Yardım çark sistemi problemmm

  • Konuyu açan Konuyu açan mehmet07
  • Açılış Tarihi Açılış Tarihi
  • Yanıt Yanıt 5
  • Gösterim Gösterim 67
Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

mehmet07

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forumda @enes turan ın paylaştığı bu sistemi rehberde ne denildiyse "" KUSURSUZ "" olarak kurdum ama
syser var ve hiç bi şekildebi sisteme dair bir çalışma belirtisi gözlemleyemedim
sysser.txt :(:
Genişlet Daralt Kopyala
0706 13:14:31682 :: Unknown Server Command whellstatus 1 | whellstatus
0706 13:14:34481 :: Unknown Server Command whellstatus 0 | whellstatus
0706 13:27:47092 :: Unknown Server Command whellstatus 1 | whellstatus

0706 13:14:16087 :: uiWheelofFortune:803: RuntimeWarning: tp_compare didn't return -1 or -2 for exception

0706 13:14:16087 :: Unknown Server Command whellstatus 1 | whellstatus
 
game.py:
Genişlet Daralt Kopyala
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

if app.IKARUS_OFFLINE_SHOP:
    import uiofflineshop
    import offlineshop

import uimaintenance

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = True
SCREENSHOT_DIR = None

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0

class GameWindow(ui.ScriptWindow):
    def __init__(self, stream):
        ui.ScriptWindow.__init__(self, "GAME")
        self.SetWindowName("game")
        net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        player.SetGameWindow(self)

        self.quickSlotPageIndex = 0
        self.lastPKModeSendedTime = 0
        self.pressNumber = None

        self.guildWarQuestionDialog = None
        self.interface = None
        self.targetBoard = None
        self.console = None
        self.mapNameShower = None
        self.affectShower = None
        self.playerGauge = None
        background.SetTransparentTree(0)##a?aclar trasnsparan olmasın

        if app.IKARUS_OFFLINE_SHOP:
            offlineshop.HideShopNames()

        self.stream=stream
        self.interface = interfaceModule.Interface()
        self.interface.MakeInterface()
        self.interface.ShowDefaultWindows()

        self.curtain = uiPhaseCurtain.PhaseCurtain()
        self.curtain.speed = 0.03
        self.curtain.Hide()

        self.targetBoard = uiTarget.TargetBoard()
        self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        self.targetBoard.Hide()

        self.console = consoleModule.ConsoleWindow()
        self.console.BindGameClass(self)
        self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        self.console.Hide()

        self.mapNameShower = uiMapNameShower.MapNameShower()
        self.affectShower = uiAffectShower.AffectShower()

        self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        self.playerGauge.Hide()
        
        #wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
        self.itemDropQuestionDialog = None

        self.__SetQuickSlotMode()

        self.__ServerCommand_Build()
        self.__ProcessPreservedServerCommand()

    def __del__(self):
        player.SetGameWindow(0)
        net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        ui.ScriptWindow.__del__(self)

    def Open(self):
        app.SetFrameSkip(1)

        self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        self.quickSlotPageIndex = 0
        self.PickingCharacterIndex = -1
        self.PickingItemIndex = -1
        self.consoleEnable = False
        self.isShowDebugInfo = False
        self.ShowNameFlag = False

        self.enableXMasBoom = False
        self.startTimeXMasBoom = 0.0
        self.indexXMasBoom = 0

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        constInfo.SET_DEFAULT_CHRNAME_COLOR()
        constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        # TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        import event
        event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

        textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if constInfo.PVPMODE_TEST_ENABLE:
            self.testPKMode = ui.TextLine()
            self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
            self.testPKMode.SetPosition(0, 15)
            self.testPKMode.SetWindowHorizontalAlignCenter()
            self.testPKMode.SetHorizontalAlignCenter()
            self.testPKMode.SetFeather()
            self.testPKMode.SetOutline()
            self.testPKMode.Show()

            self.testAlignment = ui.TextLine()
            self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
            self.testAlignment.SetPosition(0, 35)
            self.testAlignment.SetWindowHorizontalAlignCenter()
            self.testAlignment.SetHorizontalAlignCenter()
            self.testAlignment.SetFeather()
            self.testAlignment.SetOutline()
            self.testAlignment.Show()

        self.__BuildKeyDict()
        self.__BuildDebugInfo()

        # PRIVATE_SHOP_PRICE_LIST
        uiPrivateShopBuilder.Clear()
        # END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        exchange.InitTrading()
        # END_OF_UNKNOWN_UPDATE

        if debugInfo.IsDebugMode():
            self.ToggleDebugInfo()

        ## Sound
        snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        snd.SetSoundVolume(systemSetting.GetSoundVolume())

        netFieldMusicFileName = net.GetFieldMusicFileName()
        if netFieldMusicFileName:
            snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        elif musicInfo.fieldMusic != "":                       
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        self.__SetQuickSlotMode()
        self.__SelectQuickPage(self.quickSlotPageIndex)

        self.SetFocus()
        self.Show()
        app.ShowCursor()

        net.SendEnterGamePacket()

        # START_GAME_ERROR_EXIT
        try:
            self.StartGame()
        except:
            import exception
            exception.Abort("GameWindow.Open")
        # END_OF_START_GAME_ERROR_EXIT
        
        # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
        # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
        self.cubeInformation = {}
        self.currentCubeNPC = 0
        
    def Close(self):
        self.Hide()

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight
        (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if musicInfo.fieldMusic != "":
            snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        self.onPressKeyDict = None
        self.onClickKeyDict = None

        chat.Close()
        snd.StopAllSound()
        grp.InitScreenEffect()
        chr.Destroy()
        textTail.Clear()
        quest.Clear()
        background.Destroy()
        guild.Destroy()
        messenger.Destroy()
        skill.ClearSkillData()
        wndMgr.Unlock()
        mouseModule.mouseController.DeattachObject()

        if self.guildWarQuestionDialog:
            self.guildWarQuestionDialog.Close()

        self.guildNameBoard = None
        self.partyRequestQuestionDialog = None
        self.partyInviteQuestionDialog = None
        self.guildInviteQuestionDialog = None
        self.guildWarQuestionDialog = None
        self.messengerAddFriendQuestion = None

