):
        self.interface.RefreshGuildMemberPageGradeComboBox()

    def RefreshGuildSkillPage(self):
        self.interface.RefreshGuildSkillPage()

    def RefreshGuildGradePage(self):
        self.interface.RefreshGuildGradePage()

    def RefreshMobile(self):
        if self.interface:
            self.interface.RefreshMobile()

    def OnMobileAuthority(self):
        self.interface.OnMobileAuthority()

    def OnBlockMode(self, mode):
        self.interface.OnBlockMode(mode)

    def OpenQuestWindow(self, skin, idx):
        if constInfo.INPUT_IGNORE == 1:
            return
        if constInfo.GIFT_INPUT == 1:
            return
        self.interface.OpenQuestWindow(skin, idx)

    def AskGuildName(self):

        guildNameBoard = uiCommon.InputDialog()
        guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
        guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        guildNameBoard.Open()

        self.guildNameBoard = guildNameBoard

    def ConfirmGuildName(self):
        guildName = self.guildNameBoard.GetText()
        if not guildName:
            return

        if net.IsInsultIn(guildName):
            self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        net.SendAnswerMakeGuildPacket(guildName)
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    def CancelGuildName(self):
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    ## Refine
    def PopupMessage(self, msg):
        self.stream.popupWindow.Close()
        self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

    def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    def AppendMaterialToRefineDialog(self, vnum, count):
        self.interface.AppendMaterialToRefineDialog(vnum, count)

    def RunUseSkillEvent(self, slotIndex, coolTime):
        self.interface.OnUseSkill(slotIndex, coolTime)

    def ClearAffects(self):
        self.affectShower.ClearAffects()

    def SetAffect(self, affect):
        self.affectShower.SetAffect(affect)

    def ResetAffect(self, affect):
        self.affectShower.ResetAffect(affect)

    # UNKNOWN_UPDATE
    def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
        elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
            self.BINARY_DragonSoulGiveQuilification()

    def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulDeactivate()
  
    # END_OF_UNKNOWN_UPDATE

    def ActivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnActivateSkill(slotIndex)

    def DeactivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnDeactivateSkill(slotIndex)

    def RefreshEquipment(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshInventory(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshCharacter(self):
        if self.interface:
            self.interface.RefreshCharacter()

    def OnGameOver(self):
        self.CloseTargetBoard()
        self.OpenRestartDialog()

    def OpenRestartDialog(self):
        self.interface.OpenRestartDialog()

    def ChangeCurrentSkill(self, skillSlotNumber):
        self.interface.OnChangeCurrentSkill(skillSlotNumber)

    ## TargetBoard
    def SetPCTargetBoard(self, vid, name):
        self.targetBoard.Open(vid, name)
      
        if app.IsPressed(app.DIK_LCONTROL):
          
            if not player.IsSameEmpire(vid):
                return

            if player.IsMainCharacterIndex(vid):
                return      
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            self.interface.OpenWhisperDialog(name)
          

    def RefreshTargetBoardByVID(self, vid):
        self.targetBoard.RefreshByVID(vid)

    def RefreshTargetBoardByName(self, name):
        self.targetBoard.RefreshByName(name)
      
    def __RefreshTargetBoard(self):
        self.targetBoard.Refresh()
      
    def SetHPTargetBoard(self, vid, hpPercentage):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.ResetTargetBoard()
            self.targetBoard.SetEnemyVID(vid)

        self.targetBoard.SetHP(hpPercentage)
        self.targetBoard.Show()

    def CloseTargetBoardIfDifferent(self, vid):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.Close()

    def CloseTargetBoard(self):
        self.targetBoard.Close()

    ## View Equipment
    def OpenEquipmentDialog(self, vid):
        self.interface.OpenEquipmentDialog(vid)

    def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    # SHOW_LOCAL_MAP_NAME
    def ShowMapName(self, mapName, x, y):

        if self.mapNameShower:
            self.mapNameShower.ShowMapName(mapName, x, y)

        if self.interface:
            self.interface.SetMapName(mapName)
    # END_OF_SHOW_LOCAL_MAP_NAME  

    def BINARY_OpenAtlasWindow(self):
        self.interface.BINARY_OpenAtlasWindow()

    ## Chat
    def OnRecvWhisper(self, mode, name, line):
    ##Oyuna girdi##
        global kisi
        global oyunagirdi
        if line.find('oyunagirdi||') != -1:
            if constInfo.bildirimler == 0:
                oyunagirdi = 1
                self.GirdiButton.Show()
                kisi = name
                self.TextLines.Show()
                self.GirdiKapat.Show()
                self.TextLines.SetText(name + " oyuna girdi.")
                self.Bekle = app.GetTime()
            else:
                pass
            return
        else:
            pass
            ##Oyuna girdi##
        if mode == chat.WHISPER_TYPE_GM:
            self.interface.RegisterGameMasterName(name)
        chat.AppendWhisper(mode, name, line)
        self.interface.RecvWhisper(name)
      
    def LanKapat(self):
        global kisi
        global oyunagirdi
        if kisi == "":
            pass
        else:
            self.GirdiButton.Hide()
            oyunagirdi = 0
          
    def GirdiKapat(self):
        self.GirdiButton.Hide()
    ##Oyuna girdi##

    def OnRecvWhisperSystemMessage(self, mode, name, line):
        chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperError(self, mode, name, line):
        if localeInfo.WHISPER_ERROR.has_key(mode):
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
        else:
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        self.interface.RecvWhisper(name)

    def RecvWhisper(self, name):
        self.interface.RecvWhisper(name)

    def OnPickMoney(self, money):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

    def OnShopError(self, type):
        try:
            self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
        except KeyError:
            self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

    def OnSafeBoxError(self):
        self.PopupMessage(localeInfo.SAFEBOX_ERROR)

    def OnFishingSuccess(self, isFish, fishName):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

    # ADD_FISHING_MESSAGE
    def OnFishingNotifyUnknown(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

    def OnFishingWrongPlace(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    # END_OF_ADD_FISHING_MESSAGE

    def OnFishingNotify(self, isFish, fishName):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

    def OnFishingFailure(self):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

    def OnCannotPickItem(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

    # MINING
    def OnCannotMining(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    # END_OF_MINING

    def OnCannotUseSkill(self, vid, type):
        if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

        if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

    def    OnCannotShotError(self, vid, type):
        textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

