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0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_1.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_2.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_3.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_flying.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/falling_stand.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/back_falling_stand.msa) ERROR
EKLEME--------------------------------SYSERRI WARRIOR PC DOSYALARINDAN ALDIĞIM ANİMASYONLARLA ÇÖZDÜM AMA ELİNDE OLAN LYCAN İÇİN BU ANİMASYONLARI PAYLAŞABİLİRSE SEVİNİRİM.
eksik dosyalar elinde olan varsa veya kodda değişmesi gereken bölüm varsa bakabilir misiniz, lycan modellerinden hiç anlamıyorum.
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_1.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_2.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_3.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/damage_flying.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/falling_stand.msa) ERROR
0608 01:30:17190 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc3/wolfman/general/back_falling_stand.msa) ERROR
EKLEME--------------------------------SYSERRI WARRIOR PC DOSYALARINDAN ALDIĞIM ANİMASYONLARLA ÇÖZDÜM AMA ELİNDE OLAN LYCAN İÇİN BU ANİMASYONLARI PAYLAŞABİLİRSE SEVİNİRİM.
şöyle bir general motion kodu var bunda mı sıkıntı:
const bool CPlayerSettingsModule::LoadGeneralMotion(char stFolder[FILE_MAX_NUM])
{
CRaceManager& pkManager = CRaceManager::Instance();
CRaceData* pRaceData = pkManager.GetSelectedRaceDataPointer();
if (!pRaceData)
return false;
std::vector<SMotion> m_vecBasicMotion =
{
{ pkMotionManager.NAME_WAIT, "wait.msa", 0 },
{ pkMotionManager.NAME_WALK, "walk.msa", 0 },
{ pkMotionManager.NAME_RUN, "run.msa", 0 },
{ pkMotionManager.NAME_DAMAGE, "damage.msa", 50 },
{ pkMotionManager.NAME_DAMAGE, "damage_1.msa", 50 },
{ pkMotionManager.NAME_DAMAGE_BACK, "damage_2.msa", 50 },
{ pkMotionManager.NAME_DAMAGE_BACK, "damage_3.msa", 50 },
{ pkMotionManager.NAME_DAMAGE_FLYING, "damage_flying.msa", 0 },
{ pkMotionManager.NAME_STAND_UP, "falling_stand.msa", 0 },
{ pkMotionManager.NAME_DAMAGE_FLYING_BACK, "back_damage_flying.msa", 0 },
{ pkMotionManager.NAME_STAND_UP_BACK, "back_falling_stand.msa", 0 },
{ pkMotionManager.NAME_DEAD, "dead.msa", 0 },
{ pkMotionManager.NAME_DIG, "dig.msa", 0 },
};
char szFileName[FILE_MAX_NUM];
pRaceData->RegisterMotionMode(pkMotionManager.MODE_GENERAL);
for (const auto& it : m_vecBasicMotion)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "general/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_GENERAL, it.wMotionIndex, szFileName, it.byPercentage);
}
return true;
}
psm.cpp:
#ifdef ENABLE_WOLFMAN_CHARACTER
const bool CPlayerSettingsModule::LoadGameWolfman(DWORD dwRace, char stFolder[FILE_MAX_NUM])
{
CRaceManager& pkManager = CRaceManager::Instance();
pkManager.SelectRace(dwRace);
if (!LoadGeneralMotion(stFolder))
return false;
CRaceData* pRaceData = pkManager.GetSelectedRaceDataPointer();
if (!pRaceData)
return false;
std::vector<SMotion> m_vecMotionGeneral =
{
//{ pkMotionManager.NAME_COMBO_ATTACK_1, "attack.msa", 50 },
{ pkMotionManager.NAME_COMBO_ATTACK_1, "attack1.msa", 50 },
{ pkMotionManager.NAME_COMBO_ATTACK_1, "attack2.msa", 50 },
};
char szFileName[FILE_MAX_NUM];
pRaceData->RegisterMotionMode(pkMotionManager.MODE_GENERAL);
for (const auto& it : m_vecMotionGeneral)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "general/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_GENERAL, it.wMotionIndex, szFileName, it.byPercentage);
}
std::vector<SMotion> m_vecMotionSkill =
{
{ pkMotionManager.NAME_SKILL + 1, "split_slash.msa" },
{ pkMotionManager.NAME_SKILL + 2, "wind_death.msa" },
{ pkMotionManager.NAME_SKILL + 3, "reef_attack.msa" },
{ pkMotionManager.NAME_SKILL + 4, "wreckage.msa" },
{ pkMotionManager.NAME_SKILL + 5, "red_possession.msa" },
{ pkMotionManager.NAME_SKILL + 6, "blue_possession.msa" },
{ GUILD_SKILL_DRAGONBLOOD, "guild_yongsinuipi.msa", 0 },
{ GUILD_SKILL_DRAGONBLESS, "guild_yongsinuichukbok.msa", 0 },
{ GUILD_SKILL_BLESSARMOR, "guild_seonghwigap.msa", 0 },
{ GUILD_SKILL_SPPEDUP, "guild_gasokhwa.msa", 0 },
{ GUILD_SKILL_DRAGONWRATH, "guild_yongsinuibunno.msa", 0 },
{ GUILD_SKILL_MAGICUP, "guild_jumunsul.msa", 0 },