        # UNKNOWN_UPDATE
        self.itemDropQuestionDialog = None
        # END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        self.confirmDialog = None
        # END_OF_QUEST_CONFIRM

        self.PrintCoord = None
        self.FrameRate = None
        self.Pitch = None
        self.Splat = None
        self.TextureNum = None
        self.ObjectNum = None
        self.ViewDistance = None
        self.PrintMousePos = None

        self.ClearDictionary()

        self.playerGauge = None
        self.mapNameShower = None
        self.affectShower = None

        if self.console:
            self.console.BindGameClass(0)
            self.console.Close()
            self.console=None
        
        if self.targetBoard:
            self.targetBoard.Destroy()
            self.targetBoard = None
    
        if self.interface:
            self.interface.HideAllWindows()
            self.interface.Close()
            self.interface=None

        player.ClearSkillDict()
        player.ResetCameraRotation()

        self.KillFocus()
        app.HideCursor()

        print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    def __BuildKeyDict(self): #burada tus atamalari yapiliyor
        onPressKeyDict = {}

        ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
        
        ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
        ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
        onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
        onPressKeyDict[app.DIK_F10]    = lambda : self.interface.ToggleItemEditPanel()
        onPressKeyDict[app.DIK_F12]    = lambda : self.maintenanceadminopen()
        onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        #캐릭터 이동키
        onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()

        onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        #onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        #onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        #onPressKeyDict[app.DIK_O]            = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
        onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        #onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
        onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

        # CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END
        
        onPressKeyDict[app.DIK_K]            = lambda : self.interface.ToggleInventoryCostumeWindow()

        if app.IKARUS_OFFLINE_SHOP:
            onPressKeyDict[app.DIK_F5]        = lambda : self.ShowMeOfflineShop()
            onPressKeyDict[app.DIK_F6]        = lambda : self.OpenSearchShop()
            onPressKeyDict[app.DIK_F7]        = lambda : self.OpenShopSearch()

        self.onPressKeyDict = onPressKeyDict

        onClickKeyDict = {}
        onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

        #if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        self.onClickKeyDict=onClickKeyDict

    def __PressNumKey(self,num):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if num >= 1 and num <= 9:
                if(chrmgr.IsPossibleEmoticon(-1)):               
                    chrmgr.SetEmoticon(-1,int(num)-1)
                    net.SendEmoticon(int(num)-1)
        else:
            if num >= 1 and num <= 4:
                self.pressNumber(num-1)

    def __ClickBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if constInfo.PVPMODE_ACCELKEY_ENABLE:
                self.ChangePKMode()


    def    __PressJKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsMountingHorse():
                net.SendChatPacket("/unmount")
            else:
                #net.SendChatPacket("/user_horse_ride")
                if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for i in xrange(player.INVENTORY_PAGE_SIZE):
                        if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
                            net.SendItemUsePacket(i)
                            break
    def    __PressHKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_ride")
        else:
            self.interface.OpenHelpWindow()

    def    __PressBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_back")
        else:
            state = "EMOTICON"
            self.interface.ToggleCharacterWindow(state)

    def    __PressFKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_feed")   
        else:
            app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    def __PressGKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/ride")   
        else:
            if self.ShowNameFlag:
                self.interface.ToggleGuildWindow()
            else:
                app.PitchCamera(app.CAMERA_TO_POSITIVE)

    def    __ReleaseGKey(self):
        app.PitchCamera(app.CAMERA_STOP)

    def __PressQKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 0==interfaceModule.IsQBHide:
                interfaceModule.IsQBHide = 1
                self.interface.HideAllQuestButton()
            else:
                interfaceModule.IsQBHide = 0
                self.interface.ShowAllQuestButton()
        else:
            app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    def __SetQuickSlotMode(self):
        self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    def __SetQuickPageMode(self):
        self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    def __PressQuickSlot(self, localSlotIndex):
        if localeInfo.IsARABIC():
            if 0 <= localSlotIndex and localSlotIndex < 4:
                player.RequestUseLocalQuickSlot(3-localSlotIndex)
            else:
                player.RequestUseLocalQuickSlot(11-localSlotIndex)
        else:
            player.RequestUseLocalQuickSlot(localSlotIndex)           

    def __SelectQuickPage(self, pageIndex):
        self.quickSlotPageIndex = pageIndex
        player.SetQuickPage(pageIndex)

    def ToggleDebugInfo(self):
        self.isShowDebugInfo = not self.isShowDebugInfo

        if self.isShowDebugInfo:
            self.PrintCoord.Show()
            self.FrameRate.Show()
            self.Pitch.Show()
            self.Splat.Show()
            self.TextureNum.Show()
            self.ObjectNum.Show()
            self.ViewDistance.Show()
            self.PrintMousePos.Show()
        else:
            self.PrintCoord.Hide()
            self.FrameRate.Hide()
            self.Pitch.Hide()
            self.Splat.Hide()
            self.TextureNum.Hide()
            self.ObjectNum.Hide()
            self.ViewDistance.Hide()
            self.PrintMousePos.Hide()

    def __BuildDebugInfo(self):
        ## Character Position Coordinate
        self.PrintCoord = ui.TextLine()
        self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
        
        ## Frame Rate
        self.FrameRate = ui.TextLine()
        self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
        self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        ## Camera Pitch
        self.Pitch = ui.TextLine()
        self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
        self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        ## Splat
        self.Splat = ui.TextLine()
        self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
        self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
        
        ##
        self.PrintMousePos = ui.TextLine()
        self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        # TextureNum
        self.TextureNum = ui.TextLine()
        self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        # 오브젝트 그리는 개수
        self.ObjectNum = ui.TextLine()
        self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

