enum EApplyTypes
{
APPLY_NONE,
APPLY_MAX_HP,
APPLY_MAX_SP,
APPLY_CON,
APPLY_INT,
APPLY_STR,
....
...
...
}
APPLY_ATTBONUS_SEFI,
APPLY_ATTBONUS_METINE,
common/length.h dosyasını aç ve şu bloğu bul;
Bunun içinde vardır muhtemelen.
C++:enum EApplyTypes { APPLY_NONE, APPLY_MAX_HP, APPLY_MAX_SP, APPLY_CON, APPLY_INT, APPLY_STR, .... ... ... }
Adında olabilirler, artık hangi isimle eklendilerse onu sen kendin bulursun.C++:APPLY_ATTBONUS_SEFI, APPLY_ATTBONUS_METINE,
Koduna gelince de; APPLY_NONE, satırından başlayarak (0 dan başlayacaksın) metin efsununa gelene kadar say.
Kaçıncı sıradaysa kodu odur.
#ifndef __INC_METIN_II_LENGTH_H__
#define __INC_METIN_II_LENGTH_H__
#include "CommonDefines.h"
#define WORD_MAX 0xffff
enum EMisc
{
MAX_HOST_LENGTH = 15,
IP_ADDRESS_LENGTH = 15,
LOGIN_MAX_LEN = 30,
PASSWD_MAX_LEN = 16,
#ifdef ENABLE_PLAYER_PER_ACCOUNT5
PLAYER_PER_ACCOUNT = 5,
#else
PLAYER_PER_ACCOUNT = 4,
#endif
ACCOUNT_STATUS_MAX_LEN = 8,
CHARACTER_NAME_MAX_LEN = 24,
SHOP_SIGN_MAX_LEN = 32,
INVENTORY_PAGE_COLUMN = 5, // 5 (default)
INVENTORY_PAGE_ROW = 9, // 9 (default)
INVENTORY_PAGE_SIZE = INVENTORY_PAGE_COLUMN * INVENTORY_PAGE_ROW,
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
INVENTORY_PAGE_COUNT = 4, // 2 (default)
#else
INVENTORY_PAGE_COUNT = 2, // 2 (default)
#endif
INVENTORY_MAX_NUM = INVENTORY_PAGE_SIZE * INVENTORY_PAGE_COUNT, // 90 (default)
ABILITY_MAX_NUM = 50,
EMPIRE_MAX_NUM = 4,
BANWORD_MAX_LEN = 24,
SMS_MAX_LEN = 80,
MOBILE_MAX_LEN = 32,
SOCIAL_ID_MAX_LEN = 18,
GUILD_NAME_MAX_LEN = 12,
SHOP_HOST_ITEM_MAX_NUM = 40,
SHOP_GUEST_ITEM_MAX_NUM = 18,
SHOP_PRICELIST_MAX_NUM = 40,
CHAT_MAX_LEN = 512,
QUICKSLOT_MAX_NUM = 36,
JOURNAL_MAX_NUM = 2,
QUERY_MAX_LEN = 8192,
FILE_MAX_LEN = 128,
PLAYER_EXP_TABLE_MAX = 120,
PLAYER_MAX_LEVEL_CONST = 250,
GUILD_MAX_LEVEL = 20,
MOB_MAX_LEVEL = 100,
ATTRIBUTE_MAX_VALUE = 20,
CHARACTER_PATH_MAX_NUM = 64,
SKILL_MAX_NUM = 255,
SKILLBOOK_DELAY_MIN = 64800,
SKILLBOOK_DELAY_MAX = 108000,
SKILL_MAX_LEVEL = 40,
APPLY_NAME_MAX_LEN = 32,
EVENT_FLAG_NAME_MAX_LEN = 32,
MOB_SKILL_MAX_NUM = 5,
POINT_MAX_NUM = 255,
DRAGON_SOUL_BOX_SIZE = 32,
DRAGON_SOUL_BOX_COLUMN_NUM = 8,
DRAGON_SOUL_BOX_ROW_NUM = DRAGON_SOUL_BOX_SIZE / DRAGON_SOUL_BOX_COLUMN_NUM,
DRAGON_SOUL_REFINE_GRID_SIZE = 15,
MAX_AMOUNT_OF_MALL_BONUS = 20,
#ifdef __ENABLE_NEW_OFFLINESHOP__
OFFLINE_SHOP_NAME_MAX_LEN = 40 + CHARACTER_NAME_MAX_LEN + 1,
OFFLINESHOP_DURATION_MAX_MINUTES = 8 * 24 * 60,
OFFLINESHOP_MAX_SEARCH_RESULT = 250,
OFFLINESHOP_SECONDS_PER_SEARCH = 15,
//*new check about auction offers
OFFLINESHOP_SECONDS_PER_OFFER = 7,
#ifdef __ENABLE_CHEQUE_SYSTEM__
YANG_PER_CHEQUE = 100000000,
#endif
#endif
//LIMIT_GOLD
GOLD_MAX = 1000000000000001LL,
MAX_PASSPOD = 8,
//END_LIMIT_GOLD
OPENID_AUTHKEY_LEN = 32,
SHOP_TAB_NAME_MAX = 32,
SHOP_TAB_COUNT_MAX = 3,
BELT_INVENTORY_SLOT_WIDTH = 4,
BELT_INVENTORY_SLOT_HEIGHT = 4,
BELT_INVENTORY_SLOT_COUNT = BELT_INVENTORY_SLOT_WIDTH * BELT_INVENTORY_SLOT_HEIGHT,
#ifdef ENABLE_SPECIAL_STORAGE
SPECIAL_INVENTORY_PAGE_COUNT = 4,
SPECIAL_INVENTORY_PAGE_SIZE = 45,
SPECIAL_INVENTORY_MAX_NUM = SPECIAL_INVENTORY_PAGE_SIZE * SPECIAL_INVENTORY_PAGE_COUNT,
#endif
#ifdef __TITLE_SYSTEM__
TITLE_MAX_LEN = 200,
#endif
};
#ifdef ENABLE_SWITCHBOT
enum SwitchbotValues
{
SWITCHBOT_SLOT_COUNT = 5,
SWITCHBOT_ALTERNATIVE_COUNT = 2,
//1 = Switching Item
//2 = Yang
SWITCHBOT_PRICE_TYPE = 1,
//Amount Swtichting Items the Yang-Price
SWITCHBOT_PRICE_AMOUNT = 1,
};
const DWORD c_arSwitchingItems[3] =
{
39028,
71084,
76014,
};
#endif
enum EMatrixCard
{
MATRIX_CODE_MAX_LEN = 192,
MATRIX_ANSWER_MAX_LEN = 8,
};
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
WEAR_COSTUME_MOUNT,//21
#endif
#ifdef ENABLE_ACCE_SYSTEM
WEAR_COSTUME_ACCE,//22
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
WEAR_COSTUME_WEAPON,//23
#endif
#ifdef __AURA_SYSTEM__
WEAR_COSTUME_AURA,//24
#endif
#ifdef __PET_SYSTEM__
WEAR_COSTUME_PET,
#endif
#ifdef SOCKET_SLOTS
WEAR_SOCKET1,
WEAR_SOCKET2,
WEAR_SOCKET3,
WEAR_SOCKET4,
WEAR_SOCKET5,
WEAR_SOCKET6,
WEAR_SOCKET7,
WEAR_SOCKET8,
WEAR_SOCKET9,
WEAR_SOCKET10,
WEAR_SOCKET11,
WEAR_SOCKET12,
WEAR_SOCKET13,
WEAR_SOCKET14,
WEAR_SOCKET15,
WEAR_SOCKET16,
WEAR_SOCKET17,
WEAR_SOCKET18,
WEAR_SOCKET19,
WEAR_SOCKET20,
WEAR_SOCKET21,
WEAR_SOCKET22,
WEAR_SOCKET23,
WEAR_SOCKET24,
WEAR_SOCKET25,
#endif
WEAR_RING1,//25
WEAR_RING2,//26
WEAR_BELT,//27
#ifdef ENABLE_PENDANT_SYSTEM
WEAR_PENDANT,//28
#endif
WEAR_MAX_NUM,
};
enum EDragonSoulDeckType
{
DRAGON_SOUL_DECK_0,
DRAGON_SOUL_DECK_1,
DRAGON_SOUL_DECK_MAX_NUM = 2,
DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3,
};
enum ESex
{
SEX_MALE,
SEX_FEMALE
};
enum EDirection
{
DIR_NORTH,
DIR_NORTHEAST,
DIR_EAST,
DIR_SOUTHEAST,
DIR_SOUTH,
DIR_SOUTHWEST,
DIR_WEST,
DIR_NORTHWEST,
DIR_MAX_NUM
};
#define ABILITY_MAX_LEVEL 10
enum EAbilityDifficulty
{
DIFFICULTY_EASY,
DIFFICULTY_NORMAL,
DIFFICULTY_HARD,
DIFFICULTY_VERY_HARD,
DIFFICULTY_NUM_TYPES
};
enum EAbilityCategory
{
CATEGORY_PHYSICAL,
CATEGORY_MENTAL,
CATEGORY_ATTRIBUTE,
CATEGORY_NUM_TYPES
};
enum EJobs
{
JOB_WARRIOR,
JOB_ASSASSIN,
JOB_SURA,
JOB_SHAMAN,
#ifdef ENABLE_WOLFMAN_CHARACTER
JOB_WOLFMAN,
#endif
JOB_MAX_NUM
};
enum ESkillGroups
{
SKILL_GROUP_MAX_NUM = 2,
};
enum ERaceFlags
{
RACE_FLAG_ANIMAL = (1 << 0),
RACE_FLAG_UNDEAD = (1 << 1),
RACE_FLAG_DEVIL = (1 << 2),
RACE_FLAG_HUMAN = (1 << 3),
RACE_FLAG_ORC = (1 << 4),
RACE_FLAG_MILGYO = (1 << 5),
RACE_FLAG_INSECT = (1 << 6),
RACE_FLAG_FIRE = (1 << 7),
RACE_FLAG_ICE = (1 << 8),
