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Hello
For some time now, I've been trying to install the additional inventory system on Marty 5.8 files, but I'm encountering some difficulties.
I tried the system included in this version:
I've tried extracting it twice from the version, and I'm sure I've done everything correctly, but there are two errors. The system is completely linked to the Chemist window, meaning that when I move a Chemist item, it appears in Inventory K. The other error is that when I try to move any item in Inventory K, it doesn't move.
I also tried installing that system before:
But there was a problem: the items didn't appear in Inventory K. Do I need to add it to the item table in the database? And do I need to add the windows? Also, in the ClientManagerPlayer.cpp file, do the tools appear in the inventory?
Please help with this. What functions need to be compatible with the system in Marti 5.8 besides the well-known function called GetWindowInventoryEx? Are there other functions or areas that need to be compatible with the system in Marti 5.8?
I'm starting to feel like this is becoming a little impossible.

For some time now, I've been trying to install the additional inventory system on Marty 5.8 files, but I'm encountering some difficulties.
I tried the system included in this version:
- ScriptMan1
- Yanıt: 58
- Forum: Dosya Paylaşım - (Files, Panel, Model, Grafik)
I've tried extracting it twice from the version, and I'm sure I've done everything correctly, but there are two errors. The system is completely linked to the Chemist window, meaning that when I move a Chemist item, it appears in Inventory K. The other error is that when I try to move any item in Inventory K, it doesn't move.
I also tried installing that system before:
C++:
#include "stdafx.h"
#include "../../libgame/include/grid.h"
#include "utils.h"
#include "desc.h"
#include "desc_client.h"
#include "char.h"
#include "item.h"
#include "item_manager.h"
#include "packet.h"
#include "log.h"
#include "db.h"
#include "locale_service.h"
#include "../../common/length.h"
#include "exchange.h"
#include "DragonSoul.h"
#include "questmanager.h" // @fixme150
void exchange_packet(LPCHARACTER ch, BYTE sub_header, bool is_me, DWORD arg1, TItemPos arg2, DWORD arg3, void *...
- CuRSED
- Yanıt: 15
- Forum: Sistemler (C++ / Python)
But there was a problem: the items didn't appear in Inventory K. Do I need to add it to the item table in the database? And do I need to add the windows? Also, in the ClientManagerPlayer.cpp file, do the tools appear in the inventory?
Please help with this. What functions need to be compatible with the system in Marti 5.8 besides the well-known function called GetWindowInventoryEx? Are there other functions or areas that need to be compatible with the system in Marti 5.8?
I'm starting to feel like this is becoming a little impossible.

