Çözüldü Işınlayıcı Vadi Sorunu

  • Konuyu açan Konuyu açan saban7795
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  • Yanıt Yanıt 6
  • Gösterim Gösterim 152
Bu konu çözüme ulaştırılmıştır. Çözüm için konuya yazılan tüm yorumları okumayı unutmayın. Eğer konudaki yorumlar sorununuzu çözmediyse yeni bir konu açabilirsiniz.
Durum
İçerik kilitlendiği için mesaj gönderimine kapatıldı.

saban7795

Üye
Üye
Mesaj
34
Çözümler
1
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Merhaba, 1. köydeki ışınlayıcıdan vadiye ışınlanamıyorum. Quest dosyasında koordinatlar girili vadiye tıkladığımda tepki vermiyor. Ekte quest dosyasını paylaşıyorum daha önce başına gelen oldu mu ?
 

Dosya Eklentileri

Çözüm
setting.txt örnek:
Genişlet Daralt Kopyala
ScriptType    MapSetting

CellScale    200
HeightScale    0.500000

ViewRadius    128

MapSize    1    1
BasePosition    844800    844800
TextureSet    textureset\metin2_duel.txt
Environment    A1.msenv

setttıng.txt dosyasında yada atlas infoya bakıp bana vadı kordınatını ıletırmısınız
bunu kendinkiyle değiştir dene bakalım


warp_quest:
Genişlet Daralt Kopyala
quest map_warp begin
    state start begin
        when 9012.chat.gameforge.map_warp._10_npcChat  begin
            say_title(gameforge.map_warp._20_sayTitle)
            say(gameforge.map_warp._30_say)

            local main_set =  select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
            if main_set == 2 then
                return
            end

            if pc.get_level() <= 10 then
                say_title(gameforge.map_warp._20_sayTitle)
                say(gameforge.map_warp._40_say)
                return
            end

            local map = pc.get_map_index()
            local empire = pc.get_empire()
            local level = pc.get_level()
            local cost = math.floor(level / 5) * 1000

            if cost < 1000 then
                cost = 1000
            end

            say_title(gameforge.map_warp._20_sayTitle)
            say(gameforge.map_warp._50_say)
            say_reward(string.format(gameforge.map_warp._60_sayReward, cost))
            
            if map == 1 or map == 3 or map == 21 or map == 23 or map == 41 or map == 43 then

                local guild_map_names = {
                    gameforge.map_warp._11_array,
                    gameforge.map_warp._12_array,
                    gameforge.map_warp._13_array,
                }

                guild_map_name = guild_map_names[empire]
                local added_guild_map = {
                    gameforge.map_warp._17_array,
                    gameforge.map_warp._18_array,
                    gameforge.map_warp._19_array,
                }

                added_guild_map = added_guild_map[empire]
                local empire_castle={
                    gameforge.map_warp._14_array,
                    gameforge.map_warp._15_array,
                    gameforge.map_warp._16_array,
                }
                empire_castle =empire_castle[empire]
                local sub_set = 0
                if level < 60 then -- weniger als 60 : die Privatkarte von Gild, das Drache, die Wuste Youngbi, Der Eisberg im Westen
                    if pc.count_item(30180) == 0 then
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.arena_manager._200_tableInsert)
                        if sub_set == 6 then -- Schliessen
                            return
                        end
                    else
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1, added_guild_map, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                        if sub_set == 7 then -- Schliessen
                            return
                        end
                    end
                    

                else -- mehr als 61 :die Wuste Youngbi, der Eisberg im Westen, das Schlangengeistturm, die Pfirsischblumendorf
                    if pc.count_item(30180) == 0 then
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.locale.levelup.prev_quest_go)
                    else
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.map_warp._97_select,gameforge.locale.levelup.prev_quest_go)
                    end
                    if sub_set == 6 and pc.count_item(30180) == 0 then
                        sub_set = sub_set +1
                    end
                    if sub_set == 7 then -- weiter
                        say_title(gameforge.map_warp._20_sayTitle)
                        say(gameforge.map_warp._70_say)
                        say_reward(string.format(gameforge.map_warp._80_sayReward, cost))
                        sub_set =  select(gameforge.locale.map_name_2, gameforge.map_warp._90_select, gameforge.map_warp._94_select,gameforge.map_warp._95_select, gameforge.map_warp._96_select, gameforge.arena_manager._200_tableInsert) + 6
                        if sub_set == 12 then
                            return
                        end
                        if sub_set == 11 then -- vorher
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._100_say)
                            ---                                                   l
                            say_reward(string.format(gameforge.map_warp._110_sayReward, cost))
                            say(gameforge.map_warp._120_sayReward)
                  if pc.count_item(30180) == 0 then
                  sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.locale.levelup.prev_quest_go)
                else
                sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1, added_guild_map, gameforge.map_warp._97_select,gameforge.locale.levelup.prev_quest_go)
                  end