        # 시야거리
        self.ViewDistance = ui.TextLine()
        self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
        self.ViewDistance.SetPosition(0, 0)

    def __NotifyError(self, msg):
        chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    def ChangePKMode(self):

        if not app.IsPressed(app.DIK_LCONTROL):
            return

        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        curTime = app.GetTime()
        if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        self.lastPKModeSendedTime = curTime

        curPKMode = player.GetPKMode()
        nextPKMode = curPKMode + 1
        if nextPKMode == player.PK_MODE_PROTECT:
            if 0 == player.GetGuildID():
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                nextPKMode = 0
            else:
                nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode == player.PK_MODE_MAX_NUM:
            nextPKMode = 0

        net.SendChatPacket("/PKMode " + str(nextPKMode))
        print "/PKMode " + str(nextPKMode)

    def OnChangePKMode(self):

        self.interface.OnChangePKMode()

        try:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        except KeyError:
            print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if constInfo.PVPMODE_TEST_ENABLE:
            curPKMode = player.GetPKMode()
            alignment, grade = chr.testGetPKData()
            self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

    ###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    def StartGame(self):
        self.RefreshInventory()
        self.RefreshEquipment()
        self.RefreshCharacter()
        self.RefreshSkill()

    # Refresh
    def CheckGameButton(self):
        if self.interface:
            self.interface.CheckGameButton()

    def RefreshAlignment(self):
        self.interface.RefreshAlignment()

    def RefreshStatus(self):
        self.CheckGameButton()

        if self.interface:
            self.interface.RefreshStatus()

        if self.playerGauge:
            self.playerGauge.RefreshGauge()

    def RefreshStamina(self):
        self.interface.RefreshStamina()

    def RefreshSkill(self):
        self.CheckGameButton()
        if self.interface:
            self.interface.RefreshSkill()

    def RefreshQuest(self):
        self.interface.RefreshQuest()

    def RefreshMessenger(self):
        self.interface.RefreshMessenger()

    def RefreshGuildInfoPage(self):
        self.interface.RefreshGuildInfoPage()

    def RefreshGuildBoardPage(self):
        self.interface.RefreshGuildBoardPage()

    def RefreshGuildMemberPage(self):
        self.interface.RefreshGuildMemberPage()

    def RefreshGuildMemberPageGradeComboBox(self):
        self.interface.RefreshGuildMemberPageGradeComboBox()

    def RefreshGuildSkillPage(self):
        self.interface.RefreshGuildSkillPage()

    def RefreshGuildGradePage(self):
        self.interface.RefreshGuildGradePage()

    def OnBlockMode(self, mode):
        self.interface.OnBlockMode(mode)

    def OpenQuestWindow(self, skin, idx):
        self.interface.OpenQuestWindow(skin, idx)

    def AskGuildName(self):

        guildNameBoard = uiCommon.InputDialog()
        guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
        guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        guildNameBoard.Open()

        self.guildNameBoard = guildNameBoard

    def ConfirmGuildName(self):
        guildName = self.guildNameBoard.GetText()
        if not guildName:
            return

        if net.IsInsultIn(guildName):
            self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        net.SendAnswerMakeGuildPacket(guildName)
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    def CancelGuildName(self):
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    ## Refine
    def PopupMessage(self, msg):
        self.stream.popupWindow.Close()
        self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

    def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    def AppendMaterialToRefineDialog(self, vnum, count):
        self.interface.AppendMaterialToRefineDialog(vnum, count)

    def RunUseSkillEvent(self, slotIndex, coolTime):
        self.interface.OnUseSkill(slotIndex, coolTime)

    def ClearAffects(self):
        self.affectShower.ClearAffects()

    def SetAffect(self, affect):
        self.affectShower.SetAffect(affect)

    def ResetAffect(self, affect):
        self.affectShower.ResetAffect(affect)

    # UNKNOWN_UPDATE
    def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
        elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
            self.BINARY_DragonSoulGiveQuilification()

    def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulDeactivate()
    
 
 
    # END_OF_UNKNOWN_UPDATE

    def ActivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnActivateSkill(slotIndex)

    def DeactivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnDeactivateSkill(slotIndex)

    def RefreshEquipment(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshInventory(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshCharacter(self):
        if self.interface:
            self.interface.RefreshCharacter()

    def OnGameOver(self):
        self.CloseTargetBoard()
        self.OpenRestartDialog()

    def OpenRestartDialog(self):
        self.interface.OpenRestartDialog()

    def ChangeCurrentSkill(self, skillSlotNumber):
        self.interface.OnChangeCurrentSkill(skillSlotNumber)

    ## TargetBoard
    def SetPCTargetBoard(self, vid, name):
        self.targetBoard.Open(vid, name)
        
        if app.IsPressed(app.DIK_LCONTROL):
            
            if not player.IsSameEmpire(vid):
                return

            if player.IsMainCharacterIndex(vid):
                return       
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            self.interface.OpenWhisperDialog(name)
            

    def RefreshTargetBoardByVID(self, vid):
        self.targetBoard.RefreshByVID(vid)

    def RefreshTargetBoardByName(self, name):
        self.targetBoard.RefreshByName(name)
        
    def __RefreshTargetBoard(self):
        self.targetBoard.Refresh()
        
    def SetHPTargetBoard(self, vid, hpPercentage):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.ResetTargetBoard()
            self.targetBoard.SetEnemyVID(vid)

        self.targetBoard.SetHP(hpPercentage)
        self.targetBoard.Show()

    def CloseTargetBoardIfDifferent(self, vid):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.Close()

    def CloseTargetBoard(self):
        self.targetBoard.Close()

    ## View Equipment
    def OpenEquipmentDialog(self, vid):
        self.interface.OpenEquipmentDialog(vid)

    def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    # SHOW_LOCAL_MAP_NAME
    def ShowMapName(self, mapName, x, y):

        if self.mapNameShower:
            self.mapNameShower.ShowMapName(mapName, x, y)

        if self.interface:
            self.interface.SetMapName(mapName)
    # END_OF_SHOW_LOCAL_MAP_NAME   

    def BINARY_OpenAtlasWindow(self):
        self.interface.BINARY_OpenAtlasWindow()

    ## Chat
    def OnRecvWhisper(self, mode, name, line):
        if mode == chat.WHISPER_TYPE_GM:
            self.interface.RegisterGameMasterName(name)

