#ifndef __INC_METIN_II_LENGTH_H__
#define __INC_METIN_II_LENGTH_H__
#include "service.h"
#define WORD_MAX 0xffff
enum EMisc
{
MAX_HOST_LENGTH = 15,
IP_ADDRESS_LENGTH = 15,
LOGIN_MAX_LEN = 30,
PASSWD_MAX_LEN = 16,
PLAYER_PER_ACCOUNT = 4,
ACCOUNT_STATUS_MAX_LEN = 8,
CHARACTER_NAME_MAX_LEN = 24,
SHOP_SIGN_MAX_LEN = 32,
INVENTORY_PAGE_COLUMN = 5, // 5 (default)
INVENTORY_PAGE_ROW = 9, // 9 (default)
INVENTORY_PAGE_SIZE = INVENTORY_PAGE_COLUMN*INVENTORY_PAGE_ROW,
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
INVENTORY_PAGE_COUNT = 4, // 2 (default)
#else
INVENTORY_PAGE_COUNT = 2, // 2 (default)
#endif
INVENTORY_MAX_NUM = INVENTORY_PAGE_SIZE*INVENTORY_PAGE_COUNT, // 90 (default)
ABILITY_MAX_NUM = 50,
EMPIRE_MAX_NUM = 4,
BANWORD_MAX_LEN = 24,
SOCIAL_ID_MAX_LEN = 18,
GUILD_NAME_MAX_LEN = 12,
SHOP_HOST_ITEM_MAX_NUM = 40,
SHOP_GUEST_ITEM_MAX_NUM = 18,
SHOP_PRICELIST_MAX_NUM = 40,
CHAT_MAX_LEN = 512,
QUICKSLOT_MAX_NUM = 36,
JOURNAL_MAX_NUM = 2,
QUERY_MAX_LEN = 8192,
FILE_MAX_LEN = 128,
PLAYER_EXP_TABLE_MAX = 120,
PLAYER_MAX_LEVEL_CONST = 120,
GUILD_MAX_LEVEL = 20,
MOB_MAX_LEVEL = 100,
ATTRIBUTE_MAX_VALUE = 20,
CHARACTER_PATH_MAX_NUM = 64,
SKILL_MAX_NUM = 255,
SKILLBOOK_DELAY_MIN = 64800,
SKILLBOOK_DELAY_MAX = 108000,
SKILL_MAX_LEVEL = 40,
APPLY_NAME_MAX_LEN = 32,
EVENT_FLAG_NAME_MAX_LEN = 32,
MOB_SKILL_MAX_NUM = 5,
POINT_MAX_NUM = 255,
MAX_AMOUNT_OF_MALL_BONUS = 20,
WEAR_MAX_NUM = 32,
GOLD_MAX = 2000000000,
SHOP_TAB_NAME_MAX = 32,
SHOP_TAB_COUNT_MAX = 3,
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
SKILL_BOOK_INVENTORY_MAX_NUM = 135,
UPGRADE_ITEMS_INVENTORY_MAX_NUM = 135,
STONE_INVENTORY_MAX_NUM = 135,
BOX_INVENTORY_MAX_NUM = 135,
EFSUN_INVENTORY_MAX_NUM = 135,
CICEK_INVENTORY_MAX_NUM = 135,
#endif
};
#ifdef ENABLE_SWITCHBOT
enum SwitchbotValues
{
SWITCHBOT_SLOT_COUNT = 5,
SWITCHBOT_ALTERNATIVE_COUNT = 2,
//1 = Switching Item
//2 = Yang
SWITCHBOT_PRICE_TYPE = 1,
//Amount Swtichting Items the Yang-Price
SWITCHBOT_PRICE_AMOUNT = 1,
};
const DWORD c_arSwitchingItems[3] =
{
39028,
71084,
76014,
};
#endif
enum EWearPositions
{
WEAR_BODY,
WEAR_HEAD,
WEAR_FOOTS,
WEAR_WRIST,
WEAR_WEAPON,
