void CHARACTER::RemoveGoodAffect()
{
RemoveAffect(AFFECT_MOV_SPEED);
RemoveAffect(AFFECT_ATT_SPEED);
RemoveAffect(AFFECT_STR);
RemoveAffect(AFFECT_DEX);
RemoveAffect(AFFECT_INT);
RemoveAffect(AFFECT_CON);
RemoveAffect(AFFECT_CHINA_FIREWORK);
RemoveAffect(SKILL_JEONGWI);
RemoveAffect(SKILL_GEOMKYUNG);
RemoveAffect(SKILL_CHUNKEON);
RemoveAffect(SKILL_EUNHYUNG);
RemoveAffect(SKILL_GYEONGGONG);
RemoveAffect(SKILL_GWIGEOM);
RemoveAffect(SKILL_TERROR);
RemoveAffect(SKILL_JUMAGAP);
RemoveAffect(SKILL_MANASHILED);
RemoveAffect(SKILL_HOSIN);
RemoveAffect(SKILL_REFLECT);
RemoveAffect(SKILL_KWAESOK);
RemoveAffect(SKILL_JEUNGRYEOK);
RemoveAffect(SKILL_GICHEON);
#ifdef ENABLE_WOLFMAN_CHARACTER
RemoveAffect(SKILL_JEOKRANG);
RemoveAffect(SKILL_CHEONGRANG);
#endif
}