Çözüldü Login ekledim ancak başarısız oldum

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Merhabalar alt kısımda gördüğüz gibi sunucu ile bağlantı kuramıyorum login ekledim herhangi bir anlatım mevcut değildi dosyaları attım ve bu şekilde oldu herhangi bir sysser vermiyor FTP üzerinden ch kısmında sysser düşmüyor. Yardımcı olabilir misiniz?
8aksxne.PNG
 
Bu login de 2 farklı yerde ip düzenlemesi gerekiyordu ikisinide düzenledinmi
 
Baktım ama bulamadım Lib içerisine attığım pyc uzantılı diye hatırladığım dosyalar vardı onları açtım ama birşey göremedim eklemiş olduğum dosyaları akşam konuya dahil ederim
 
Baktım ama bulamadım Lib içerisine attığım pyc uzantılı diye hatırladığım dosyalar vardı onları açtım ama birşey göremedim eklemiş olduğum dosyaları akşam konuya dahil ederim
root un içinde "192.168." diye arama yap bulursun
 
Intrologin.py içinde yazar ip adresi oradan düzenle
Ekran Alıntısı.PNG

Teşekkür ederim :loveya:buldum düzenledim oyuna girdi ancak bu sefer loading kısmında oyundan attı.
şu şekilde bir hata aldım.
Sysser:
0109 21:08:10066 ::
networkModule.py(line:237) SetLoadingPhase
system.py(line:136) __pack_import

networkModule.SetLoadingPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (introLoading.py, line 43)

0109 21:08:10066 :: ============================================================================================================
0109 21:08:10066 :: Abort!!!!
 
14756 eklentisini görüntüle
Teşekkür ederim :loveya:buldum düzenledim oyuna girdi ancak bu sefer loading kısmında oyundan attı.
şu şekilde bir hata aldım.
Sysser:
0109 21:08:10066 ::
networkModule.py(line:237) SetLoadingPhase
system.py(line:136) __pack_import

networkModule.SetLoadingPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (introLoading.py, line 43)

0109 21:08:10066 :: ============================================================================================================
0109 21:08:10066 :: Abort!!!!
Girinti (TAB) hatası
 
intrologindeki channel kodları ile serverinfo daki channel kodları aynımı kontrol et aynı değilse intrologin dekileri serverinfo dakilerle değiştir
 
intrologindeki channel kodları ile serverinfo daki channel kodları aynımı kontrol et aynı değilse intrologin dekileri serverinfo dakilerle değiştir
Ekran Alıntısı.PNG

serverinfo.PNG

üstdeki intrologin atl kısımdaki server info py hepsi aynı auth ve onun altındakini eklemem gerekiyor mu channel kısmına?
 
14756 eklentisini görüntüle
Teşekkür ederim :loveya:buldum düzenledim oyuna girdi ancak bu sefer loading kısmında oyundan attı.
şu şekilde bir hata aldım.
Sysser:
0109 21:08:10066 ::
networkModule.py(line:237) SetLoadingPhase
system.py(line:136) __pack_import

networkModule.SetLoadingPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (introLoading.py, line 43)

0109 21:08:10066 :: ============================================================================================================
0109 21:08:10066 :: Abort!!!!
Hatanın neden olduğu dosyayı buraya atarsan biz inceleyelim tab hatasının nerede olduğuna bakalım.
 
ruzuning loginin introloading dosyasında 43. satır boş ama sen 43. satırda hata alıyorsun, nasıl oluyor merak ettim dosyayı atarmısın
 
ruzuning loginin introloading dosyasında 43. satır boş ama sen 43. satırda hata alıyorsun, nasıl oluyor merak ettim dosyayı atarmısın
Aledra loading eklemiştim şu gifli olan ondan kaynaklı olabilir mi?

introloading.py:
import ui
import net
import app
import dbg
import player
import background
import localeInfo
import playerSettingModule
import chrmgr
import colorInfo
import emotion
import stringCommander

class LoadingWindow(ui.ScriptWindow):
    def __init__(self, stream):
        print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
        ui.Window.__init__(self)
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
        self.stream=stream
        self.errMsg=0
        self.update=0
        self.playerX=0
        self.playerY=0
        self.loadStepList=[]

    def __del__(self):
        print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
        ui.Window.__del__(self)

    def Open(self):
            imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
            if constInfo.LOAD_CURTAIN == 1:
                self.loadingImage.LoadImage(imgFileName)
                self.GetChild("GageBoard").Show()
                self.GetChild("Top_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
                self.GetChild("Bottom_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
            else:
                self.loadingImage.Hide()
                self.GetChild("GageBoard").Hide()
                self.GetChild("Top_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
                self.GetChild("Bottom_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
        print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"
        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/LoadingWindow1.py")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        try:
            self.errMsg=self.GetChild("ErrorMessage")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        self.errMsg.Hide()

        self.Show()
        chrSlot=self.stream.GetCharacterSlot()
        net.SendSelectCharacterPacket(chrSlot)
        app.SetFrameSkip(0)

    def Close(self):
        print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
        app.SetFrameSkip(1)
        self.loadStepList=[]
        self.errMsg=0
        self.ClearDictionary()
        self.Hide()

    def OnPressEscapeKey(self):
        app.SetFrameSkip(1)
        self.stream.SetLoginPhase()
        return True

    def __SetNext(self, next):
        if next:
            self.update=ui.__mem_func__(next)
        else:
            self.update=0