WEAR_NECK,
WEAR_EAR,
WEAR_UNIQUE1,
WEAR_UNIQUE2,
WEAR_ARROW,
WEAR_SHIELD,
WEAR_ABILITY1,
WEAR_ABILITY2,
WEAR_ABILITY3,
WEAR_ABILITY4,
WEAR_ABILITY5,
WEAR_ABILITY6,
WEAR_ABILITY7,
WEAR_ABILITY8,
WEAR_COSTUME_BODY,
WEAR_COSTUME_HAIR,
WEAR_RING1,
WEAR_RING2,
WEAR_MAX = 32
};
enum ESex
{
SEX_MALE,
SEX_FEMALE
};
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
enum EInventory
{
/* you can change */
INVENTORY_OPEN_PAGE_COUNT = 2,
INVENTORY_OPEN_KEY_VNUM = 72319,
INVENTORY_OPEN_KEY_VNUM2 = 72320,
INVENTORY_START_DELETE_VNUM = INVENTORY_OPEN_KEY_VNUM, // start deleting from a tradeable item
INVENTORY_NEED_KEY_START = 2,
INVENTORY_NEED_KEY_INCREASE = 3, // Increase the number of keys in each 3 stages. you can change
/* end */
INVENTORY_WIDTH = 5,
INVENTORY_HEIGHT = 9,
// INVENTORY_PAGE_SIZE = INVENTORY_WIDTH*INVENTORY_HEIGHT,
// INVENTORY_PAGE_COUNT = INVENTORY_MAX_NUM / INVENTORY_PAGE_SIZE,
INVENTORY_OPEN_PAGE_SIZE = INVENTORY_OPEN_PAGE_COUNT*INVENTORY_PAGE_SIZE,
INVENTORY_LOCKED_PAGE_COUNT = INVENTORY_PAGE_COUNT-INVENTORY_OPEN_PAGE_COUNT,
INVENTORY_LOCK_COVER_COUNT = INVENTORY_LOCKED_PAGE_COUNT*INVENTORY_HEIGHT
};
#endif
enum EDirection
{
DIR_NORTH,
DIR_NORTHEAST,
DIR_EAST,
DIR_SOUTHEAST,
DIR_SOUTH,
DIR_SOUTHWEST,
DIR_WEST,
DIR_NORTHWEST,
DIR_MAX_NUM
};
#define ABILITY_MAX_LEVEL 10 /* 기술 최대 레벨 */
enum EAbilityDifficulty
{
DIFFICULTY_EASY,
DIFFICULTY_NORMAL,
DIFFICULTY_HARD,
DIFFICULTY_VERY_HARD,
DIFFICULTY_NUM_TYPES
};
enum EAbilityCategory
{
CATEGORY_PHYSICAL,
CATEGORY_MENTAL,
CATEGORY_ATTRIBUTE,
CATEGORY_NUM_TYPES
};
enum EJobs
{
JOB_WARRIOR,
JOB_ASSASSIN,
JOB_SURA,
JOB_SHAMAN,
JOB_MAX_NUM
};
enum ESkillGroups
{
SKILL_GROUP_MAX_NUM = 2,
};
enum ERaceFlags
{
RACE_FLAG_ANIMAL = (1 << 0),
RACE_FLAG_UNDEAD = (1 << 1),
RACE_FLAG_DEVIL = (1 << 2),
RACE_FLAG_HUMAN = (1 << 3),
RACE_FLAG_ORC = (1 << 4),
RACE_FLAG_MILGYO = (1 << 5),
RACE_FLAG_INSECT = (1 << 6),
RACE_FLAG_FIRE = (1 << 7),
RACE_FLAG_ICE = (1 << 8),
RACE_FLAG_DESERT = (1 << 9),
RACE_FLAG_TREE = (1 << 10),
RACE_FLAG_ATT_ELEC = (1 << 11),
RACE_FLAG_ATT_FIRE = (1 << 12),
RACE_FLAG_ATT_ICE = (1 << 13),
RACE_FLAG_ATT_WIND = (1 << 14),