    ## PointReset
    def StartPointReset(self):
        self.interface.OpenPointResetDialog()

    ## Shop
    def StartShop(self, vid):
        self.interface.OpenShopDialog(vid)

    def EndShop(self):
        self.interface.CloseShopDialog()

    def RefreshShop(self):
        self.interface.RefreshShopDialog()

    def SetShopSellingPrice(self, Price):
        pass

    ## Exchange
    def StartExchange(self):
        self.interface.StartExchange()

    def EndExchange(self):
        self.interface.EndExchange()

    def RefreshExchange(self):
        self.interface.RefreshExchange()

    ## Party
    def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        partyInviteQuestionDialog = uiCommon.QuestionDialog()
        partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
        partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.Open()
        partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite(self, answer):

        if not self.partyInviteQuestionDialog:
            return

        partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance = player.GetCharacterDistance(partyLeaderVID)
        if distance < 0.0 or distance > 5000:
            answer = False

        net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        self.partyInviteQuestionDialog.Close()
        self.partyInviteQuestionDialog = None

    def AddPartyMember(self, pid, name):
        self.interface.AddPartyMember(pid, name)

    def UpdatePartyMemberInfo(self, pid):
        self.interface.UpdatePartyMemberInfo(pid)

    def RemovePartyMember(self, pid):
        self.interface.RemovePartyMember(pid)
        self.__RefreshTargetBoard()

    def LinkPartyMember(self, pid, vid):
        self.interface.LinkPartyMember(pid, vid)

    def UnlinkPartyMember(self, pid):
        self.interface.UnlinkPartyMember(pid)

    def UnlinkAllPartyMember(self):
        self.interface.UnlinkAllPartyMember()

    def ExitParty(self):
        self.interface.ExitParty()
        self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    def ChangePartyParameter(self, distributionMode):
        self.interface.ChangePartyParameter(distributionMode)

    ## Messenger
    def OnMessengerAddFriendQuestion(self, name):
        messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        messengerAddFriendQuestion.Open()
        messengerAddFriendQuestion.name = name
        self.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth y " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnDenyAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth n " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnCloseAddFriendQuestionDialog(self):
        self.messengerAddFriendQuestion.Close()
        self.messengerAddFriendQuestion = None
        return True

    ## SafeBox
    def OpenSafeboxWindow(self, size):
        self.interface.OpenSafeboxWindow(size)

    def RefreshSafebox(self):
        self.interface.RefreshSafebox()

    def RefreshSafeboxMoney(self):
        self.interface.RefreshSafeboxMoney()

    # ITEM_MALL
    def OpenMallWindow(self, size):
        self.interface.OpenMallWindow(size)

    def RefreshMall(self):
        self.interface.RefreshMall()
    # END_OF_ITEM_MALL

    ## Guild
    def RecvGuildInviteQuestion(self, guildID, guildName):
        guildInviteQuestionDialog = uiCommon.QuestionDialog()
        guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
        guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.Open()
        guildInviteQuestionDialog.guildID = guildID
        self.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite(self, answer):

        if not self.guildInviteQuestionDialog:
            return

        guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        self.guildInviteQuestionDialog.Close()
        self.guildInviteQuestionDialog = None

  
    def DeleteGuild(self):
        self.interface.DeleteGuild()

    ## Clock
    def ShowClock(self, second):
        self.interface.ShowClock(second)

    def HideClock(self):
        self.interface.HideClock()

    ## Emotion
    def BINARY_ActEmotion(self, emotionIndex):
        if self.interface.wndCharacter:
            self.interface.wndCharacter.ActEmotion(emotionIndex)

    ###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    def CheckFocus(self):
        if False == self.IsFocus():
            if True == self.interface.IsOpenChat():
                self.interface.ToggleChat()

            self.SetFocus()

    def SaveScreen(self):
        print "save screen"

        # SCREENSHOT_CWDSAVE
        if SCREENSHOT_CWDSAVE:
            if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                os.mkdir(os.getcwd()+os.sep+"screenshot")

            (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        elif SCREENSHOT_DIR:
            (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (succeeded, name) = grp.SaveScreenShot()
        # END_OF_SCREENSHOT_CWDSAVE

        if succeeded:
            pass
            """
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
            """
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

    def ShowConsole(self):
        if debugInfo.IsDebugMode() or True == self.consoleEnable:
            player.EndKeyWalkingImmediately()
            self.console.OpenWindow()

    def ShowName(self):
        self.ShowNameFlag = True
        self.playerGauge.EnableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex+1)

    # ADD_ALWAYS_SHOW_NAME
    def __IsShowName(self):

        if systemSetting.IsAlwaysShowName():
            return True

        if self.ShowNameFlag:
            return True

        return False
    # END_OF_ADD_ALWAYS_SHOW_NAME
  
    def HideName(self):
        self.ShowNameFlag = False
        self.playerGauge.DisableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex)

    def ShowMouseImage(self):
        self.interface.ShowMouseImage()

    def HideMouseImage(self):
        self.interface.HideMouseImage()

    def StartAttack(self):
        player.SetAttackKeyState(True)

    def EndAttack(self):
        player.SetAttackKeyState(False)

    def MoveUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, True)

    def MoveDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, True)

    def MoveLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, True)

    def MoveRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

    def StopUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, False)

    def StopDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, False)

    def StopLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, False)

    def StopRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

    def PickUpItem(self):
        player.PickCloseItem()

    def PickUpMoney(self):
        player.PickCloseMoney()

    ###############################################################################################
    ###############################################################################################
    ## Event Handler

    def OnKeyDown(self, key):
        if self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        try:
            self.onPressKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnKeyUp(self, key):
        try:
            self.onClickKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnMouseLeftButtonDown(self):
        if self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if mouseModule.mouseController.isAttached():
            self.CheckFocus()
        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                return
            else:
                self.CheckFocus()
                player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return True

    def OnMouseLeftButtonUp(self):

        if self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if mouseModule.mouseController.isAttached():

            attachedType = mouseModule.mouseController.GetAttachedType()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            ## QuickSlot
            if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            ## Inventory
            ##elif player.SLOT_TYPE_INVENTORY == attachedType:

            ## Inventory
            elif player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:

                if player.ITEM_MONEY == attachedItemIndex:
                    self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            ## DragonSoul
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
          
            mouseModule.mouseController.DeattachObject()

