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Merhaba arkadaşlar,
Baktım ki hiç files paylaşımım yok. Kendi fileslerimide ilerleyen süreçlerde paylaşıcam. Bir kaç sorunu var düzeltiyim. Files paylaşımı yapayım dedim.
İçerisinde güzel sistemler var. Uiler felan güzel işinize yarar belki.
Virüstotal ;
Filesi detaylı incelemek isterseniz.

Baktım ki hiç files paylaşımım yok. Kendi fileslerimide ilerleyen süreçlerde paylaşıcam. Bir kaç sorunu var düzeltiyim. Files paylaşımı yapayım dedim.
İçerisinde güzel sistemler var. Uiler felan güzel işinize yarar belki.
Burayı görüntülemek için üye girişi yapmalı veya kayıt olmalısınız.
Virüstotal ;
Filesi detaylı incelemek isterseniz.
Linkleri görebilmek için
giriş yap veya kayıt ol.
Altyapı bilgisi:
- 41000 / 40k tabanlı custom source
- Takuma2 izleri taşımaktadır
- Client version check: 20260120
- Game/DB version: 41000
- Default max level 99, source tarafında 150’ye kadar destek bulunmaktadır
- 41000 / 40k tabanlı custom source
- Takuma2 izleri taşımaktadır
- Client version check: 20260120
- Game/DB version: 41000
- Default max level 99, source tarafında 150’ye kadar destek bulunmaktadır
Locale_inc.h:
#define LOCALE_SERVICE_SINGAPORE
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
#define HIDE_GRANNY_SYSERR
#define ENABLE_DRAGON_SOUL_SYSTEM
#define FIX_DAMAGE_QUEUE // Fix the damage queue for players | Set on 20
#define ENABLE_SPECIAL_STORAGE
#define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif
//#define ENABLE_NEW_LOADING
#define DISABLE_BOSS_FLY
#define ENABLE_AGGREGATE_MONSTER_EFFECT
#define CHARACTER_NAME_MAX_LEN 48
#define ENABLE_ANIM_SHINING_SYSTEM // Animated Shining System
#define ENABLE_SHINING_SYSTEM // Enable/Disable ITEM_SHINING
#define ENABLE_ACCE_SYSTEM // Sash System
//#define ENABLE_BIYOLOG // Biolog System
#define __BL_CHEST_DROP_INFO__ // Show Chest-Information
#define ENABLE_REFINE_RENEWAL
#define ENABLE_RENEWAL_SHOPEX
#define ENABLE_SEND_TARGET_INFO
#define ENABLE_COSTUME_SYSTEM
#ifdef ENABLE_COSTUME_SYSTEM
#define ENABLE_COSTUME_WEAPON_SYSTEM
#endif
#define ENABLE_ITEMSHOP
#ifdef ENABLE_ITEMSHOP
#define USE_ITEMSHOP_RENEWED
#endif
#define ENABLE_LARGE_DYNAMIC_PACKETS
#define ENABLE_DUNGEON_BOSS_ICON_IN_MAP // Boss Position and Respawn Info on atlas
//#define ENABLE_MELEY_LAIR_DUNGEON
//#ifdef ENABLE_MELEY_LAIR_DUNGEON
//#define MELEY_LAIR_DUNGEON_STATUE 6118
//#endif
#define __BL_HIT__
#define ENABLE_NEW_ARROW_SYSTEM
#ifndef ENABLE_STOP_COLISSION_GLOBAL
#define ENABLE_STOP_COLISSION_GLOBAL
#define ENABLE_STOP_COLLISION_PLAYER_OX
#endif
#define RENEWAL_DEAD_PACKET //wieder aktivieren
//#define _IMPROVED_PACKET_ENCRYPTION_
#define LSS_SECURITY_KEY "1234abcd5678efgh"
#define NEW_CLIENT_VERSION_CHECK //Versioncheck Client
#define CLIENT_VERSION "20260120" //YYYYMMdd
#define __MAINTENANCE__ // New maintenance mode.