RACE_FLAG_ATT_EARTH = (1 << 15),
RACE_FLAG_ATT_DARK = (1 << 16),
};
enum ELoads
{
LOAD_NONE,
LOAD_LIGHT,
LOAD_NORMAL,
LOAD_HEAVY,
LOAD_MASSIVE
};
enum
{
QUICKSLOT_TYPE_NONE,
QUICKSLOT_TYPE_ITEM,
QUICKSLOT_TYPE_SKILL,
QUICKSLOT_TYPE_COMMAND,
QUICKSLOT_TYPE_MAX_NUM,
};
enum EParts
{
PART_MAIN,
PART_WEAPON,
PART_HEAD,
PART_HAIR,
PART_MAX_NUM,
PART_WEAPON_SUB,
};
enum EChatType
{
CHAT_TYPE_TALKING,
CHAT_TYPE_INFO,
CHAT_TYPE_NOTICE,
CHAT_TYPE_PARTY,
CHAT_TYPE_GUILD,
CHAT_TYPE_COMMAND,
CHAT_TYPE_SHOUT,
CHAT_TYPE_WHISPER,
CHAT_TYPE_BIG_NOTICE,
CHAT_TYPE_MAX_NUM
};
enum EWhisperType
{
WHISPER_TYPE_NORMAL = 0,
WHISPER_TYPE_NOT_EXIST = 1,
WHISPER_TYPE_TARGET_BLOCKED = 2,
WHISPER_TYPE_SENDER_BLOCKED = 3,
WHISPER_TYPE_ERROR = 4,
WHISPER_TYPE_GM = 5,
WHISPER_TYPE_SYSTEM = 0xFF
};
enum ECharacterPosition
{
POSITION_GENERAL,
POSITION_BATTLE,
POSITION_DYING,
POSITION_SITTING_CHAIR,
POSITION_SITTING_GROUND,
POSITION_INTRO,
POSITION_MAX_NUM
};
enum EGMLevels
{
GM_PLAYER,
GM_LOW_WIZARD,
GM_WIZARD,
GM_HIGH_WIZARD,
GM_GOD,
GM_IMPLEMENTOR,
GM_DISABLE,
};
enum EMobRank
{
MOB_RANK_PAWN,
MOB_RANK_S_PAWN,
MOB_RANK_KNIGHT,
MOB_RANK_S_KNIGHT,
MOB_RANK_BOSS,
MOB_RANK_KING,
MOB_RANK_MAX_NUM
};
enum ECharType
{
CHAR_TYPE_MONSTER,
CHAR_TYPE_NPC,
CHAR_TYPE_STONE,
CHAR_TYPE_WARP,
CHAR_TYPE_DOOR,
CHAR_TYPE_BUILDING,
CHAR_TYPE_PC,
CHAR_TYPE_POLYMORPH_PC,
CHAR_TYPE_HORSE,
CHAR_TYPE_GOTO
};
enum EBattleType
{
BATTLE_TYPE_MELEE,
BATTLE_TYPE_RANGE,
BATTLE_TYPE_MAGIC,
BATTLE_TYPE_SPECIAL,
BATTLE_TYPE_POWER,
BATTLE_TYPE_TANKER,
BATTLE_TYPE_SUPER_POWER,
BATTLE_TYPE_SUPER_TANKER,
BATTLE_TYPE_MAX_NUM
};
enum EApplyTypes
{
APPLY_NONE,
APPLY_MAX_HP,
APPLY_MAX_SP,
APPLY_CON,
APPLY_INT,
APPLY_STR,
APPLY_DEX,
APPLY_ATT_SPEED,
APPLY_MOV_SPEED,
APPLY_CAST_SPEED,
APPLY_HP_REGEN,
APPLY_SP_REGEN,
APPLY_POISON_PCT,
APPLY_STUN_PCT,
APPLY_SLOW_PCT,
APPLY_CRITICAL_PCT,
APPLY_PENETRATE_PCT,
APPLY_ATTBONUS_HUMAN,
APPLY_ATTBONUS_ANIMAL,
APPLY_ATTBONUS_ORC,
APPLY_ATTBONUS_MILGYO,
APPLY_ATTBONUS_UNDEAD,
APPLY_ATTBONUS_DEVIL,
APPLY_STEAL_HP,
APPLY_STEAL_SP,
APPLY_MANA_BURN_PCT,
APPLY_DAMAGE_SP_RECOVER,
APPLY_BLOCK,
APPLY_DODGE,
APPLY_RESIST_SWORD,