##ZacqooLeaven yaziyor system
        if line.find("|xyaziyorumsuanda|") != -1:
            constInfo.yazanlar.append(name)
            constInfo.yaziyor = 1
            return
        elif line.find("|xyazmiyorumsuanda|") != -1:
            if name in constInfo.yazanlar:
                constInfo.yazanlar.remove(name)
            constInfo.yaziyor = 0
            return
        else:
            pass

        chat.AppendWhisper(mode, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperSystemMessage(self, mode, name, line):
        chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperError(self, mode, name, line):
        if localeInfo.WHISPER_ERROR.has_key(mode):
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
        else:
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        self.interface.RecvWhisper(name)

    def RecvWhisper(self, name):
        self.interface.RecvWhisper(name)

    def OnShopError(self, type):
        try:
            self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
        except KeyError:
            self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

    def OnSafeBoxError(self):
        self.PopupMessage(localeInfo.SAFEBOX_ERROR)

    def OnFishingSuccess(self, isFish, fishName):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

    # ADD_FISHING_MESSAGE
    def OnFishingNotifyUnknown(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

    def OnFishingWrongPlace(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    # END_OF_ADD_FISHING_MESSAGE

    def OnFishingNotify(self, isFish, fishName):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

    def OnFishingFailure(self):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

    def OnCannotPickItem(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

    # MINING
    def OnCannotMining(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    # END_OF_MINING

    def OnCannotUseSkill(self, vid, type):
        if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

        if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

    def    OnCannotShotError(self, vid, type):
        textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

    ## PointReset
    def StartPointReset(self):
        self.interface.OpenPointResetDialog()

    ## Shop
    def StartShop(self, vid):
        self.interface.OpenShopDialog(vid)

    def EndShop(self):
        self.interface.CloseShopDialog()

    def RefreshShop(self):
        self.interface.RefreshShopDialog()

    def SetShopSellingPrice(self, Price):
        pass

    ## Exchange
    def StartExchange(self):
        self.interface.StartExchange()

    def EndExchange(self):
        self.interface.EndExchange()

    def RefreshExchange(self):
        self.interface.RefreshExchange()

    ## Party
    def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        partyInviteQuestionDialog = uiCommon.QuestionDialog()
        partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
        partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.Open()
        partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite(self, answer):

        if not self.partyInviteQuestionDialog:
            return

        partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance = player.GetCharacterDistance(partyLeaderVID)
        if distance < 0.0 or distance > 5000:
            answer = False

        net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        self.partyInviteQuestionDialog.Close()
        self.partyInviteQuestionDialog = None

    def AddPartyMember(self, pid, name):
        self.interface.AddPartyMember(pid, name)

    def UpdatePartyMemberInfo(self, pid):
        self.interface.UpdatePartyMemberInfo(pid)

    def RemovePartyMember(self, pid):
        self.interface.RemovePartyMember(pid)
        self.__RefreshTargetBoard()

    def LinkPartyMember(self, pid, vid):
        self.interface.LinkPartyMember(pid, vid)

    def UnlinkPartyMember(self, pid):
        self.interface.UnlinkPartyMember(pid)

    def UnlinkAllPartyMember(self):
        self.interface.UnlinkAllPartyMember()

    def ExitParty(self):
        self.interface.ExitParty()
        self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    def ChangePartyParameter(self, distributionMode):
        self.interface.ChangePartyParameter(distributionMode)

    ## Messenger
    def OnMessengerAddFriendQuestion(self, name):
        messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        messengerAddFriendQuestion.Open()
        messengerAddFriendQuestion.name = name
        self.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth y " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnDenyAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth n " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnCloseAddFriendQuestionDialog(self):
        self.messengerAddFriendQuestion.Close()
        self.messengerAddFriendQuestion = None
        return True

    ## SafeBox
    def OpenSafeboxWindow(self, size):
        self.interface.OpenSafeboxWindow(size)

    def RefreshSafebox(self):
        self.interface.RefreshSafebox()

    def RefreshSafeboxMoney(self):
        self.interface.RefreshSafeboxMoney()

    # ITEM_MALL
    def OpenMallWindow(self, size):
        self.interface.OpenMallWindow(size)

    def RefreshMall(self):
        self.interface.RefreshMall()
    # END_OF_ITEM_MALL

    ## Guild
    def RecvGuildInviteQuestion(self, guildID, guildName):
        guildInviteQuestionDialog = uiCommon.QuestionDialog()
        guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
        guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.Open()
        guildInviteQuestionDialog.guildID = guildID
        self.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite(self, answer):

        if not self.guildInviteQuestionDialog:
            return

        guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        self.guildInviteQuestionDialog.Close()
        self.guildInviteQuestionDialog = None

    
    def DeleteGuild(self):
        self.interface.DeleteGuild()

    ## Clock
    def ShowClock(self, second):
        self.interface.ShowClock(second)

    def HideClock(self):
        self.interface.HideClock()

    ## Emotion
    def BINARY_ActEmotion(self, emotionIndex):
        if self.interface.wndCharacter:
            self.interface.wndCharacter.ActEmotion(emotionIndex)

    ###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    def CheckFocus(self):
        if False == self.IsFocus():
            if True == self.interface.IsOpenChat():
                self.interface.ToggleChat()

            self.SetFocus()

    def SaveScreen(self):
        print "save screen"

        # SCREENSHOT_CWDSAVE
        if SCREENSHOT_CWDSAVE:
            if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                os.mkdir(os.getcwd()+os.sep+"screenshot")

            (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        elif SCREENSHOT_DIR:
            (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (succeeded, name) = grp.SaveScreenShot()
        # END_OF_SCREENSHOT_CWDSAVE

        if succeeded:
            pass
            """
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
            """
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

    def ShowConsole(self):
        if debugInfo.IsDebugMode() or True == self.consoleEnable:
            player.EndKeyWalkingImmediately()
            self.console.OpenWindow()

    def ShowName(self):
        self.ShowNameFlag = True
        self.playerGauge.EnableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex+1)

        if app.IKARUS_OFFLINE_SHOP:
            offlineshop.ShowShopNames()

