std::vector<SMotion> m_vecMotion =
{
{ pkMotionManager.NAME_INTRO_WAIT, "wait.msa", 0 },
{ pkMotionManager.NAME_INTRO_SELECTED, "selected.msa", 0 },
{ pkMotionManager.NAME_INTRO_NOT_SELECTED, "not_selected.msa", 0 },
};
#arat
for (const auto& it : m_vecEffectData)
{
pkBase.RegisterEffect(it.uiType, it.stBone, it.stEffect, true);
}
#degiştir
CPythonPlayer& pkPlayer = CPythonPlayer::Instance();
pkPlayer.RegisterEffect(CPythonPlayer::EFFECT_PICK, "d:/ymir work/effect/etc/click/click.mse", true);
for (const auto& it : m_vecEffectData)
{
if (it.uiType != CPythonPlayer::EFFECT_PICK)
{
pkBase.RegisterEffect(it.uiType, it.stBone, it.stEffect, true);
}
}