APPLY_RESIST_TWOHAND,
APPLY_RESIST_DAGGER,
APPLY_RESIST_BELL,
APPLY_RESIST_FAN,
APPLY_RESIST_BOW,
APPLY_RESIST_FIRE,
APPLY_RESIST_ELEC,
APPLY_RESIST_MAGIC,
APPLY_RESIST_WIND,
APPLY_REFLECT_MELEE,
APPLY_REFLECT_CURSE,
APPLY_POISON_REDUCE,
APPLY_KILL_SP_RECOVER,
APPLY_EXP_DOUBLE_BONUS,
APPLY_GOLD_DOUBLE_BONUS,
APPLY_ITEM_DROP_BONUS,
APPLY_POTION_BONUS,
APPLY_KILL_HP_RECOVER,
APPLY_IMMUNE_STUN,
APPLY_IMMUNE_SLOW,
APPLY_IMMUNE_FALL,
APPLY_SKILL,
APPLY_BOW_DISTANCE,
APPLY_ATT_GRADE_BONUS,
APPLY_DEF_GRADE_BONUS,
APPLY_MAGIC_ATT_GRADE,
APPLY_MAGIC_DEF_GRADE,
APPLY_CURSE_PCT,
APPLY_MAX_STAMINA,
APPLY_ATTBONUS_WARRIOR,
APPLY_ATTBONUS_ASSASSIN,
APPLY_ATTBONUS_SURA,
APPLY_ATTBONUS_SHAMAN,
APPLY_ATTBONUS_MONSTER,
APPLY_MALL_ATTBONUS,
APPLY_MALL_DEFBONUS,
APPLY_MALL_EXPBONUS,
APPLY_MALL_ITEMBONUS,
APPLY_MALL_GOLDBONUS,
APPLY_MAX_HP_PCT,
APPLY_MAX_SP_PCT,
APPLY_SKILL_DAMAGE_BONUS,
APPLY_NORMAL_HIT_DAMAGE_BONUS,
APPLY_SKILL_DEFEND_BONUS,
APPLY_NORMAL_HIT_DEFEND_BONUS,
APPLY_EXTRACT_HP_PCT,
APPLY_RESIST_WARRIOR,
APPLY_RESIST_ASSASSIN,
APPLY_RESIST_SURA,
APPLY_RESIST_SHAMAN,
APPLY_ENERGY,
APPLY_DEF_GRADE,
APPLY_COSTUME_ATTR_BONUS,
APPLY_MAGIC_ATTBONUS_PER,
APPLY_MELEE_MAGIC_ATTBONUS_PER,
APPLY_RESIST_ICE,
APPLY_RESIST_EARTH,
APPLY_RESIST_DARK,
APPLY_ANTI_CRITICAL_PCT,
APPLY_ANTI_PENETRATE_PCT,
MAX_APPLY_NUM,
};
enum EOnClickEvents
{
ON_CLICK_NONE,
ON_CLICK_SHOP,
ON_CLICK_TALK,
ON_CLICK_MAX_NUM
};
enum EOnIdleEvents
{
ON_IDLE_NONE,
ON_IDLE_GENERAL,
ON_IDLE_MAX_NUM
};
enum EWindows
{
RESERVED_WINDOW,
INVENTORY,
EQUIPMENT,
SAFEBOX,
MALL,
#ifdef ENABLE_SWITCHBOT
SWITCHBOT,
#endif
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
SKILL_BOOK_INVENTORY,
UPGRADE_ITEMS_INVENTORY,
STONE_INVENTORY,
BOX_INVENTORY,
EFSUN_INVENTORY,
CICEK_INVENTORY,
#endif
GROUND
};
enum EMobSizes
{
MOBSIZE_RESERVED,
MOBSIZE_SMALL,
MOBSIZE_MEDIUM,
MOBSIZE_BIG
};
enum EAIFlags
{
AIFLAG_AGGRESSIVE = (1 << 0),
AIFLAG_NOMOVE = (1 << 1),
AIFLAG_COWARD = (1 << 2),
AIFLAG_NOATTACKSHINSU = (1 << 3),
AIFLAG_NOATTACKJINNO = (1 << 4),
AIFLAG_NOATTACKCHUNJO = (1 << 5),
AIFLAG_ATTACKMOB = (1 << 6),
AIFLAG_BERSERK = (1 << 7),
AIFLAG_STONESKIN = (1 << 8),
