import chr
import chrmgr
import skill
import net
import item
import player
import effect
import constInfo
import localeInfo
import emotion
import app
JOB_WARRIOR = 0
JOB_ASSASSIN = 1
JOB_SURA = 2
JOB_SHAMAN = 3
if app.ENABLE_WOLFMAN_CHARACTER:
JOB_WOLFMAN = 4
RACE_WARRIOR_M = 0
RACE_ASSASSIN_W = 1
RACE_SURA_M = 2
RACE_SHAMAN_W = 3
RACE_WARRIOR_W = 4
RACE_ASSASSIN_M = 5
RACE_SURA_W = 6
RACE_SHAMAN_M = 7
if app.ENABLE_WOLFMAN_CHARACTER:
RACE_WOLFMAN_M = 8
COMBO_TYPE_1 = 0
COMBO_TYPE_2 = 1
COMBO_TYPE_3 = 2
COMBO_INDEX_1 = 0
COMBO_INDEX_2 = 1
COMBO_INDEX_3 = 2
COMBO_INDEX_4 = 3
COMBO_INDEX_5 = 4
COMBO_INDEX_6 = 5
HORSE_SKILL_WILDATTACK = chr.MOTION_SKILL+121
HORSE_SKILL_CHARGE = chr.MOTION_SKILL+122
HORSE_SKILL_SPLASH = chr.MOTION_SKILL+123
GUILD_SKILL_DRAGONBLOOD = chr.MOTION_SKILL+101
GUILD_SKILL_DRAGONBLESS = chr.MOTION_SKILL+102
GUILD_SKILL_BLESSARMOR = chr.MOTION_SKILL+103
GUILD_SKILL_SPPEDUP = chr.MOTION_SKILL+104
GUILD_SKILL_DRAGONWRATH = chr.MOTION_SKILL+105
GUILD_SKILL_MAGICUP = chr.MOTION_SKILL+106
PASSIVE_GUILD_SKILL_INDEX_LIST = ( 151, )
ACTIVE_GUILD_SKILL_INDEX_LIST = ( 152, 153, 154, 155, 156, 157, )
NEW_678TH_SKILL_ENABLE = constInfo.NEW_678TH_SKILL_ENABLE
SKILL_INDEX_DICT = []
def DefineSkillIndexDict():
global NEW_678TH_SKILL_ENABLE
global SKILL_INDEX_DICT
if NEW_678TH_SKILL_ENABLE:
SKILL_INDEX_DICT = {
JOB_WARRIOR : {
1 : (1, 2, 3, 4, 5, 6, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (16, 17, 18, 19, 20, 21, 0, 0, 137, 0, 138, 0, 139, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
},
JOB_ASSASSIN : {
1 : (31, 32, 33, 34, 35, 36, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
2 : (46, 47, 48, 49, 50, 51, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
},
JOB_SURA : {
1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
},
JOB_SHAMAN : {
1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 0, 0,),
},
}
else:
SKILL_INDEX_DICT = {
JOB_WARRIOR : {
1 : (1, 2, 3, 4, 5, 0, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (16, 17, 18, 19, 20, 0, 0, 0, 137, 0, 138, 0, 139, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
},
JOB_ASSASSIN : {
1 : (31, 32, 33, 34, 35, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
2 : (46, 47, 48, 49, 50, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
},
JOB_SURA : {
1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
},
JOB_SHAMAN : {
1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
},
}
if app.ENABLE_WOLFMAN_CHARACTER:
SKILL_INDEX_DICT.update({
JOB_WOLFMAN : {
1 : (170, 171, 172, 173, 174, 175, 0, 0, 137, 0, 138, 0, 139, 0,),
2 : (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,),
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
},
})
def RegisterSkill(race, group, empire=0):
DefineSkillIndexDict()
job = chr.RaceToJob(race)
## Character Skill
if SKILL_INDEX_DICT.has_key(job):
if SKILL_INDEX_DICT[job].has_key(group):
activeSkillList = SKILL_INDEX_DICT[job][group]
for i in xrange(len(activeSkillList)):
skillIndex = activeSkillList[i]
if i != 6 and i != 7:
player.SetSkill(i+1, skillIndex)
supportSkillList = SKILL_INDEX_DICT[job]["SUPPORT"]
for i in xrange(len(supportSkillList)):
player.SetSkill(i+100+1, supportSkillList[i])
## Language Skill
if 0 != empire:
languageSkillList = []
for i in xrange(3):
if (i+1) != empire:
languageSkillList.append(player.SKILL_INDEX_LANGUAGE1+i)
for i in xrange(len(languageSkillList)):