RACE_FLAG_DESERT = (1 << 9),
RACE_FLAG_TREE = (1 << 10),
RACE_FLAG_ATT_ELEC = (1 << 11),
RACE_FLAG_ATT_FIRE = (1 << 12),
RACE_FLAG_ATT_ICE = (1 << 13),
RACE_FLAG_ATT_WIND = (1 << 14),
RACE_FLAG_ATT_EARTH = (1 << 15),
RACE_FLAG_ATT_DARK = (1 << 16),
RACE_FLAG_ATT_CZ = (1 << 17),
};
enum ELoads
{
LOAD_NONE,
LOAD_LIGHT,
LOAD_NORMAL,
LOAD_HEAVY,
LOAD_MASSIVE
};
enum
{
QUICKSLOT_TYPE_NONE,
QUICKSLOT_TYPE_ITEM,
QUICKSLOT_TYPE_SKILL,
QUICKSLOT_TYPE_COMMAND,
QUICKSLOT_TYPE_MAX_NUM,
};
#ifdef __TITLE_SYSTEM__
enum ETitles
{
TITLE_0, // 0 = default
TITLE_1,
TITLE_2,
TITLE_3,
TITLE_4,
TITLE_5,
TITLE_6,
TITLE_7,
TITLE_8,
TITLE_9,
TITLE_10,
TITLE_11,
TITLE_12,
TITLE_13,
TITLE_14,
TITLE_15,
TITLE_16,
TITLE_17,
TITLE_18,
TITLE_19,
TITLE_20,
TITLES_MAX_NUM
};
#endif
enum EParts
{
PART_MAIN,
PART_WEAPON,
PART_HEAD,
PART_HAIR,
#ifdef ENABLE_ACCE_SYSTEM
PART_ACCE,
#endif
#ifdef __AURA_SYSTEM__
PART_AURA,
#endif
PART_MAX_NUM,
PART_WEAPON_SUB,
};
enum EChatType
{
CHAT_TYPE_TALKING,
CHAT_TYPE_INFO,
CHAT_TYPE_NOTICE,
CHAT_TYPE_PARTY,
CHAT_TYPE_GUILD,
CHAT_TYPE_COMMAND,
CHAT_TYPE_SHOUT,
CHAT_TYPE_WHISPER,
CHAT_TYPE_BIG_NOTICE,
CHAT_TYPE_MONARCH_NOTICE,
#ifdef ENABLE_DICE_SYSTEM
CHAT_TYPE_DICE_INFO, //11
#endif
CHAT_TYPE_MAX_NUM
};
enum EWhisperType
{
WHISPER_TYPE_NORMAL = 0,
WHISPER_TYPE_NOT_EXIST = 1,
WHISPER_TYPE_TARGET_BLOCKED = 2,
WHISPER_TYPE_SENDER_BLOCKED = 3,
WHISPER_TYPE_ERROR = 4,
WHISPER_TYPE_GM = 5,
WHISPER_TYPE_SYSTEM = 0xFF
};
enum ECharacterPosition
{
POSITION_GENERAL,
POSITION_BATTLE,
POSITION_DYING,
POSITION_SITTING_CHAIR,
POSITION_SITTING_GROUND,
POSITION_INTRO,
POSITION_MAX_NUM
};
enum EGMLevels
{
GM_PLAYER,
GM_LOW_WIZARD,
GM_WIZARD,
GM_HIGH_WIZARD,
GM_GOD,
GM_IMPLEMENTOR,
GM_DISABLE,
};
enum EMobRank
{
MOB_RANK_PAWN,
MOB_RANK_S_PAWN,
MOB_RANK_KNIGHT,
MOB_RANK_S_KNIGHT,
MOB_RANK_BOSS,
MOB_RANK_KING,
MOB_RANK_MAX_NUM
};
enum ECharType
{
CHAR_TYPE_MONSTER,
CHAR_TYPE_NPC,
CHAR_TYPE_STONE,
CHAR_TYPE_WARP,
CHAR_TYPE_DOOR,
CHAR_TYPE_BUILDING,
CHAR_TYPE_PC,
CHAR_TYPE_POLYMORPH_PC,
CHAR_TYPE_HORSE,
CHAR_TYPE_GOTO
};
enum EBattleType
{
BATTLE_TYPE_MELEE,
BATTLE_TYPE_RANGE,
BATTLE_TYPE_MAGIC,
BATTLE_TYPE_SPECIAL,
BATTLE_TYPE_POWER,
BATTLE_TYPE_TANKER,
BATTLE_TYPE_SUPER_POWER,
BATTLE_TYPE_SUPER_TANKER,
BATTLE_TYPE_MAX_NUM
};
enum EApplyTypes
{
APPLY_NONE, // 0
APPLY_MAX_HP, // 1
APPLY_MAX_SP, // 2
APPLY_CON, // 3
APPLY_INT, // 4
APPLY_STR, // 5
APPLY_DEX, // 6
APPLY_ATT_SPEED, // 7
APPLY_MOV_SPEED, // 8
APPLY_CAST_SPEED, // 9
APPLY_HP_REGEN, // 10
APPLY_SP_REGEN, // 11
APPLY_POISON_PCT, // 12
APPLY_STUN_PCT, // 13
APPLY_SLOW_PCT, // 14
APPLY_CRITICAL_PCT, // 15
APPLY_PENETRATE_PCT, // 16
APPLY_ATTBONUS_HUMAN, // 17
APPLY_ATTBONUS_ANIMAL, // 18
APPLY_ATTBONUS_ORC, // 19
APPLY_ATTBONUS_MILGYO, // 20
APPLY_ATTBONUS_UNDEAD, // 21
APPLY_ATTBONUS_DEVIL, // 22
APPLY_STEAL_HP, // 23
APPLY_STEAL_SP, // 24
APPLY_MANA_BURN_PCT, // 25
APPLY_DAMAGE_SP_RECOVER, // 26
APPLY_BLOCK, // 27
APPLY_DODGE, // 28
APPLY_RESIST_SWORD, // 29
APPLY_RESIST_TWOHAND, // 30
APPLY_RESIST_DAGGER, // 31
APPLY_RESIST_BELL, // 32
APPLY_RESIST_FAN, // 33
APPLY_RESIST_BOW, // 34
APPLY_RESIST_FIRE, // 35
APPLY_RESIST_ELEC, // 36
APPLY_RESIST_MAGIC, // 37
APPLY_RESIST_WIND, // 38
APPLY_REFLECT_MELEE, // 39
APPLY_REFLECT_CURSE, // 40
APPLY_POISON_REDUCE, // 41
APPLY_KILL_SP_RECOVER, // 42
APPLY_EXP_DOUBLE_BONUS, // 43
APPLY_GOLD_DOUBLE_BONUS, // 44
APPLY_ITEM_DROP_BONUS, // 45
APPLY_POTION_BONUS, // 46
APPLY_KILL_HP_RECOVER, // 47
APPLY_IMMUNE_STUN, // 48
APPLY_IMMUNE_SLOW, // 49
APPLY_IMMUNE_FALL, // 50
APPLY_SKILL, // 51
APPLY_BOW_DISTANCE, // 52
APPLY_ATT_GRADE_BONUS, // 53
APPLY_DEF_GRADE_BONUS, // 54
APPLY_MAGIC_ATT_GRADE, // 55
APPLY_MAGIC_DEF_GRADE, // 56
APPLY_CURSE_PCT, // 57
APPLY_MAX_STAMINA, // 58
APPLY_ATTBONUS_WARRIOR, // 59
APPLY_ATTBONUS_ASSASSIN, // 60
APPLY_ATTBONUS_SURA, // 61
APPLY_ATTBONUS_SHAMAN, // 62
APPLY_ATTBONUS_MONSTER, // 63
APPLY_MALL_ATTBONUS,
APPLY_MALL_DEFBONUS,
APPLY_MALL_EXPBONUS,
APPLY_MALL_ITEMBONUS,
APPLY_MALL_GOLDBONUS,
APPLY_MAX_HP_PCT,
APPLY_MAX_SP_PCT,
APPLY_SKILL_DAMAGE_BONUS,
APPLY_NORMAL_HIT_DAMAGE_BONUS,
APPLY_SKILL_DEFEND_BONUS,
APPLY_NORMAL_HIT_DEFEND_BONUS,
APPLY_PC_BANG_EXP_BONUS,
APPLY_PC_BANG_DROP_BONUS,
APPLY_EXTRACT_HP_PCT,
APPLY_RESIST_WARRIOR,
APPLY_RESIST_ASSASSIN,
APPLY_RESIST_SURA,
APPLY_RESIST_SHAMAN,
APPLY_ENERGY,
APPLY_DEF_GRADE,
APPLY_COSTUME_ATTR_BONUS,
APPLY_MAGIC_ATTBONUS_PER,
APPLY_MELEE_MAGIC_ATTBONUS_PER,
APPLY_RESIST_ICE,
APPLY_RESIST_EARTH,
APPLY_RESIST_DARK,
APPLY_ANTI_CRITICAL_PCT,
APPLY_ANTI_PENETRATE_PCT,
#ifdef ENABLE_WOLFMAN_CHARACTER
APPLY_BLEEDING_REDUCE,
APPLY_BLEEDING_PCT,
APPLY_ATTBONUS_WOLFMAN,
APPLY_RESIST_WOLFMAN,
APPLY_RESIST_CLAW,
#endif
#ifdef ENABLE_ACCE_SYSTEM
APPLY_ACCEDRAIN_RATE,
#endif
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
APPLY_RESIST_MAGIC_REDUCTION, //98
#endif
#ifdef ENABLE_PENDANT_SYSTEM
APPLY_MOUNT,
APPLY_ENCHANT_FIRE,
APPLY_ENCHANT_ICE,
APPLY_ENCHANT_EARTH,
APPLY_ENCHANT_DARK,
APPLY_ENCHANT_WIND,
APPLY_ENCHANT_ELECT,
APPLY_RESIST_HUMAN,
APPLY_ATTBONUS_SWORD,
APPLY_ATTBONUS_TWOHAND,
APPLY_ATTBONUS_DAGGER,
APPLY_ATTBONUS_BELL,
APPLY_ATTBONUS_FAN,
APPLY_ATTBONUS_BOW,
#ifdef ENABLE_WOLFMAN_CHARACTER
APPLY_ATTBONUS_CLAW,
#endif
APPLY_ATTBONUS_CZ,
APPLY_ATTBONUS_DESERT,
APPLY_ATTBONUS_INSECT,
#endif
#ifdef ENABLE_EXTRA_APPLY_BONUS
APPLY_ATTBONUS_STONE,
APPLY_ATTBONUS_BOSS,
APPLY_ATTBONUS_ELEMENTS,
APPLY_ENCHANT_ELEMENTS,
APPLY_ATTBONUS_CHARACTERS,
APPLY_ENCHANT_CHARACTERS,