#define ENABLE_ERBE_DES_DRACHENGOTTES //Erbe des Drachengottes als extra Item (Ring)
#define ENABLE_ITEM_MOVE_FIX //Gegenst�nden k�nnen in jeden Slot bewegt werden
#define ENABLE_VIEW_TARGET_PLAYER_HP //Die TP der Spieler wird in genauen Zahlen angegeben
#define ENABLE_VIEW_TARGET_DECIMAL_HP //Die TP der Monster wird in genauen Zahlen angegeben
#define ENABLE_NEW_EXCHANGE_WINDOW //Neues Handelsfenster
//#define ENABLE_MOB_SCALE_SYSTEM //Monster k�nnen skaliert werden
#define ENABLE_SKILL_COLOR_SYSTEM //Skills sind im Spiel einf�rbbar
#define ENABLE_CONFIG_MODULE
#define ENABLE_NEW_SCALLING_SYSTEM //NEW SASH SCALING
#define ENABLE_SHOP_RENEWAL
#define ENABLE_DS_GRADE_MYTH //Mythic Dragon Stone
#define ENABLE_ATLASINFO_FROM_ROOT //Atlasinfo wird von der Root geladen
#define ENABLE_PLAYER_PER_ACCOUNT5 //5 Charakter pro Account
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi language system
#define ENABLE_EXTENDED_WHISPER_DETAILS // Extended whisper target information, created mainly for multi-language country flag but can be used for other information.
#define ENABLE_ATLAS_MARK_INFO // Enable atlas mark info from client
#define ENABLE_COSTUME_ATTR_SYSTEM
#define BETTER_LOADING //Schellerer Login beim Charakterfenster
#define FIX_SPEED_BUG //Speed-Bug Fix
#define ENABLE_TARGET_AFFECT_SHOWER //Vergiftung etc. wird bei den Gegnern angezeigt
#define ENABLE_HIDE_COSTUME_SYSTEM // Enables the feature to Hide all Elements of equiped Costume | Works for every player if hide
#define ENABLE_HIDE_PET
#define ENABLE_HIDE_MOUNT
#define ENABLE_HIDE_SHOPS
#define __BL_HIDE_EFFECT__
#define EQUIP_ENABLE_VIEW_SASH ///* If you not have sash system implemented delete this line. #define EQUIP_ENABLE_VIEW_SASH *///
#define ENABLE_ANTIFLAG_TOOLTIP
#define WJ_ENABLE_TRADABLE_ICON // Markiert Items rot, etc.
#define ENABLE_HIGHLIGHT_NEW_ITEM // Aktiviert das Highlight Slot Feature (neue Items im Inventar werden mit dem "Autopott" Effekt markiert)
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_GUILD_REQUEST
#define ENABLE_SWITCHBOT
#define ENABLE_NEW_BLEND_AFFECT // New blend affects with icon
#ifdef ENABLE_NEW_BLEND_AFFECT
#define ENABLE_EXTENDED_BLEND_AFFECT // Extended blend item affect
#endif
#define ENABLE_ITEM_SOCKET5 // Extend item sockets
#define ENABLE_EXTENDED_SOCKETS
#define __TIME_STACKEBLE__ // Item Time Stackable
#define ENABLE_SELL_ITEM
#define ENABLE_FAST_USE_GIFTBOX
#define __ENABLE_STEALTH_FIX__
#define __ENABLE_SHAMAN_ATTACK_FIX__
#define ENABLE_CUBE_RENEWAL
#ifdef ENABLE_CUBE_RENEWAL
//#define ENABLE_CUBE_RENEWAL_GEM
#define ENABLE_CUBE_RENEWAL_COPY
#endif
//#define ENABLE_ASLAN_TELEPORTPANEL