        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                if app.IsPressed(app.DIK_LALT):
                    link = chat.GetLinkFromHyperlink(hyperlink)
                    ime.PasteString(link)
                else:
                    self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        #player.EndMouseWalking()
        return True

    def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        #if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
        if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
            attachedInvenType = player.SlotTypeToInvenType(attachedType)
            if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
                    self.stream.popupWindow.Close()
                    self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
                else:
                    if chr.IsNPC(dstChrID):
                        if app.ENABLE_REFINE_RENEWAL:
                            constInfo.AUTO_REFINE_TYPE = 2
                            constInfo.AUTO_REFINE_DATA["NPC"][0] = dstChrID
                            constInfo.AUTO_REFINE_DATA["NPC"][1] = attachedInvenType
                            constInfo.AUTO_REFINE_DATA["NPC"][2] = attachedItemSlotPos
                            constInfo.AUTO_REFINE_DATA["NPC"][3] = attachedItemCount
                        net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                    else:
                        net.SendExchangeStartPacket(dstChrID)
                        net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
            else:
                self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            net.SendExchangeStartPacket(dstChrID)
            net.SendExchangeElkAddPacket(attachedMoney)
        else:
            self.__DropMoney(attachedType, attachedMoney)

    def __DropMoney(self, attachedType, attachedMoney):
        # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        if uiPrivateShopBuilder.IsBuildingPrivateShop():          
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
      
        if attachedMoney>=1000:
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
            return

        itemDropQuestionDialog = uiCommon.QuestionDialog()
        itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
        itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
        itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
        itemDropQuestionDialog.Open()
        itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog.dropCount = attachedMoney
        itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
        self.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        if uiPrivateShopBuilder.IsBuildingPrivateShop():          
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
      
        if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

        else:
            #if player.SLOT_TYPE_INVENTORY == attachedType:
            if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or player.SLOT_TYPE_STONE_INVENTORY == attachedType or player.SLOT_TYPE_BOX_INVENTORY == attachedType or player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or player.SLOT_TYPE_CICEK_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

    def RequestDropItem(self, answer):
        if not self.itemDropQuestionDialog:
            return

        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropCount = self.itemDropQuestionDialog.dropCount
            dropNumber = self.itemDropQuestionDialog.dropNumber

            #if player.SLOT_TYPE_INVENTORY == dropType:
            if player.SLOT_TYPE_INVENTORY == dropType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    net.SendGoldDropPacketNew(dropCount)
                    snd.PlaySound("sound/ui/money.wav")
                else:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif app.WJ_SPLIT_INVENTORY_SYSTEM:
                    if player.SLOT_TYPE_SKILL_BOOK_INVENTORY == dropType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == dropType or player.SLOT_TYPE_STONE_INVENTORY == dropType or player.SLOT_TYPE_BOX_INVENTORY == dropType or player.SLOT_TYPE_EFSUN_INVENTORY == dropType or player.SLOT_TYPE_CICEK_INVENTORY == dropType:
                        self.__SendDropItemPacket(dropNumber, dropCount, player.SLOT_TYPE_SKILL_BOOK_INVENTORY or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY or player.SLOT_TYPE_STONE_INVENTORY or player.SLOT_TYPE_BOX_INVENTORY or player.SLOT_TYPE_EFSUN_INVENTORY or player.SLOT_TYPE_CICEK_INVENTORY)

        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    # PRIVATESHOP_DISABLE_ITEM_DROP
    def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    def OnMouseRightButtonDown(self):

        self.CheckFocus()

        if True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return True

    def OnMouseRightButtonUp(self):
        if True == mouseModule.mouseController.isAttached():
            return True

        player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return True

    def OnMouseMiddleButtonDown(self):
        player.SetMouseMiddleButtonState(player.MBS_PRESS)

    def OnMouseMiddleButtonUp(self):
        player.SetMouseMiddleButtonState(player.MBS_CLICK)

    def OnUpdate(self):  
##Oyuna girdi##
        global oyunagirdibeklemesuresi
        global oyunagirdiglobaltimesuresi
        global oyunagirdi
      
        if oyunagirdi == 1:
            if app.GetTime() < self.Bekle + 4:
                pass
            else:
                self.GirdiButton.Hide()
                oyunagirdi = 0
        else:
            pass
##Oyuna girdi##
        app.UpdateGame()
        if app.ENABLE_GUILD_RANKED_SYSTEM:
            if 1 == constInfo.GUILD_RANK_SYSTEM:
                constInfo.GUILD_RANK_SYSTEM = 0
                self.BINARY_OpenGuildWarHistory()

        if self.mapNameShower.IsShow():
            self.mapNameShower.Update()

        if self.isShowDebugInfo:
            self.UpdateDebugInfo()

        if self.enableXMasBoom:
            self.__XMasBoom_Update()

        if 1== constInfo.BOSS_TRACKING:
            constInfo.BOSS_TRACKING = 0
            self.BossTrackingSystemShow()

        if 0 == constInfo.auto_pick_item:
            self.PickUpItem()

        if 0 == constInfo.auto_pick_yang:
            self.PickUpMoney()

        if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
            self.interface.State = "Acik"

        self.interface.BUILD_OnUpdate()
      
      
    def UpdateDebugInfo(self):
        #
        # ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        (x, y, z) = player.GetMainCharacterPosition()
        nUpdateTime = app.GetUpdateTime()
        nUpdateFPS = app.GetUpdateFPS()
        nRenderFPS = app.GetRenderFPS()
        nFaceCount = app.GetFaceCount()
        fFaceSpeed = app.GetFaceSpeed()
        nST=background.GetRenderShadowTime()
        (fAveRT, nCurRT) =  app.GetRenderTime()
        (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if iPatch == 0:
            iPatch = 1

        #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
        xMouse, yMouse = wndMgr.GetMousePosition()
        self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))          

        self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if fAveRT>1.0:
            self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    def OnRender(self):
        app.RenderGame()
      
        if self.console.Console.collision:
            background.RenderCollision()
            chr.RenderCollision()

        (x, y) = app.GetCursorPosition()

        ########################
        # Picking
        ########################
        textTail.UpdateAllTextTail()

        if True == wndMgr.IsPickedWindow(self.hWnd):

            self.PickingCharacterIndex = chr.Pick()

            if -1 != self.PickingCharacterIndex:
                textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 0 != self.targetBoard.GetTargetVID():
                textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            # ADD_ALWAYS_SHOW_NAME
            if not self.__IsShowName():
                self.PickingItemIndex = item.Pick()
                if -1 != self.PickingItemIndex:
                    textTail.ShowItemTextTail(self.PickingItemIndex)
            # END_OF_ADD_ALWAYS_SHOW_NAME
          