};
std::vector<std::pair<BYTE, const char*>> m_vecSkillName = {
{ 1, "split_slash" },
{ 2, "wind_death" },
{ 3, "reef_attack" },
{ 4, "wreckage" },
{ 5, "red_possession" },
{ 6, "blue_possession" },
};
char szSkillName[FILE_MAX_NUM];
char szSkillAdd[4] = "";
for (WORD i = 1; i < CPythonSkill::SKILL_EFFECT_COUNT; i++)
{
for (auto& it : m_vecSkillName)
{
SMotion motion;
motion.wMotionIndex = pkMotionManager.NAME_SKILL + (i * CPythonSkill::SKILL_GRADEGAP) + it.first;
motion.byPercentage = 0;
snprintf(szSkillAdd, sizeof(szSkillAdd), "_%d", i + 1);
snprintf(motion.stName, sizeof(motion.stName), "%s%s.msa", it.second, szSkillAdd);
m_vecMotionSkill.push_back(motion);
}
}
pRaceData->RegisterMotionMode(pkMotionManager.MODE_GENERAL);
for (const auto& it : m_vecMotionSkill)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "skill/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_GENERAL, it.wMotionIndex, szFileName, it.byPercentage);
}
pRaceData->ReserveComboAttack(pkMotionManager.MODE_GENERAL, COMBO_TYPE_1, 1);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, pkMotionManager.NAME_COMBO_ATTACK_1);
RegisterEmotionAnis(stFolder);
std::vector<SMotion> m_vecMotionFan =
{
{ pkMotionManager.NAME_WAIT, "wait.msa", 0 },
{ pkMotionManager.NAME_WALK, "walk.msa", 0 },
{ pkMotionManager.NAME_RUN, "run.msa", 0 },
{ pkMotionManager.NAME_DAMAGE, "front_damage.msa", 50,},
{ pkMotionManager.NAME_DAMAGE, "front_damage1.msa", 50, },
{ pkMotionManager.NAME_DAMAGE_BACK, "back_damage.msa", 50,},
{ pkMotionManager.NAME_DAMAGE_BACK, "back_damage1.msa", 50, },
{ pkMotionManager.NAME_COMBO_ATTACK_1, "combo_01.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_2, "combo_02.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_3, "combo_03.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_4, "combo_04.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_5, "combo_05.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_6, "combo_06.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_7, "combo_07.msa", 0 },
};
pRaceData->RegisterMotionMode(pkMotionManager.MODE_CLAW);
for (const auto& it : m_vecMotionFan)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "claw/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_CLAW, it.wMotionIndex, szFileName, it.byPercentage);
}
pRaceData->ReserveComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_1, 4);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_1, pkMotionManager.NAME_COMBO_ATTACK_1);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_2, pkMotionManager.NAME_COMBO_ATTACK_2);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_3, pkMotionManager.NAME_COMBO_ATTACK_3);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_1, COMBO_INDEX_4, pkMotionManager.NAME_COMBO_ATTACK_4);
pRaceData->ReserveComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_2, 5);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_1, pkMotionManager.NAME_COMBO_ATTACK_1);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_2, pkMotionManager.NAME_COMBO_ATTACK_2);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_3, pkMotionManager.NAME_COMBO_ATTACK_3);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_4, pkMotionManager.NAME_COMBO_ATTACK_5);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_2, COMBO_INDEX_5, pkMotionManager.NAME_COMBO_ATTACK_7);
pRaceData->ReserveComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, 6);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_1, pkMotionManager.NAME_COMBO_ATTACK_1);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_2, pkMotionManager.NAME_COMBO_ATTACK_2);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_3, pkMotionManager.NAME_COMBO_ATTACK_3);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_4, pkMotionManager.NAME_COMBO_ATTACK_5);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_5, pkMotionManager.NAME_COMBO_ATTACK_6);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_CLAW, COMBO_TYPE_3, COMBO_INDEX_6, pkMotionManager.NAME_COMBO_ATTACK_4);
std::vector<SMotion> m_vecMotionBell =
{
{ pkMotionManager.NAME_WAIT, "wait.msa", 0 },
{ pkMotionManager.NAME_WALK, "walk.msa", 0 },
{ pkMotionManager.NAME_RUN, "run.msa", 0 },
{ pkMotionManager.NAME_DAMAGE, "front_damage.msa", 50,},