                            if sub_set == 6 and pc.count_item(30180) == 0 then
                                sub_set = sub_set +1
                            end
                            if sub_set == 7 then -- weiter
                                say_title(gameforge.map_warp._20_sayTitle)
                                say(gameforge.map_warp._130_say)
                                say_reward(string.format(gameforge.map_warp._140_sayReward, cost))
                                sub_set =  select(gameforge.locale.map_name_2, gameforge.map_warp._90_select,  gameforge.map_warp._94_select, gameforge.map_warp._95_select, gameforge.arena_manager._200_tableInsert) + 6
                                if sub_set == 11 then
                                    return
                                end
                            end
                        end
                    end
                end

                if pc.gold < cost then
                    say_title(gameforge.map_warp._20_sayTitle)
                    say(gameforge.map_warp._150_say)
                    say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
                    return
                end

                pc.changegold(-cost)

                local warp = {
                    -- <<1>> guild_map
                    {
                        { 135600, 4300 },
                        { 179500, 1000 },
                        { 271800, 13000 },
                    },
                    -- <<2>> 64 Seungryong
                    {
                        { 428400, 673200 },
                        { 295200, 739900 },
                        { 346100, 808600 },
                    },
                    -- <<3>> 63 Yonbi-Desert
                    {
                        { 217800, 627200 },
                        { 221900, 502700 },
                        { 344000, 502500 },
                    },
                    -- <<4>> 61 Sohan Mountain
                    {
                        { 434200, 290600 },
                        { 375200, 174900 },
                        { 491800, 173600 },
                    },
                    {--added_guild_map
                    {204800, 204800},
                    {614400, 384000},
                    {256000, 819200},
                            
                   } ,
                    -- <<5>> 64 Seungryong - Heavens Cave entrance
                    {
                        { 287800, 799700 },
                        { 275500, 800000 },
                        { 277000, 788000 },
                    },
    --                {--empire_castle
    --                    {975200, 133000},
    --                    {977200, 185000},
    --                    {923900, 183600},
    --                } ,
                    -- <<6>> 62 metin2_map_n_flame_01
                    {
                        { 599400, 756300 },
                        { 597800, 622200 },
                        { 730700, 689800 },
                    },
                    -- <<7>> devil_tower
                    {
                        { 590500, 110500 },
                        { 590500, 110500 },
                        { 590500, 110500 },
                    },

                    -- <<8>> wood
                    {
                        { 290000, 5600 },
                        { 290000, 5600 },
                        { 290000, 5600 },
                    },
                    -- <<9>> red wood
                    {
                        { 1119500, 70200 },
                        { 1119500, 70200 },
                        { 1119500, 70200 },
                    },
                }
                test_chat(warp[sub_set][empire][1]..warp[sub_set][empire][2])
                say_title(gameforge.map_warp._20_sayTitle)
                say(gameforge.map_warp._170_say)
                
                
                wait()
                if pc.is_dead() == false then
                    pc.warp(warp[sub_set][empire][1], warp[sub_set][empire][2])
                else
                    return
                end