        ## Show all name in the range
      
        # ADD_ALWAYS_SHOW_NAME
        if self.__IsShowName():
            textTail.ShowAllTextTail()
            self.PickingItemIndex = textTail.Pick(x, y)
        # END_OF_ADD_ALWAYS_SHOW_NAME

        if systemSetting.IsShowSalesText():
            uiPrivateShopBuilder.UpdateADBoard()

        textTail.UpdateShowingTextTail()
        textTail.ArrangeTextTail()
        if -1 != self.PickingItemIndex:
            textTail.SelectItemName(self.PickingItemIndex)

        grp.PopState()
        grp.SetInterfaceRenderState()

        textTail.Render()
        textTail.HideAllTextTail()

    def OnPressEscapeKey(self):
        if app.TARGET == app.GetCursor():
            app.SetCursor(app.NORMAL)

        elif True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            self.interface.OpenSystemDialog()

        return True

    def OnIMEReturn(self):
        if app.IsPressed(app.DIK_LSHIFT):
            self.interface.OpenWhisperDialogWithoutTarget()
        else:
            self.interface.ToggleChat()
        return True

    def OnPressExitKey(self):
        self.interface.ToggleSystemDialog()
        return True

    ## BINARY CALLBACK
    ######################################################################################
  
    # WEDDING
    def BINARY_LoverInfo(self, name, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if self.affectShower:
            self.affectShower.SetLoverInfo(name, lovePoint)

    def BINARY_UpdateLovePoint(self, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if self.affectShower:
            self.affectShower.OnUpdateLovePoint(lovePoint)
    # END_OF_WEDDING

    if app.ENABLE_SEND_TARGET_INFO:
        def BINARY_AddTargetMonsterDropInfo(self, raceNum, itemVnum, itemCount):
            if not raceNum in constInfo.MONSTER_INFO_DATA:
                constInfo.MONSTER_INFO_DATA.update({raceNum : {}})
                constInfo.MONSTER_INFO_DATA[raceNum].update({"items" : []})
            curList = constInfo.MONSTER_INFO_DATA[raceNum]["items"]

            isUpgradeable = False
            isMetin = False
            item.SelectItem(itemVnum)
            if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
                isUpgradeable = True
            elif item.GetItemType() == item.ITEM_TYPE_METIN:
                isMetin = True

            for curItem in curList:
                if isUpgradeable:
                    if curItem.has_key("vnum_list") and curItem["vnum_list"][0] / 10 * 10 == itemVnum / 10 * 10:
                        if not (itemVnum in curItem["vnum_list"]):
                            curItem["vnum_list"].append(itemVnum)
                        return
                elif isMetin:
                    if curItem.has_key("vnum_list"):
                        baseVnum = curItem["vnum_list"][0]
                    if curItem.has_key("vnum_list") and (baseVnum - baseVnum%1000) == (itemVnum - itemVnum%1000):
                        if not (itemVnum in curItem["vnum_list"]):
                            curItem["vnum_list"].append(itemVnum)
                        return
                else:
                    if curItem.has_key("vnum") and curItem["vnum"] == itemVnum and curItem["count"] == itemCount:
                        return

            if isUpgradeable or isMetin:
                curList.append({"vnum_list":[itemVnum], "count":itemCount})
            else:
                curList.append({"vnum":itemVnum, "count":itemCount})

        def BINARY_RefreshTargetMonsterDropInfo(self, raceNum):
            self.targetBoard.RefreshMonsterInfoBoard()

    # QUEST_CONFIRM
    def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
        confirmDialog.Open(msg, timeout)
        confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
    def Gift_Show(self):
        self.interface.ShowGift()

    # CUBE
    def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM
      
        self.interface.OpenCubeWindow()

      
        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]
          
            i = 0
            for cubeInfo in cubeInfoList:                              
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
              
                j = 0              
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1                      
                      
                i = i + 1
              
            self.interface.wndCube.Refresh()

    def BINARY_Cube_Close(self):
        self.interface.CloseCubeWindow()

    # Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
    def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        self.interface.UpdateCubeInfo(gold, itemVnum, count)
      
    def BINARY_Cube_Succeed(self, itemVnum, count):
        print "Å¥ºê Á¦ÀÛ ¼º°ø"
        self.interface.SucceedCubeWork(itemVnum, count)
        pass

    def BINARY_Cube_Failed(self):
        print "Å¥ºê Á¦ÀÛ ½ÇÆĞ"
        self.interface.FailedCubeWork()
        pass

    def BINARY_Cube_ResultList(self, npcVNUM, listText):
        # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºĞµÈ ¸®½ºÆ®¸¦ ÁÜ
        #print listText
      
        if npcVNUM == 0:
            npcVNUM = self.currentCubeNPC
      
        self.cubeInformation[npcVNUM] = []
      
        try:
            for eachInfoText in listText.split("/"):
                eachInfo = eachInfoText.split(",")
                itemVnum    = int(eachInfo[0])
                itemCount    = int(eachInfo[1])

                self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
          
            resultCount = len(self.cubeInformation[npcVNUM])
            requestCount = 7
            modCount = resultCount % requestCount
            splitCount = resultCount / requestCount
            for i in xrange(splitCount):
                #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
              
            if 0 < modCount:
                #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))              
                net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
          
        pass
      
    def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
        # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        try:
            #print listText
          
            if 3 > len(listText):
                dbg.TraceError("Wrong Cube Material Infomation")
                return 0

          
          
            eachResultList = listText.split("@")

            cubeInfo = self.cubeInformation[self.currentCubeNPC]          
          
            itemIndex = 0
            for eachResultText in eachResultList:
                cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                materialList = cubeInfo[startIndex + itemIndex]["materialList"]
              
                gold = 0
                splitResult = eachResultText.split("/")
                if 1 < len(splitResult):
                    gold = int(splitResult[1])
                  
                #print "splitResult : ", splitResult
                eachMaterialList = splitResult[0].split("&")
              
                i = 0
                for eachMaterialText in eachMaterialList:
                    complicatedList = eachMaterialText.split("|")
                  
                    if 0 < len(complicatedList):
                        for complicatedText in complicatedList:
                            (itemVnum, itemCount) = complicatedText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                          
                            materialList[i].append((itemVnum, itemCount))
                          
                    else:
                        itemVnum, itemCount = eachMaterialText.split(",")
                        itemVnum = int(itemVnum)
                        itemCount = int(itemCount)
                        self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                      
                        materialList[i].append((itemVnum, itemCount))
                      
                    i = i + 1
                  
                  
                  
                itemIndex = itemIndex + 1
              
            self.interface.wndCube.Refresh()
          
