### Arat
def RefreshMoney(self, bAdd, invenType, invenPos):
itemVnum = player.GetItemIndex(invenType, invenPos)
item.SelectItem(itemVnum)
global g_iTotalGold
if bAdd == True:
g_iTotalGold += (item.GetISellItemPrice() * player.GetItemCount(invenType, invenPos))
else:
g_iTotalGold -= (item.GetISellItemPrice() * player.GetItemCount(invenType, invenPos))
self.totalGold.SetText("|cffFDD017|h%s|h|r" % (localeInfo.NumberToMoneyString(g_iTotalGold)))
### Değiştir
def RefreshMoney(self, bAdd, invenType, invenPos):
itemVnum = player.GetItemIndex(invenType, invenPos)
item.SelectItem(itemVnum)
itemCount = player.GetItemCount(invenType, invenPos)
itemPrice = item.GetISellItemPrice() / 5
totalPrice = itemPrice * itemCount
global g_iTotalGold
if bAdd:
g_iTotalGold += totalPrice
else:
g_iTotalGold -= totalPrice
self.totalGold.SetText("|cffFDD017|h%s|h|r" % (localeInfo.NumberToMoneyString(g_iTotalGold)))