    # def __SetProgress(self, p):
        # if self.loadingGage:
            # self.loadingGage.SetPercentage(2+98*p/100, 100)

    def LoadData(self, playerX, playerY):
        self.playerX=playerX
        self.playerY=playerY

        self.__RegisterDungeonMapName()
        self.__RegisterSkill()
        self.__RegisterTitleName()
#        if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#            self.__RegisterGuildLeaderGradeName()
        self.__RegisterColor()
        self.__RegisterEmotionIcon()

        self.loadStepList=[
            (0, ui.__mem_func__(self.__InitData)),
            (10, ui.__mem_func__(self.__LoadMap)),
            (30, ui.__mem_func__(self.__LoadSound)),
            (40, ui.__mem_func__(self.__LoadEffect)),
            (50, ui.__mem_func__(self.__LoadWarrior)),
            (60, ui.__mem_func__(self.__LoadAssassin)),
            (70, ui.__mem_func__(self.__LoadSura)),
            (80, ui.__mem_func__(self.__LoadShaman)),
            (90, ui.__mem_func__(self.__LoadSkill)),
            (93, ui.__mem_func__(self.__LoadEnemy)),
            (97, ui.__mem_func__(self.__LoadNPC)),

            # GUILD_BUILDING
            (98, ui.__mem_func__(self.__LoadGuildBuilding)),
            # END_OF_GUILD_BUILDING

            (100, ui.__mem_func__(self.__StartGame)),
        ]
#        if app.ENABLE_WOLFMAN_CHARACTER:
#            self.loadStepList+=[(100, ui.__mem_func__(self.__LoadWolfman)),]

        # self.__SetProgress(0)

    def OnUpdate(self):
        if len(self.loadStepList)>0:
            (progress, runFunc)=self.loadStepList[0]

            try:
                runFunc()

            except:
                self.errMsg.Show()
                self.loadStepList=[]

                dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
                app.Exit()

                return

            self.loadStepList.pop(0)
            # self.__SetProgress(progress)


    def __InitData(self):
        playerSettingModule.LoadGameData("INIT")

    def __RegisterDungeonMapName(self):
        background.RegisterDungeonMapName("metin2_map_spiderdungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
        background.RegisterDungeonMapName("metin2_map_deviltower1")

    def __RegisterSkill(self):

        race = net.GetMainActorRace()
        group = net.GetMainActorSkillGroup()
        empire = net.GetMainActorEmpire()

        playerSettingModule.RegisterSkill(race, group, empire)

    def __RegisterTitleName(self):
        for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
            chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])

#    if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#        def __RegisterGuildLeaderGradeName(self):
#            for i in xrange(len(localeInfo.GUILD_LEADER_GRADE_NAME_LIST)):
#                chrmgr.RegisterGuildLeaderGradeName(i, localeInfo.GUILD_LEADER_GRADE_NAME_LIST[i])


    def __RegisterColor(self):

        ## Name
        NAME_COLOR_DICT = {
            chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
            chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
            chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
            chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
            chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
            chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
            chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
            chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

            chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
            chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
            chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
            chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
            chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
        }
        for name, rgb in NAME_COLOR_DICT.items():
            chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])

        ## Title
        TITLE_COLOR_DICT = (    colorInfo.TITLE_RGB_GOOD_4,
                                colorInfo.TITLE_RGB_GOOD_3,
                                colorInfo.TITLE_RGB_GOOD_2,
                                colorInfo.TITLE_RGB_GOOD_1,
                                colorInfo.TITLE_RGB_NORMAL,
                                colorInfo.TITLE_RGB_EVIL_1,
                                colorInfo.TITLE_RGB_EVIL_2,
                                colorInfo.TITLE_RGB_EVIL_3,
                                colorInfo.TITLE_RGB_EVIL_4,    )
        count = 0
        for rgb in TITLE_COLOR_DICT:
            chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
            count += 1

    def __RegisterEmotionIcon(self):
        emotion.RegisterEmotionIcons()

    def __LoadMap(self):
        net.Warp(self.playerX, self.playerY)

    def __LoadSound(self):
        playerSettingModule.LoadGameData("SOUND")

    def __LoadEffect(self):
        playerSettingModule.LoadGameData("EFFECT")

    def __LoadWarrior(self):
        playerSettingModule.LoadGameData("WARRIOR")

    def __LoadAssassin(self):
        playerSettingModule.LoadGameData("ASSASSIN")

    def __LoadSura(self):
        playerSettingModule.LoadGameData("SURA")

    def __LoadShaman(self):
        playerSettingModule.LoadGameData("SHAMAN")

#    if app.ENABLE_WOLFMAN_CHARACTER:
#        def __LoadWolfman(self):
#            playerSettingModule.LoadGameData("WOLFMAN")

    def __LoadSkill(self):
        playerSettingModule.LoadGameData("SKILL")

    def __LoadEnemy(self):
        playerSettingModule.LoadGameData("ENEMY")

    def __LoadNPC(self):
        playerSettingModule.LoadGameData("NPC")