AIFLAG_GODSPEED = (1 << 9),
AIFLAG_DEATHBLOW = (1 << 10),
AIFLAG_REVIVE = (1 << 11),
};
enum EMobStatType
{
MOB_STATTYPE_POWER,
MOB_STATTYPE_TANKER,
MOB_STATTYPE_SUPER_POWER,
MOB_STATTYPE_SUPER_TANKER,
MOB_STATTYPE_RANGE,
MOB_STATTYPE_MAGIC,
MOB_STATTYPE_MAX_NUM
};
enum EImmuneFlags
{
IMMUNE_STUN = (1 << 0),
IMMUNE_SLOW = (1 << 1),
IMMUNE_FALL = (1 << 2),
IMMUNE_CURSE = (1 << 3),
IMMUNE_POISON = (1 << 4),
IMMUNE_TERROR = (1 << 5),
IMMUNE_REFLECT = (1 << 6),
};
enum EMobEnchants
{
MOB_ENCHANT_CURSE,
MOB_ENCHANT_SLOW,
MOB_ENCHANT_POISON,
MOB_ENCHANT_STUN,
MOB_ENCHANT_CRITICAL,
MOB_ENCHANT_PENETRATE,
MOB_ENCHANTS_MAX_NUM
};
enum EMobResists
{
MOB_RESIST_SWORD,
MOB_RESIST_TWOHAND,
MOB_RESIST_DAGGER,
MOB_RESIST_BELL,
MOB_RESIST_FAN,
MOB_RESIST_BOW,
MOB_RESIST_FIRE,
MOB_RESIST_ELECT,
MOB_RESIST_MAGIC,
MOB_RESIST_WIND,
MOB_RESIST_POISON,
MOB_RESISTS_MAX_NUM
};
enum
{
SKILL_ATTR_TYPE_NORMAL = 1,
SKILL_ATTR_TYPE_MELEE,
SKILL_ATTR_TYPE_RANGE,
SKILL_ATTR_TYPE_MAGIC
};
enum
{
SKILL_NORMAL,
SKILL_MASTER,
SKILL_GRAND_MASTER,
SKILL_PERFECT_MASTER,
};
enum EGuildWarType
{
GUILD_WAR_TYPE_FIELD,
GUILD_WAR_TYPE_BATTLE,
GUILD_WAR_TYPE_FLAG,
GUILD_WAR_TYPE_MAX_NUM
};
enum EGuildWarState
{
GUILD_WAR_NONE,
GUILD_WAR_SEND_DECLARE,
GUILD_WAR_REFUSE,
GUILD_WAR_RECV_DECLARE,
GUILD_WAR_WAIT_START,
GUILD_WAR_CANCEL,
GUILD_WAR_ON_WAR,
GUILD_WAR_END,
GUILD_WAR_OVER,
GUILD_WAR_RESERVE,
GUILD_WAR_DURATION = 30*60,
GUILD_WAR_WIN_POINT = 1000,
GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12*60*60,
};
enum EAttributeSet
{
ATTRIBUTE_SET_WEAPON,
ATTRIBUTE_SET_BODY,
ATTRIBUTE_SET_WRIST,
ATTRIBUTE_SET_FOOTS,
ATTRIBUTE_SET_NECK,
ATTRIBUTE_SET_HEAD,
ATTRIBUTE_SET_SHIELD,
ATTRIBUTE_SET_EAR,
ATTRIBUTE_SET_MAX_NUM
};
enum EPrivType
{
PRIV_NONE,
PRIV_ITEM_DROP,
PRIV_GOLD_DROP,
PRIV_GOLD10_DROP,
PRIV_EXP_PCT,
MAX_PRIV_NUM,
};
enum EMoneyLogType
{
MONEY_LOG_RESERVED,
MONEY_LOG_MONSTER,
MONEY_LOG_SHOP,
MONEY_LOG_REFINE,
MONEY_LOG_QUEST,
MONEY_LOG_GUILD,
MONEY_LOG_MISC,
MONEY_LOG_MONSTER_KILL,
MONEY_LOG_DROP,
MONEY_LOG_TYPE_MAX_NUM,
};
enum EPremiumTypes
{
PREMIUM_EXP,
PREMIUM_ITEM,
PREMIUM_SAFEBOX,
PREMIUM_AUTOLOOT,