              
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
          
        pass
  
    # END_OF_CUBE
  
    # ¿ëÈ¥¼®  
    def BINARY_Highlight_Item(self, inven_type, inven_pos):
        self.interface.Highligt_Item(inven_type, inven_pos)
  
    def BINARY_DragonSoulGiveQuilification(self):
        self.interface.DragonSoulGiveQuilification()
      
    def BINARY_DragonSoulRefineWindow_Open(self):
        self.interface.OpenDragonSoulRefineWindow()

    def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
        self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

    def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
        self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
  
    # END of DRAGON SOUL REFINE WINDOW
  
    def BINARY_SetBigMessage(self, message):
        self.interface.bigBoard.SetTip(message)

    def BINARY_SetTipMessage(self, message):
        self.interface.tipBoard.SetTip(message)      

    def BINARY_AppendNotifyMessage(self, type):
        if not type in localeInfo.NOTIFY_MESSAGE:
            return
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

    def BINARY_Guild_EnterGuildArea(self, areaID):
        self.interface.BULID_EnterGuildArea(areaID)

    def BINARY_Guild_ExitGuildArea(self, areaID):
        self.interface.BULID_ExitGuildArea(areaID)

    def BINARY_GuildWar_OnSendDeclare(self, guildID):
        pass

    def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
        mainCharacterName = player.GetMainCharacterName()
        masterName = guild.GetGuildMasterName()
        if mainCharacterName == masterName:
            self.__GuildWar_OpenAskDialog(guildID, warType)

    def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)  

    def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        self.interface.OnStartGuildWar(guildSelf, guildOpp)

    def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        self.interface.OnEndGuildWar(guildSelf, guildOpp)

    def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        self.interface.BINARY_SetObserverMode(isEnable)

    def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        guildID1 = int(guildID1)
        guildID2 = int(guildID2)
        memberCount1 = int(memberCount1)
        memberCount2 = int(memberCount2)
        observerCount = int(observerCount)

        self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_OpenAskDialog(self, guildID, warType):

        guildName = guild.GetGuildName(guildID)

        # REMOVED_GUILD_BUG_FIX
        if "Noname" == guildName:
            return
        # END_OF_REMOVED_GUILD_BUG_FIX

        import uiGuild
        questionDialog = uiGuild.AcceptGuildWarDialog()
        questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        questionDialog.Open(guildName, warType)

        self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog(self):
        self.guildWarQuestionDialog.Close()
        self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/war " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1

    def __GuildWar_OnDecline(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/nowar " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1
    ## BINARY CALLBACK

    if app.ATA_BOT_KONTROL_SYSTEM:
        def captchaekran(self, sayi1, sayi2, sayi3, sayi4, sayi5):
            captchatest = uiCommon.CaptchaEkran()
            captchatest.SetText1("Bot Engel Sistemi")
            captchatest.SetTimeOverMsg("Soruyu zamanında cevaplamadığın için oyundan atılıyorsun.")
            captchatest.SetTimeOverEvent(self.captchacevap, "kapat")
            captchatest.SetAcceptEvent(lambda arg=True: self.captchacevap(arg))
            captchatest.SetCancelEvent(lambda arg=False: self.captchacevap(arg))
            captchatest.Open(15, sayi1, sayi2, sayi3, sayi4, sayi5)
            self.captchatest = captchatest

        def captchacevap(self, answer):
            if not self.captchatest:
                return

            if answer == False:
                self.captchatest.Temizle()
            elif answer == True:
                net.SendChatPacket("/captcha " + str(self.captchatest.GetInput()))
                self.captchatest.Close()
                self.captchatest = None
            else:
                net.SendChatPacket("/captcha 0")
                self.captchatest.Close()
                self.captchatest = None

    ######################################################################################

    def __ServerCommand_Build(self):
        serverCommandList={
            "ConsoleEnable"            : self.__Console_Enable,
            "DayMode"                : self.__DayMode_Update,
            "depozit_index"            :self.__depozit_questindex,
            "antiexp_index"            :self.__antiexp_questindex,
            "teleporter_index"        :self.__teleporter_questindex,
            "PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,
            "CloseRestartWindow"    : self.__RestartDialog_Close,
            "OpenPrivateShop"        : self.__PrivateShop_Open,
            "ruhtasiekranac"        : self.ruhcac,
            "bkekranac"                : self.bkac,
            "PartyHealReady"        : self.PartyHealReady,
            "ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            "CloseSafebox"            : self.CommandCloseSafebox,
            "BINARY_OpenGuildRanking"        : self.BINARY_OpenGuildWarHistory,

            ##NEW SHOP
            "shop"        :self.NewShop,
            "shop_clear"        :self.ShopClear,
            "shop_add"        :self.ShopAdd,
            "shop_item"        :self.ShopItem,
            "shop_cost"        :self.ShopCost,
            "shop_cost_clear"        :self.ShopCostClear,
            "shop_item_clear"    :self.ShopItemClear,
          
            #####GIFT SYSTEM
            "gift_clear"        :self.gift_clear,
            "gift_item"        :self.gift_item,
            "gift_info"        :self.gift_show,
            "gift_load"        :self.gift_load,
            ###

            #HP-SP
            "super_quest"            : self.Tabulejtor,
            "pvp_zdruwko"            : self.Mozart,
            #HP-SP

            #HP-SP
            "get_input_value"        : self.GetInputValue,
            "get_input_start"        : self.GetInputOn,
            "get_input_end"            : self.GetInputOff,
            #HP-SP

            # ITEM_MALL
            "CloseMall"                : self.CommandCloseMall,
            "ShowMeMallPassword"    : self.AskMallPassword,
            "item_mall"                : self.__ItemMall_Open,
            # END_OF_ITEM_MALL