    # GUILD_BUILDING
    def __LoadGuildBuilding(self):
        playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
    # END_OF_GUILD_BUILDING

    def __StartGame(self):
        background.SetViewDistanceSet(background.DISTANCE0, 9999999)
        background.SelectViewDistanceNum(background.DISTANCE0)
        app.SetGlobalCenterPosition(self.playerX, self.playerY)
        net.StartGame()
 
Aledra loading eklemiştim şu gifli olan ondan kaynaklı olabilir mi?

introloading.py:
import ui
import net
import app
import dbg
import player
import background
import localeInfo
import playerSettingModule
import chrmgr
import colorInfo
import emotion
import stringCommander

class LoadingWindow(ui.ScriptWindow):
    def __init__(self, stream):
        print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
        ui.Window.__init__(self)
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
        self.stream=stream
        self.errMsg=0
        self.update=0
        self.playerX=0
        self.playerY=0
        self.loadStepList=[]

    def __del__(self):
        print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
        ui.Window.__del__(self)

    def Open(self):
            imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
            if constInfo.LOAD_CURTAIN == 1:
                self.loadingImage.LoadImage(imgFileName)
                self.GetChild("GageBoard").Show()
                self.GetChild("Top_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
                self.GetChild("Bottom_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
            else:
                self.loadingImage.Hide()
                self.GetChild("GageBoard").Hide()
                self.GetChild("Top_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
                self.GetChild("Bottom_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
        print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"
        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/LoadingWindow1.py")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        try:
            self.errMsg=self.GetChild("ErrorMessage")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        self.errMsg.Hide()

        self.Show()
        chrSlot=self.stream.GetCharacterSlot()
        net.SendSelectCharacterPacket(chrSlot)
        app.SetFrameSkip(0)

    def Close(self):
        print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
        app.SetFrameSkip(1)
        self.loadStepList=[]
        self.errMsg=0
        self.ClearDictionary()
        self.Hide()

    def OnPressEscapeKey(self):
        app.SetFrameSkip(1)
        self.stream.SetLoginPhase()
        return True

    def __SetNext(self, next):
        if next:
            self.update=ui.__mem_func__(next)
        else:
            self.update=0

    # def __SetProgress(self, p):
        # if self.loadingGage:
            # self.loadingGage.SetPercentage(2+98*p/100, 100)

    def LoadData(self, playerX, playerY):
        self.playerX=playerX
        self.playerY=playerY

        self.__RegisterDungeonMapName()
        self.__RegisterSkill()
        self.__RegisterTitleName()
#        if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#            self.__RegisterGuildLeaderGradeName()
        self.__RegisterColor()
        self.__RegisterEmotionIcon()

        self.loadStepList=[
            (0, ui.__mem_func__(self.__InitData)),
            (10, ui.__mem_func__(self.__LoadMap)),
            (30, ui.__mem_func__(self.__LoadSound)),
            (40, ui.__mem_func__(self.__LoadEffect)),
            (50, ui.__mem_func__(self.__LoadWarrior)),
            (60, ui.__mem_func__(self.__LoadAssassin)),
            (70, ui.__mem_func__(self.__LoadSura)),
            (80, ui.__mem_func__(self.__LoadShaman)),
            (90, ui.__mem_func__(self.__LoadSkill)),
            (93, ui.__mem_func__(self.__LoadEnemy)),
            (97, ui.__mem_func__(self.__LoadNPC)),

            # GUILD_BUILDING
            (98, ui.__mem_func__(self.__LoadGuildBuilding)),
            # END_OF_GUILD_BUILDING

            (100, ui.__mem_func__(self.__StartGame)),
        ]
#        if app.ENABLE_WOLFMAN_CHARACTER:
#            self.loadStepList+=[(100, ui.__mem_func__(self.__LoadWolfman)),]

        # self.__SetProgress(0)

    def OnUpdate(self):
        if len(self.loadStepList)>0:
            (progress, runFunc)=self.loadStepList[0]

            try:
                runFunc()

            except:
                self.errMsg.Show()
                self.loadStepList=[]

                dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
                app.Exit()

                return

            self.loadStepList.pop(0)
            # self.__SetProgress(progress)


    def __InitData(self):
        playerSettingModule.LoadGameData("INIT")

    def __RegisterDungeonMapName(self):
        background.RegisterDungeonMapName("metin2_map_spiderdungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
        background.RegisterDungeonMapName("metin2_map_deviltower1")

    def __RegisterSkill(self):

        race = net.GetMainActorRace()
        group = net.GetMainActorSkillGroup()
        empire = net.GetMainActorEmpire()

        playerSettingModule.RegisterSkill(race, group, empire)

    def __RegisterTitleName(self):
        for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
            chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])

#    if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#        def __RegisterGuildLeaderGradeName(self):
#            for i in xrange(len(localeInfo.GUILD_LEADER_GRADE_NAME_LIST)):
#                chrmgr.RegisterGuildLeaderGradeName(i, localeInfo.GUILD_LEADER_GRADE_NAME_LIST[i])


    def __RegisterColor(self):