//#define ENABLE_WHISPER_ADMIN_SYSTEM
#define ENABLE_FOV_OPTION
#define __ENABLE_EMOJI_SYSTEM__
#define ENABLE_OFFLINESHOP_REWORK
#define __ENABLE_NEW_OFFLINESHOP__
//#define ENABLE_OFFLINESHOP_DEBUG
#define ENABLE_NEW_SHOP_IN_CITIES
#define __ENABLE_NEW_PACK_ENCRYPTION__
#define ENABLE_ENCRYPTION_LOCAL_DICT
#ifdef _TEST_CONF
#define ENABLE_LOG_CONSOLE_WINDOW
#else
#define __ENABLE_IKD_DEBUGGER_PREVENT__
#endif
#ifndef ENABLE_CASE_OPENING
#define ENABLE_CASE_OPENING
#endif
#define ENABLE_GRAPHIC_ON_OFF
#define VOTE_BUFF_RENEWAL
//#define ENABLE_SKILL_SELECT_FEATURE
#define ENABLE_HWID_BAN
#define ENABLE_MULTIFARM_BLOCK //Dracarys
#define ENABLE_EVENT_MANAGER
#define ENABLE_SHAMAN_NPC_BUFF
#define ENABLE_HUNTING_SYSTEM
#define __BL_ON_END_KEY_FRAME__
#define ENABLE_AUTO_SELECT_SKILL
#define __SCALE_DAMAGE__
//#define __CAPTCHA__
#define __AUTO_QUQUE_ATTACK__
#define __SPIN_WHEEL__
#define SPIN_WHEEL_BOSS
//#define MOUSE_WHEELEVENT
#if defined(ENABLE_OFFLINESHOP_DEBUG) && defined(_DEBUG)
#define OFFSHOP_DEBUG(fmt , ...) Tracenf("%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
#else
#define OFFSHOP_DEBUG(...)
#endif
#define ENABLE_PM_IN_GLOBAL_CHAT
#define SAFEBOX_CHECKOUT_UPDATE
#define ITEM_DESTROY_DIALOG
#define MONEY_DIALOG
#define ENABLE_STORE_COOL_TIME // Skill cooltime renewal
#define ENABLE_DS_SET
#define BLEND_HIDE
#define __ENABLE_LARGE_DYNAMIC_PACKET__
#define ENABLE_DETAILS_UI
#define ENABLE_NEW_DETAILS_GUI
#define ENABLE_SIB_ITEM_TITLE_SYSTEM // Item Titel System
#define ENABLE_MINIMAP_WHITEMARK_NEW
//#define CEF_BROWSER // Chromium Based Browser
#define ENABLE_ULTIMATE_REGEN
#define ENABLE_TRACK_WINDOW
#define __DUNGEON_INFO__
#define ENABLE_MESSENGER_BLOCK
#define dracaryS_DUNGEON_LIB
//#define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information System //TEST OFF
#define ENABLE_DUNGEON_INFO
//#define ENABLE_PET_SYSTEM_SIB
#define NEW_PASSIVE_SKILL
#define __NEW_SET_BONUS__
#define ENABLE_GUI_SHOWER
//#define ENABLE_UI_DEBUGGER
#define ENABLE_NEW_GAMEOPTION
#define ENABLE_SNOW_MODE
#define ENABLE_MAP_OBJECT_OPTIMIZATION
#define HIDE_OBJECTS
#define __CHAT_SETTINGS__
#define ENABLE_ANTI_EXP // Enables the feature to activate and deactivate ANTI Exp in Taskbar
//#define ENABLE_BIOLOG_SYSTEM
#define ENABLE_POISON_GAUGE_EFFECT // Poison Effect for Target Bar
//#define ENABLE_NEW_CHARSELECT
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABLE_MOUSEWHEEL_EVENT
#define ENABLE_DRAGONSOUL_THINGS
#define ENABLE_FIX_MOBS_LAG
#if defined(ENABLE_FIX_MOBS_LAG)
// -> The define ENABLE_FIX_MOBS_LAG have problems in device reseting.
// -> With this new define all this problems are fixed.