    # ADD_ALWAYS_SHOW_NAME
    def __IsShowName(self):

        if systemSetting.IsAlwaysShowName():
            return True

        if self.ShowNameFlag:
            return True

        return False
    # END_OF_ADD_ALWAYS_SHOW_NAME
    
    def HideName(self):
        self.ShowNameFlag = False
        self.playerGauge.DisableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex)

        if app.IKARUS_OFFLINE_SHOP:
            offlineshop.HideShopNames()

    def ShowMouseImage(self):
        self.interface.ShowMouseImage()

    def HideMouseImage(self):
        self.interface.HideMouseImage()

    def StartAttack(self):
        player.SetAttackKeyState(True)

    def EndAttack(self):
        player.SetAttackKeyState(False)

    def MoveUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, True)

    def MoveDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, True)

    def MoveLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, True)

    def MoveRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

    def StopUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, False)

    def StopDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, False)

    def StopLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, False)

    def StopRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

    def PickUpItem(self):
        player.PickCloseItem()

    ###############################################################################################
    ###############################################################################################
    ## Event Handler

    def OnKeyDown(self, key):
        if self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        if key == app.DIK_ESC:
            self.RequestDropItem(False)
            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        try:
            self.onPressKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnKeyUp(self, key):
        try:
            self.onClickKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnMouseLeftButtonDown(self):
        if self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if mouseModule.mouseController.isAttached():
            self.CheckFocus()
        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                return
            else:
                self.CheckFocus()
                player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return True

    def OnMouseLeftButtonUp(self):

        if self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if mouseModule.mouseController.isAttached():

            attachedType = mouseModule.mouseController.GetAttachedType()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            if app.IKARUS_OFFLINE_SHOP:
                if uiofflineshop.IsBuildingShop() and uiofflineshop.IsSaleSlot(player.SlotTypeToInvenType(attachedType), attachedItemSlotPos): #toupdate
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINESHOP_CANT_SELECT_ITEM_DURING_BUILING)
                    return

            ## QuickSlot
            if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            ## Inventory
            elif player.SLOT_TYPE_INVENTORY == attachedType:

                if player.ITEM_MONEY == attachedItemIndex:
                    self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            ## DragonSoul
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
            
            mouseModule.mouseController.DeattachObject()

        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                if app.IsPressed(app.DIK_LALT):
                    link = chat.GetLinkFromHyperlink(hyperlink)
                    ime.PasteString(link)
                else:
                    self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        #player.EndMouseWalking()
        return True

    def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
            attachedInvenType = player.SlotTypeToInvenType(attachedType)
            if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
                    self.stream.popupWindow.Close()
                    self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
                else:
                    if chr.IsNPC(dstChrID):
                        net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                    else:
                        net.SendExchangeStartPacket(dstChrID)
                        net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
            else:
                self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            net.SendExchangeStartPacket(dstChrID)
            net.SendExchangeElkAddPacket(attachedMoney)
        else:
            self.__DropMoney(attachedType, attachedMoney)

    def __DropMoney(self, attachedType, attachedMoney):
        # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():           
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        if attachedMoney>=1000:
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
            return

        itemDropQuestionDialog = uiCommon.QuestionDialog()
        itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
        itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
        itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
        itemDropQuestionDialog.Open()
        itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog.dropCount = attachedMoney
        itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
        self.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():           
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

        else:
            if player.SLOT_TYPE_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

    def RequestDropItem(self, answer):
        if not self.itemDropQuestionDialog:
            return

        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropCount = self.itemDropQuestionDialog.dropCount
            dropNumber = self.itemDropQuestionDialog.dropNumber

            if player.SLOT_TYPE_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    net.SendGoldDropPacketNew(dropCount)
                    snd.PlaySound("sound/ui/money.wav")
                else:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    # PRIVATESHOP_DISABLE_ITEM_DROP
    def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    def OnMouseRightButtonDown(self):

        self.CheckFocus()

        if True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return True

    def OnMouseRightButtonUp(self):
        if True == mouseModule.mouseController.isAttached():
            return True

        player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return True

    def OnMouseMiddleButtonDown(self):
        player.SetMouseMiddleButtonState(player.MBS_PRESS)

    def OnMouseMiddleButtonUp(self):
        player.SetMouseMiddleButtonState(player.MBS_CLICK)

    def OnUpdate(self):   
        app.UpdateGame()
        
        if self.mapNameShower.IsShow():
            self.mapNameShower.Update()

        if self.isShowDebugInfo:
            self.UpdateDebugInfo()

        if self.enableXMasBoom:
            self.__XMasBoom_Update()

        self.interface.BUILD_OnUpdate()
        
        
    def UpdateDebugInfo(self):
        #
        # 캐릭터 좌표 및 FPS 출력
        (x, y, z) = player.GetMainCharacterPosition()
        nUpdateTime = app.GetUpdateTime()
        nUpdateFPS = app.GetUpdateFPS()
        nRenderFPS = app.GetRenderFPS()
        nFaceCount = app.GetFaceCount()
        fFaceSpeed = app.GetFaceSpeed()
        nST=background.GetRenderShadowTime()
        (fAveRT, nCurRT) =  app.GetRenderTime()
        (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if iPatch == 0:
            iPatch = 1

        #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
        xMouse, yMouse = wndMgr.GetMousePosition()
        self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))           

        self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if fAveRT>1.0:
            self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    def OnRender(self):
        app.RenderGame()
        
        if self.console.Console.collision:
            background.RenderCollision()
            chr.RenderCollision()

        (x, y) = app.GetCursorPosition()

        ########################
        # Picking
        ########################
        textTail.UpdateAllTextTail()

        if True == wndMgr.IsPickedWindow(self.hWnd):

            self.PickingCharacterIndex = chr.Pick()

            if -1 != self.PickingCharacterIndex:
                textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 0 != self.targetBoard.GetTargetVID():
                textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            # ADD_ALWAYS_SHOW_NAME
            if not self.__IsShowName():
                self.PickingItemIndex = item.Pick()
                if -1 != self.PickingItemIndex:
                    textTail.ShowItemTextTail(self.PickingItemIndex)
            # END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        if self.__IsShowName():
            textTail.ShowAllTextTail()
            self.PickingItemIndex = textTail.Pick(x, y)
        # END_OF_ADD_ALWAYS_SHOW_NAME

        textTail.UpdateShowingTextTail()
        textTail.ArrangeTextTail()
        picked_item_vid = item.Pick()
        if -1 != picked_item_vid:
            textTail.SelectItemName(picked_item_vid)

        grp.PopState()
        grp.SetInterfaceRenderState()

        textTail.Render()
        textTail.HideAllTextTail()

    def OnPressEscapeKey(self):
        if app.TARGET == app.GetCursor():
            app.SetCursor(app.NORMAL)

        elif True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            self.interface.OpenSystemDialog()

        return True

    def OnIMEReturn(self):
        if app.IsPressed(app.DIK_LSHIFT):
            self.interface.OpenWhisperDialogWithoutTarget()
        else:
            self.interface.ToggleChat()
        return True

    def OnPressExitKey(self):
        self.interface.ToggleSystemDialog()
        return True

    ## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    def BINARY_LoverInfo(self, name, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if self.affectShower:
            self.affectShower.SetLoverInfo(name, lovePoint)

    def BINARY_UpdateLovePoint(self, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if self.affectShower:
            self.affectShower.OnUpdateLovePoint(lovePoint)
    # END_OF_WEDDING
    
    # QUEST_CONFIRM
    def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
        confirmDialog.Open(msg, timeout)
        confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
    def Gift_Show(self):
        self.interface.ShowGift()

    # CUBE
    def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM
        
        self.interface.OpenCubeWindow()

        
        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]
            
            i = 0
            for cubeInfo in cubeInfoList:                               
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
                
                j = 0               
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1                       
                        
                i = i + 1
                
            self.interface.wndCube.Refresh()

    def BINARY_Cube_Close(self):
        self.interface.CloseCubeWindow()

    # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        self.interface.UpdateCubeInfo(gold, itemVnum, count)
        
    def BINARY_Cube_Succeed(self, itemVnum, count):
        print "큐브 제작 성공"
        self.interface.SucceedCubeWork(itemVnum, count)
        pass

    def BINARY_Cube_Failed(self):
        print "큐브 제작 실패"
        self.interface.FailedCubeWork()
        pass

    def BINARY_Cube_ResultList(self, npcVNUM, listText):
        # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
        #print listText
        
        if npcVNUM == 0:
            npcVNUM = self.currentCubeNPC
        
        self.cubeInformation[npcVNUM] = []
        
        try:
            for eachInfoText in listText.split("/"):
                eachInfo = eachInfoText.split(",")
                itemVnum    = int(eachInfo[0])
                itemCount    = int(eachInfo[1])

                self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
            
            resultCount = len(self.cubeInformation[npcVNUM])
            requestCount = 7
            modCount = resultCount % requestCount
            splitCount = resultCount / requestCount
            for i in xrange(splitCount):
                #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
                
            if 0 < modCount:
                #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))               
                net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
            
        pass
        
    def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
        # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        try:
            #print listText
            
            if 3 > len(listText):
                dbg.TraceError("Wrong Cube Material Infomation")
                return 0

            
            
            eachResultList = listText.split("@")

            cubeInfo = self.cubeInformation[self.currentCubeNPC]           
            
            itemIndex = 0
            for eachResultText in eachResultList:
                cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                materialList = cubeInfo[startIndex + itemIndex]["materialList"]
                
                gold = 0
                splitResult = eachResultText.split("/")
                if 1 < len(splitResult):
                    gold = int(splitResult[1])
                    
                #print "splitResult : ", splitResult
                eachMaterialList = splitResult[0].split("&")
                
                i = 0
                for eachMaterialText in eachMaterialList:
                    complicatedList = eachMaterialText.split("|")
                    
                    if 0 < len(complicatedList):
                        for complicatedText in complicatedList:
                            (itemVnum, itemCount) = complicatedText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                            
                            materialList[i].append((itemVnum, itemCount))
                            
                    else:
                        itemVnum, itemCount = eachMaterialText.split(",")
                        itemVnum = int(itemVnum)
                        itemCount = int(itemCount)
                        self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                        
                        materialList[i].append((itemVnum, itemCount))
                        
                    i = i + 1
                    
                    
                    
                itemIndex = itemIndex + 1
                
            self.interface.wndCube.Refresh()
            
                
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
            
        pass
    
    # END_OF_CUBE

    def BINARY_Highlight_Item(self, inven_type, inven_pos):
        if self.interface:
            self.interface.Highligt_Item(inven_type, inven_pos)
    
    def BINARY_DragonSoulGiveQuilification(self):
        self.interface.DragonSoulGiveQuilification()
        
    def BINARY_DragonSoulRefineWindow_Open(self):
        self.interface.OpenDragonSoulRefineWindow()

    def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
        self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

    def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
        self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    
    # END of DRAGON SOUL REFINE WINDOW
    
    def BINARY_SetBigMessage(self, message):
        self.interface.bigBoard.SetTip(message)

    def BINARY_SetTipMessage(self, message):
        self.interface.tipBoard.SetTip(message)       

    def BINARY_AppendNotifyMessage(self, type):
        if not type in localeInfo.NOTIFY_MESSAGE:
            return
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

    def BINARY_Guild_EnterGuildArea(self, areaID):
        self.interface.BULID_EnterGuildArea(areaID)

    def BINARY_Guild_ExitGuildArea(self, areaID):
        self.interface.BULID_ExitGuildArea(areaID)

    def BINARY_GuildWar_OnSendDeclare(self, guildID):
        pass

    def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
        mainCharacterName = player.GetMainCharacterName()
        masterName = guild.GetGuildMasterName()
        if mainCharacterName == masterName:
            self.__GuildWar_OpenAskDialog(guildID, warType)

    def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)   

    def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        self.interface.OnStartGuildWar(guildSelf, guildOpp)

    def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        self.interface.OnEndGuildWar(guildSelf, guildOpp)

    def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        self.interface.BINARY_SetObserverMode(isEnable)

    def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        guildID1 = int(guildID1)
        guildID2 = int(guildID2)
        memberCount1 = int(memberCount1)
        memberCount2 = int(memberCount2)
        observerCount = int(observerCount)

        self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_OpenAskDialog(self, guildID, warType):

        guildName = guild.GetGuildName(guildID)