        ## Name
        NAME_COLOR_DICT = {
            chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
            chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
            chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
            chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
            chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
            chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
            chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
            chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

            chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
            chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
            chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
            chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
            chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
        }
        for name, rgb in NAME_COLOR_DICT.items():
            chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])

        ## Title
        TITLE_COLOR_DICT = (    colorInfo.TITLE_RGB_GOOD_4,
                                colorInfo.TITLE_RGB_GOOD_3,
                                colorInfo.TITLE_RGB_GOOD_2,
                                colorInfo.TITLE_RGB_GOOD_1,
                                colorInfo.TITLE_RGB_NORMAL,
                                colorInfo.TITLE_RGB_EVIL_1,
                                colorInfo.TITLE_RGB_EVIL_2,
                                colorInfo.TITLE_RGB_EVIL_3,
                                colorInfo.TITLE_RGB_EVIL_4,    )
        count = 0
        for rgb in TITLE_COLOR_DICT:
            chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
            count += 1

    def __RegisterEmotionIcon(self):
        emotion.RegisterEmotionIcons()

    def __LoadMap(self):
        net.Warp(self.playerX, self.playerY)

    def __LoadSound(self):
        playerSettingModule.LoadGameData("SOUND")

    def __LoadEffect(self):
        playerSettingModule.LoadGameData("EFFECT")

    def __LoadWarrior(self):
        playerSettingModule.LoadGameData("WARRIOR")

    def __LoadAssassin(self):
        playerSettingModule.LoadGameData("ASSASSIN")

    def __LoadSura(self):
        playerSettingModule.LoadGameData("SURA")

    def __LoadShaman(self):
        playerSettingModule.LoadGameData("SHAMAN")

#    if app.ENABLE_WOLFMAN_CHARACTER:
#        def __LoadWolfman(self):
#            playerSettingModule.LoadGameData("WOLFMAN")

    def __LoadSkill(self):
        playerSettingModule.LoadGameData("SKILL")

    def __LoadEnemy(self):
        playerSettingModule.LoadGameData("ENEMY")

    def __LoadNPC(self):
        playerSettingModule.LoadGameData("NPC")

    # GUILD_BUILDING
    def __LoadGuildBuilding(self):
        playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
    # END_OF_GUILD_BUILDING

    def __StartGame(self):
        background.SetViewDistanceSet(background.DISTANCE0, 9999999)
        background.SelectViewDistanceNum(background.DISTANCE0)
        app.SetGlobalCenterPosition(self.playerX, self.playerY)
        net.StartGame()

şunu bir dene

Python:
import ui
import net
import app
import dbg
import player
import background
import localeInfo
import playerSettingModule
import chrmgr
import colorInfo
import emotion
import stringCommander

class LoadingWindow(ui.ScriptWindow):
    def __init__(self, stream):
        print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
        ui.Window.__init__(self)
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
        self.stream=stream
        self.errMsg=0
        self.update=0
        self.playerX=0
        self.playerY=0
        self.loadStepList=[]

    def __del__(self):
        print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
        ui.Window.__del__(self)

    def Open(self):
        print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"

        imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
        if constInfo.LOAD_CURTAIN == 1:
            self.loadingImage.LoadImage(imgFileName)
            self.GetChild("GageBoard").Show()
            self.GetChild("Top_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
            self.GetChild("Bottom_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
        else:
            self.loadingImage.Hide()
            self.GetChild("GageBoard").Hide()
            self.GetChild("Top_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
            self.GetChild("Bottom_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/LoadingWindow1.py")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        try:
            self.errMsg=self.GetChild("ErrorMessage")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        self.errMsg.Hide()

        self.Show()
        chrSlot=self.stream.GetCharacterSlot()
        net.SendSelectCharacterPacket(chrSlot)
        app.SetFrameSkip(0)

    def Close(self):
        print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
        app.SetFrameSkip(1)
        self.loadStepList=[]
        self.errMsg=0
        self.ClearDictionary()
        self.Hide()

    def OnPressEscapeKey(self):
        app.SetFrameSkip(1)
        self.stream.SetLoginPhase()
        return True

    def __SetNext(self, next):
        if next:
            self.update=ui.__mem_func__(next)
        else:
            self.update=0

    # def __SetProgress(self, p):
        # if self.loadingGage:
            # self.loadingGage.SetPercentage(2+98*p/100, 100)

    def LoadData(self, playerX, playerY):
        self.playerX=playerX
        self.playerY=playerY

        self.__RegisterDungeonMapName()
        self.__RegisterSkill()
        self.__RegisterTitleName()
#        if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#            self.__RegisterGuildLeaderGradeName()
        self.__RegisterColor()
        self.__RegisterEmotionIcon()

        self.loadStepList=[
            (0, ui.__mem_func__(self.__InitData)),
            (10, ui.__mem_func__(self.__LoadMap)),
            (30, ui.__mem_func__(self.__LoadSound)),
            (40, ui.__mem_func__(self.__LoadEffect)),
            (50, ui.__mem_func__(self.__LoadWarrior)),
            (60, ui.__mem_func__(self.__LoadAssassin)),
            (70, ui.__mem_func__(self.__LoadSura)),
            (80, ui.__mem_func__(self.__LoadShaman)),
            (90, ui.__mem_func__(self.__LoadSkill)),
            (93, ui.__mem_func__(self.__LoadEnemy)),
            (97, ui.__mem_func__(self.__LoadNPC)),

