Yardım toplu envanter sistemi item kayması

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merhabalar filese kuşak sistemi ekledim fakat toplu envanter sistemi ekli olduğundan clientsrc/GameType.h dosyasını uyarlayamadım ne yaptıysam kayma oldu

örn:
Adsız.png

kostüm silahı yanlış slotta

ilgili kod bloğu

C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
    + 1
#endif
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce        = c_Costume_Slot_Start + 2;
#endif
#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
    const DWORD c_Costume_Slot_Count    = 2

#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 4
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
 
bendede kaymalar oluyodu
const DWORD c_New_Equipment_Count = 3;

bunu ve

const DWORD c_New_Equipment_Start = c_Equipment_Start + 22


bunu 1er artırdım 22 + 1 olarak silahı ekeldim ama o silahı ve acceyi
#ifdef TALISMAN_SYSTEM

bunun üstüne ekle olması lazım
 
GameType.h:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
    + 1
#endif
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce        = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif

    const DWORD c_Costume_Slot_Count    = 2

#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 1
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
 
Son düzenleme:
ya aslında o kadar da zor bir şey yok be biraz mantığınızı kullanın sorun yaşamazsınız.

yeni bir yuva açmak istediğin zaman kodlarını önce ki ifdef lerin altına koyacaksın.
örn;
bu niye en başta ? en sona ekle ve +2 şeklinde kullanma CItemData::COSTUME_ACCE kullan.
C++:
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce        = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif


örn2;
kuşak için 1 tane yuva açman gerekiyor sen niye 4 yuvalık yer ayarlıyorsun? 4'ü 1 yap.
C++:
#ifdef ENABLE_ACCE_SYSTEM

                                        + 4

#endif
C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;

#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce                    = c_Costume_Slot_Start + 2;
#endif
    const DWORD c_Costume_Slot_Count    = 2


#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 1
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

bu şekilde build aldım yine aynı değişmedi
 
C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;

#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce                    = c_Costume_Slot_Start + 2;
#endif
    const DWORD c_Costume_Slot_Count    = 2


#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 1
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

bu şekilde build aldım yine aynı değişmedi
mesajı değiştirdim onu dene
 
mesajı değiştirdim onu dene
C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
    + 1
#endif
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;

#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce                    = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
    const DWORD c_Costume_Slot_Count    = 2


#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 1
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

yine aynı :/
 
Foto atarmısın anlamadım


görüntü olarak kayma yok ama efsun değerlerinde kayma var

güncel kod bloğu

C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
/*#ifdef ENABLE_ACCE_SYSTEM
    + 1                     // burayı açarsam envanterde kemer gözükmüyor
#endif*/
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;

#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce                    = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
    const DWORD c_Costume_Slot_Count    = 2


#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 1
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
 


görüntü olarak kayma yok ama efsun değerlerinde kayma var

güncel kod bloğu

C++:
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
    const DWORD c_New_Equipment_Start = c_Equipment_Start + 22

#ifdef TALISMAN_SYSTEM
    + 6
#endif
#ifdef DEW_SYSTEM
    + 6
#endif
#ifdef RING_SYSTEM
    + 8
#endif
#ifdef METIN_BOSS_HUNTER
    + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    + 1
#endif
/*#ifdef ENABLE_ACCE_SYSTEM
    + 1                     // burayı açarsam envanterde kemer gözükmüyor
#endif*/
    ;
    const DWORD c_New_Equipment_Count = 3;
    const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
    const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
    const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;

#endif

enum EDragonSoulDeckType
{
    DS_DECK_1,
    DS_DECK_2,
    DS_DECK_MAX_NUM = 2,
};

enum EDragonSoulGradeTypes
{
    DRAGON_SOUL_GRADE_NORMAL,
    DRAGON_SOUL_GRADE_BRILLIANT,
    DRAGON_SOUL_GRADE_RARE,
    DRAGON_SOUL_GRADE_ANCIENT,
    DRAGON_SOUL_GRADE_LEGENDARY,
    DRAGON_SOUL_GRADE_MAX,

};

enum EDragonSoulStepTypes
{
    DRAGON_SOUL_STEP_LOWEST,
    DRAGON_SOUL_STEP_LOW,
    DRAGON_SOUL_STEP_MID,
    DRAGON_SOUL_STEP_HIGH,
    DRAGON_SOUL_STEP_HIGHEST,
    DRAGON_SOUL_STEP_MAX,
};