#define FIX_MOBS_LAG_FIX
#endif
#define ENABLE_DSS_ACTIVE_EFFECT_BUTTON // Enable dragon soul effect button when enabled
#define ENABLE_AUTOMATIC_PICK_UP_SYSTEM
#define ENABLE_DISCORD_STUFF
#define ENABLE_DISCORD_RPC
#ifdef ENABLE_DISCORD_RPC
#define DISCORD_CLIENT_ID 0
#define DISCORD_IMAGE_KEY "takuma2_image"
#define DISCORD_HOMEPAGE_LINK "takuma2.com"
#endif
#define ENABLE_NEW_BIOLOG_SYSTEM
#define ENABLE_WIKI
#define SHADOW_DISTANCE_MULTIPLIER 4
#define SHADOW_TEXTURE_MULTIPLIER 2
#define ENABLE_MULTI_TEXTLINE
#define ENABLE_VIEW_ELEMENT
#define ENABLE_RENDER_TARGET
#define STONE_SCALE_SYSTEM
#define VERSION_162_ENABLED
#define ENABLE_FIX_MEMLEAK
#define LENS_FLARE_FIX
#define EXTENDED_DEW_SYSTEM
#define ENABLE_NEW_GUILD_SKILLS
#define ENABLE_RENEWAL_AFFECT_SHOWER
#define BLOCK_CHANGE_NAME_BIN
#define BLOCK_WRITE_PROCESS_MEMORY
#define __PENDANT__
#define TRACE_ERROR_ANOTHER_DEACTIVATE
#define __SKILL_TREE__
#define ENABLE_QUEST_RENEWAL
#define ENABLE_QUEST_PAGE_SCROLLING
#define USE_CLIP_MASK
#define ENABLE_ANIMATED_WINDOW
#define LINK_IN_CHAT
//#define __HAIR_SPECULAR__
//#define LOGIN_PIN_SYSTEM
//Debug defines
//#define PRINT_RECV_PACKETS
//#define PrintFunc TraceError //you may prefer Tracenf in case of Test/Debug
//#define ENABLE_BLOCK_SCREENSHARE
//#define ENABLE_LOD_MODELS
//#define FPS_BOOST
#ifndef _DEBUG
//#define ENABLE_CSHIELD
#ifdef ENABLE_CSHIELD
#define SERVER_IP "128.140.127.142"
#define SERVER_PORT "13001" // game or auth port (game is recommended)
#define ENABLE_CAPTCHA
#define HIDE_CAPTCHA // hides client window when captcha appears
#endif
#else
#define ENABLE_CSHIELD_BYPASS
#endif
//#define ENABLE_SPECIAL_CHAT
//#define ENABLE_CANSEEHIDDENTHING_FOR_GM
Açıklama
service.h:
//#define ENABLE_GOTO_LAG_FIX
#define __UDP_BLOCK__
//#define LOGIN_PIN_SYSTEM
//#define _IMPROVED_PACKET_ENCRYPTION_
//#define ENABLE_NEW_CHARSELECT
#define __RENEWAL_WARP__
#define ENABLE_ITEMSHOP
#ifdef ENABLE_ITEMSHOP
#define USE_ITEMSHOP_RENEWED
#endif
#define ENABLE_DUNGEON_BOSS_ICON_IN_MAP
#define ENABLE_LARGE_DYNAMIC_PACKETS
#define ENABLE_REFINE_ABILITY
#define __PENDANT__
#define ENABLE_ANCIENT_PYRAMID
#ifdef ENABLE_ANCIENT_PYRAMID
#define PYRAMID_BOSSVNUM 4158
#endif
#define __MAINTENANCE__ // Maintenance System
#define ENABLE_SPECIAL_STORAGE
#define ENABLE_SORT_INVENTORY
#define ENABLE_D_DECREASE_HP_BY_PCT
#define MOUNT_SYSTEM_BONUS