        # REMOVED_GUILD_BUG_FIX
        if "Noname" == guildName:
            return
        # END_OF_REMOVED_GUILD_BUG_FIX

        import uiGuild
        questionDialog = uiGuild.AcceptGuildWarDialog()
        questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        questionDialog.Open(guildName, warType)

        self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog(self):
        self.guildWarQuestionDialog.Close()
        self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/war " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1

    def __GuildWar_OnDecline(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/nowar " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1
    ## BINARY CALLBACK
    ######################################################################################

    def __ServerCommand_Build(self):
        serverCommandList={
            "ConsoleEnable"            : self.__Console_Enable,
            "DayMode"                : self.__DayMode_Update,
            "PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,
            "CloseRestartWindow"    : self.__RestartDialog_Close,
            "OpenPrivateShop"        : self.__PrivateShop_Open,
            "PartyHealReady"        : self.PartyHealReady,
            "ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            "CloseSafebox"            : self.CommandCloseSafebox,

            # ITEM_MALL
            "CloseMall"                : self.CommandCloseMall,
            "ShowMeMallPassword"    : self.AskMallPassword,
            "item_mall"                : self.__ItemMall_Open,
            # END_OF_ITEM_MALL

            "RefineSuceeded"        : self.RefineSuceededMessage,
            "RefineFailed"            : self.RefineFailedMessage,
            "xmas_snow"                : self.__XMasSnow_Enable,
            "xmas_boom"                : self.__XMasBoom_Enable,
            "xmas_song"                : self.__XMasSong_Enable,
            "xmas_tree"                : self.__XMasTree_Enable,
            "newyear_boom"            : self.__XMasBoom_Enable,
            "PartyRequest"            : self.__PartyRequestQuestion,
            "PartyRequestDenied"    : self.__PartyRequestDenied,
            "horse_state"            : self.__Horse_UpdateState,
            "hide_horse_state"        : self.__Horse_HideState,
            "WarUC"                    : self.__GuildWar_UpdateMemberCount,
            "test_server"            : self.__EnableTestServerFlag,
            "mall"            : self.__InGameShop_Show,

            # WEDDING
            "lover_login"            : self.__LoginLover,
            "lover_logout"            : self.__LogoutLover,
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            # END_OF_WEDDING
#OTURMA SYSTEM
            "sit_down"                : self.__BINARY_SIT_DOWN,
            "break_sit"                : self.__BINARY_BREAK_SIT,       
#OTURMA SYSTEM

            #ENABLE_WHEEL_OF_FORTUNE
            "SetWhellData"        : self.interface.SetWhellData,
            "ShowWhellReward"        : self.interface.ShowWhellReward,
            "SetLoadWhellData"        : self.interface.SetLoadWhellData,
            "SetWhellDragonCoin"        : self.interface.SetWhellDragonCoin,
            "whellstatus"        : self.interface.SetWhellStatus,

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            # END_OF_PRIVATE_SHOP_PRICE_LIST

            "Maintenancegui"            : self.Maintenancegui,

        }

        if app.ENABLE_MINI_GAME_RUMI:
            serverCommandList["mini_game_okey"] = self.__MiniGameOkey
            serverCommandList["mini_game_okey_normal"] = self.__MiniGameOkeyNormal

        self.serverCommander=stringCommander.Analyzer()
        for serverCommandItem in serverCommandList.items():
            self.serverCommander.SAFE_RegisterCallBack(
                serverCommandItem[0], serverCommandItem[1]
            )

    def BINARY_ServerCommand_Run(self, line):
        #dbg.TraceError(line)
        try:
            #print " BINARY_ServerCommand_Run", line
            return self.serverCommander.Run(line)
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __ProcessPreservedServerCommand(self):
        try:
            command = net.GetPreservedServerCommand()
            while command:
                print " __ProcessPreservedServerCommand", command
                self.serverCommander.Run(command)
                command = net.GetPreservedServerCommand()
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def PartyHealReady(self):
        self.interface.PartyHealReady()

    def AskSafeboxPassword(self):
        self.interface.AskSafeboxPassword()
#OTURMA SYSTEM
    def __BINARY_SIT_DOWN(self):
        net.SendCharacterPositionPacket(4)

    def __BINARY_BREAK_SIT(self):
        net.SendCharacterPositionPacket(0)
#OTURMA SYSTEM
    # ITEM_MALL
    def AskMallPassword(self):
        self.interface.AskMallPassword()

    def __ItemMall_Open(self):
        self.interface.OpenItemMall();

    def CommandCloseMall(self):
        self.interface.CommandCloseMall()
    # END_OF_ITEM_MALL

    def RefineSuceededMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.REFINE_SUCCESS)

    def RefineFailedMessage(self):
        snd.PlaySound("sound/ui/jaeryun_fail.wav")
        self.PopupMessage(localeInfo.REFINE_FAILURE)

    def CommandCloseSafebox(self):
        self.interface.CommandCloseSafebox()

    # PRIVATE_SHOP_PRICE_LIST
    def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)   
    # END_OF_PRIVATE_SHOP_PRICE_LIST

    def __Horse_HideState(self):
        self.affectShower.SetHorseState(0, 0, 0)

    def __Horse_UpdateState(self, level, health, battery):
        self.affectShower.SetHorseState(int(level), int(health), int(battery))

    def __IsXMasMap(self):
        mapDict = ( #"metin2_map_n_flame_01",
#                    "metin2_map_n_desert_01",
                    "metin2_map_spiderdungeon",
                    "metin2_map_deviltower1", )

        if background.GetCurrentMapName() in mapDict:
            return False

        return True

    def __XMasSnow_Enable(self, mode):

        self.__XMasSong_Enable(mode)

        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_SNOW ON"
            background.EnableSnow(1)

        else:
            print "XMAS_SNOW OFF"
            background.EnableSnow(0)

    def __XMasBoom_Enable(self, mode):
        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_BOOM ON"
            self.__DayMode_Update("dark")
            self.enableXMasBoom = True
            self.startTimeXMasBoom = app.GetTime()
        else:
            print "XMAS_BOOM OFF"
            self.__DayMode_Update("light")
            self.enableXMasBoom = False

    def __XMasTree_Enable(self, grade):

        print "XMAS_TREE ", grade
        background.SetXMasTree(int(grade))

    def __XMasSong_Enable(self, mode):
        if "1"==mode:
            print "XMAS_SONG ON"

