case POINT_MOUNT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
MountVnum(val);
break;
MountVnum(val); bunu kontrol et yoksa ekle
else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum())
{
const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum());
if (NULL != pGroup)
{
const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum()));
if (NULL != pAttrGroup)
{
const std::string& std = pAttrGroup->m_stEffectFileName;
SpecificEffectPacket(std.c_str());
}
}
}
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
else if ((item->GetType() == ITEM_COSTUME) && (item->GetSubType() == COSTUME_ACCE))
this->EffectPacket(SE_EFFECT_ACCE_EQUIP);
#endif
// burasi kontrol et
if (item->IsOldMountItem()) // @fixme152
quest::CQuestManager::instance().SIGUse(GetPlayerID(), quest::QUEST_NO_NPC, item, false);
}
return true;
}