            # GUILD_BUILDING
            (98, ui.__mem_func__(self.__LoadGuildBuilding)),
            # END_OF_GUILD_BUILDING

            (100, ui.__mem_func__(self.__StartGame)),
        ]
#        if app.ENABLE_WOLFMAN_CHARACTER:
#            self.loadStepList+=[(100, ui.__mem_func__(self.__LoadWolfman)),]

        # self.__SetProgress(0)

    def OnUpdate(self):
        if len(self.loadStepList)>0:
            (progress, runFunc)=self.loadStepList[0]

            try:
                runFunc()

            except:
                self.errMsg.Show()
                self.loadStepList=[]

                dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
                app.Exit()

                return

            self.loadStepList.pop(0)
            # self.__SetProgress(progress)


    def __InitData(self):
        playerSettingModule.LoadGameData("INIT")

    def __RegisterDungeonMapName(self):
        background.RegisterDungeonMapName("metin2_map_spiderdungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
        background.RegisterDungeonMapName("metin2_map_deviltower1")

    def __RegisterSkill(self):

        race = net.GetMainActorRace()
        group = net.GetMainActorSkillGroup()
        empire = net.GetMainActorEmpire()

        playerSettingModule.RegisterSkill(race, group, empire)

    def __RegisterTitleName(self):
        for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
            chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])

#    if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#        def __RegisterGuildLeaderGradeName(self):
#            for i in xrange(len(localeInfo.GUILD_LEADER_GRADE_NAME_LIST)):
#                chrmgr.RegisterGuildLeaderGradeName(i, localeInfo.GUILD_LEADER_GRADE_NAME_LIST[i])


    def __RegisterColor(self):

        ## Name
        NAME_COLOR_DICT = {
            chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
            chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
            chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
            chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
            chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
            chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
            chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
            chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

            chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
            chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
            chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
            chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
            chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
        }
        for name, rgb in NAME_COLOR_DICT.items():
            chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])

        ## Title
        TITLE_COLOR_DICT = (    colorInfo.TITLE_RGB_GOOD_4,
                                colorInfo.TITLE_RGB_GOOD_3,
                                colorInfo.TITLE_RGB_GOOD_2,
                                colorInfo.TITLE_RGB_GOOD_1,
                                colorInfo.TITLE_RGB_NORMAL,
                                colorInfo.TITLE_RGB_EVIL_1,
                                colorInfo.TITLE_RGB_EVIL_2,
                                colorInfo.TITLE_RGB_EVIL_3,
                                colorInfo.TITLE_RGB_EVIL_4,    )
        count = 0
        for rgb in TITLE_COLOR_DICT:
            chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
            count += 1

    def __RegisterEmotionIcon(self):
        emotion.RegisterEmotionIcons()

    def __LoadMap(self):
        net.Warp(self.playerX, self.playerY)

    def __LoadSound(self):
        playerSettingModule.LoadGameData("SOUND")

    def __LoadEffect(self):
        playerSettingModule.LoadGameData("EFFECT")

    def __LoadWarrior(self):
        playerSettingModule.LoadGameData("WARRIOR")

    def __LoadAssassin(self):
        playerSettingModule.LoadGameData("ASSASSIN")

    def __LoadSura(self):
        playerSettingModule.LoadGameData("SURA")

    def __LoadShaman(self):
        playerSettingModule.LoadGameData("SHAMAN")

#    if app.ENABLE_WOLFMAN_CHARACTER:
#        def __LoadWolfman(self):
#            playerSettingModule.LoadGameData("WOLFMAN")

    def __LoadSkill(self):
        playerSettingModule.LoadGameData("SKILL")

    def __LoadEnemy(self):
        playerSettingModule.LoadGameData("ENEMY")

    def __LoadNPC(self):
        playerSettingModule.LoadGameData("NPC")

    # GUILD_BUILDING
    def __LoadGuildBuilding(self):
        playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
    # END_OF_GUILD_BUILDING

    def __StartGame(self):
        background.SetViewDistanceSet(background.DISTANCE0, 9999999)
        background.SelectViewDistanceNum(background.DISTANCE0)
        app.SetGlobalCenterPosition(self.playerX, self.playerY)
        net.StartGame()
 
Aledra loading eklemiştim şu gifli olan ondan kaynaklı olabilir mi?

