- Mesaj
- 23
- Beğeni
- 1
- Puan
- 440
- Ticaret Puanı
- 0
Merhaba.
Oyuna efsun botu eklemem sonucunda gelen özgüven ile K envanteri eklemeye çalıştım.
Fakat hem oyuna giriş yaparken client intihar ediyor ( giriş işlemi yapılıyordan sonra kapanıyor.)
Hem de game build alırken hata alıyorum.
Talimatları harfiyen yaptım. Hata yapmış olabilirim Yardımcı olabilecek varsa şimdiden çok teşekkür ederim.
Oyuna efsun botu eklemem sonucunda gelen özgüven ile K envanteri eklemeye çalıştım.
Fakat hem oyuna giriş yaparken client intihar ediyor ( giriş işlemi yapılıyordan sonra kapanıyor.)
Hem de game build alırken hata alıyorum.
Talimatları harfiyen yaptım. Hata yapmış olabilirim Yardımcı olabilecek varsa şimdiden çok teşekkür ederim.
SYSSER:
networkModule.py(line:200) SetSelectCharacterPhase
system.py(line:177) __hybrid_import
system.py(line:142) _process_result
introSelect.py(line:30) <module>
system.py(line:177) __hybrid_import
networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (interfaceModule.py, line 180)
GAME BUİLD:
char_item.cpp:566:2: error: expected unqualified-id before 'for'
566 | for (i = 0; i < SKILL_BOOK_INVENTORY_MAX_NUM; ++i)
| ^~~
char_item.cpp:566:14: error: 'i' does not name a type
566 | for (i = 0; i < SKILL_BOOK_INVENTORY_MAX_NUM; ++i)
| ^
char_item.cpp:566:48: error: expected unqualified-id before '++' token
566 | for (i = 0; i < SKILL_BOOK_INVENTORY_MAX_NUM; ++i)
| ^~
char_item.cpp:578:2: error: expected unqualified-id before 'for'
578 | for (i = 0; i < UPGRADE_ITEMS_INVENTORY_MAX_NUM; ++i)
| ^~~
char_item.cpp:578:14: error: 'i' does not name a type
578 | for (i = 0; i < UPGRADE_ITEMS_INVENTORY_MAX_NUM; ++i)
| ^
char_item.cpp:578:51: error: expected unqualified-id before '++' token
578 | for (i = 0; i < UPGRADE_ITEMS_INVENTORY_MAX_NUM; ++i)
| ^~
char_item.cpp:590:2: error: expected unqualified-id before 'for'
590 | for (i = 0; i < STONE_INVENTORY_MAX_NUM; ++i)
| ^~~
char_item.cpp:590:14: error: 'i' does not name a type
590 | for (i = 0; i < STONE_INVENTORY_MAX_NUM; ++i)
| ^
char_item.cpp:590:43: error: expected unqualified-id before '++' token
590 | for (i = 0; i < STONE_INVENTORY_MAX_NUM; ++i)
| ^~
char_item.cpp:602:2: error: expected unqualified-id before 'for'
602 | for (i = 0; i < BOX_INVENTORY_MAX_NUM; ++i)
| ^~~
char_item.cpp:602:14: error: 'i' does not name a type
602 | for (i = 0; i < BOX_INVENTORY_MAX_NUM; ++i)
| ^
char_item.cpp:602:41: error: expected unqualified-id before '++' token
602 | for (i = 0; i < BOX_INVENTORY_MAX_NUM; ++i)
| ^~
char_item.cpp:614:2: error: expected unqualified-id before 'for'
614 | for (i = 0; i < EFSUN_INVENTORY_MAX_NUM; ++i)
| ^~~
char_item.cpp:614:14: error: 'i' does not name a type
614 | for (i = 0; i < EFSUN_INVENTORY_MAX_NUM; ++i)
| ^
char_item.cpp:614:43: error: expected unqualified-id before '++' token
614 | for (i = 0; i < EFSUN_INVENTORY_MAX_NUM; ++i)
| ^~
char_item.cpp:626:2: error: expected unqualified-id before 'for'
626 | for (i = 0; i < CICEK_INVENTORY_MAX_NUM; ++i)
| ^~~
char_item.cpp:626:14: error: 'i' does not name a type
626 | for (i = 0; i < CICEK_INVENTORY_MAX_NUM; ++i)
| ^
char_item.cpp:626:43: error: expected unqualified-id before '++' token
626 | for (i = 0; i < CICEK_INVENTORY_MAX_NUM; ++i)
| ^~
char_item.cpp: In member function 'bool CHARACTER::PickupItem(DWORD)':
char_item.cpp:6559:5: error: expected '}' before 'else'
6559 | else if (item->IsSkillBook())
| ^~~~
char_item.cpp:6430:4: note: to match this '{'
6430 | {
| ^
char_item.cpp:6559:5: error: expected '}' before 'else'
6559 | else if (item->IsSkillBook())
| ^~~~
char_item.cpp:6417:3: note: to match this '{'
6417 | {
| ^
char_item.cpp:6560:53: error: 'iEmptyCell' was not declared in this scope
6560 | item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
| ^~~~~~~~~~
char_item.cpp:6562:53: error: 'iEmptyCell' was not declared in this scope
6562 | item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
| ^~~~~~~~~~
char_item.cpp:6564:53: error: 'iEmptyCell' was not declared in this scope
6564 | item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
| ^~~~~~~~~~
char_item.cpp:6566:53: error: 'iEmptyCell' was not declared in this scope
6566 | item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
| ^~~~~~~~~~
char_item.cpp:6568:53: error: 'iEmptyCell' was not declared in this scope
6568 | item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
| ^~~~~~~~~~
char_item.cpp:6570:53: error: 'iEmptyCell' was not declared in this scope
6570 | item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
| ^~~~~~~~~~
char_item.cpp: At global scope:
char_item.cpp:6585:3: error: expected unqualified-id before 'else'
6585 | else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
| ^~~~
char_item.cpp:6744:2: error: expected declaration before '}' token
6744 | }
| ^
char_item.cpp:6746:2: error: expected unqualified-id before 'return'
6746 | return false;
| ^~~~~~
char_item.cpp:6747:1: error: expected declaration before '}' token
6747 | }
| ^
char_item.cpp: In member function 'bool CHARACTER::UnequipItem(LPITEM)':
char_item.cpp:6882:2: error: expected '}' before 'else'
6882 | else if (item->IsSkillBook())
| ^~~~
char_item.cpp:6879:2: note: to match this '{'
6879 | {
| ^
char_item.cpp: At global scope:
char_item.cpp:6896:2: error: expected unqualified-id before 'else'
6896 | else
| ^~~~
char_item.cpp:6899:22: error: expected constructor, destructor, or type conversion before ';' token
6899 | CheckMaximumPoints();
| ^
char_item.cpp:6901:2: error: expected unqualified-id before 'return'
6901 | return true;
| ^~~~~~
char_item.cpp:6902:1: error: expected declaration before '}' token
6902 | }
| ^
char_item.cpp: In member function 'bool CHARACTER::UnequipItem(LPITEM)':
char_item.cpp:6895:2: warning: control reaches end of non-void function [-Wreturn-type]
6895 | }
| ^
At global scope:
cc1plus: warning: unrecognized command line option '-Wno-volatile'
gmake[1]: *** [Makefile:182: .obj/char_item.o] Error 1
gmake[1]: Leaving directory '/usr/src/server/Server/game/src'