Lvl Color

maradona150

Üye
Üye
Mesaj
91
Çözümler
1
Beğeni
42
Puan
339
Ticaret Puanı
0
As shown in the title
I will change the color of the player level that is next to the name
But in a beautiful way
Every 10 levels a specific color
Picture for illustration:

Linkleri görebilmek için giriş yap veya kayıt ol.


Explanation:

Open:

InstancebaseEffect.cpp

Look for

Kod:
void CInstanceBase :: UpdateTextTailLevel (DWORD level)
{
    // static D3DXCOLOR s_kLevelColor = D3DXCOLOR (119.0f / 255.0f, 246.0f / 255.0f, 168.0f / 255.0f, 1.0f);
    static D3DXCOLOR s_kLevelColor = D3DXCOLOR (152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f);

    char szText [256];




And replace it with


void CInstanceBase :: UpdateTextTailLevel (DWORD level)
{
    // static D3DXCOLOR s_kLevelColor = D3DXCOLOR (119.0f / 255.0f, 246.0f / 255.0f, 168.0f / 255.0f, 1.0f);
    static D3DXCOLOR s_kLevelColor = D3DXCOLOR (152.0f / 255.0f, 255.0f / 255.0f, 51.0f / 255.0f, 1.0f);
    // LevelColors
    if (level <10) (
        s_kLevelColor = D3DXCOLOR (192.0f / 255.0f, 192.0f / 255.0f, 192.0f / 255.0f, 1.0f);
    }
    else if (level <20) (
        s_kLevelColor = D3DXCOLOR (248.0f / 255.0f, 248.0f / 255.0f, 255.0f / 255.0f, 1.0f);
    }
    else if (level <30) (
        s_kLevelColor = D3DXCOLOR (124.0f / 255.0f, 252.0f / 255.0f, 0.0f / 255.0f, 1.0f);
    }
    else if (level <40) (
        s_kLevelColor = D3DXCOLOR (0.0f / 255.0f, 128.0f / 255.0f, 0.0f / 255.0f, 1.0f);
    }
    else if (level <50) (
        s_kLevelColor = D3DXCOLOR (30.0f / 255.0f, 144.0f / 255.0f, 255.0f / 255.0f, 1.0f);
    }
    else if (level <60) (
        s_kLevelColor = D3DXCOLOR (0.0f / 255.0f, 0.0f / 255.0f, 255.0f / 255.0f, 1.0f);
    }
    else if (level <70) (
        s_kLevelColor = D3DXCOLOR (128.0f / 255.0f, 0.0f / 255.0f, 128.0f / 255.0f, 1.0f);
    }
    else if (level <80) (
        s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 20.0f / 255.0f, 147.0f / 255.0f, 1.0f);
    }
    else if (level <90) (
        s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 105 / 255.0f, 180.0f / 255.0f, 1.0f);
    }
    else if (level <100) (
        s_kLevelColor = D3DXCOLOR (0.0f / 255.0f, 255.0f / 255.0f, 255.0f / 255.0f, 1.0f);
    }
    else if (level <105) (
        s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 140.0f / 255.0f, 0.0f / 255.0f, 1.0f);
    }
    else {
        s_kLevelColor = D3DXCOLOR (255.0f / 255.0f, 0.0f / 255.0f, 0.0f / 255.0f, 1.0f);
    }
    // End
    char szText [256];




Thank's [/ CODE] [/ CODE]
 
Geri
Üst