introloading.py:
import ui
import net
import app
import dbg
import player
import background
import localeInfo
import playerSettingModule
import chrmgr
import colorInfo
import emotion
import stringCommander

class LoadingWindow(ui.ScriptWindow):
    def __init__(self, stream):
        print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
        ui.Window.__init__(self)
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
        self.stream=stream
        self.errMsg=0
        self.update=0
        self.playerX=0
        self.playerY=0
        self.loadStepList=[]

    def __del__(self):
        print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
        ui.Window.__del__(self)

    def Open(self):
            imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
            if constInfo.LOAD_CURTAIN == 1:
                self.loadingImage.LoadImage(imgFileName)
                self.GetChild("GageBoard").Show()
                self.GetChild("Top_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
                self.GetChild("Bottom_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
            else:
                self.loadingImage.Hide()
                self.GetChild("GageBoard").Hide()
                self.GetChild("Top_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
                self.GetChild("Bottom_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
        print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"
        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/LoadingWindow1.py")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        try:
            self.errMsg=self.GetChild("ErrorMessage")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        self.errMsg.Hide()

        self.Show()
        chrSlot=self.stream.GetCharacterSlot()
        net.SendSelectCharacterPacket(chrSlot)
        app.SetFrameSkip(0)

    def Close(self):
        print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
        app.SetFrameSkip(1)
        self.loadStepList=[]
        self.errMsg=0
        self.ClearDictionary()
        self.Hide()

    def OnPressEscapeKey(self):
        app.SetFrameSkip(1)
        self.stream.SetLoginPhase()
        return True

    def __SetNext(self, next):
        if next:
            self.update=ui.__mem_func__(next)
        else:
            self.update=0

    # def __SetProgress(self, p):
        # if self.loadingGage:
            # self.loadingGage.SetPercentage(2+98*p/100, 100)

    def LoadData(self, playerX, playerY):
        self.playerX=playerX
        self.playerY=playerY

        self.__RegisterDungeonMapName()
        self.__RegisterSkill()
        self.__RegisterTitleName()
#        if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#            self.__RegisterGuildLeaderGradeName()
        self.__RegisterColor()
        self.__RegisterEmotionIcon()

        self.loadStepList=[
            (0, ui.__mem_func__(self.__InitData)),
            (10, ui.__mem_func__(self.__LoadMap)),
            (30, ui.__mem_func__(self.__LoadSound)),
            (40, ui.__mem_func__(self.__LoadEffect)),
            (50, ui.__mem_func__(self.__LoadWarrior)),
            (60, ui.__mem_func__(self.__LoadAssassin)),
            (70, ui.__mem_func__(self.__LoadSura)),
            (80, ui.__mem_func__(self.__LoadShaman)),
            (90, ui.__mem_func__(self.__LoadSkill)),
            (93, ui.__mem_func__(self.__LoadEnemy)),
            (97, ui.__mem_func__(self.__LoadNPC)),

            # GUILD_BUILDING
            (98, ui.__mem_func__(self.__LoadGuildBuilding)),
            # END_OF_GUILD_BUILDING

            (100, ui.__mem_func__(self.__StartGame)),
        ]
#        if app.ENABLE_WOLFMAN_CHARACTER:
#            self.loadStepList+=[(100, ui.__mem_func__(self.__LoadWolfman)),]

        # self.__SetProgress(0)

    def OnUpdate(self):
        if len(self.loadStepList)>0:
            (progress, runFunc)=self.loadStepList[0]

            try:
                runFunc()

            except:
                self.errMsg.Show()
                self.loadStepList=[]

                dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
                app.Exit()

                return

            self.loadStepList.pop(0)
            # self.__SetProgress(progress)


    def __InitData(self):
        playerSettingModule.LoadGameData("INIT")

    def __RegisterDungeonMapName(self):
        background.RegisterDungeonMapName("metin2_map_spiderdungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
        background.RegisterDungeonMapName("metin2_map_deviltower1")

    def __RegisterSkill(self):

        race = net.GetMainActorRace()
        group = net.GetMainActorSkillGroup()
        empire = net.GetMainActorEmpire()

        playerSettingModule.RegisterSkill(race, group, empire)

    def __RegisterTitleName(self):
        for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
            chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])

#    if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#        def __RegisterGuildLeaderGradeName(self):
#            for i in xrange(len(localeInfo.GUILD_LEADER_GRADE_NAME_LIST)):
#                chrmgr.RegisterGuildLeaderGradeName(i, localeInfo.GUILD_LEADER_GRADE_NAME_LIST[i])


    def __RegisterColor(self):

        ## Name
        NAME_COLOR_DICT = {
            chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
            chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
            chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
            chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
            chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
            chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
            chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
            chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

            chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
            chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
            chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
            chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
            chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
        }
        for name, rgb in NAME_COLOR_DICT.items():
            chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])

        ## Title
        TITLE_COLOR_DICT = (    colorInfo.TITLE_RGB_GOOD_4,
                                colorInfo.TITLE_RGB_GOOD_3,
                                colorInfo.TITLE_RGB_GOOD_2,
                                colorInfo.TITLE_RGB_GOOD_1,
                                colorInfo.TITLE_RGB_NORMAL,
                                colorInfo.TITLE_RGB_EVIL_1,
                                colorInfo.TITLE_RGB_EVIL_2,
                                colorInfo.TITLE_RGB_EVIL_3,
                                colorInfo.TITLE_RGB_EVIL_4,    )
        count = 0
        for rgb in TITLE_COLOR_DICT:
            chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
            count += 1

    def __RegisterEmotionIcon(self):
        emotion.RegisterEmotionIcons()

    def __LoadMap(self):
        net.Warp(self.playerX, self.playerY)

    def __LoadSound(self):
        playerSettingModule.LoadGameData("SOUND")

    def __LoadEffect(self):
        playerSettingModule.LoadGameData("EFFECT")

    def __LoadWarrior(self):
        playerSettingModule.LoadGameData("WARRIOR")

    def __LoadAssassin(self):
        playerSettingModule.LoadGameData("ASSASSIN")

    def __LoadSura(self):
        playerSettingModule.LoadGameData("SURA")

    def __LoadShaman(self):
        playerSettingModule.LoadGameData("SHAMAN")