//#define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information System //TEST OFF
#define ENABLE_DUNGEON_INFO
#define ENABLE_TRACK_WINDOW
#define ENABLE_ULTIMATE_REGEN
//#define USE_DUNGEON_COOLDOWN_MANAGER
#define dracaryS_DUNGEON_LIB
#define VOTE_BUFF_RENEWAL
#define ENABLE_ANTI_EXP // Enables the feature to activate and deactivate ANTI Exp in Taskbar
#define DISABLE_LOGS
#define ENABLE_FIXDESCFINDPC
#define ENABLE_NEW_GUILD_SKILLS
#define __CHANGE_CHANNEL_SYSTEM__
#define ENABLE_AUTO_SELECT_SKILL
//#define __CAPTCHA__
#define __AUTO_QUQUE_ATTACK__
//#define ENABLE_MOUNT_SPAWN_MAP
#define ENABLE_ADD_REALTIME_AFFECT
#define ENABLE_AUTOMATIC_PICK_UP_SYSTEM
#define ENABLE_NEW_DETAILS_GUI
#define __SPIN_WHEEL__
#define SPIN_WHEEL_BOSS
//#define HAPPY_HOUR_EVENT
#define ENABLE_ALIGNMENT_BONUS
#define ENABLE_RENEWAL_AFFECT_SHOWER
#define SHAM_ASSA_ATT_BONUS 10 //SHAMANE AND NINJA ATTACK_MONSTER + 60
#define SURA_ATT_BONUS 20 //SHAMANE AND NINJA ATTACK_MONSTER + 20
//#define ENABLE_BIYOLOG
//#define ENABLE_BIOLOG_SYSTEM
#define ENABLE_SIB_ITEM_TITLE_SYSTEM // Item Titel System
#define SAFE_ZONE_MONSTER
#define ENABLE_FIX_MOB_LOAD
#define ENABLE_AGGREGATE_MONSTER_EFFECT //Effect for Mob Pull
#define DROP_LEVEL_LIMIT_RANGE // Set Drop Limit for Mobs
#define __MULTI_LANGUAGE_SYSTEM__ // MultiLanguage
#ifdef __MULTI_LANGUAGE_SYSTEM__
#define ENABLE_MULTI_NAMES //Multilanguage Translate Mob/Npc
#define __EXTENDED_WHISPER_DETAILS__ // Extended whisper details
#endif
/*** Client Version Check ***/
#define NEW_CLIENT_VERSION_CHECK
#define CLIENT_VERSION "20260120" //YYYYMMdd
/*** Client Version Check End ***/
/*** ITEM FUNKTION ***/
#define ERBE_DES_DRACHENGOTTES
#define UNLIMITED_JEWEL
#define __COSTUME_ATTR_SYSTEM__
/*** ITEM FUNKTION END***/
/*** Mythic Dragon Stone ***/
#define ENABLE_DS_GRADE_MYTH
/*** SYSTEMS ***/
#define __NEW_ARROW_SYSTEM__ // ENABLE NEW ARROW SYSTEM
#define __SEND_TARGET_INFO__ // ENABLE TARGET INFO
#define ENABLE_RENEWAL_SHOPEX // ENABLE NEW SHOP SYSTEM
#define __WEAPON_COSTUME_SYSTEM__ // ENABLE COSTUME SYSTEM
#define __ACCE_SYSTEM__ // ENABLE SASH SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM // ENABLE MOUNT SYSTEM
#define __ITEM_SHINING__ // ENABLE ITEM_SHINING SYSTEM
#define __PET_SYSTEM__ // ENABLE PET SYSTEM
#define RENEWAL_DEAD_PACKET
#define __VIEW_TARGET_PLAYER_HP__
#define __VIEW_TARGET_DECIMAL_HP__