APPLY_ATTBONUS_RAZADOR,
APPLY_ATTBONUS_NEMERE,
APPLY_ATTBONUS_LUCIFER,
APPLY_ATTBONUS_BLUE_DRAGON,
APPLY_ATTBONUS_RED_DRAGON,
APPLY_ATTBONUS_AZRAEL,
#endif
MAX_APPLY_NUM = 130,
};
enum EOnClickEvents
{
ON_CLICK_NONE,
ON_CLICK_SHOP,
ON_CLICK_TALK,
ON_CLICK_MAX_NUM
};
enum EOnIdleEvents
{
ON_IDLE_NONE,
ON_IDLE_GENERAL,
ON_IDLE_MAX_NUM
};
enum EWindows
{
RESERVED_WINDOW,
INVENTORY,
EQUIPMENT,
SAFEBOX,
MALL,
DRAGON_SOUL_INVENTORY,
#ifdef ENABLE_SPECIAL_STORAGE
UPGRADE_INVENTORY,
BOOK_INVENTORY,
STONE_INVENTORY,
CHEST_INVENTORY,
#endif
#ifdef __AURA_SYSTEM__
AURA_REFINE,
#endif
#ifdef ENABLE_SWITCHBOT
SWITCHBOT,
#endif
BELT_INVENTORY,
GROUND,
#ifdef __ENABLE_NEW_OFFLINESHOP__
NEW_OFFSHOP,
SHOP_SAFEBOX,
#endif
};
enum EMobSizes
{
MOBSIZE_RESERVED,
MOBSIZE_SMALL,
MOBSIZE_MEDIUM,
MOBSIZE_BIG
};
enum EAIFlags
{
AIFLAG_AGGRESSIVE = (1 << 0),
AIFLAG_NOMOVE = (1 << 1),
AIFLAG_COWARD = (1 << 2),
AIFLAG_NOATTACKSHINSU = (1 << 3),
AIFLAG_NOATTACKJINNO = (1 << 4),
AIFLAG_NOATTACKCHUNJO = (1 << 5),
AIFLAG_ATTACKMOB = (1 << 6),
AIFLAG_BERSERK = (1 << 7),
AIFLAG_STONESKIN = (1 << 8),
AIFLAG_GODSPEED = (1 << 9),
AIFLAG_DEATHBLOW = (1 << 10),
AIFLAG_REVIVE = (1 << 11),
};
enum EMobStatType
{
MOB_STATTYPE_POWER,
MOB_STATTYPE_TANKER,
MOB_STATTYPE_SUPER_POWER,
MOB_STATTYPE_SUPER_TANKER,
MOB_STATTYPE_RANGE,
MOB_STATTYPE_MAGIC,
MOB_STATTYPE_MAX_NUM
};
enum EImmuneFlags
{
IMMUNE_STUN = (1 << 0),
IMMUNE_SLOW = (1 << 1),
IMMUNE_FALL = (1 << 2),
IMMUNE_CURSE = (1 << 3),
IMMUNE_POISON = (1 << 4),
IMMUNE_TERROR = (1 << 5),
IMMUNE_REFLECT = (1 << 6),
};
enum EMobEnchants
{
MOB_ENCHANT_CURSE,
MOB_ENCHANT_SLOW,
MOB_ENCHANT_POISON,
MOB_ENCHANT_STUN,
MOB_ENCHANT_CRITICAL,
MOB_ENCHANT_PENETRATE,
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
MOB_ENCHANT_BLEEDING,
#endif
MOB_ENCHANTS_MAX_NUM
};
enum EMobResists
{
MOB_RESIST_SWORD,
MOB_RESIST_TWOHAND,
MOB_RESIST_DAGGER,
MOB_RESIST_BELL,
MOB_RESIST_FAN,
MOB_RESIST_BOW,
MOB_RESIST_FIRE,
MOB_RESIST_ELECT,
MOB_RESIST_MAGIC,
MOB_RESIST_WIND,
MOB_RESIST_POISON,
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER)
MOB_RESIST_CLAW,
#endif
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
MOB_RESIST_BLEEDING,
#endif
MOB_RESISTS_MAX_NUM
};
enum
{
SKILL_ATTR_TYPE_NORMAL = 1,
SKILL_ATTR_TYPE_MELEE,
SKILL_ATTR_TYPE_RANGE,
SKILL_ATTR_TYPE_MAGIC
/*
SKILL_ATTR_TYPE_FIRE,
SKILL_ATTR_TYPE_ICE,
SKILL_ATTR_TYPE_ELEC,
SKILL_ATTR_TYPE_DARK,
*/
};
enum
{
SKILL_NORMAL,
SKILL_MASTER,
SKILL_GRAND_MASTER,
SKILL_PERFECT_MASTER,
};
enum EGuildWarType
{
GUILD_WAR_TYPE_FIELD,
GUILD_WAR_TYPE_BATTLE,
GUILD_WAR_TYPE_FLAG,
GUILD_WAR_TYPE_MAX_NUM
};
enum EGuildWarState
{
GUILD_WAR_NONE,
GUILD_WAR_SEND_DECLARE,
GUILD_WAR_REFUSE,
GUILD_WAR_RECV_DECLARE,
GUILD_WAR_WAIT_START,
GUILD_WAR_CANCEL,
GUILD_WAR_ON_WAR,
GUILD_WAR_END,
GUILD_WAR_OVER,
GUILD_WAR_RESERVE,
GUILD_WAR_DURATION = 30 * 60,
GUILD_WAR_WIN_POINT = 1000,
GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12 * 60 * 60,
};
enum EAttributeSet
{
ATTRIBUTE_SET_WEAPON,
ATTRIBUTE_SET_BODY,
ATTRIBUTE_SET_WRIST,
ATTRIBUTE_SET_FOOTS,
ATTRIBUTE_SET_NECK,
ATTRIBUTE_SET_HEAD,
ATTRIBUTE_SET_SHIELD,
ATTRIBUTE_SET_EAR,
#ifdef ENABLE_ITEM_ATTR_COSTUME
ATTRIBUTE_SET_COSTUME_BODY,
ATTRIBUTE_SET_COSTUME_HAIR,
#if defined(ENABLE_ITEM_ATTR_COSTUME) && defined(ENABLE_WEAPON_COSTUME_SYSTEM)
ATTRIBUTE_SET_COSTUME_WEAPON,
#endif
#endif
#ifdef ENABLE_PENDANT_SYSTEM
ATTRIBUTE_SET_PENDANT,
#endif
ATTRIBUTE_SET_MAX_NUM
};
enum EPrivType
{
PRIV_NONE,
PRIV_ITEM_DROP,
PRIV_GOLD_DROP,
PRIV_GOLD10_DROP,
PRIV_EXP_PCT,
MAX_PRIV_NUM,
};
enum EMoneyLogType
{
MONEY_LOG_RESERVED,
MONEY_LOG_MONSTER,
MONEY_LOG_SHOP,
MONEY_LOG_REFINE,
MONEY_LOG_QUEST,
MONEY_LOG_GUILD,
MONEY_LOG_MISC,
MONEY_LOG_MONSTER_KILL,
MONEY_LOG_DROP,
MONEY_LOG_TYPE_MAX_NUM,
};
enum EPremiumTypes
{
PREMIUM_EXP,
PREMIUM_ITEM,
PREMIUM_SAFEBOX,
PREMIUM_AUTOLOOT,
PREMIUM_FISH_MIND,
PREMIUM_MARRIAGE_FAST,
PREMIUM_GOLD,
PREMIUM_MAX_NUM = 9
};
enum SPECIAL_EFFECT
{
SE_NONE,
SE_HPUP_RED,
SE_SPUP_BLUE,
SE_SPEEDUP_GREEN,
SE_DXUP_PURPLE,
SE_CRITICAL,
SE_PENETRATE,
SE_BLOCK,
SE_DODGE,
SE_CHINA_FIREWORK,
SE_SPIN_TOP,
SE_SUCCESS,
SE_FAIL,
SE_FR_SUCCESS,
SE_LEVELUP_ON_14_FOR_GERMANY,
SE_LEVELUP_UNDER_15_FOR_GERMANY,
SE_PERCENT_DAMAGE1,
SE_PERCENT_DAMAGE2,
SE_PERCENT_DAMAGE3,
SE_AUTO_HPUP,
SE_AUTO_SPUP,
SE_EQUIP_RAMADAN_RING,
SE_EQUIP_HALLOWEEN_CANDY,
SE_EQUIP_HAPPINESS_RING,
SE_EQUIP_LOVE_PENDANT,
#ifdef ENABLE_ACCE_SYSTEM
SE_EFFECT_ACCE_SUCCEDED,
SE_EFFECT_ACCE_EQUIP,
#endif
#ifdef ENABLE_AGGREGATE_MONSTER_EFFECT
SE_AGGREGATE_MONSTER_EFFECT,
#endif
#ifdef ENABLE_UPGRADE_EFFECT
SE_UPSUCCESS,
SE_UPFAILED,
#endif
#ifdef ENABLE_DUEL_EFFECT
SE_PVP_WIN,
SE_PVP_OPEN1,
SE_PVP_OPEN2,
SE_PVP_BEGIN1,
SE_PVP_BEGIN2,
#endif
};
enum ETeenFlags
{
TEENFLAG_NONE = 0,
TEENFLAG_1HOUR,
TEENFLAG_2HOUR,
TEENFLAG_3HOUR,
TEENFLAG_4HOUR,
TEENFLAG_5HOUR,
};
#include "item_length.h"
enum EDragonSoulRefineWindowSize
{
DRAGON_SOUL_REFINE_GRID_MAX = 15,
};
enum EMisc2
{
DRAGON_SOUL_EQUIP_SLOT_START = EMisc::INVENTORY_MAX_NUM + EWearPositions::WEAR_MAX_NUM,
DRAGON_SOUL_EQUIP_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_START + (DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM),
DRAGON_SOUL_EQUIP_RESERVED_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_END + (DS_SLOT_MAX * DRAGON_SOUL_DECK_RESERVED_MAX_NUM),
BELT_INVENTORY_SLOT_START = DRAGON_SOUL_EQUIP_RESERVED_SLOT_END,
BELT_INVENTORY_SLOT_END = BELT_INVENTORY_SLOT_START + BELT_INVENTORY_SLOT_COUNT,
INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
};
#pragma pack(push, 1)
typedef struct SItemPos
{
BYTE window_type;
WORD cell;
SItemPos()
{
window_type = INVENTORY;
cell = WORD_MAX;
}
SItemPos(BYTE _window_type, WORD _cell)
{
window_type = _window_type;
cell = _cell;
}
bool IsValidItemPosition() const
{
switch (window_type)
{
case RESERVED_WINDOW:
return false;
case INVENTORY:
case EQUIPMENT:
case BELT_INVENTORY:
return cell < INVENTORY_AND_EQUIP_SLOT_MAX;
case DRAGON_SOUL_INVENTORY:
return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
#ifdef ENABLE_SPECIAL_STORAGE
case UPGRADE_INVENTORY:
case BOOK_INVENTORY:
case STONE_INVENTORY:
case CHEST_INVENTORY:
return cell < (SPECIAL_INVENTORY_MAX_NUM);
#endif
#ifdef ENABLE_SWITCHBOT
case SWITCHBOT:
return cell < SWITCHBOT_SLOT_COUNT;
#endif
case SAFEBOX:
case MALL:
return false;
default:
return false;
}
return false;
}
bool IsEquipPosition() const
{
return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM)
|| IsDragonSoulEquipPosition();
}
bool IsDragonSoulEquipPosition() const
{
return (window_type == INVENTORY) && (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell);
}
bool IsBeltInventoryPosition() const
{
return (BELT_INVENTORY_SLOT_START <= cell) && (BELT_INVENTORY_SLOT_END > cell);
}
bool IsDefaultInventoryPosition() const
{
return INVENTORY == window_type && cell < INVENTORY_MAX_NUM;
}
bool operator==(const struct SItemPos& rhs) const
{
return (window_type == rhs.window_type) && (cell == rhs.cell);
}
#ifdef ENABLE_SWITCHBOT
bool IsSwitchbotPosition() const
{
return SWITCHBOT == window_type && cell < SWITCHBOT_SLOT_COUNT;
}
#endif
bool operator<(const struct SItemPos& rhs) const
{
return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell));
}
bool operator!=(const struct SItemPos& rhs) const
{
return (window_type != rhs.window_type) || (cell != rhs.cell);
}
} TItemPos;
const TItemPos NPOS(RESERVED_WINDOW, WORD_MAX);
typedef struct SItemPosEx
{
TItemPos pos;
int id{ 0 };
} TItemPosEx;
typedef enum
{
SHOP_COIN_TYPE_GOLD, // DEFAULT VALUE
SHOP_COIN_TYPE_SECONDARY_COIN,
} EShopCoinType;
#ifdef __AURA_SYSTEM__
typedef struct SAuraRefineInfo
{
BYTE bAuraRefineInfoLevel;
BYTE bAuraRefineInfoExpPercent;
} TAuraRefineInfo;
enum EAuraMisc
{
AURA_MAX_LEVEL = 250,
AURA_REFINE_MAX_DISTANCE = 1000,
};
enum EAuraWindowType
{
AURA_WINDOW_TYPE_ABSORB,
AURA_WINDOW_TYPE_GROWTH,
AURA_WINDOW_TYPE_EVOLVE,
AURA_WINDOW_TYPE_MAX,
};
enum EAuraSlotType
{
AURA_SLOT_MAIN,
AURA_SLOT_SUB,
AURA_SLOT_RESULT,
AURA_SLOT_MAX
};
enum EAuraGradeType
{
AURA_GRADE_NONE,
AURA_GRADE_ORDINARY,
AURA_GRADE_SIMPLE,
AURA_GRADE_NOBLE,
AURA_GRADE_SPARKLING,
AURA_GRADE_MAGNIFICENT,
AURA_GRADE_RADIANT,
AURA_GRADE_MAX_NUM,
};
enum EAuraRefineInfoType
{
AURA_REFINE_INFO_STEP,
AURA_REFINE_INFO_LEVEL_MIN,
AURA_REFINE_INFO_LEVEL_MAX,
AURA_REFINE_INFO_NEED_EXP,
AURA_REFINE_INFO_MATERIAL_VNUM,
AURA_REFINE_INFO_MATERIAL_COUNT,
AURA_REFINE_INFO_NEED_GOLD,
AURA_REFINE_INFO_EVOLVE_PCT,
AURA_REFINE_INFO_MAX
};
enum ERefineInfoType
{
AURA_REFINE_INFO_SLOT_CURRENT,
AURA_REFINE_INFO_SLOT_NEXT,
AURA_REFINE_INFO_SLOT_EVOLVED,
AURA_REFINE_INFO_SLOT_MAX
};
#endif
#pragma pack(pop)
#endif
APPLY_ATTBONUS_STONE, > metinlere karşıC++:#ifndef __INC_METIN_II_LENGTH_H__ #define __INC_METIN_II_LENGTH_H__ #include "CommonDefines.h" #define WORD_MAX 0xffff enum EMisc { MAX_HOST_LENGTH = 15, IP_ADDRESS_LENGTH = 15, LOGIN_MAX_LEN = 30, PASSWD_MAX_LEN = 16, #ifdef ENABLE_PLAYER_PER_ACCOUNT5 PLAYER_PER_ACCOUNT = 5, #else PLAYER_PER_ACCOUNT = 4, #endif ACCOUNT_STATUS_MAX_LEN = 8, CHARACTER_NAME_MAX_LEN = 24, SHOP_SIGN_MAX_LEN = 32, INVENTORY_PAGE_COLUMN = 5, // 5 (default) INVENTORY_PAGE_ROW = 9, // 9 (default) INVENTORY_PAGE_SIZE = INVENTORY_PAGE_COLUMN * INVENTORY_PAGE_ROW, #ifdef ENABLE_EXTEND_INVEN_SYSTEM INVENTORY_PAGE_COUNT = 4, // 2 (default) #else INVENTORY_PAGE_COUNT = 2, // 2 (default) #endif INVENTORY_MAX_NUM = INVENTORY_PAGE_SIZE * INVENTORY_PAGE_COUNT, // 90 (default) ABILITY_MAX_NUM = 50, EMPIRE_MAX_NUM = 4, BANWORD_MAX_LEN = 24, SMS_MAX_LEN = 80, MOBILE_MAX_LEN = 32, SOCIAL_ID_MAX_LEN = 18, GUILD_NAME_MAX_LEN = 12, SHOP_HOST_ITEM_MAX_NUM = 40, SHOP_GUEST_ITEM_MAX_NUM = 18, SHOP_PRICELIST_MAX_NUM = 40, CHAT_MAX_LEN = 512, QUICKSLOT_MAX_NUM = 36, JOURNAL_MAX_NUM = 2, QUERY_MAX_LEN = 8192, FILE_MAX_LEN = 128, PLAYER_EXP_TABLE_MAX = 120, PLAYER_MAX_LEVEL_CONST = 250, GUILD_MAX_LEVEL = 20, MOB_MAX_LEVEL = 100, ATTRIBUTE_MAX_VALUE = 20, CHARACTER_PATH_MAX_NUM = 64, SKILL_MAX_NUM = 255, SKILLBOOK_DELAY_MIN = 64800, SKILLBOOK_DELAY_MAX = 108000, SKILL_MAX_LEVEL = 40, APPLY_NAME_MAX_LEN = 32, EVENT_FLAG_NAME_MAX_LEN = 32, MOB_SKILL_MAX_NUM = 5, POINT_MAX_NUM = 255, DRAGON_SOUL_BOX_SIZE = 32, DRAGON_SOUL_BOX_COLUMN_NUM = 8, DRAGON_SOUL_BOX_ROW_NUM = DRAGON_SOUL_BOX_SIZE / DRAGON_SOUL_BOX_COLUMN_NUM, DRAGON_SOUL_REFINE_GRID_SIZE = 15, MAX_AMOUNT_OF_MALL_BONUS = 20, #ifdef __ENABLE_NEW_OFFLINESHOP__ OFFLINE_SHOP_NAME_MAX_LEN = 40 + CHARACTER_NAME_MAX_LEN + 1, OFFLINESHOP_DURATION_MAX_MINUTES = 8 * 24 * 60, OFFLINESHOP_MAX_SEARCH_RESULT = 250, OFFLINESHOP_SECONDS_PER_SEARCH = 15, //*new check about auction offers OFFLINESHOP_SECONDS_PER_OFFER = 7, #ifdef __ENABLE_CHEQUE_SYSTEM__ YANG_PER_CHEQUE = 100000000, #endif #endif //LIMIT_GOLD GOLD_MAX = 1000000000000001LL, MAX_PASSPOD = 8, //END_LIMIT_GOLD OPENID_AUTHKEY_LEN = 32, SHOP_TAB_NAME_MAX = 32, SHOP_TAB_COUNT_MAX = 3, BELT_INVENTORY_SLOT_WIDTH = 4, BELT_INVENTORY_SLOT_HEIGHT = 4, BELT_INVENTORY_SLOT_COUNT = BELT_INVENTORY_SLOT_WIDTH * BELT_INVENTORY_SLOT_HEIGHT, #ifdef ENABLE_SPECIAL_STORAGE SPECIAL_INVENTORY_PAGE_COUNT = 4, SPECIAL_INVENTORY_PAGE_SIZE = 45, SPECIAL_INVENTORY_MAX_NUM = SPECIAL_INVENTORY_PAGE_SIZE * SPECIAL_INVENTORY_PAGE_COUNT, #endif #ifdef __TITLE_SYSTEM__ TITLE_MAX_LEN = 200, #endif }; #ifdef ENABLE_SWITCHBOT enum SwitchbotValues { SWITCHBOT_SLOT_COUNT = 5, SWITCHBOT_ALTERNATIVE_COUNT = 2, //1 = Switching Item //2 = Yang SWITCHBOT_PRICE_TYPE = 1, //Amount Swtichting Items the Yang-Price SWITCHBOT_PRICE_AMOUNT = 1, }; const DWORD c_arSwitchingItems[3] = { 39028, 71084, 76014, }; #endif enum EMatrixCard { MATRIX_CODE_MAX_LEN = 192, MATRIX_ANSWER_MAX_LEN = 8, }; enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 #ifdef ENABLE_MOUNT_COSTUME_SYSTEM WEAR_COSTUME_MOUNT,//21 #endif #ifdef ENABLE_ACCE_SYSTEM WEAR_COSTUME_ACCE,//22 #endif #ifdef ENABLE_WEAPON_COSTUME_SYSTEM WEAR_COSTUME_WEAPON,//23 #endif #ifdef __AURA_SYSTEM__ WEAR_COSTUME_AURA,//24 #endif #ifdef __PET_SYSTEM__ WEAR_COSTUME_PET, #endif #ifdef SOCKET_SLOTS WEAR_SOCKET1, WEAR_SOCKET2, WEAR_SOCKET3, WEAR_SOCKET4, WEAR_SOCKET5, WEAR_SOCKET6, WEAR_SOCKET7, WEAR_SOCKET8, WEAR_SOCKET9, WEAR_SOCKET10, WEAR_SOCKET11, WEAR_SOCKET12, WEAR_SOCKET13, WEAR_SOCKET14, WEAR_SOCKET15, WEAR_SOCKET16, WEAR_SOCKET17, WEAR_SOCKET18, WEAR_SOCKET19, WEAR_SOCKET20, WEAR_SOCKET21, WEAR_SOCKET22, WEAR_SOCKET23, WEAR_SOCKET24, WEAR_SOCKET25, #endif WEAR_RING1,//25 WEAR_RING2,//26 WEAR_BELT,//27 #ifdef ENABLE_PENDANT_SYSTEM WEAR_PENDANT,//28 #endif WEAR_MAX_NUM, }; enum EDragonSoulDeckType { DRAGON_SOUL_DECK_0, DRAGON_SOUL_DECK_1, DRAGON_SOUL_DECK_MAX_NUM = 2, DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3, }; enum ESex { SEX_MALE, SEX_FEMALE }; enum EDirection { DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWEST, DIR_WEST, DIR_NORTHWEST, DIR_MAX_NUM }; #define ABILITY_MAX_LEVEL 10 enum EAbilityDifficulty { DIFFICULTY_EASY, DIFFICULTY_NORMAL, DIFFICULTY_HARD, DIFFICULTY_VERY_HARD, DIFFICULTY_NUM_TYPES }; enum EAbilityCategory { CATEGORY_PHYSICAL, CATEGORY_MENTAL, CATEGORY_ATTRIBUTE, CATEGORY_NUM_TYPES }; enum EJobs { JOB_WARRIOR, JOB_ASSASSIN, JOB_SURA, JOB_SHAMAN, #ifdef ENABLE_WOLFMAN_CHARACTER JOB_WOLFMAN, #endif JOB_MAX_NUM }; enum ESkillGroups { SKILL_GROUP_MAX_NUM = 2, }; enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ATT_ELEC = (1 << 11), RACE_FLAG_ATT_FIRE = (1 << 12), RACE_FLAG_ATT_ICE = (1 << 13), RACE_FLAG_ATT_WIND = (1 << 14), RACE_FLAG_ATT_EARTH = (1 << 15), RACE_FLAG_ATT_DARK = (1 << 16), RACE_FLAG_ATT_CZ = (1 << 17), }; enum ELoads { LOAD_NONE, LOAD_LIGHT, LOAD_NORMAL, LOAD_HEAVY, LOAD_MASSIVE }; enum { QUICKSLOT_TYPE_NONE, QUICKSLOT_TYPE_ITEM, QUICKSLOT_TYPE_SKILL, QUICKSLOT_TYPE_COMMAND, QUICKSLOT_TYPE_MAX_NUM, }; #ifdef __TITLE_SYSTEM__ enum ETitles { TITLE_0, // 0 = default TITLE_1, TITLE_2, TITLE_3, TITLE_4, TITLE_5, TITLE_6, TITLE_7, TITLE_8, TITLE_9, TITLE_10, TITLE_11, TITLE_12, TITLE_13, TITLE_14, TITLE_15, TITLE_16, TITLE_17, TITLE_18, TITLE_19, TITLE_20, TITLES_MAX_NUM }; #endif enum EParts { PART_MAIN, PART_WEAPON, PART_HEAD, PART_HAIR, #ifdef ENABLE_ACCE_SYSTEM PART_ACCE, #endif #ifdef __AURA_SYSTEM__ PART_AURA, #endif PART_MAX_NUM, PART_WEAPON_SUB, }; enum EChatType { CHAT_TYPE_TALKING, CHAT_TYPE_INFO, CHAT_TYPE_NOTICE, CHAT_TYPE_PARTY, CHAT_TYPE_GUILD, CHAT_TYPE_COMMAND, CHAT_TYPE_SHOUT, CHAT_TYPE_WHISPER, CHAT_TYPE_BIG_NOTICE, CHAT_TYPE_MONARCH_NOTICE, #ifdef ENABLE_DICE_SYSTEM CHAT_TYPE_DICE_INFO, //11 #endif CHAT_TYPE_MAX_NUM }; enum EWhisperType { WHISPER_TYPE_NORMAL = 0, WHISPER_TYPE_NOT_EXIST = 1, WHISPER_TYPE_TARGET_BLOCKED = 2, WHISPER_TYPE_SENDER_BLOCKED = 3, WHISPER_TYPE_ERROR = 4, WHISPER_TYPE_GM = 5, WHISPER_TYPE_SYSTEM = 0xFF }; enum ECharacterPosition { POSITION_GENERAL, POSITION_BATTLE, POSITION_DYING, POSITION_SITTING_CHAIR, POSITION_SITTING_GROUND, POSITION_INTRO, POSITION_MAX_NUM }; enum EGMLevels { GM_PLAYER, GM_LOW_WIZARD, GM_WIZARD, GM_HIGH_WIZARD, GM_GOD, GM_IMPLEMENTOR, GM_DISABLE, }; enum EMobRank { MOB_RANK_PAWN, MOB_RANK_S_PAWN, MOB_RANK_KNIGHT, MOB_RANK_S_KNIGHT, MOB_RANK_BOSS, MOB_RANK_KING, MOB_RANK_MAX_NUM }; enum ECharType { CHAR_TYPE_MONSTER, CHAR_TYPE_NPC, CHAR_TYPE_STONE, CHAR_TYPE_WARP, CHAR_TYPE_DOOR, CHAR_TYPE_BUILDING, CHAR_TYPE_PC, CHAR_TYPE_POLYMORPH_PC, CHAR_TYPE_HORSE, CHAR_TYPE_GOTO }; enum EBattleType { BATTLE_TYPE_MELEE, BATTLE_TYPE_RANGE, BATTLE_TYPE_MAGIC, BATTLE_TYPE_SPECIAL, BATTLE_TYPE_POWER, BATTLE_TYPE_TANKER, BATTLE_TYPE_SUPER_POWER, BATTLE_TYPE_SUPER_TANKER, BATTLE_TYPE_MAX_NUM }; enum EApplyTypes { APPLY_NONE, // 0 APPLY_MAX_HP, // 1 APPLY_MAX_SP, // 2 APPLY_CON, // 3 APPLY_INT, // 4 APPLY_STR, // 5 APPLY_DEX, // 6 APPLY_ATT_SPEED, // 7 APPLY_MOV_SPEED, // 8 APPLY_CAST_SPEED, // 9 APPLY_HP_REGEN, // 10 APPLY_SP_REGEN, // 11 APPLY_POISON_PCT, // 12 APPLY_STUN_PCT, // 13 APPLY_SLOW_PCT, // 14 APPLY_CRITICAL_PCT, // 15 APPLY_PENETRATE_PCT, // 16 APPLY_ATTBONUS_HUMAN, // 17 APPLY_ATTBONUS_ANIMAL, // 18 APPLY_ATTBONUS_ORC, // 19 APPLY_ATTBONUS_MILGYO, // 20 APPLY_ATTBONUS_UNDEAD, // 21 APPLY_ATTBONUS_DEVIL, // 22 APPLY_STEAL_HP, // 23 APPLY_STEAL_SP, // 24 APPLY_MANA_BURN_PCT, // 25 APPLY_DAMAGE_SP_RECOVER, // 26 APPLY_BLOCK, // 27 APPLY_DODGE, // 28 APPLY_RESIST_SWORD, // 29 APPLY_RESIST_TWOHAND, // 30 APPLY_RESIST_DAGGER, // 31 APPLY_RESIST_BELL, // 32 APPLY_RESIST_FAN, // 33 APPLY_RESIST_BOW, // 34 APPLY_RESIST_FIRE, // 35 APPLY_RESIST_ELEC, // 36 APPLY_RESIST_MAGIC, // 