const int aiSocketPercentByQty[5][4] =
{
{ 0, 0, 0, 0 },
{ 3, 0, 0, 0 },
{ 10, 1, 0, 0 },
{ 15, 10, 1, 0 },
{ 20, 15, 10, 1 }
};
const int aiWeaponSocketQty[WEAPON_NUM_TYPES] =
{
3, // WEAPON_SWORD,
3, // WEAPON_DAGGER,
3, // WEAPON_BOW,
3, // WEAPON_TWO_HANDED,
3, // WEAPON_BELL,
3, // WEAPON_FAN,
0, // WEAPON_ARROW,
0, // WEAPON_MOUNT_SPEAR
#ifdef ENABLE_WOLFMAN_CHARACTER
3, // WEAPON_CLAW
#endif
#ifdef ENABLE_QUIVER_SYSTEM
0, // WEAPON_QUIVER
#endif
3, // WEAPON_SPEAR
};
const int aiArmorSocketQty[ARMOR_NUM_TYPES] =
{
3, // ARMOR_BODY,
1, // ARMOR_HEAD,
1, // ARMOR_SHIELD,
0, // ARMOR_WRIST,
0, // ARMOR_FOOTS,
0 // ARMOR_ACCESSORY
};