#define __NEW_EXCHANGE_WINDOW__
#define __SKILL_COLOR_SYSTEM__ // Skill color system
#define ENABLE_MESSENGER_BLOCK
#define ENABLE_TARGET_AFFECT_SHOWER
#define ENABLE_EXTEND_ITEM_AWARD
#ifdef ENABLE_EXTEND_ITEM_AWARD
#define USE_ITEM_AWARD_CHECK_ATTRIBUTES // c++11 or higher
#endif
/*** SYSTEMS End ***/
/*** HIDE SYSTEM ***/
#define __HIDE_COSTUME_SYSTEM__ // Hide Costumes (Armor, Weapon, Hair, Sash)
/*** HIDE SYSTEM END ***/
#define __VERSION_162__
#ifdef __VERSION_162__
#define HEALING_SKILL_VNUM 270
#endif
/*** NEW BLEND SYSTEM ***/
#define __NEW_BLEND_AFFECT__ // New blend affect
#ifdef __NEW_BLEND_AFFECT__
#define __EXTENDED_BLEND_AFFECT__ // Extended blend affect
#endif
#define __ITEM_SOCKET5__ // Extend item sockets
//#define ENABLE_EXTENDED_SOCKETS // Stone Socket
#define __EXTENDED_BLEND__
#define __TIME_STACKEBLE__ // Stack items for bonuses
/*** NEW BLEND SYSTEM END ***/
#define ITEM_DESTROY_DIALOG
#define ENABLE_NEWSTUFF
/*** GM SYSTEM End ***/
/*** GM OBSERVER MODE BEGIN ***/
//#define ENABLE_OBSERVER_MODE_LOGIN
/*** GM OBSERVER MODE END ***/
#define ENABLE_SELL_ITEM
#define CT_WORKS
#define EQUIP_ENABLE_VIEW_SASH ///* If you not have sash system implemented delete this line. #define EQUIP_ENABLE_VIEW_SASH *///
/*** Dungeons ***/
/*** Peer to Peer Warp For Any Cores/Channels ***/
/*** End ***/
#define __DUNGEON_INFO__
#define __DUNGEON_FOR_GUILD__ // ENABLE MELEYS HORT
#ifdef __DUNGEON_FOR_GUILD__
#define __MELEY_LAIR_DUNGEON__
#ifdef __MELEY_LAIR_DUNGEON__
#define __DESTROY_INFINITE_STATUES_GM__
#define __LASER_EFFECT_ON_75HP__
#define __LASER_EFFECT_ON_50HP__
#endif
#endif
/*** Dungeons End ***/
#define ENABLE_ZA_BLOCK
/*** Fixxes ***/
#define ENABLE_OBSERVER_DAMAGE_FIX
#define ENABLE_MOUNT_AND_HORSE_FIX
#define NO_METIN_INPUT_FAIL
#define ENABLE_SKILL_NO_WEAPON_FIX
#define ENABLE_MOUNT_KILL_SCRPT
#define ENABLE_OX_INVISIBILITY_SYSTEM //Ox kein Unsichtbar
#define FIX_SPEED_BUG
#define CHANGE_SEX // Geschlechtsumwandelung direkt nach Benutzung ohne Relog
#define ENABLE_CHAT_SPAMLIMIT
/*** Fixxes End ***/
/*** TEST FIXXES ***/
#define ENABLE_CHECK_GHOSTMODE
#define ENABLE_HACK_TELEPORT_LOG
/*** TEST FIXXES END ***/
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_GUILD_REQUEST // Guild Request
#define ENABLE_HIGHLIGHT_NEW_ITEM
//#define HIGHLIGHT_SLOT
#define WJ_ENABLE_TRADABLE_ICON // // Items werden rot markiert, etc.