37 APPLY_RESIST_WIND, // 38 APPLY_REFLECT_MELEE, // 39 APPLY_REFLECT_CURSE, // 40 APPLY_POISON_REDUCE, // 41 APPLY_KILL_SP_RECOVER, // 42 APPLY_EXP_DOUBLE_BONUS, // 43 APPLY_GOLD_DOUBLE_BONUS, // 44 APPLY_ITEM_DROP_BONUS, // 45 APPLY_POTION_BONUS, // 46 APPLY_KILL_HP_RECOVER, // 47 APPLY_IMMUNE_STUN, // 48 APPLY_IMMUNE_SLOW, // 49 APPLY_IMMUNE_FALL, // 50 APPLY_SKILL, // 51 APPLY_BOW_DISTANCE, // 52 APPLY_ATT_GRADE_BONUS, // 53 APPLY_DEF_GRADE_BONUS, // 54 APPLY_MAGIC_ATT_GRADE, // 55 APPLY_MAGIC_DEF_GRADE, // 56 APPLY_CURSE_PCT, // 57 APPLY_MAX_STAMINA, // 58 APPLY_ATTBONUS_WARRIOR, // 59 APPLY_ATTBONUS_ASSASSIN, // 60 APPLY_ATTBONUS_SURA, // 61 APPLY_ATTBONUS_SHAMAN, // 62 APPLY_ATTBONUS_MONSTER, // 63 APPLY_MALL_ATTBONUS, APPLY_MALL_DEFBONUS, APPLY_MALL_EXPBONUS, APPLY_MALL_ITEMBONUS, APPLY_MALL_GOLDBONUS, APPLY_MAX_HP_PCT, APPLY_MAX_SP_PCT, APPLY_SKILL_DAMAGE_BONUS, APPLY_NORMAL_HIT_DAMAGE_BONUS, APPLY_SKILL_DEFEND_BONUS, APPLY_NORMAL_HIT_DEFEND_BONUS, APPLY_PC_BANG_EXP_BONUS, APPLY_PC_BANG_DROP_BONUS, APPLY_EXTRACT_HP_PCT, APPLY_RESIST_WARRIOR, APPLY_RESIST_ASSASSIN, APPLY_RESIST_SURA, APPLY_RESIST_SHAMAN, APPLY_ENERGY, APPLY_DEF_GRADE, APPLY_COSTUME_ATTR_BONUS, APPLY_MAGIC_ATTBONUS_PER, APPLY_MELEE_MAGIC_ATTBONUS_PER, APPLY_RESIST_ICE, APPLY_RESIST_EARTH, APPLY_RESIST_DARK, APPLY_ANTI_CRITICAL_PCT, APPLY_ANTI_PENETRATE_PCT, #ifdef ENABLE_WOLFMAN_CHARACTER APPLY_BLEEDING_REDUCE, APPLY_BLEEDING_PCT, APPLY_ATTBONUS_WOLFMAN, APPLY_RESIST_WOLFMAN, APPLY_RESIST_CLAW, #endif #ifdef ENABLE_ACCE_SYSTEM APPLY_ACCEDRAIN_RATE, #endif #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM APPLY_RESIST_MAGIC_REDUCTION, //98 #endif #ifdef ENABLE_PENDANT_SYSTEM APPLY_MOUNT, APPLY_ENCHANT_FIRE, APPLY_ENCHANT_ICE, APPLY_ENCHANT_EARTH, APPLY_ENCHANT_DARK, APPLY_ENCHANT_WIND, APPLY_ENCHANT_ELECT, APPLY_RESIST_HUMAN, APPLY_ATTBONUS_SWORD, APPLY_ATTBONUS_TWOHAND, APPLY_ATTBONUS_DAGGER, APPLY_ATTBONUS_BELL, APPLY_ATTBONUS_FAN, APPLY_ATTBONUS_BOW, #ifdef ENABLE_WOLFMAN_CHARACTER APPLY_ATTBONUS_CLAW, #endif APPLY_ATTBONUS_CZ, APPLY_ATTBONUS_DESERT, APPLY_ATTBONUS_INSECT, #endif #ifdef ENABLE_EXTRA_APPLY_BONUS APPLY_ATTBONUS_STONE, APPLY_ATTBONUS_BOSS, APPLY_ATTBONUS_ELEMENTS, APPLY_ENCHANT_ELEMENTS, APPLY_ATTBONUS_CHARACTERS, APPLY_ENCHANT_CHARACTERS, APPLY_ATTBONUS_RAZADOR, APPLY_ATTBONUS_NEMERE, APPLY_ATTBONUS_LUCIFER, APPLY_ATTBONUS_BLUE_DRAGON, APPLY_ATTBONUS_RED_DRAGON, APPLY_ATTBONUS_AZRAEL, #endif MAX_APPLY_NUM = 130, }; enum EOnClickEvents { ON_CLICK_NONE, ON_CLICK_SHOP, ON_CLICK_TALK, ON_CLICK_MAX_NUM }; enum EOnIdleEvents { ON_IDLE_NONE, ON_IDLE_GENERAL, ON_IDLE_MAX_NUM }; enum EWindows { RESERVED_WINDOW, INVENTORY, EQUIPMENT, SAFEBOX, MALL, DRAGON_SOUL_INVENTORY, #ifdef ENABLE_SPECIAL_STORAGE UPGRADE_INVENTORY, BOOK_INVENTORY, STONE_INVENTORY, CHEST_INVENTORY, #endif #ifdef __AURA_SYSTEM__ AURA_REFINE, #endif #ifdef ENABLE_SWITCHBOT SWITCHBOT, #endif BELT_INVENTORY, GROUND, #ifdef __ENABLE_NEW_OFFLINESHOP__ NEW_OFFSHOP, SHOP_SAFEBOX, #endif }; enum EMobSizes { MOBSIZE_RESERVED, MOBSIZE_SMALL, MOBSIZE_MEDIUM, MOBSIZE_BIG }; enum EAIFlags { AIFLAG_AGGRESSIVE = (1 << 0), AIFLAG_NOMOVE = (1 << 1), AIFLAG_COWARD = (1 << 2), AIFLAG_NOATTACKSHINSU = (1 << 3), AIFLAG_NOATTACKJINNO = (1 << 4), AIFLAG_NOATTACKCHUNJO = (1 << 5), AIFLAG_ATTACKMOB = (1 << 6), AIFLAG_BERSERK = (1 << 7), AIFLAG_STONESKIN = (1 << 8), AIFLAG_GODSPEED = (1 << 9), AIFLAG_DEATHBLOW = (1 << 10), AIFLAG_REVIVE = (1 << 11), }; enum EMobStatType { MOB_STATTYPE_POWER, MOB_STATTYPE_TANKER, MOB_STATTYPE_SUPER_POWER, MOB_STATTYPE_SUPER_TANKER, MOB_STATTYPE_RANGE, MOB_STATTYPE_MAGIC, MOB_STATTYPE_MAX_NUM }; enum EImmuneFlags { IMMUNE_STUN = (1 << 0), IMMUNE_SLOW = (1 << 1), IMMUNE_FALL = (1 << 2), IMMUNE_CURSE = (1 << 3), IMMUNE_POISON = (1 << 4), IMMUNE_TERROR = (1 << 5), IMMUNE_REFLECT = (1 << 6), }; enum EMobEnchants { MOB_ENCHANT_CURSE, MOB_ENCHANT_SLOW, MOB_ENCHANT_POISON, MOB_ENCHANT_STUN, MOB_ENCHANT_CRITICAL, MOB_ENCHANT_PENETRATE, #if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON) MOB_ENCHANT_BLEEDING, #endif MOB_ENCHANTS_MAX_NUM }; enum EMobResists { MOB_RESIST_SWORD, MOB_RESIST_TWOHAND, MOB_RESIST_DAGGER, MOB_RESIST_BELL, MOB_RESIST_FAN, MOB_RESIST_BOW, MOB_RESIST_FIRE, MOB_RESIST_ELECT, MOB_RESIST_MAGIC, MOB_RESIST_WIND, MOB_RESIST_POISON, #if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER) MOB_RESIST_CLAW, #endif #if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON) MOB_RESIST_BLEEDING, #endif MOB_RESISTS_MAX_NUM }; enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, SKILL_ATTR_TYPE_RANGE, SKILL_ATTR_TYPE_MAGIC /* SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, */ }; enum { SKILL_NORMAL, SKILL_MASTER, SKILL_GRAND_MASTER, SKILL_PERFECT_MASTER, }; enum EGuildWarType { GUILD_WAR_TYPE_FIELD, GUILD_WAR_TYPE_BATTLE, GUILD_WAR_TYPE_FLAG, GUILD_WAR_TYPE_MAX_NUM }; enum EGuildWarState { GUILD_WAR_NONE, GUILD_WAR_SEND_DECLARE, GUILD_WAR_REFUSE, GUILD_WAR_RECV_DECLARE, GUILD_WAR_WAIT_START, GUILD_WAR_CANCEL, GUILD_WAR_ON_WAR, GUILD_WAR_END, GUILD_WAR_OVER, GUILD_WAR_RESERVE, GUILD_WAR_DURATION = 30 * 60, GUILD_WAR_WIN_POINT = 1000, GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12 * 60 * 60, }; enum EAttributeSet { ATTRIBUTE_SET_WEAPON, ATTRIBUTE_SET_BODY, ATTRIBUTE_SET_WRIST, ATTRIBUTE_SET_FOOTS, ATTRIBUTE_SET_NECK, ATTRIBUTE_SET_HEAD, ATTRIBUTE_SET_SHIELD, ATTRIBUTE_SET_EAR, #ifdef ENABLE_ITEM_ATTR_COSTUME