player.SetSkill(107+i, languageSkillList[i])
## Guild Skill
for i in xrange(len(PASSIVE_GUILD_SKILL_INDEX_LIST)):
player.SetSkill(200+i, PASSIVE_GUILD_SKILL_INDEX_LIST[i])
for i in xrange(len(ACTIVE_GUILD_SKILL_INDEX_LIST)):
player.SetSkill(210+i, ACTIVE_GUILD_SKILL_INDEX_LIST[i])
def RegisterSkillAt(race, group, pos, num):
DefineSkillIndexDict()
job = chr.RaceToJob(race)
tmp = list(SKILL_INDEX_DICT[job][group])
tmp[pos] = num
SKILL_INDEX_DICT[job][group] = tuple(tmp)
player.SetSkill(pos+1, num)
FACE_IMAGE_DICT = {
RACE_WARRIOR_M : "d:/ymir work/ui/game/windows/face_warrior.sub",
RACE_ASSASSIN_W : "d:/ymir work/ui/game/windows/face_assassin.sub",
RACE_SURA_M : "d:/ymir work/ui/game/windows/face_sura.sub",
RACE_SHAMAN_W : "d:/ymir work/ui/game/windows/face_shaman.sub",
}
# GUILD_BUILDING
def LoadGuildBuildingList(filename):
import uiGuild
uiGuild.BUILDING_DATA_LIST = []
handle = app.OpenTextFile(filename)
count = app.GetTextFileLineCount(handle)
for i in xrange(count):
line = app.GetTextFileLine(handle, i)
tokens = line.split("\t")
TOKEN_VNUM = 0
TOKEN_TYPE = 1
TOKEN_NAME = 2
TOKEN_LOCAL_NAME = 3
NO_USE_TOKEN_SIZE_1 = 4
NO_USE_TOKEN_SIZE_2 = 5
NO_USE_TOKEN_SIZE_3 = 6
NO_USE_TOKEN_SIZE_4 = 7
TOKEN_X_ROT_LIMIT = 8
TOKEN_Y_ROT_LIMIT = 9
TOKEN_Z_ROT_LIMIT = 10
TOKEN_PRICE = 11
TOKEN_MATERIAL = 12
TOKEN_NPC = 13
TOKEN_GROUP = 14
TOKEN_DEPEND_GROUP = 15
TOKEN_ENABLE_FLAG = 16
LIMIT_TOKEN_COUNT = 17
if not tokens[TOKEN_VNUM].isdigit():
continue
if len(tokens) < LIMIT_TOKEN_COUNT:
import dbg
dbg.TraceError("Strange token count [%d/%d] [%s]" % (len(tokens), LIMIT_TOKEN_COUNT, line))
continue
ENABLE_FLAG_TYPE_NOT_USE = False
ENABLE_FLAG_TYPE_USE = True
ENABLE_FLAG_TYPE_USE_BUT_HIDE = 2
if ENABLE_FLAG_TYPE_NOT_USE == int(tokens[TOKEN_ENABLE_FLAG]):
continue
vnum = int(tokens[TOKEN_VNUM])
type = tokens[TOKEN_TYPE]
name = tokens[TOKEN_NAME]
localName = tokens[TOKEN_LOCAL_NAME]
xRotLimit = int(tokens[TOKEN_X_ROT_LIMIT])
yRotLimit = int(tokens[TOKEN_Y_ROT_LIMIT])
zRotLimit = int(tokens[TOKEN_Z_ROT_LIMIT])
price = tokens[TOKEN_PRICE]
material = tokens[TOKEN_MATERIAL]
folderName = ""
if "HEADQUARTER" == type:
folderName = "headquarter"
elif "FACILITY" == type:
folderName = "facility"
elif "OBJECT" == type:
folderName = "object"
elif "WALL" == type:
folderName = "fence"
materialList = ["0", "0", "0"]
if material:
if material[0] == "\"":
material = material[1:]
if material[-1] == "\"":
material = material[:-1]
for one in material.split("/"):
data = one.split(",")
if 2 != len(data):
continue
itemID = int(data[0])
count = data[1]
if itemID == uiGuild.MATERIAL_STONE_ID:
materialList[uiGuild.MATERIAL_STONE_INDEX] = count
elif itemID == uiGuild.MATERIAL_LOG_ID:
materialList[uiGuild.MATERIAL_LOG_INDEX] = count
elif itemID == uiGuild.MATERIAL_PLYWOOD_ID:
materialList[uiGuild.MATERIAL_PLYWOOD_INDEX] = count
import chrmgr
chrmgr.RegisterRaceSrcName(name, folderName)
chrmgr.RegisterRaceName(vnum, name)
appendingData = { "VNUM":vnum,
"TYPE":type,
"NAME":name,
"LOCAL_NAME":localName,
"X_ROT_LIMIT":xRotLimit,
"Y_ROT_LIMIT":yRotLimit,
"Z_ROT_LIMIT":zRotLimit,
"PRICE":price,
"MATERIAL":materialList,
"SHOW" : True }
if ENABLE_FLAG_TYPE_USE_BUT_HIDE == int(tokens[TOKEN_ENABLE_FLAG]):
appendingData["SHOW"] = False
uiGuild.BUILDING_DATA_LIST.append(appendingData)
app.CloseTextFile(handle)
# END_OF_GUILD_BUILDING
def LoadGameData(name):
chrmgr.LoadGameData(name)