            XMAS_BGM = "xmas.mp3"

            if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if musicInfo.fieldMusic != "":
                    snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                musicInfo.fieldMusic=XMAS_BGM
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print "XMAS_SONG OFF"

            if musicInfo.fieldMusic != "":
                snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    def __RestartDialog_Close(self):
        self.interface.CloseRestartDialog()

    def __Console_Enable(self):
        constInfo.CONSOLE_ENABLE = True
        self.consoleEnable = True
        app.EnableSpecialCameraMode()
        ui.EnablePaste(True)

    ## PrivateShop
    def __PrivateShop_Open(self):
        self.interface.OpenOfflineShop()## pakete tıklayınca offshop acılsın

    def BINARY_PrivateShop_Appear(self, vid, text):
        self.interface.AppearPrivateShop(vid, text)

    def BINARY_PrivateShop_Disappear(self, vid):
        self.interface.DisappearPrivateShop(vid)

    ## DayMode
    def __PRESERVE_DayMode_Update(self, mode):
        if "light"==mode:
            background.SetEnvironmentData(0)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            background.SetEnvironmentData(1)

    def __DayMode_Update(self, mode):
        if "light"==mode:
            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    def __DayMode_OnCompleteChangeToLight(self):
        background.SetEnvironmentData(0)
        self.curtain.FadeIn()

    def __DayMode_OnCompleteChangeToDark(self):
        background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        background.SetEnvironmentData(1)
        self.curtain.FadeIn()

    ## XMasBoom
    def __XMasBoom_Update(self):

        self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if app.GetTime() - self.startTimeXMasBoom > boomTime:

            self.indexXMasBoom += 1

            for i in xrange(boomCount):
                self.__XMasBoom_Boom()

    def __XMasBoom_Boom(self):
        x, y, z = player.GetMainCharacterPosition()
        randX = app.GetRandom(-150, 150)
        randY = app.GetRandom(-150, 150)

        snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    def __PartyRequestQuestion(self, vid):
        vid = int(vid)
        partyRequestQuestionDialog = uiCommon.QuestionDialog()
        partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
        partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.Open()
        partyRequestQuestionDialog.vid = vid
        self.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest(self, answer):
        if not self.partyRequestQuestionDialog:
            return

        vid = self.partyRequestQuestionDialog.vid

        if answer:
            net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            net.SendChatPacket("/party_request_deny " + str(vid))

        self.partyRequestQuestionDialog.Close()
        self.partyRequestQuestionDialog = None

    def __PartyRequestDenied(self):
        self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

    def __EnableTestServerFlag(self):
        app.EnableTestServerFlag()

    def __InGameShop_Show(self, url):
        if constInfo.IN_GAME_SHOP_ENABLE:
            self.interface.OpenWebWindow(url)

    # WEDDING
    def __LoginLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLoginLover()

    def __LogoutLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLogoutLover()
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverNear(self):
        if self.affectShower:
            self.affectShower.ShowLoverState()

    def __LoverFar(self):
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverDivorce(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.ClearLoverInfo()
        if self.affectShower:
            self.affectShower.ClearLoverState()

    def __PlayMusic(self, flag, filename):
        flag = int(flag)
        if flag:
            snd.FadeOutAllMusic()
            musicInfo.SaveLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + filename)
        else:
            snd.FadeOutAllMusic()
            musicInfo.LoadLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    # END_OF_WEDDING

    if app.IKARUS_OFFLINE_SHOP:
        def ShowMeOfflineShop(self):
            if self.interface.wndShopOffline:
                if self.interface.wndShopOffline.IsShow() == FALSE or self.interface.wndShopOffline.wBoard[3].IsShow():
                    self.interface.wndShopOffline.Open()
                else:
                    self.interface.wndShopOffline.Close()
                    
        def OpenSearchShop(self):
            if self.interface.wndShopOffline:
                self.interface.wndShopOffline.OpenSearch()

    if app.BL_ENABLE_PICKUP_ITEM_EFFECT:
        def DeactivateSlot(self, slotindex, type):
            self.interface.DeactivateSlot(slotindex, type)
        
        def ActivateSlot(self, slotindex, type):
            self.interface.ActivateSlot(slotindex, type)

    if app.ENABLE_MINI_GAME_RUMI:
        def MiniGameRumiStart(self):
            self.interface.MiniGameRumiStart()

        def MiniGameRumiMoveCard(self, src_pos, src_index, src_color, src_number, dst_pos, dst_index, dst_color, dst_number):
            srcCard = (src_pos, src_index, src_color, src_number)
            dstCard = (dst_pos, dst_index, dst_color, dst_number)
            self.interface.MiniGameRumiMoveCard(srcCard, dstCard)

        def MiniGameRumiSetDeckCount(self, deck_card_count):
            self.interface.MiniGameRumiSetDeckCount(deck_card_count)

        def MiniGameRumiIncreaseScore(self, score, total_score):
            self.interface.MiniGameRumiIncreaseScore(score, total_score)

        def MiniGameRumiEnd(self):
            self.interface.MiniGameRumiEnd()

        def __MiniGameOkey(self, enable):
            player.SetRumiGame(int(enable))

            if self.interface:
                self.interface.IntegrationEventBanner()

        def __MiniGameOkeyNormal(self, enable):
            player.SetMiniGameOkeyNormal(int(enable))

            if self.interface:
                self.interface.SetOkeyNormalBG()

    if app.IKARUS_SEARCH_SHOP:
        def OpenShopSearch(self):
            self.interface.OpenShopSearchWindow()

    def Maintenancegui(self,time,duration):
        self.maintenance = uimaintenance.MaintenanceWindow()
        self.maintenance.Open(time,duration)

    def maintenanceadminopen(self):
        if not chr.IsGameMaster(player.GetMainCharacterIndex()):
            return

        self.Maintenancedialog = uimaintenance.MaintenanceDialog()
        self.Maintenancedialog.Show()
 
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