ATTRIBUTE_SET_COSTUME_BODY, ATTRIBUTE_SET_COSTUME_HAIR, #if defined(ENABLE_ITEM_ATTR_COSTUME) && defined(ENABLE_WEAPON_COSTUME_SYSTEM) ATTRIBUTE_SET_COSTUME_WEAPON, #endif #endif #ifdef ENABLE_PENDANT_SYSTEM ATTRIBUTE_SET_PENDANT, #endif ATTRIBUTE_SET_MAX_NUM }; enum EPrivType { PRIV_NONE, PRIV_ITEM_DROP, PRIV_GOLD_DROP, PRIV_GOLD10_DROP, PRIV_EXP_PCT, MAX_PRIV_NUM, }; enum EMoneyLogType { MONEY_LOG_RESERVED, MONEY_LOG_MONSTER, MONEY_LOG_SHOP, MONEY_LOG_REFINE, MONEY_LOG_QUEST, MONEY_LOG_GUILD, MONEY_LOG_MISC, MONEY_LOG_MONSTER_KILL, MONEY_LOG_DROP, MONEY_LOG_TYPE_MAX_NUM, }; enum EPremiumTypes { PREMIUM_EXP, PREMIUM_ITEM, PREMIUM_SAFEBOX, PREMIUM_AUTOLOOT, PREMIUM_FISH_MIND, PREMIUM_MARRIAGE_FAST, PREMIUM_GOLD, PREMIUM_MAX_NUM = 9 }; enum SPECIAL_EFFECT { SE_NONE, SE_HPUP_RED, SE_SPUP_BLUE, SE_SPEEDUP_GREEN, SE_DXUP_PURPLE, SE_CRITICAL, SE_PENETRATE, SE_BLOCK, SE_DODGE, SE_CHINA_FIREWORK, SE_SPIN_TOP, SE_SUCCESS, SE_FAIL, SE_FR_SUCCESS, SE_LEVELUP_ON_14_FOR_GERMANY, SE_LEVELUP_UNDER_15_FOR_GERMANY, SE_PERCENT_DAMAGE1, SE_PERCENT_DAMAGE2, SE_PERCENT_DAMAGE3, SE_AUTO_HPUP, SE_AUTO_SPUP, SE_EQUIP_RAMADAN_RING, SE_EQUIP_HALLOWEEN_CANDY, SE_EQUIP_HAPPINESS_RING, SE_EQUIP_LOVE_PENDANT, #ifdef ENABLE_ACCE_SYSTEM SE_EFFECT_ACCE_SUCCEDED, SE_EFFECT_ACCE_EQUIP, #endif #ifdef ENABLE_AGGREGATE_MONSTER_EFFECT SE_AGGREGATE_MONSTER_EFFECT, #endif #ifdef ENABLE_UPGRADE_EFFECT SE_UPSUCCESS, SE_UPFAILED, #endif #ifdef ENABLE_DUEL_EFFECT SE_PVP_WIN, SE_PVP_OPEN1, SE_PVP_OPEN2, SE_PVP_BEGIN1, SE_PVP_BEGIN2, #endif }; enum ETeenFlags { TEENFLAG_NONE = 0, TEENFLAG_1HOUR, TEENFLAG_2HOUR, TEENFLAG_3HOUR, TEENFLAG_4HOUR, TEENFLAG_5HOUR, }; #include "item_length.h" enum EDragonSoulRefineWindowSize { DRAGON_SOUL_REFINE_GRID_MAX = 15, }; enum EMisc2 { DRAGON_SOUL_EQUIP_SLOT_START = EMisc::INVENTORY_MAX_NUM + EWearPositions::WEAR_MAX_NUM, DRAGON_SOUL_EQUIP_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_START + (DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM), DRAGON_SOUL_EQUIP_RESERVED_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_END + (DS_SLOT_MAX * DRAGON_SOUL_DECK_RESERVED_MAX_NUM), BELT_INVENTORY_SLOT_START = DRAGON_SOUL_EQUIP_RESERVED_SLOT_END, BELT_INVENTORY_SLOT_END = BELT_INVENTORY_SLOT_START + BELT_INVENTORY_SLOT_COUNT, INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, }; #pragma pack(push, 1) typedef struct SItemPos { BYTE window_type; WORD cell; SItemPos() { window_type = INVENTORY; cell = WORD_MAX; } SItemPos(BYTE _window_type, WORD _cell) { window_type = _window_type; cell = _cell; } bool IsValidItemPosition() const { switch (window_type) { case RESERVED_WINDOW: return false; case INVENTORY: case EQUIPMENT: case BELT_INVENTORY: return cell < INVENTORY_AND_EQUIP_SLOT_MAX; case DRAGON_SOUL_INVENTORY: return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM); #ifdef ENABLE_SPECIAL_STORAGE case UPGRADE_INVENTORY: case BOOK_INVENTORY: case STONE_INVENTORY: case CHEST_INVENTORY: return cell < (SPECIAL_INVENTORY_MAX_NUM); #endif #ifdef ENABLE_SWITCHBOT case SWITCHBOT: return cell < SWITCHBOT_SLOT_COUNT; #endif case SAFEBOX: case MALL: return false; default: return false; } return false; } bool IsEquipPosition() const { return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM) || IsDragonSoulEquipPosition(); } bool IsDragonSoulEquipPosition() const { return (window_type == INVENTORY) && (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell); } bool IsBeltInventoryPosition() const { return (BELT_INVENTORY_SLOT_START <= cell) && (BELT_INVENTORY_SLOT_END > cell); } bool IsDefaultInventoryPosition() const { return INVENTORY == window_type && cell < INVENTORY_MAX_NUM; } bool operator==(const struct SItemPos& rhs) const { return (window_type == rhs.window_type) && (cell == rhs.cell); } #ifdef ENABLE_SWITCHBOT bool IsSwitchbotPosition() const { return SWITCHBOT == window_type && cell < SWITCHBOT_SLOT_COUNT; } #endif bool operator<(const struct SItemPos& rhs) const { return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell)); } bool operator!=(const struct SItemPos& rhs) const { return (window_type != rhs.window_type) || (cell != rhs.cell); } } TItemPos; const TItemPos NPOS(RESERVED_WINDOW, WORD_MAX); typedef struct SItemPosEx { TItemPos pos; int id{ 0 }; } TItemPosEx; typedef enum { SHOP_COIN_TYPE_GOLD, // DEFAULT VALUE SHOP_COIN_TYPE_SECONDARY_COIN, } EShopCoinType; #ifdef __AURA_SYSTEM__ typedef struct SAuraRefineInfo { BYTE bAuraRefineInfoLevel; BYTE bAuraRefineInfoExpPercent; } TAuraRefineInfo; enum EAuraMisc { AURA_MAX_LEVEL = 250, AURA_REFINE_MAX_DISTANCE = 1000, }; enum EAuraWindowType { AURA_WINDOW_TYPE_ABSORB, AURA_WINDOW_TYPE_GROWTH, AURA_WINDOW_TYPE_EVOLVE, AURA_WINDOW_TYPE_MAX, }; enum EAuraSlotType { AURA_SLOT_MAIN, AURA_SLOT_SUB, AURA_SLOT_RESULT, AURA_SLOT_MAX }; enum EAuraGradeType { AURA_GRADE_NONE, AURA_GRADE_ORDINARY, AURA_GRADE_SIMPLE, AURA_GRADE_NOBLE, AURA_GRADE_SPARKLING, AURA_GRADE_MAGNIFICENT, AURA_GRADE_RADIANT, AURA_GRADE_MAX_NUM, }; enum EAuraRefineInfoType { AURA_REFINE_INFO_STEP, AURA_REFINE_INFO_LEVEL_MIN, AURA_REFINE_INFO_LEVEL_MAX, AURA_REFINE_INFO_NEED_EXP, AURA_REFINE_INFO_MATERIAL_VNUM, AURA_REFINE_INFO_MATERIAL_COUNT, AURA_REFINE_INFO_NEED_GOLD, AURA_REFINE_INFO_EVOLVE_PCT, AURA_REFINE_INFO_MAX }; enum ERefineInfoType { AURA_REFINE_INFO_SLOT_CURRENT, AURA_REFINE_INFO_SLOT_NEXT, AURA_REFINE_INFO_SLOT_EVOLVED, AURA_REFINE_INFO_SLOT_MAX }; #endif #pragma pack(pop) #endif
direk atım size acaba hangisi ?