PREMIUM_FISH_MIND,
PREMIUM_MARRIAGE_FAST,
PREMIUM_GOLD,
PREMIUM_MAX_NUM = 9
};
enum SPECIAL_EFFECT
{
SE_NONE,
SE_HPUP_RED,
SE_SPUP_BLUE,
SE_SPEEDUP_GREEN,
SE_DXUP_PURPLE,
SE_CRITICAL,
SE_PENETRATE,
SE_BLOCK,
SE_DODGE,
SE_CHINA_FIREWORK,
SE_SPIN_TOP,
SE_SUCCESS,
SE_FAIL,
SE_FR_SUCCESS,
SE_LEVELUP_ON_14_FOR_GERMANY,
SE_LEVELUP_UNDER_15_FOR_GERMANY,
SE_PERCENT_DAMAGE1,
SE_PERCENT_DAMAGE2,
SE_PERCENT_DAMAGE3,
SE_AUTO_HPUP,
SE_AUTO_SPUP,
SE_EQUIP_RAMADAN_RING,
SE_EQUIP_HALLOWEEN_CANDY,
SE_EQUIP_HAPPINESS_RING,
SE_EQUIP_LOVE_PENDANT,
};
#if defined(BL_PRIVATESHOP_SEARCH_SYSTEM)
enum EPrivateShopSearchState
{
SHOP_SEARCH_OFF,
SHOP_SEARCH_LOOKING,
SHOP_SEARCH_TRADING,
SHOP_SEARCH_INDEX = 61000,
};
#endif
#include "item_length.h"
enum EMisc2
{
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
SKILL_BOOK_INVENTORY_SLOT_START = INVENTORY_MAX_NUM + WEAR_MAX_NUM,
SKILL_BOOK_INVENTORY_SLOT_END = SKILL_BOOK_INVENTORY_SLOT_START + SKILL_BOOK_INVENTORY_MAX_NUM,
UPGRADE_ITEMS_INVENTORY_SLOT_START = SKILL_BOOK_INVENTORY_SLOT_END,
UPGRADE_ITEMS_INVENTORY_SLOT_END = UPGRADE_ITEMS_INVENTORY_SLOT_START + UPGRADE_ITEMS_INVENTORY_MAX_NUM,
STONE_INVENTORY_SLOT_START = UPGRADE_ITEMS_INVENTORY_SLOT_END,
STONE_INVENTORY_SLOT_END = STONE_INVENTORY_SLOT_START + STONE_INVENTORY_MAX_NUM,
BOX_INVENTORY_SLOT_START = STONE_INVENTORY_SLOT_END,
BOX_INVENTORY_SLOT_END = BOX_INVENTORY_SLOT_START + BOX_INVENTORY_MAX_NUM,
EFSUN_INVENTORY_SLOT_START = BOX_INVENTORY_SLOT_END,
EFSUN_INVENTORY_SLOT_END = EFSUN_INVENTORY_SLOT_START + EFSUN_INVENTORY_MAX_NUM,
CICEK_INVENTORY_SLOT_START = EFSUN_INVENTORY_SLOT_END,
CICEK_INVENTORY_SLOT_END = CICEK_INVENTORY_SLOT_START + CICEK_INVENTORY_MAX_NUM,
INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
#endif
};
#pragma pack(push, 1)
typedef struct SItemPos
{
BYTE window_type;
WORD cell;
SItemPos ()
{
window_type = INVENTORY;
cell = WORD_MAX;
}
SItemPos (BYTE _window_type, WORD _cell)
{
window_type = _window_type;
cell = _cell;
}
bool IsValidItemPosition() const
{
switch (window_type)
{
case RESERVED_WINDOW:
return false;
case INVENTORY:
case EQUIPMENT:
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
