Yardım Efsunlu başlangıç Ortalama zarar efsun adı

Konu sahibi bu konuda soru soruyor. Sorusu ile ilgili bilgisi olanların yanıtlamasını bekliyor.

Feartl

Üye
Üye
Mesaj
137
Çözümler
3
Beğeni
32
Puan
74
Ticaret Puanı
0
arkadaşlar efsunlu başlangıç ekledim de ortalama zarar efsun adını bulamadım
 
İyi günler tam emin değilim ama kodlar şöyle
Kod:
    { POINT_NONE,            },   // APPLY_NONE,        0
    { POINT_MAX_HP,                },   // APPLY_MAX_HP,        1
    { POINT_MAX_SP,                },   // APPLY_MAX_SP,        2
    { POINT_HT,                    },   // APPLY_CON,        3
    { POINT_IQ,                    },   // APPLY_INT,        4
    { POINT_ST,                    },   // APPLY_STR,        5
    { POINT_DX,                    },   // APPLY_DEX,        6
    { POINT_ATT_SPEED,                },   // APPLY_ATT_SPEED,    7
    { POINT_MOV_SPEED,                },   // APPLY_MOV_SPEED,    8
    { POINT_CASTING_SPEED,            },   // APPLY_CAST_SPEED,    9
    { POINT_HP_REGEN,            },   // APPLY_HP_REGEN,        10
    { POINT_SP_REGEN,            },   // APPLY_SP_REGEN,        11
    { POINT_POISON_PCT,                },   // APPLY_POISON_PCT,    12
    { POINT_STUN_PCT,                },   // APPLY_STUN_PCT,        13
    { POINT_SLOW_PCT,                },   // APPLY_SLOW_PCT,        14
    { POINT_CRITICAL_PCT,        },   // APPLY_CRITICAL_PCT,    15
    { POINT_PENETRATE_PCT,            },   // APPLY_PENETRATE_PCT,    16
    { POINT_ATTBONUS_HUMAN,            },   // APPLY_ATTBONUS_HUMAN,    17
    { POINT_ATTBONUS_ANIMAL,            },   // APPLY_ATTBONUS_ANIMAL,    18
    { POINT_ATTBONUS_ORC,        },   // APPLY_ATTBONUS_ORC,    19
    { POINT_ATTBONUS_MILGYO,            },   // APPLY_ATTBONUS_MILGYO,    20
    { POINT_ATTBONUS_UNDEAD,            },   // APPLY_ATTBONUS_UNDEAD,    21
    { POINT_ATTBONUS_DEVIL,            },   // APPLY_ATTBONUS_DEVIL,    22
    { POINT_STEAL_HP,                },   // APPLY_STEAL_HP,        23
    { POINT_STEAL_SP,                },   // APPLY_STEAL_SP,        24
    { POINT_MANA_BURN_PCT,            },   // APPLY_MANA_BURN_PCT,    25
    { POINT_DAMAGE_SP_RECOVER,            },   // APPLY_DAMAGE_SP_RECOVER,26
    { POINT_BLOCK,                },   // APPLY_BLOCK,        27
    { POINT_DODGE,                },   // APPLY_DODGE,        28
    { POINT_RESIST_SWORD,        },   // APPLY_RESIST_SWORD,    29
    { POINT_RESIST_TWOHAND,            },   // APPLY_RESIST_TWOHAND,    30
    { POINT_RESIST_DAGGER,            },   // APPLY_RESIST_DAGGER,    31
    { POINT_RESIST_BELL,        },   // APPLY_RESIST_BELL,    32
    { POINT_RESIST_FAN,                },   // APPLY_RESIST_FAN,    33
    { POINT_RESIST_BOW,                },   // APPLY_RESIST_BOW,    34
    { POINT_RESIST_FIRE,        },   // APPLY_RESIST_FIRE,    35
    { POINT_RESIST_ELEC,        },   // APPLY_RESIST_ELEC,    36
    { POINT_RESIST_MAGIC,        },   // APPLY_RESIST_MAGIC,    37
    { POINT_RESIST_WIND,        },   // APPLY_RESIST_WIND,    38
    { POINT_REFLECT_MELEE,            },   // APPLY_REFLECT_MELEE,    39
    { POINT_REFLECT_CURSE,            },   // APPLY_REFLECT_CURSE,    40
    { POINT_POISON_REDUCE,            },   // APPLY_POISON_REDUCE,    41
    { POINT_KILL_SP_RECOVER,            },   // APPLY_KILL_SP_RECOVER,    42
    { POINT_EXP_DOUBLE_BONUS,            },   // APPLY_EXP_DOUBLE_BONUS,    43
    { POINT_GOLD_DOUBLE_BONUS,            },   // APPLY_GOLD_DOUBLE_BONUS,44
    { POINT_ITEM_DROP_BONUS,            },   // APPLY_ITEM_DROP_BONUS,    45
    { POINT_POTION_BONUS,        },   // APPLY_POTION_BONUS,    46
    { POINT_KILL_HP_RECOVERY,            },   // APPLY_KILL_HP_RECOVER,    47
    { POINT_IMMUNE_STUN,        },   // APPLY_IMMUNE_STUN,    48
    { POINT_IMMUNE_SLOW,        },   // APPLY_IMMUNE_SLOW,    49
    { POINT_IMMUNE_FALL,        },   // APPLY_IMMUNE_FALL,    50
    { POINT_NONE,            },   // APPLY_SKILL,        51
    { POINT_BOW_DISTANCE,        },   // APPLY_BOW_DISTANCE,    52
    { POINT_ATT_GRADE_BONUS,            },   // APPLY_ATT_GRADE,    53
    { POINT_DEF_GRADE_BONUS,            },   // APPLY_DEF_GRADE,    54
    { POINT_MAGIC_ATT_GRADE_BONUS,      },   // APPLY_MAGIC_ATT_GRADE,    55
    { POINT_MAGIC_DEF_GRADE_BONUS,      },   // APPLY_MAGIC_DEF_GRADE,    56
    { POINT_CURSE_PCT,            },   // APPLY_CURSE_PCT,    57
    { POINT_MAX_STAMINA            },   // APPLY_MAX_STAMINA    58
    { POINT_ATTBONUS_WARRIOR        },   // APPLY_ATTBONUS_WARRIOR  59
    { POINT_ATTBONUS_ASSASSIN        },   // APPLY_ATTBONUS_ASSASSIN 60
    { POINT_ATTBONUS_SURA        },   // APPLY_ATTBONUS_SURA     61
    { POINT_ATTBONUS_SHAMAN        },   // APPLY_ATTBONUS_SHAMAN   62
    { POINT_ATTBONUS_MONSTER        },   //    APPLY_ATTBONUS_MONSTER  63
    { POINT_ATT_BONUS        },   // 64 // APPLY_MALL_ATTBONUS
    { POINT_MALL_DEFBONUS        },   // 65
    { POINT_MALL_EXPBONUS        },   // 66 APPLY_MALL_EXPBONUS
    { POINT_MALL_ITEMBONUS        },   // 67
    { POINT_MALL_GOLDBONUS        },   // 68
    { POINT_MAX_HP_PCT            },        // 69
    { POINT_MAX_SP_PCT            },        // 70
    { POINT_SKILL_DAMAGE_BONUS        },    // 71
    { POINT_NORMAL_HIT_DAMAGE_BONUS    },    // 72