canavarlara karşı güç nedir bunarın türkçe karşılığı varmı komple ?APPLY_ATTBONUS_STONE, > metinlere karşı
APPLY_ATTBONUS_BOSS, > bosslara karşı
APPLY_ATTBONUS_STONE, > metinlere karşı
APPLY_ATTBONUS_BOSS, > bosslara karşı
APPLY_MAX_HP : Max HP
APPLY_MAX_SP : Max SP
APPLY_CON : Canlılık
APPLY_INT : Zeka
APPLY_STR : Güç
APPLY_DEX : Çeviklik
APPLY_ATT_SPEED : Saldırı Hızı
APPLY_MOV_SPEED : Hareket Hızı
APPLY_CAST_SPEED : Büyü Hızı
APPLY_HP_REGEN : Hp Üretimi
APPLY_SP_REGEN : SP Üretimi
APPLY_POISON_PCT : Zehirleme Değişimi
APPLY_BLEEDING_PCT : Kanama Saldırısı
APPLY_STUN_PCT : Sersemletme Şansı
APPLY_SLOW_PCT : Yavaşlatma Şansı
APPLY_CRITICAL_PCT : Kritik Vuruş
APPLY_PENETRATE_PCT : Delici Vuruş
APPLY_ATTBONUS_WARRIOR : Savasçılara karşı güçlü
APPLY_ATTBONUS_ASSASSIN : Ninja karşı güçlü
APPLY_ATTBONUS_SURA : Sura karşı güçlü
APPLY_ATTBONUS_SHAMAN : Şaman karşı güçlü
APPLY_ATTBONUS_WOLFMAN : Lycanlar'a karşı güçlü
APPLY_ATTBONUS_MONSTER : Canavarlara karşı güçlü
APPLY_ATTBONUS_HUMAN : Yarı insanlara karşı güçlü
APPLY_ATTBONUS_ANIMAL : Hayvanlara karşı güçlü
APPLY_ATTBONUS_ORC : Orklara karşı güçlü
APPLY_ATTBONUS_MILGYO : Mistiklere karşı güçlü
APPLY_ATTBONUS_UNDEAD : Ölümsüzlere karşı güçlü
APPLY_ATTBONUS_DEVIL : Şeytanlara karşı güçlü
APPLY_STEAL_HP : HP adsorbe
APPLY_STEAL_SP : SP adsorbe
APPLY_MANA_BURN_PCT : SP çalma şansı
APPLY_DAMAGE_SP_RECOVER : Sp geri kazanım şansı
APPLY_BLOCK : Yakın dövüş saldırıları bloklama şansı
APPLY_DODGE : Oklardan korunma şansı
APPLY_RESIST_SWORD : Kılıç savunması
APPLY_RESIST_TWOHAND : Çiftel savunması
APPLY_RESIST_DAGGER : Bıçak savunması
APPLY_RESIST_BELL : Çan savunması
APPLY_RESIST_FAN : Yelpaze savunması
APPLY_RESIST_BOW : Ok savunması
APPLY_RESIST_CLAW : Pençelerde savunma şansı
APPLY_RESIST_FIRE : Ateşe karşı dayanıklılık
APPLY_RESIST_ELEC : Şimseğe karşı dayanıklılık
APPLY_RESIST_MAGIC : Büyüye karşı dayanıklılık
APPLY_RESIST_WIND : Rüzgar Dayanıklılığı
APPLY_REFLECT_MELEE : Yakın dövüş vuruşlarını yansıtma şansı
APPLY_REFLECT_CURSE : Lanet yansıtılması
APPLY_POISON_REDUCE : Zehre karşı koyma
APPLY_BLEEDING_REDUCE : Kanama saldırılarında direnç
APPLY_KILL_SP_RECOVER : SP yüklemesi
APPLY_EXP_DOUBLE_BONUS : EXP Bonus şansı
APPLY_GOLD_DOUBLE_BONUS : İki kat Yang düşme şansı
APPLY_ITEM_DROP_BONUS : iki Kat eşya düşme şansı
APPLY_POTION_BONUS : İksir etkisi
APPLY_KILL_HP_RECOVER : HP yüklemesi
APPLY_IMMUNE_STUN : Sersemlik karşısında bağışıklık
APPLY_IMMUNE_SLOW : Yavaşlama karşısında bağışıklık
APPLY_IMMUNE_FALL : Yere düşme karşısında bağışıklık
APPLY_BOW_DISTANCE : Yay Menzili
APPLY_DEF_GRADE_BONUS : Savunma
APPLY_ATT_GRADE_BONUS : Saldırı Değeri
APPLY_MAGIC_ATT_GRADE : Büyülü Saldırı Değeri
APPLY_MAGIC_DEF_GRADE : Büyü Savunması
APPLY_MAX_STAMINA : Max. Dayanıklılık
APPLY_MALL_ATTBONUS : Saldırı Değeri
APPLY_MALL_DEFBONUS : Savunma
APPLY_MALL_EXPBONUS : EXP Bonus
APPLY_MALL_ITEMBONUS : Elde edilen nesne katsayısı..
APPLY_MALL_GOLDBONUS : Elde edilen yang kat sayısı..
APPLY_SKILL_DAMAGE_BONUS : Beceri Hasarı
APPLY_NORMAL_HIT_DAMAGE_BONUS : Ortalama Zarar
APPLY_SKILL_DEFEND_BONUS : Beceri hasarına karşı koyma
APPLY_NORMAL_HIT_DEFEND_BONUS : Ortalama Zarara Direniş
APPLY_PC_BANG_EXP_BONUS : iCafe exp bonus
APPLY_PC_BANG_DROP_BONUS : iCafe item bonus
APPLY_RESIST_WARRIOR : Savaşçı saldırılarına karşı savunma şansı
APPLY_RESIST_ASSASSIN : Ninja saldırılarına karşı savunma şansı
APPLY_RESIST_SURA : Sura saldırılarına karşı savunma şansı
APPLY_RESIST_SHAMAN : Şaman saldırılarına karşı savunma şansı
APPLY_RESIST_WOLFMAN : Lycanlar'a karşı savunma şansı
APPLY_MAX_HP_PCT : Maks. HP
APPLY_MAX_SP_PCT : Maks. SP
APPLY_ENERGY : Enerji
APPLY_COSTUME_ATTR_BONUS : Kostüm bonusu
APPLY_MAGIC_ATTBONUS_PER : Büyü Saldırı
APPLY_MELEE_MAGIC_ATTBONUS_PER : Büyü Saldırı / Yakın Dövüş Saldırı
APPLY_RESIST_ICE : Buz Direnci
APPLY_RESIST_EARTH : Dünya Direnci
APPLY_RESIST_DARK : Karanlık Direnci
APPLY_ANTI_CRITICAL_PCT : Kritik Vuruş Direnci
APPLY_ANTI_PENETRATE_PCT : Delici Vuruş Direnciü
APPLY_ATTBONUS_STONE, > metinlere karşı
APPLY_ATTBONUS_BOSS, > bosslara karşı