Yardım Gmake Dep çekerken hata alıyorum..

Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

tokucback

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gmake dep çekerken burada dosya bulamıyor bunları nasıl kurarım?
-I/usr/include/c++/3.3 -I/usr/include/c++/4.2

db build alırken aldığım hata:
/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.a when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.a when searching for -lunwind

/usr/local/bin/ld: cannot find -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc9/gcc/x86_64-portbld-freebsd13.0/9.4.0/../../../libstdc++.so when searching for -lstdc++

/usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc9/gcc/x86_64-portbld-freebsd13.0/9.4.0/../../../libstdc++.a when searching for -lstdc++

/usr/local/bin/ld: cannot find -lstdc++

/usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc9/gcc/x86_64-portbld-freebsd13.0/9.4.0/../../../libstdc++.so when searching for -lstdc++

collect2: error: ld returned 1 exit status

gmake: *** [Makefile:56: ../db_r40020] Error 1


game build alırken aldığım hata:
linking ../game_r40020....

/usr/local/bin/ld: cannot find -lcryptopp

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.a when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.a when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.a when searching for -lunwind

/usr/local/bin/ld: cannot find -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/libunwind.so when searching for -lunwind

/usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc9/gcc/x86_64-portbld-freebsd13.0/9.4.0/../../../libstdc++.so when searching for -lstdc++

/usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc9/gcc/x86_64-portbld-freebsd13.0/9.4.0/../../../libstdc++.a when searching for -lstdc++

/usr/local/bin/ld: cannot find -lstdc++

/usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc9/gcc/x86_64-portbld-freebsd13.0/9.4.0/../../../libstdc++.so when searching for -lstdc++

yardımcı olabilecek varsa çok teşekkür ederim şimdiden..


Game SRC Makefile:
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)



GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)

BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

#SVN_VERSION = $(shell svnversion -n .)

SVN_VERSION = $(shell cat ../../__VERSION__)

P4_VERSION = $(shell cat ../../__VERSION__)



CC = g++9



INCDIR =

LIBDIR =

BINDIR = ..

OBJDIR = OBJDIR

$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)



# Standard Setting

LIBS = -pthread -lm -lmd -lc++

# Removed -fno-rtti

CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"

CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-sign-compare -Wno-nonnull-compare

CFLAGS += -Wno-int-in-bool-context -Wno-stringop-truncation -Wno-address

CFLAGS += -fstack-protector-all

CXXFLAGS = -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9



# boost

INCDIR += -I../../../Extern/include/boost



# DevIL

INCDIR += -I../../../Extern/include/IL

LIBS += ../../../Extern/lib/libIL.a\

        ../../../Extern/lib/libjasper.a\

        ../../../Extern/lib/libpng.a\

        ../../../Extern/lib/libtiff.a\

        ../../../Extern/lib/libjbig.a\

        ../../../Extern/lib/libmng.a\

        /usr/lib/liblzma.a\

        ../../../Extern/lib/liblcms.a\

        ../../../Extern/lib/libjpeg.a

      

#LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg



# MySQL

INCDIR += -I/usr/local/include/mysql

LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a /usr/local/lib/libzstd.a



# Miscellaneous external libraries

INCDIR += -I../../../Extern/include

LIBDIR += -L../../../Extern/lib

LIBS += -lcryptopp



# HackShield

INCDIR += -I../../libhackshield/include

LIBDIR += -L../../libhackshield/lib

LIBS += -lanticpxsvr



# XTrap

INCDIR += -I../../libxtrap/include



# openssl

INCDIR += -I/usr/include

LIBDIR += -L/usr/local/lib

LIBS += -lunwind -lssl -lcrypto



# Project Library

INCDIR += -I../../liblua/include

INCDIR += -I/usr/local/include

LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib

LIBDIR += -L/usr/local/lib

LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame

USE_STACKTRACE = 0

ifeq ($(USE_STACKTRACE), 1)

LIBS += /usr/local/lib/libexecinfo.a

endif



TARGET  = $(BINDIR)/game_r$(P4_VERSION)