case SKILL_BOOK_INVENTORY:
case UPGRADE_ITEMS_INVENTORY:
case STONE_INVENTORY:
case BOX_INVENTORY:
case EFSUN_INVENTORY:
case CICEK_INVENTORY:
#endif
return cell < INVENTORY_AND_EQUIP_SLOT_MAX;
case SAFEBOX:
case MALL:
return false;
#ifdef ENABLE_SWITCHBOT
case SWITCHBOT:
return cell < SWITCHBOT_SLOT_COUNT;
#endif
default:
return false;
}
return false;
}
bool IsEquipPosition() const
{
return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM);
}
bool IsDefaultInventoryPosition() const
{
return INVENTORY == window_type && cell < INVENTORY_MAX_NUM;
}
#ifdef ENABLE_SWITCHBOT
bool IsSwitchbotPosition() const
{
return SWITCHBOT == window_type && cell < SWITCHBOT_SLOT_COUNT;
}
#endif
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
bool IsSkillBookInventoryPosition() const
{
return ((INVENTORY == window_type) && cell >= SKILL_BOOK_INVENTORY_SLOT_START && cell < SKILL_BOOK_INVENTORY_SLOT_END);
}
bool IsUpgradeItemsInventoryPosition() const
{
return ((INVENTORY == window_type) && cell >= UPGRADE_ITEMS_INVENTORY_SLOT_START && cell < UPGRADE_ITEMS_INVENTORY_SLOT_END);
}
bool IsStoneInventoryPosition() const
{
return ((INVENTORY == window_type) && cell >= STONE_INVENTORY_SLOT_START && cell < STONE_INVENTORY_SLOT_END);
}
bool IsBoxInventoryPosition() const
{
return ((INVENTORY == window_type) && cell >= BOX_INVENTORY_SLOT_START && cell < BOX_INVENTORY_SLOT_END);
}
bool IsEfsunInventoryPosition() const
{
return ((INVENTORY == window_type) && cell >= EFSUN_INVENTORY_SLOT_START && cell < EFSUN_INVENTORY_SLOT_END);
}
bool IsCicekInventoryPosition() const
{
return ((INVENTORY == window_type) && cell >= CICEK_INVENTORY_SLOT_START && cell < CICEK_INVENTORY_SLOT_END);
}
#endif
bool operator==(const struct SItemPos& rhs) const
{
return (window_type == rhs.window_type) && (cell == rhs.cell);
}
bool operator<(const struct SItemPos& rhs) const
{
return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell));
}
} TItemPos;
const TItemPos NPOS (RESERVED_WINDOW, WORD_MAX);
typedef enum
{
SHOP_COIN_TYPE_GOLD,
SHOP_COIN_TYPE_SECONDARY_COIN,
} EShopCoinType;
#pragma pack(pop)
#endif