{ pkMotionManager.NAME_DAMAGE, "front_damage1.msa", 50, },
{ pkMotionManager.NAME_DAMAGE_BACK, "back_damage.msa", 50,},
{ pkMotionManager.NAME_DAMAGE_BACK, "back_damage1.msa", 50, },
{ pkMotionManager.NAME_COMBO_ATTACK_1, "combo_01.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_2, "combo_02.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_3, "combo_03.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_4, "combo_04.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_5, "combo_05.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_6, "combo_06.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_7, "combo_07.msa", 0 },
};
std::vector<SMotion> m_vecMotionFishing =
{
{ pkMotionManager.NAME_WAIT, "wait.msa", 0 },
{ pkMotionManager.NAME_WALK, "walk.msa", 0 },
{ pkMotionManager.NAME_RUN, "run.msa", 0 },
{ pkMotionManager.NAME_FISHING_THROW, "throw.msa", 0 },
{ pkMotionManager.NAME_FISHING_WAIT, "fishing_wait.msa", 0 },
{ pkMotionManager.NAME_FISHING_STOP, "fishing_cancel.msa", 0 },
{ pkMotionManager.NAME_FISHING_REACT, "fishing_react.msa", 0 },
{ pkMotionManager.NAME_FISHING_CATCH, "fishing_catch.msa", 0 },
{ pkMotionManager.NAME_FISHING_FAIL, "fishing_fail.msa", 0 },
};
pRaceData->RegisterMotionMode(pkMotionManager.MODE_FISHING);
for (const auto& it : m_vecMotionFishing)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "fishing/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_FISHING, it.wMotionIndex, szFileName, it.byPercentage);
}
std::vector<SMotion> m_vecMotionHorse =
{
{ pkMotionManager.NAME_WAIT, "wait.msa", 90 },
{ pkMotionManager.NAME_WAIT, "wait1.msa", 9 },
{ pkMotionManager.NAME_WAIT, "wait2.msa", 1 },
{ pkMotionManager.NAME_WALK, "walk.msa", 0 },
{ pkMotionManager.NAME_RUN, "run.msa", 0 },
{ pkMotionManager.NAME_DAMAGE, "front_damage.msa", 0 },
{ pkMotionManager.NAME_DAMAGE_BACK, "front_damage.msa", 0 },
{ pkMotionManager.NAME_DEAD, "dead.msa", 0 },
{ HORSE_SKILL_CHARGE, "skill_charge.msa", 0 },
{ HORSE_SKILL_CHARGE, "skill_splash.msa", 0 },
};
pRaceData->RegisterMotionMode(pkMotionManager.MODE_HORSE);
for (const auto& it : m_vecMotionHorse)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "horse/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_HORSE, it.wMotionIndex, szFileName, it.byPercentage);
}
std::vector<SMotion> m_vecMotionHorseFan =
{
{ pkMotionManager.NAME_COMBO_ATTACK_1, "combo_01.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_2, "combo_02.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_3, "combo_03.msa", 0 },
{ HORSE_SKILL_WILDATTACK, "skill_wildattack.msa", 0 },
};
pRaceData->RegisterMotionMode(pkMotionManager.MODE_HORSE_CLAW);
for (const auto& it : m_vecMotionHorseFan)
{
snprintf(szFileName, sizeof(szFileName), "%s%s%s", stFolder, "horse_claw/", it.stName);
pRaceData->RegisterMotionData(pkMotionManager.MODE_HORSE_CLAW, it.wMotionIndex, szFileName, it.byPercentage);
}
pRaceData->ReserveComboAttack(pkMotionManager.MODE_HORSE_CLAW, COMBO_TYPE_1, 3);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_HORSE_CLAW, COMBO_TYPE_1, COMBO_INDEX_1, pkMotionManager.NAME_COMBO_ATTACK_1);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_HORSE_CLAW, COMBO_TYPE_1, COMBO_INDEX_2, pkMotionManager.NAME_COMBO_ATTACK_2);
pRaceData->RegisterComboAttack(pkMotionManager.MODE_HORSE_CLAW, COMBO_TYPE_1, COMBO_INDEX_3, pkMotionManager.NAME_COMBO_ATTACK_3);
std::vector<SMotion> m_vecMotionHorseBell =
{
{ pkMotionManager.NAME_COMBO_ATTACK_1, "combo_01.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_2, "combo_02.msa", 0 },
{ pkMotionManager.NAME_COMBO_ATTACK_3, "combo_03.msa", 0 },
{ HORSE_SKILL_WILDATTACK, "skill_wildattack.msa", 0 },
};
pRaceData->RegisterAttachingBoneName(CRaceData::PART_WEAPON, "equip_right_weapon");
pRaceData->RegisterAttachingBoneName(CRaceData::PART_WEAPON_LEFT, "equip_left_weapon");
#ifdef ENABLE_ACCE_SYSTEM
pRaceData->RegisterAttachingBoneName(CRaceData::PART_ACCE, "Bip01 Spine2");
#endif
return true;
}
#endif // ENABLE_WOLFMAN_CHARACTER
#ifdef ENABLE_WOLFMAN_CHARACTER
PyObject* cpsmLoadGameWolfman(PyObject* poSelf, PyObject* poArgs)
{
CPlayerSettingsModule::LoadGameWolfman(CPlayerSettingsModule::RACE_WOLFMAN_M, "d:/ymir work/pc3/wolfman/");
return Py_BuildNone();
}
#endif // ENABLE_WOLFMAN_CHARACTER
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