#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;

#ifdef TALISMAN_SYSTEM
    const DWORD c_Costume_Slot_Ates        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_ATES;
    const DWORD c_Costume_Slot_Toprak    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_TOPRAK;
    const DWORD c_Costume_Slot_Ruzgar    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_RUZGAR;
    const DWORD c_Costume_Slot_Simsek    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_SIMSEK;
    const DWORD c_Costume_Slot_Buz        = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_BUZ;
    const DWORD c_Costume_Slot_Karanlik    = c_Costume_Slot_Start + CItemData::COSTUME_TILSIM_KARANLIK;
#endif
#ifdef DEW_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Kirmizi        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_KIRMIZI;
    const DWORD c_Costume_Slot_Sebnem_Turuncu        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_TURUNCU;
    const DWORD c_Costume_Slot_Sebnem_Sari        = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_SARI;
    const DWORD c_Costume_Slot_Sebnem_Yesil            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_YESIL;
    const DWORD c_Costume_Slot_Sebnem_Mavi            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_MAVI;
    const DWORD c_Costume_Slot_Sebnem_Beyaz            = c_Costume_Slot_Start + CItemData::COSTUME_SEBNEM_BEYAZ;
#endif
#ifdef RING_SYSTEM
    const DWORD c_Costume_Slot_Sebnem_Hilal            = c_Costume_Slot_Start + CItemData::COSTUME_RING_HILAL;
    const DWORD c_Costume_Slot_Sebnem_Lolipop        = c_Costume_Slot_Start + CItemData::COSTUME_RING_LOLIPOP;
    const DWORD c_Costume_Slot_Sebnem_Mutluluk        = c_Costume_Slot_Start + CItemData::COSTUME_RING_MUTLULUK;
    const DWORD c_Costume_Slot_Sebnem_Olumcul        = c_Costume_Slot_Start + CItemData::COSTUME_RING_OLUMCUL;
    const DWORD c_Costume_Slot_Sebnem_Kahramanlik    = c_Costume_Slot_Start + CItemData::COSTUME_RING_KAHRAMANLIK;
    const DWORD c_Costume_Slot_Sebnem_Cikolata        = c_Costume_Slot_Start + CItemData::COSTUME_RING_CIKOLATA;
    const DWORD c_Costume_Slot_Sebnem_Nazar            = c_Costume_Slot_Start + CItemData::COSTUME_RING_NAZAR;
    const DWORD c_Costume_Slot_Sebnem_Bekciler        = c_Costume_Slot_Start + CItemData::COSTUME_RING_BEKCILER;
#endif
#ifdef METIN_BOSS_HUNTER
    const DWORD c_Costume_Slot_Hunter_Metin            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_METIN;
    const DWORD c_Costume_Slot_Hunter_Boss            = c_Costume_Slot_Start + CItemData::COSTUME_HUNTER_BOSS;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
    const DWORD    c_Costume_Slot_Weapon                = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_ACCE_SYSTEM
    const DWORD    c_Costume_Slot_Acce                    = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
    const DWORD c_Costume_Slot_Count    = 2


#ifdef TALISMAN_SYSTEM
                                        + 6
#endif
#ifdef DEW_SYSTEM
                                        + 6
#endif
#ifdef RING_SYSTEM
                                        + 8
#endif
#ifdef METIN_BOSS_HUNTER
                                        + 2
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
                                        + 1
#endif
#ifdef ENABLE_ACCE_SYSTEM
                                        + 1
#endif
    ;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

boss gösterip metin veriyor :unsure: ilk defa görüyorum. silah kostümü sistemini eklediğimde kontrol etmemiştim hatalı olma ihtimali yüksek :(sorry.
 
boss gösterip metin veriyor :unsure: ilk defa görüyorum. silah kostümü sistemini eklediğimde kontrol etmemiştim hatalı olma ihtimali yüksek :(sorry.
giymeme ve kayma sorununu düzelttim game de bir iki yanlış ekleme yapmışım :D

bu seferde şöyle bir sorun var

1-kuşakların emiş dereceleri gözükmüyor altında

Adsız.png


birde 19 emiş üzerini giydiğin zaman kuşak karakterde gözükmüyor 19 emiş altında bir problem yok ama
 
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