// BULUNUR;
if (bOtherEmpire) // no empire price penalty for pc shop
{
pack2.items[i].price = item.price * 3;
}
else
{
pack2.items[i].price = item.price;
}
// DEGISTIRILIR;
if (bOtherEmpire) // no empire price penalty for pc shop
{
pack2.items[i].price = item.price * 1;
}
else
{
pack2.items[i].price = item.price;
}