            "RefineSuceeded"        : self.RefineSuceededMessage,
            "RefineFailed"            : self.RefineFailedMessage,
            "xmas_snow"                : self.__XMasSnow_Enable,
            "xmas_boom"                : self.__XMasBoom_Enable,
            "xmas_song"                : self.__XMasSong_Enable,
            "xmas_tree"                : self.__XMasTree_Enable,
            "newyear_boom"            : self.__XMasBoom_Enable,
            "PartyRequest"            : self.__PartyRequestQuestion,
            "PartyRequestDenied"    : self.__PartyRequestDenied,
            "horse_state"            : self.__Horse_UpdateState,
            "hide_horse_state"        : self.__Horse_HideState,
            "WarUC"                    : self.__GuildWar_UpdateMemberCount,
            "test_server"            : self.__EnableTestServerFlag,
            "mall"            : self.__InGameShop_Show,

            #Boss Takip
            "BossTracking"        : self.GetBossTrackingInformation,
            "BossTrackingUpdatePacket" : self.BossTrackingUpdate,

            # WEDDING
            "lover_login"            : self.__LoginLover,
            "lover_logout"            : self.__LogoutLover,
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            # END_OF_WEDDING

        if app.ENABLE_COLLECT_QUEST_SYSTEM:
            serverCommandList["biyologlvl"] = self.BiyologLvBildirim
            serverCommandList["biyolog_update"] = self.__BiyologMission
            serverCommandList["biyolog_open"] = self.BiyologOpen

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            # END_OF_PRIVATE_SHOP_PRICE_LIST
            "getinputbegin"            : self.__Inputget1,
            "getinputend"            : self.__Inputget2,
            "Update"                : self.Update,
        }

        if app.ATA_BOT_KONTROL_SYSTEM:
            serverCommandList["captcha"] = self.captchaekran

#        if app.ENABLE_COLLECT_QUEST_SYSTEM:
#            serverCommandList["biyologlvl"] = self.BiyologLvBildirim
#            serverCommandList["biyolog_update"] = self.__BiyologMission
#            serverCommandList["biyolog_open"] = self.BiyologOpen

        self.serverCommander=stringCommander.Analyzer()
        serverCommandList.update({"teleport_q" : self.__teleport_q })
        serverCommandList.update({"teleportidx" : self.teleportidx })
        for serverCommandItem in serverCommandList.items():
            self.serverCommander.SAFE_RegisterCallBack(
                serverCommandItem[0], serverCommandItem[1]
            )

    def BINARY_ServerCommand_Run(self, line):
        #dbg.TraceError(line)
        try:
            #print " BINARY_ServerCommand_Run", line
            return self.serverCommander.Run(line)
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __ProcessPreservedServerCommand(self):
        try:
            command = net.GetPreservedServerCommand()
            while command:
                print " __ProcessPreservedServerCommand", command
                self.serverCommander.Run(command)
                command = net.GetPreservedServerCommand()
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __teleport_q(self, q):
        constInfo.TELEPORT_Q_INDEX = int(q)
      
    def teleportidx(self):
        if self.interface:
            self.interface.ToggleTeleportWindow()
        net.SendQuestInputStringPacket(constInfo.TELEPORT_SEND_INDEX)

    def __Inputget1(self):
        constInfo.INPUT_IGNORE = 1

    def __Inputget2(self):
        constInfo.INPUT_IGNORE = 0

    def PartyHealReady(self):
        self.interface.PartyHealReady()

    def AskSafeboxPassword(self):
        self.interface.AskSafeboxPassword()

    # ITEM_MALL
    def AskMallPassword(self):
        self.interface.AskMallPassword()

    def __ItemMall_Open(self):
        self.interface.OpenItemMall();

    def CommandCloseMall(self):
        self.interface.CommandCloseMall()
    # END_OF_ITEM_MALL

    def RefineSuceededMessage(self):
        self.PopupMessage(localeInfo.REFINE_SUCCESS)
        if app.ENABLE_REFINE_RENEWAL:
            self.interface.CheckRefineDialog(False)

    def RefineFailedMessage(self):
        self.PopupMessage(localeInfo.REFINE_FAILURE)
        if app.ENABLE_REFINE_RENEWAL:
            self.interface.CheckRefineDialog(True)

    def CommandCloseSafebox(self):
        self.interface.CommandCloseSafebox()

    # PRIVATE_SHOP_PRICE_LIST
    def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)  
    # END_OF_PRIVATE_SHOP_PRICE_LIST

    def __Horse_HideState(self):
        self.affectShower.SetHorseState(0, 0, 0)

    def __Horse_UpdateState(self, level, health, battery):
        self.affectShower.SetHorseState(int(level), int(health), int(battery))

    def __IsXMasMap(self):
        mapDict = ( "metin2_map_n_flame_01",
                    "metin2_map_n_desert_01",
                    "metin2_map_spiderdungeon",
                    "metin2_map_deviltower1", )

        if background.GetCurrentMapName() in mapDict:
            return False

        return True

    def __XMasSnow_Enable(self, mode):

        self.__XMasSong_Enable(mode)

        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_SNOW ON"
            background.EnableSnow(1)

        else:
            print "XMAS_SNOW OFF"
            background.EnableSnow(0)

    def __XMasBoom_Enable(self, mode):
        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_BOOM ON"
            self.__DayMode_Update("dark")
            self.enableXMasBoom = True
            self.startTimeXMasBoom = app.GetTime()
        else:
            print "XMAS_BOOM OFF"
            self.__DayMode_Update("light")
            self.enableXMasBoom = False

    def __XMasTree_Enable(self, grade):

        print "XMAS_TREE ", grade
        background.SetXMasTree(int(grade))

    def __XMasSong_Enable(self, mode):
        if "1"==mode:
            print "XMAS_SONG ON"

            XMAS_BGM = "xmas.mp3"

            if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if musicInfo.fieldMusic != "":
                    snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                musicInfo.fieldMusic=XMAS_BGM
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print "XMAS_SONG OFF"

            if musicInfo.fieldMusic != "":
                snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    def __RestartDialog_Close(self):
        self.interface.CloseRestartDialog()

    def __Console_Enable(self):
        constInfo.CONSOLE_ENABLE = True
        self.consoleEnable = True
        app.EnableSpecialCameraMode()
        ui.EnablePaste(True)

    ## PrivateShop
    def __PrivateShop_Open(self):
        #self.interface.OpenPrivateShopInputNameDialog()
        self.uiNewShop.Show()

    def BINARY_PrivateShop_Appear(self, vid, text):
        if chr.GetInstanceType(vid) in [chr.INSTANCE_TYPE_PLAYER, chr.INSTANCE_TYPE_NPC]:
            self.interface.AppearPrivateShop(vid, text)

    def BINARY_PrivateShop_Disappear(self, vid):
        self.interface.DisappearPrivateShop(vid)

