#ifdef ENABLE_NEW_GAMEOPTION
void SetCurrentVisual(CGraphicExpandedImageInstance* pVisual);
BOOL OnIsType(DWORD dwType);
#else
void SetCurrentVisual(CGraphicImageInstance* pVisual);
#endif
protected:
BOOL m_bEnable;
BOOL m_isPressed;
BOOL m_isFlash;
#ifdef ENABLE_NEW_GAMEOPTION
CGraphicExpandedImageInstance* m_pcurVisual;
CGraphicExpandedImageInstance m_upVisual;
CGraphicExpandedImageInstance m_overVisual;
CGraphicExpandedImageInstance m_downVisual;
CGraphicExpandedImageInstance m_disableVisual;
#else
CGraphicImageInstance* m_pcurVisual;
CGraphicImageInstance m_upVisual;
CGraphicImageInstance m_overVisual;
CGraphicImageInstance m_downVisual;
CGraphicImageInstance m_disableVisual;
#endif
};