#define ENABLE_SWITCHBOT
#define __FAST_USE_GIFTBOX__
/*** CUBE RENEWAL SYSTEM ***/
#define ENABLE_CUBE_RENEWAL
#ifdef ENABLE_CUBE_RENEWAL
#define ENABLE_CUBE_RENEWAL_COPY
//#define ENABLE_CUBE_RENEWAL_GEM
#endif
/*** CUBE RENEWAL SYSTEM END ***/
#define __REQUEST_MONEY_FOR_BRAVERY_CAPE__ // Request money for each use of Bravery Cape ( 0-74 Free ; 75-90 1.000yang ; 91-119 2.000 yang ; 120-150 3.000 yang )
#if defined (__REQUEST_MONEY_FOR_BRAVERY_CAPE__)
#define LOW_COST_CAPE 0
#define MEDIUM_COST_CAPE 25000
#define HIGH_COST_CAPE 50000
#endif
#define ENABLE_PLAYER_PER_ACCOUNT5
//OFFLINESHOP
#define __ENABLE_LARGE_DYNAMIC_PACKET__
#define __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_NEW_OFFLINESHOP_LOGS
#define ENABLE_NEW_OFFLINESHOP_RENEWAL
#ifdef __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_NEW_SHOP_IN_CITIES
#endif
// Items sofort aus dem Lager verschieben
#define SAFEBOX_CHECKOUT_UPDATE
//#define ENABLE_OFFLINESHOP_DEBUG
#ifdef ENABLE_OFFLINESHOP_DEBUG
# ifdef __WIN32__
# define OFFSHOP_DEBUG(fmt , ...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
# else
# define OFFSHOP_DEBUG(fmt , args...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, ##args)
# endif
#else
# define OFFSHOP_DEBUG(...)
#endif
#ifndef ENABLE_CASE_OPENING
#define ENABLE_CASE_OPENING
#endif
//#define ENABLE_COLLECT_QUEST_SYSTEM
#define ENABLE_SKILL_SELECT_FEATURE
//#define ENABLE_SPECIAL_CHAT
#define ENABLE_HWID_BAN
#ifdef ENABLE_HWID_BAN
//#define ENABLE_HWID_BAN_EXTENDED //if other hwid tries to login --> not possible, needs extra reset function
#endif
//#define BEGINNER_EVENT //90er EQ+7
//SIB SYSTEMS
#define ENABLE_SHAMAN_NPC_BUFF
#ifdef ENABLE_SHAMAN_NPC_BUFF
#define YANG_FOR_BUFFS 0
#endif
//#define ENABLE_KEEP_BUFFS_AFTER_DEATH
//SIB SYSTEMS END
#define KEEP_BUFF_AFTER_DEATH //wieder aktivieren
// Multi Farmblock
#define ENABLE_MULTI_FARM_BLOCK //Dracarys
// Event Calender
#define ENABLE_EVENT_MANAGER
//PM in Global Chat
#define ENABLE_PM_IN_GLOBAL_CHAT
//Storage Fast Switch
#define ITEM_CHECKINOUT_UPDATE
//#define ENABLE_CSHIELD
//#if defined(ENABLE_CSHIELD) && !defined(_DEBUG)
// #define AUTOUPDATE_INTERVAL 120 // sets the update interval in seconds
// #define VERIFICATION_KEY "2DBPSXK1ARP1NUI3I0OS" // sets the verification key
// #define ENABLE_AUTOBAN // enables autoban if player has too many CShield Async reports
// #define ENABLE_CHECK_ATTACKSPEED_HACK // checks if player is attacking too fast
// #define ENABLE_EXTENDED_CHECK_ATTACKSPEED_HACK // checks if player is attacking too fast and blocks attack packets with a lower threshold
// // #define DISABLE_ATTACKSPEED_KICK // disables attackspeed kick
// #define ENABLE_CHECK_MOVESPEED_HACK // checks if player is moving too fast
// #define ENABLE_CHECK_WAIT_HACK // checks if player is using waithack
// #define ENABLE_CAPTCHA 20 // captcha appears every 20 minutes
// #define ENABLE_RANDOM_CAPTCHA // captcha appears randomly between +- 10 minutes of ENABLE_CAPTCHA time
// #define AUTOUPDATE_CAPTCHA_INTERVAL 4 // sets the update interval in hours to receive a new set of captchas
// #define ENABLE_CAPTCHA_AND_DEV_WHITELIST // captcha won't be displayed to account names you set via webpanel + you can run the client in dev mode without kick
// // #define WHITELIST_IP // whitelist player IP in pf after client start (needs config adaptions)
// #define REDUCED_LOGS // doesn't log movement speed and async reports anymore
// // #define SUPPRESS_UPDATE_OUTPUT // suppresses the "CShield data updated" messages
//
// // Check in your Clientsource CPythonPlayer::SendClickItemPacket for pickup time.