#    if app.ENABLE_WOLFMAN_CHARACTER:
#        def __LoadWolfman(self):
#            playerSettingModule.LoadGameData("WOLFMAN")

    def __LoadSkill(self):
        playerSettingModule.LoadGameData("SKILL")

    def __LoadEnemy(self):
        playerSettingModule.LoadGameData("ENEMY")

    def __LoadNPC(self):
        playerSettingModule.LoadGameData("NPC")

    # GUILD_BUILDING
    def __LoadGuildBuilding(self):
        playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
    # END_OF_GUILD_BUILDING

    def __StartGame(self):
        background.SetViewDistanceSet(background.DISTANCE0, 9999999)
        background.SelectViewDistanceNum(background.DISTANCE0)
        app.SetGlobalCenterPosition(self.playerX, self.playerY)
        net.StartGame()
Python girintileri 4 boşluk olarak değil, TAB karakteri olarak kabul ediyor. Notepad'e copy paste yaptığımda TAB karakteri yoktu. Dolayısıyla henüz 15. satırdayken hata alman gerekirdi. Ama yukarıda 43. satırda aldığını söyledin. Yani bu paylaştığın kod tam olarak senin dosyanın kopyası değil. Direkt dosyayı ekle.
edit: Ya da çözüp ben vereyim:
 
şunu bir dene

Python:
import ui
import net
import app
import dbg
import player
import background
import localeInfo
import playerSettingModule
import chrmgr
import colorInfo
import emotion
import stringCommander

class LoadingWindow(ui.ScriptWindow):
    def __init__(self, stream):
        print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
        ui.Window.__init__(self)
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
        self.stream=stream
        self.errMsg=0
        self.update=0
        self.playerX=0
        self.playerY=0
        self.loadStepList=[]

    def __del__(self):
        print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
        net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
        ui.Window.__del__(self)

    def Open(self):
        print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"

        imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
        if constInfo.LOAD_CURTAIN == 1:
            self.loadingImage.LoadImage(imgFileName)
            self.GetChild("GageBoard").Show()
            self.GetChild("Top_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
            self.GetChild("Bottom_Line").Show() ## Eğer bu blokları kullanmıyorsanız silin.
        else:
            self.loadingImage.Hide()
            self.GetChild("GageBoard").Hide()
            self.GetChild("Top_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
            self.GetChild("Bottom_Line").Hide() ## Eğer bu blokları kullanmıyorsanız silin.
        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "uiscript/LoadingWindow1.py")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        try:
            self.errMsg=self.GetChild("ErrorMessage")
        except:
            import exception
            exception.Abort("LodingWindow.Open - LoadScriptFile Error")

        self.errMsg.Hide()

        self.Show()
        chrSlot=self.stream.GetCharacterSlot()
        net.SendSelectCharacterPacket(chrSlot)
        app.SetFrameSkip(0)

    def Close(self):
        print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
        app.SetFrameSkip(1)
        self.loadStepList=[]
        self.errMsg=0
        self.ClearDictionary()
        self.Hide()

    def OnPressEscapeKey(self):
        app.SetFrameSkip(1)
        self.stream.SetLoginPhase()
        return True

    def __SetNext(self, next):
        if next:
            self.update=ui.__mem_func__(next)
        else:
            self.update=0

    # def __SetProgress(self, p):
        # if self.loadingGage:
            # self.loadingGage.SetPercentage(2+98*p/100, 100)

    def LoadData(self, playerX, playerY):
        self.playerX=playerX
        self.playerY=playerY

        self.__RegisterDungeonMapName()
        self.__RegisterSkill()
        self.__RegisterTitleName()
#        if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#            self.__RegisterGuildLeaderGradeName()
        self.__RegisterColor()
        self.__RegisterEmotionIcon()

        self.loadStepList=[
            (0, ui.__mem_func__(self.__InitData)),
            (10, ui.__mem_func__(self.__LoadMap)),
            (30, ui.__mem_func__(self.__LoadSound)),
            (40, ui.__mem_func__(self.__LoadEffect)),
            (50, ui.__mem_func__(self.__LoadWarrior)),
            (60, ui.__mem_func__(self.__LoadAssassin)),
            (70, ui.__mem_func__(self.__LoadSura)),
            (80, ui.__mem_func__(self.__LoadShaman)),
            (90, ui.__mem_func__(self.__LoadSkill)),
            (93, ui.__mem_func__(self.__LoadEnemy)),
            (97, ui.__mem_func__(self.__LoadNPC)),

            # GUILD_BUILDING
            (98, ui.__mem_func__(self.__LoadGuildBuilding)),
            # END_OF_GUILD_BUILDING

            (100, ui.__mem_func__(self.__StartGame)),
        ]
#        if app.ENABLE_WOLFMAN_CHARACTER:
#            self.loadStepList+=[(100, ui.__mem_func__(self.__LoadWolfman)),]

