Yardım Highlight Sorunu

Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

benimsinsen41

Üye
Üye
Mesaj
133
Çözümler
6
Beğeni
197
Puan
749
Ticaret Puanı
0
Şöyle bir sorunla karşılaştım önemli denecek birşey değil aslında ama sinir ediyor ve syserr bırakmıyor.
Toggle kullanılan skillerde alt sekmesi kullanınca alt sekmesine ne koyulursa o da öyle gözüküyor.
Sorunun daha net anlaşılması adına gif bırakıyorum.

 
bu kod ile bağlantılı sanırım karşılaştırabilir misin ?

uitaskbar.py:
    ## QuickSlot
    def RefreshQuickSlot(self):

        pageNum = player.GetQuickPage()

        try:
            self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
        except:
            pass

        startNumber = 0
        for slot in self.quickslot:

            for i in xrange(4):

                slotNumber = i+startNumber

                (Type, Position) = player.GetLocalQuickSlot(slotNumber)

                if player.SLOT_TYPE_NONE == Type:
                    slot.ClearSlot(slotNumber)
                    continue

                if player.SLOT_TYPE_INVENTORY == Type:

                    itemIndex = player.GetItemIndex(Position)
                    itemCount = player.GetItemCount(Position)
                    if itemCount <= 1:
                        itemCount = 0
                    
                    ## 자동물약 (#72723, #72724) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
                    if constInfo.IS_AUTO_POTION(itemIndex):
                        # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
                        metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
                        
                        if 0 != int(metinSocket[0]):
                            slot.ActivateSlot(slotNumber)
                        else:
                            slot.DeactivateSlot(slotNumber)
                    
                    slot.SetItemSlot(slotNumber, itemIndex, itemCount)

                elif player.SLOT_TYPE_SKILL == Type:

                    skillIndex = player.GetSkillIndex(Position)
                    if 0 == skillIndex:
                        slot.ClearSlot(slotNumber)
                        continue

                    skillType = skill.GetSkillType(skillIndex)
                    if skill.SKILL_TYPE_GUILD == skillType:
                        import guild
                        skillGrade = 0
                        skillLevel = guild.GetSkillLevel(Position)

                    else:
                        skillGrade = player.GetSkillGrade(Position)
                        skillLevel = player.GetSkillLevel(Position)

                    slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
                    slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
                    slot.SetCoverButton(slotNumber)

                    ## NOTE : CoolTime 체크
                    if player.IsSkillCoolTime(Position):
                        (coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
                        slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)

                    ## NOTE : Activate 되어 있다면 아이콘도 업데이트
                    if player.IsSkillActive(Position):
                        slot.ActivateSlot(slotNumber)

                elif player.SLOT_TYPE_EMOTION == Type:

                    emotionIndex = Position
                    slot.SetEmotionSlot(slotNumber, emotionIndex)
                    slot.SetCoverButton(slotNumber)
                    slot.SetSlotCount(slotNumber, 0)

            slot.RefreshSlot()
            startNumber += 4
 
bu kod ile bağlantılı sanırım karşılaştırabilir misin ?

uitaskbar.py:
    ## QuickSlot
    def RefreshQuickSlot(self):

        pageNum = player.GetQuickPage()

        try:
            self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
        except:
            pass

        startNumber = 0
        for slot in self.quickslot:

            for i in xrange(4):

                slotNumber = i+startNumber

                (Type, Position) = player.GetLocalQuickSlot(slotNumber)

                if player.SLOT_TYPE_NONE == Type:
                    slot.ClearSlot(slotNumber)
                    continue

                if player.SLOT_TYPE_INVENTORY == Type:

                    itemIndex = player.GetItemIndex(Position)
                    itemCount = player.GetItemCount(Position)
                    if itemCount <= 1:
                        itemCount = 0
                   
                    ## 자동물약 (#72723, #72724) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
                    if constInfo.IS_AUTO_POTION(itemIndex):
                        # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
                        metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
                       
                        if 0 != int(metinSocket[0]):
                            slot.ActivateSlot(slotNumber)
                        else:
                            slot.DeactivateSlot(slotNumber)
                   
                    slot.SetItemSlot(slotNumber, itemIndex, itemCount)

                elif player.SLOT_TYPE_SKILL == Type:

                    skillIndex = player.GetSkillIndex(Position)
                    if 0 == skillIndex:
                        slot.ClearSlot(slotNumber)
                        continue

                    skillType = skill.GetSkillType(skillIndex)
                    if skill.SKILL_TYPE_GUILD == skillType:
                        import guild
                        skillGrade = 0
                        skillLevel = guild.GetSkillLevel(Position)

                    else:
                        skillGrade = player.GetSkillGrade(Position)
                        skillLevel = player.GetSkillLevel(Position)

                    slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
                    slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
                    slot.SetCoverButton(slotNumber)

                    ## NOTE : CoolTime 체크
                    if player.IsSkillCoolTime(Position):
                        (coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
                        slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)

                    ## NOTE : Activate 되어 있다면 아이콘도 업데이트
                    if player.IsSkillActive(Position):
                        slot.ActivateSlot(slotNumber)

                elif player.SLOT_TYPE_EMOTION == Type:

                    emotionIndex = Position
                    slot.SetEmotionSlot(slotNumber, emotionIndex)
                    slot.SetCoverButton(slotNumber)
                    slot.SetSlotCount(slotNumber, 0)

            slot.RefreshSlot()
            startNumber += 4
Karşılaştırdım kodları aynı anlam veremedim

bazen client şu syserr i veriyor

Kod:
skillGetAffect - Strange Formula [At Üzerinde Savaş]
 
Geri
Üst