    // DEFEND_BONUS_ATTRIBUTES
    { POINT_SKILL_DEFEND_BONUS        },    // 73
    { POINT_NORMAL_HIT_DEFEND_BONUS    },    // 74
    // END_OF_DEFEND_BONUS_ATTRIBUTES

    // PC_BANG_ITEM_ADD
    { POINT_PC_BANG_EXP_BONUS    },        // 75
    { POINT_PC_BANG_DROP_BONUS    },        // 76
    // END_PC_BANG_ITEM_ADD

    { POINT_NONE,        },                // 77 사용시 HP 소모 APPLY_EXTRACT_HP_PCT

    { POINT_RESIST_WARRIOR,        },        // 78 무사에게 저항 APPLY_RESIST_WARRIOR
    { POINT_RESIST_ASSASSIN,    },        // 79 자객에게 저항 APPLY_RESIST_ASSASSIN
    { POINT_RESIST_SURA,        },        // 80 수라에게 저항 APPLY_RESIST_SURA
    { POINT_RESIST_SHAMAN,        },        // 81 무당에게 저항 APPLY_RESIST_SHAMAN
    { POINT_ENERGY                },        // 82 기력
    { POINT_DEF_GRADE            },        // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
    { POINT_COSTUME_ATTR_BONUS    },        // 84 코스튬에 붙은 속성에 대해서만 보너스를 주는 기력
    { POINT_MAGIC_ATT_BONUS_PER },            // 85 마법 공격력 +x%
    { POINT_MELEE_MAGIC_ATT_BONUS_PER        },            // 86 APPLY_MELEE_MAGIC_ATTBONUS_PER
    { POINT_RESIST_ICE,            },   // APPLY_RESIST_ICE,    87
    { POINT_RESIST_EARTH,        },   // APPLY_RESIST_EARTH,    88
    { POINT_RESIST_DARK,        },   // APPLY_RESIST_DARK,    89
    { POINT_RESIST_CRITICAL,        },   // APPLY_ANTI_CRITICAL_PCT,    90
    { POINT_RESIST_PENETRATE,        },   // APPLY_ANTI_PENETRATE_PCT,    91


Beceri ile ortalama hasarının sıralamasını 71 72 olarak bildiğimden ortalama hasar için


bu kodu kullanmayı deneyebilirsiniz

C++:
POINT_NORMAL_HIT_DAMAGE_BONUS
 
Geri
Üst