    ## DayMode
    def __PRESERVE_DayMode_Update(self, mode):
        if "light"==mode:
            background.SetEnvironmentData(0)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            background.SetEnvironmentData(1)

    def __DayMode_Update(self, mode):
        if "light"==mode:
            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    def __DayMode_OnCompleteChangeToLight(self):
        background.SetEnvironmentData(0)
        self.curtain.FadeIn()

    def __DayMode_OnCompleteChangeToDark(self):
        background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        background.SetEnvironmentData(1)
        self.curtain.FadeIn()

    ## XMasBoom
    def __XMasBoom_Update(self):

        self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if app.GetTime() - self.startTimeXMasBoom > boomTime:

            self.indexXMasBoom += 1

            for i in xrange(boomCount):
                self.__XMasBoom_Boom()

    def __XMasBoom_Boom(self):
        x, y, z = player.GetMainCharacterPosition()
        randX = app.GetRandom(-150, 150)
        randY = app.GetRandom(-150, 150)

        snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    def __PartyRequestQuestion(self, vid):
        vid = int(vid)
        partyRequestQuestionDialog = uiCommon.QuestionDialog()
        partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
        partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.Open()
        partyRequestQuestionDialog.vid = vid
        self.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest(self, answer):
        if not self.partyRequestQuestionDialog:
            return

        vid = self.partyRequestQuestionDialog.vid

        if answer:
            net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            net.SendChatPacket("/party_request_deny " + str(vid))

        self.partyRequestQuestionDialog.Close()
        self.partyRequestQuestionDialog = None

    def __PartyRequestDenied(self):
        self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

    def __EnableTestServerFlag(self):
        app.EnableTestServerFlag()

    def __InGameShop_Show(self, url):
        if constInfo.IN_GAME_SHOP_ENABLE:
            self.interface.OpenWebWindow(url)

    # WEDDING
    def __LoginLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLoginLover()

    def __LogoutLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLogoutLover()
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverNear(self):
        if self.affectShower:
            self.affectShower.ShowLoverState()

    def __LoverFar(self):
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverDivorce(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.ClearLoverInfo()
        if self.affectShower:
            self.affectShower.ClearLoverState()

    def __PlayMusic(self, flag, filename):
        flag = int(flag)
        if flag:
            snd.FadeOutAllMusic()
            musicInfo.SaveLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + filename)
        else:
            snd.FadeOutAllMusic()
            musicInfo.LoadLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    # END_OF_WEDDING

    def Update(self, ch):
        import serverInfo
        net.SetServerInfo("%s, CH%s" % (serverInfo.SERVER_NAME, str(ch)))
        constInfo.ch = int(ch)

#HP_SP
    def Mozart(self, data):
        dane = data.split("|")
        constInfo.PLAYER_NAME = str(dane[0])
        constInfo.PLAYER_HP = int(dane[1])
        constInfo.PLAYER_MAX_HP = int(dane[2])
        constInfo.PLAYER_SP = int(dane[3])
        constInfo.PLAYER_MAX_SP = int(dane[4])

    def Tabulejtor(self, id):
        constInfo.STHX = int(id)
          
    def GetInputOn(self):
        constInfo.INPUT_IGNORE = 1
      
    def GetInputOff(self):
        constInfo.INPUT_IGNORE = 0
          
    def GetInputValue(self):
        net.SendQuestInputStringPacket(str(constInfo.VID))

    def OpenQuestWindow(self, skin, idx):
        if constInfo.INPUT_IGNORE == 1:
            return
        else:
            self.interface.OpenQuestWindow(skin, idx)
#HP_SP

        ####SHOP SYSTEM#####
    def NewShop(self):
        if self.uiNewShop.IsShow():
            self.uiNewShop.Hide()
        else:
            self.uiNewShop.Show()

    def ShopClear(self):
        if self.uiNewShop:
            self.uiNewShop.HideAll()
        constInfo.MyShops=[]
    def ShopCostClear(self):
        constInfo.shop_cost=[]
    def ShopCost(self,id,time,time_val,price):
        constInfo.shop_cost.append({"id":int(id),"time":int(time),"time_val":int(time_val),"price":int(price)})
    def ShopAdd(self,shop_id,shop_vid,szSign,gold,count,sold,days,date_close):
        if self.uiNewShop:
            shop={
                "id":shop_id,
                "vid":shop_vid,
                "name":szSign.replace("\\"," ").replace("_","#"),
                "gold":gold,
                "sold":sold,
                "items":int(count)-int(sold),
                "days":days,
                "time":date_close
            }
            self.uiNewShop.Load(shop)
            constInfo.MyShops.append(shop)
    def ShopItemClear(self):
        if self.uiNewShop:
            self.uiNewShop.ClearItems()
    def ShopItem(self,data):
        d=data.split("#")
        id=d[0]
        vnum=d[1]
        count=d[2]
        slot=d[3]
        price=d[4]
        s=d[5]
        a=d[6]
        sockets=[]
        for key in s.split("|"):
            sockets.append(int(key))

        attrs=[]
        for key in a.split("|"):
            a=key.split(",")
            attrs.append([int(a[1]),int(a[0])])
        if self.uiNewShop:
            self.uiNewShop.AddItem(slot,{"id":id,"vnum":vnum,"count":count,"price":price,"sockets":sockets,"attrs":attrs})

    ####GIFT SYSTEM#####
    def gift_clear(self):
        constInfo.gift_items={}
        self.interface.ClearGift()
    def gift_item(self, id, vnum, count, pos, date_add, give, reason, szSockets, szAttrs):
        sockets=[]
        for key in szSockets.split("|"):
            sockets.append(int(key))

        attrs=[]
        for key in szAttrs.split("|"):
            a=key.split(",")
            attrs.append([int(a[0]),int(a[1])])
        constInfo.gift_items[int(pos)]={"id":int(id),"vnum":int(vnum),"count":int(count),"pos":int(pos),"date_add":int(date_add),"reason":reason.replace("_"," "),"give":give.replace("_"," "),"sockets":sockets,"attrs":attrs}
    def gift_load(self):
        self.interface.wndGiftBox.Refresh()
    def gift_show(self,pages):
        self.interface.wndGiftBox.pageNum=int(pages)
        self.interface.OpenGift()