// // It should be s_dwNextTCPTime=dwCurTime + 100; for 100ms delay between the packets.
// // #define ENABLE_CHECK_PICKUP_HACK 100 //checks if player using pickup hack
//#endif
#define ENABLE_PORT_SECURITY
//#define ENABLE_PET_SYSTEM_SIB
#ifdef ENABLE_PET_SYSTEM_SIB
#define MAX_PET_STAT 15
#define MAX_PET_SKILL 10
#define PET_NAME_TIME_NORMAL 604800
#define PET_NAME_TIME_PREMIUM 31536000
#endif
#define ENABLE_DS_SET
//#define ENABLE_WHISPER_ADMIN_SYSTEM
//#define ALIGNMENT_BONUS
#define ENABLE_GM_BLOCK
#define ENABLE_GM_RESTRICTION_SYSTEM
#ifdef ENABLE_GM_RESTRICTION_SYSTEM
//restrict 5 IMPLEMENTOR, 4 HIGH_WIZARD, 3 GOD, 2 LOW_WIZARD, 1 GM_PLAYER and below
#define BLOCK_GM_PARTY_INVITE 4
#define BLOCK_GM_SHOP_BUNDLE 4
#define BLOCK_GM_ITEM_DROP 4
#define BLOCK_GM_BUFF 4
#define BLOCK_GM_EXCHANGE 4
#define BLOCK_GM_GUILD 4
#define BLOCK_GM_ADD_FRIEND 4
#define BLOCK_GM_BUY_PRIV_SHOP 4
#define BLOCK_GM_SAFEBOX 4
#endif
#define ENABLE_TRADE_LOG
//Debug defines
// #define PRINT_SENDING_PACKETS
//-----Data Types----->
typedef long long GoldType;
#define GOLD_FORMAT "%lld"
typedef WORD ItemCountType;
#define ITEM_COUNT_FORMAT "%d"
//-----Data Types----->
#define __SHOP_RENEWAL__
#define __CHAT_SETTINGS__
#define ENABLE_PC_MOVE_SPEED
#define ENABLE_MOB_MOVE_SPEED
#define ENABLE_BOSS_KILL_FLOOD
//#define ENABLE_ANTI_PACKET_FLOOD
#define ENABLE_FLOOD_PRETECTION
//#define FIX_SyncPosition
#define COLOSSUS_FIX
#define ENABLE_NEW_BIOLOG_SYSTEM
#define ENABLE_GOLD_REWARD_RENEWAL
#define ENABLE_PARTY_EXP_FIX
#define DAMAGE_CAP // char_battle.cpp
#define ENABLE_HUNTING_SYSTEM
#ifdef ENABLE_HUNTING_SYSTEM
#define HUNTING_MISSION_COUNT 16
#define HUNTING_MONEY_TABLE_SIZE 4
#define HUNTING_EXP_TABLE_SIZE 9
#endif
#define NEW_PASSIVE_SKILL
#define __NEW_SET_BONUS__
#define __P2P_DUNGEON_JOIN__
#define __TEST_DUNGEON__
#define EXTENDED_DEW_SYSTEM
#define __SKILL_TREE__
#define __QUEST_RENEWAL__ // Quest Page Renewal
#if defined(__QUEST_RENEWAL__)
# define __QUEST_EVENT_FISH__ // Practice Fishing
# define __QUEST_EVENT_MINE__ // Practice Mining
# define __QUEST_EVENT_BUY_SELL__ // NPC Buy/Sell
# define __QUEST_EVENT_CRAFT__ // Craft Item
# define __QUEST_EVENT_EMOTION__ // Emoting
# define __QUEST_EVENT_RESTART_HERE__ // Restart Here
#endif
#define __BATTLE_PASS__
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