        # self.__SetProgress(0)

    def OnUpdate(self):
        if len(self.loadStepList)>0:
            (progress, runFunc)=self.loadStepList[0]

            try:
                runFunc()

            except:
                self.errMsg.Show()
                self.loadStepList=[]

                dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
                app.Exit()

                return

            self.loadStepList.pop(0)
            # self.__SetProgress(progress)


    def __InitData(self):
        playerSettingModule.LoadGameData("INIT")

    def __RegisterDungeonMapName(self):
        background.RegisterDungeonMapName("metin2_map_spiderdungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
        background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
        background.RegisterDungeonMapName("metin2_map_deviltower1")

    def __RegisterSkill(self):

        race = net.GetMainActorRace()
        group = net.GetMainActorSkillGroup()
        empire = net.GetMainActorEmpire()

        playerSettingModule.RegisterSkill(race, group, empire)

    def __RegisterTitleName(self):
        for i in xrange(len(localeInfo.TITLE_NAME_LIST)):
            chrmgr.RegisterTitleName(i, localeInfo.TITLE_NAME_LIST[i])

#    if app.ENABLE_GUILD_LEADER_GRADE_NAME:
#        def __RegisterGuildLeaderGradeName(self):
#            for i in xrange(len(localeInfo.GUILD_LEADER_GRADE_NAME_LIST)):
#                chrmgr.RegisterGuildLeaderGradeName(i, localeInfo.GUILD_LEADER_GRADE_NAME_LIST[i])


    def __RegisterColor(self):

        ## Name
        NAME_COLOR_DICT = {
            chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
            chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
            chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
            chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
            chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
            chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
            chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
            chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

            chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
            chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
            chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
            chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
            chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
        }
        for name, rgb in NAME_COLOR_DICT.items():
            chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])

        ## Title
        TITLE_COLOR_DICT = (    colorInfo.TITLE_RGB_GOOD_4,
                                colorInfo.TITLE_RGB_GOOD_3,
                                colorInfo.TITLE_RGB_GOOD_2,
                                colorInfo.TITLE_RGB_GOOD_1,
                                colorInfo.TITLE_RGB_NORMAL,
                                colorInfo.TITLE_RGB_EVIL_1,
                                colorInfo.TITLE_RGB_EVIL_2,
                                colorInfo.TITLE_RGB_EVIL_3,
                                colorInfo.TITLE_RGB_EVIL_4,    )
        count = 0
        for rgb in TITLE_COLOR_DICT:
            chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
            count += 1

    def __RegisterEmotionIcon(self):
        emotion.RegisterEmotionIcons()

    def __LoadMap(self):
        net.Warp(self.playerX, self.playerY)

    def __LoadSound(self):
        playerSettingModule.LoadGameData("SOUND")

    def __LoadEffect(self):
        playerSettingModule.LoadGameData("EFFECT")

    def __LoadWarrior(self):
        playerSettingModule.LoadGameData("WARRIOR")

    def __LoadAssassin(self):
        playerSettingModule.LoadGameData("ASSASSIN")

    def __LoadSura(self):
        playerSettingModule.LoadGameData("SURA")

    def __LoadShaman(self):
        playerSettingModule.LoadGameData("SHAMAN")

#    if app.ENABLE_WOLFMAN_CHARACTER:
#        def __LoadWolfman(self):
#            playerSettingModule.LoadGameData("WOLFMAN")

    def __LoadSkill(self):
        playerSettingModule.LoadGameData("SKILL")

    def __LoadEnemy(self):
        playerSettingModule.LoadGameData("ENEMY")

    def __LoadNPC(self):
        playerSettingModule.LoadGameData("NPC")

    # GUILD_BUILDING
    def __LoadGuildBuilding(self):
        playerSettingModule.LoadGuildBuildingList(localeInfo.GUILD_BUILDING_LIST_TXT)
    # END_OF_GUILD_BUILDING

    def __StartGame(self):
        background.SetViewDistanceSet(background.DISTANCE0, 9999999)
        background.SelectViewDistanceNum(background.DISTANCE0)
        app.SetGlobalCenterPosition(self.playerX, self.playerY)
        net.StartGame()
Sysser:
0109 22:17:08254 :: Traceback (most recent call last):

0109 22:17:08255 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate

0109 22:17:08255 ::   File "networkModule.py", line 150, in __ChangePhaseWindow

0109 22:17:08255 ::   File "introLoading.py", line 34, in Open

0109 22:17:08255 :: NameError
0109 22:17:08255 :: :
0109 22:17:08255 :: global name 'imgFileNameDict' is not defined
0109 22:17:08255 ::

böyle bir hata verdi
 
Python girintileri 4 boşluk olarak değil, TAB karakteri olarak kabul ediyor. Notepad'e copy paste yaptığımda TAB karakteri yoktu. Dolayısıyla henüz 15. satırdayken hata alman gerekirdi. Ama yukarıda 43. satırda aldığını söyledin. Yani bu paylaştığın kod tam olarak senin dosyanın kopyası değil. Direkt dosyayı ekle.
edit: Ya da çözüp ben vereyim:
buyrun ekledim.
 

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