CFILE    = minilzo.c



CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\

          arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\

          char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\

          char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\

          cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\

          desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\

          entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\

          guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\

          input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\

          item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\

          locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\

          messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\

          party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\

          questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\

          questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\

          questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\

          questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\

          questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\

          refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\

          skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\

          wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\

          BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\

          HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\

          SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\

          auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\

          buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\

          group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\

          shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp





COBJS    = $(CFILE:%.c=$(OBJDIR)/%.o)

CPPOBJS    = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)



MAINOBJ = $(OBJDIR)/main.o

MAINCPP = main.cpp



#TESTOBJ = $(OBJDIR)/test.o

#TESTCPP = test.cpp

#TEST_TARGET = $(BINDIR)/test



default: $(TARGET)



$(OBJDIR)/minilzo.o: minilzo.c

    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@

    @echo compile $<



$(OBJDIR)/version.o: version.cpp

    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__P4_VERSION__=\"$(P4_VERSION)\" -c $< -o $@

    @echo compile $<



$(OBJDIR)/%.o: %.cpp

    @echo compile $<

    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@



limit_time:

    @echo update limit time

    @python update_limit_time.py



$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)

    @echo linking $(TARGET)....

    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)



#$(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)

#    @echo linking $(TEST_TARGET)

#    @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o ../test



clean:

    @rm -f $(COBJS) $(CPPOBJS)

    @rm -f $(BINDIR)/game_r* $(BINDIR)/conv



tag:

    ctags *.cpp *.h *.c



dep:

    makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend



sinclude Depend

DB SRC MAKEFİLE:
MAKE = gmake

CC = g++9



INCDIR =

LIBDIR =

BINDIR = ..

OBJDIR = .obj



GCC_VERSION = 4

BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)

#SVN_VERSION = $(shell svn info |grep Revision: |cut -c11-)

SVN_VERSION = $(shell cat ../../__VERSION__)

$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)



TARGET = $(BINDIR)/db_r$(SVN_VERSION)



CFLAGS = -m32 -g -Wall -O2 -pipe -fno-rtti -fno-exceptions -pthread -fno-strict-aliasing -D_THREAD_SAFE

CFLAGS += -Wno-deprecated-declarations -Wno-format-truncation -Wno-nonnull-compare

CFLAGS += -Wno-int-in-bool-context

CXXFLAGS = -std=c++11 -Wl,-rpath=/usr/local/lib/gcc9



# boost

INCDIR += -I../../../Extern/include/boost



# Extern

INCDIR += -I../../../Extern/include

LIBDIR += -I../../../Extern/lib



# Project Library

INCDIR += -I/usr/local/include

LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib

LIBS += -lthecore -lsql -lpoly -lgame -lm -lc++



# MySQL

INCDIR += -I/usr/local/include/mysql

LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a /usr/local/lib/libzstd.a



#OpenSSL

LIBDIR += -L/usr/local/lib

LIBS += -lunwind -lssl -lcrypto





SRCS =    Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \

        Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \

        ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \

        PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \

        Monarch.cpp BlockCountry.cpp ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \

        AuctionManager.cpp ProtoReader.cpp CsvReader.cpp



OBJS = $(SRCS:%.cpp=$(OBJDIR)/%.o)



default: $(TARGET)



$(TARGET): $(OBJS)

    @echo linking $(TARGET) ...

    @$(CC) $(CFLAGS) $(CXXFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET)

    @touch version.cpp



$(OBJDIR)/%.o: %.cpp

    @echo compile $<

    @$(CC) $(CFLAGS) $(CXXFLAGS) $(INCDIR) -c $< -o $@



$(OBJDIR)/version.o: version.cpp

    @$(CC) $(CFLAGS) $(CXXFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@

    @echo compile $<



$(OBJDIR):

    @mkdir $(OBJDIR)



clean:

    @rm -f $(OBJS) $(BINDIR)/db_r*



dep:

    @touch Depend

    makedepend -fDepend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(SRCS) 2> /dev/null



sinclude Depend
 
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