    def __menubg(self):
        if constInfo.MENU_BG == 0:
            constInfo.MENU_BG = 1
            self.menu_bg.Show()
            self.Activare_Menu.Hide()
            self.Dezactivare_Menu.Show()
        else:
            constInfo.MENU_BG = 0
            self.menu_bg.Hide()
            self.Activare_Menu.Show()
            self.Dezactivare_Menu.Hide()
    def __BonusPage(self):
        import PaginaBonusuri
        global BPisLodaded
        try:
            if BPisLodaded == 0:
                BPisLodaded = 1
                exec 'PaginaBonusuri.BonusBoardDialog().Show()'
            else:
                exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
                BPisLodaded = 0
        except ImportError:
            import dbg,app
            dbg.Trace('PaginaBonusuri.py Importing error')
            app.Abort
    def __uiswitchbonus(self):
        import uiSwitchBonus
        self.BoniSwitcher = uiSwitchBonus.OptionDialog()
        self.BoniSwitcher.Show()
    def __depozit_questindex(self, value):
        constInfo.DEPOZIT_QUESTINDEX = int(value)
    def __activare_depozit(self):
        activare_depozit = constInfo.DEPOZIT_QUESTINDEX
        event.QuestButtonClick(activare_depozit)
    def __antiexp_questindex(self, value1):
        constInfo.ANTIEXP_QUESTINDEX = int(value1)
    def __activare_antiexp(self):
        activare_antiexp = constInfo.ANTIEXP_QUESTINDEX
        event.QuestButtonClick(activare_antiexp)
    def __teleporter_questindex(self, value2):
        constInfo.TELEPORTER_QUESTINDEX = int(value2)
    def __activare_teleporter(self):
        activare_teleporter = constInfo.TELEPORTER_QUESTINDEX
        event.QuestButtonClick(activare_teleporter)

    def BossTracking(self):
        import constInfo
        constInfo.BOSS_TRACKING = 1

    def GetBossTrackingInformation(self, btcadi1, btcadi2, btcadi3, btcadi4, btcadi5, btcadi6, btalevkral1, btalevkral2, btalevkral3, btalevkral4, btalevkral5, btalevkral6, btkorumcek1, btkorumcek2, btkorumcek3, btkorumcek4, btkorumcek5, btkorumcek6, btsarikaplan1, btsarikaplan2, btsarikaplan3, btsarikaplan4, btsarikaplan5, btsarikaplan6, btbuzkralice1, btbuzkralice2, btbuzkralice3, btbuzkralice4, btbuzkralice5, btbuzkralice6, btdokuzk1, btdokuzk2, btdokuzk3, btdokuzk4, btdokuzk5, btdokuzk6, btcolejder1, btcolejder2, btcolejder3, btcolejder4, btcolejder5, btcolejder6, btagac1, btagac2, btagac3, btagac4, btagac5, btagac6, btkomutan1, btkomutan2, btkomutan3, btkomutan4, btkomutan5, btkomutan6, btkaranlik1, btkaranlik2, btkaranlik3, btkaranlik4, btkaranlik5, btkaranlik6):
        self.bosstracking.GetMobInformation(btcadi1, btcadi2, btcadi3, btcadi4, btcadi5, btcadi6, btalevkral1, btalevkral2, btalevkral3, btalevkral4, btalevkral5, btalevkral6, btkorumcek1, btkorumcek2, btkorumcek3, btkorumcek4, btkorumcek5, btkorumcek6, btsarikaplan1, btsarikaplan2, btsarikaplan3, btsarikaplan4, btsarikaplan5, btsarikaplan6, btbuzkralice1, btbuzkralice2, btbuzkralice3, btbuzkralice4, btbuzkralice5, btbuzkralice6, btdokuzk1, btdokuzk2, btdokuzk3, btdokuzk4, btdokuzk5, btdokuzk6, btcolejder1, btcolejder2, btcolejder3, btcolejder4, btcolejder5, btcolejder6, btagac1, btagac2, btagac3, btagac4, btagac5, btagac6, btkomutan1, btkomutan2, btkomutan3, btkomutan4, btkomutan5, btkomutan6, btkaranlik1, btkaranlik2, btkaranlik3, btkaranlik4, btkaranlik5, btkaranlik6)

    def BossTrackingUpdate(self):
        net.SendChatPacket("/bosstrackingtest")

    def BossTrackingSystemShow(self):
        self.bosstracking.Show()
        net.SendChatPacket("/bosstrackingtest")

    if app.ENABLE_GUILD_RANKED_SYSTEM:
        def BINARY_OpenGuildWarHistory_(self):
            net.SendChatPacket("/get_guild_rank_list")

        def BINARY_OpenGuildWarHistory(self):
            self.interface.OpenGuildWarHistory()

        def BINARY_GUILD_RANKED_SYSTEM(self, name, master, win, loss):
            self.interface.SetGuildRankedData(name, master, win, loss)

    if app.WJ_SPLIT_INVENTORY_SYSTEM:
        def __PressExtendedInventory(self):
            if self.interface:
                self.interface.ToggleExtendedInventoryWindow()

    def __ClickSaplingButton(self):
        if not self.UiSaplingSwitchbot:
            self.UiSaplingSwitchbot = uisaplingsw.OptionDialog()

        self.UiSaplingSwitchbot.Show()

    if app.ENABLE_COLLECT_QUEST_SYSTEM:
        def __BiyologMission(self, mission, missionState, givenCount, needCount, remainingTime):
            if self.interface:
                self.interface.SetBiyologMission(mission, missionState, givenCount, needCount, remainingTime)

        def BiyologOpen(self):
            if self.interface:
                self.interface.OpenBiyologDialog()

        def BiyologLvBildirim(self, veri):
            self.bildirim = uiCommon.Bildirim()
            self.bildirim.SetUserName(str(veri) + localeInfo.BIYOLOG_BILDIRIM)
            self.bildirim.SlideIn()
 
2271. satırda if app.ENABLE_COLLECT_QUEST_SYSTEM: ile ilgili herhangi birşey yok tab hatanız olabilir onları kontrol edin

Edit : bu arada yanlış yönlendirmişim

if app.ENABLE_COLLECT_QUEST_SYSTEM:
serverCommandList["biyologlvl"] = self.BiyologLvBildirim
serverCommandList["biyolog_update"] = self.__BiyologMission
serverCommandList["biyolog_open"] = self.BiyologOpen

bunları eski yerine geri alın

önlerinde serverCommandList yazdıgını fark etmemişim dalgınlıgıma geldi sanırm
 
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