            else -- Falls jedes Dorf nicht 1,2 Dorf ist,ist es moglich zum 1,2 Dorf im Reich zuruckzukehren
                local sub_set2 = 4
                if pc.count_item(30180) == 0 then
                    if empire==1 then
                        sub_set2 =  select(gameforge.map_warp._180_select, gameforge.map_warp._190_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==2 then
                        sub_set2 =  select(gameforge.map_warp._200_select, gameforge.map_warp._210_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==3 then
                        sub_set2 =  select(gameforge.map_warp._220_select, gameforge.map_warp._230_select, gameforge.arena_manager._200_tableInsert)
                    end
                    if sub_set2 == 3 then
                        return
                    end
                else
                    if empire==1 then
                        sub_set2 =  select(gameforge.map_warp._180_select, gameforge.map_warp._190_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==2 then
                        sub_set2 =  select(gameforge.map_warp._200_select, gameforge.map_warp._210_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==3 then
                        sub_set2 =  select(gameforge.map_warp._220_select, gameforge.map_warp._230_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                    end
                    if sub_set2 == 4 then
                        return
                    end
                end
                if sub_set2 != 4 then
                    if pc.gold < cost then
                        say_title(gameforge.map_warp._20_sayTitle)
                        say(gameforge.map_warp._150_say)
                        say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
                    else
                        if sub_set2 == 1 then
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._240_say)
                            wait()
                            if  pc.is_dead() == false then
                                if empire == 1 then
                                    pc.warp(474300,954800)
                                elseif empire == 2 then
                                    pc.warp(63800,166400)
                                elseif empire == 3 then
                                    pc.warp(959900,269200)
                                end
                            else
                                return
                            end
                        elseif sub_set2 == 2 then
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._250_say)
                            wait()
                            if pc.is_dead() == false then
                                if empire == 1 then
                                    pc.warp(353100,882900)
                                elseif empire == 2 then
                                    pc.warp(145500,240000)
                                elseif empire == 3 then
                                    pc.warp(863900,246000)
                                end
                            else
                                return
                            end
                        elseif sub_set2 == 3 then
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._250_say)
                            wait()
                            if pc.is_dead() == false then
                                if empire == 1 then
                                    pc.warp(287800, 799700)
                                elseif empire == 2 then
                                    pc.warp(275500, 800000)
                                elseif empire == 3 then
                                    pc.warp(277000, 788000)
                                end
                            else
                                return
                            end
                        end
                        pc.changegold(-cost)
                    end
                end
            end
        end -- end_of_chat
    end -- end_of_state
end -- end_of_quest
 
bunu kendinkiyle değiştir dene bakalım


warp_quest:
Genişlet Daralt Kopyala
quest map_warp begin
    state start begin
        when 9012.chat.gameforge.map_warp._10_npcChat  begin
            say_title(gameforge.map_warp._20_sayTitle)
            say(gameforge.map_warp._30_say)

            local main_set =  select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
            if main_set == 2 then
                return
            end

            if pc.get_level() <= 10 then
                say_title(gameforge.map_warp._20_sayTitle)
                say(gameforge.map_warp._40_say)
                return
            end

            local map = pc.get_map_index()
            local empire = pc.get_empire()
            local level = pc.get_level()
            local cost = math.floor(level / 5) * 1000

            if cost < 1000 then
                cost = 1000
            end

            say_title(gameforge.map_warp._20_sayTitle)
            say(gameforge.map_warp._50_say)
            say_reward(string.format(gameforge.map_warp._60_sayReward, cost))
           
            if map == 1 or map == 3 or map == 21 or map == 23 or map == 41 or map == 43 then

                local guild_map_names = {
                    gameforge.map_warp._11_array,
                    gameforge.map_warp._12_array,
                    gameforge.map_warp._13_array,
                }

                guild_map_name = guild_map_names[empire]
                local added_guild_map = {
                    gameforge.map_warp._17_array,
                    gameforge.map_warp._18_array,
                    gameforge.map_warp._19_array,
                }

                added_guild_map = added_guild_map[empire]
                local empire_castle={
                    gameforge.map_warp._14_array,
                    gameforge.map_warp._15_array,
                    gameforge.map_warp._16_array,
                }
                empire_castle =empire_castle[empire]
                local sub_set = 0
                if level < 60 then -- weniger als 60 : die Privatkarte von Gild, das Drache, die Wuste Youngbi, Der Eisberg im Westen
                    if pc.count_item(30180) == 0 then
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.arena_manager._200_tableInsert)
                        if sub_set == 6 then -- Schliessen
                            return
                        end
                    else
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1, added_guild_map, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                        if sub_set == 7 then -- Schliessen
                            return
                        end
                    end
                   

                else -- mehr als 61 :die Wuste Youngbi, der Eisberg im Westen, das Schlangengeistturm, die Pfirsischblumendorf
                    if pc.count_item(30180) == 0 then
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.locale.levelup.prev_quest_go)
                    else
                        sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.map_warp._97_select,gameforge.locale.levelup.prev_quest_go)
                    end
                    if sub_set == 6 and pc.count_item(30180) == 0 then
                        sub_set = sub_set +1
                    end
                    if sub_set == 7 then -- weiter
                        say_title(gameforge.map_warp._20_sayTitle)
                        say(gameforge.map_warp._70_say)
                        say_reward(string.format(gameforge.map_warp._80_sayReward, cost))
                        sub_set =  select(gameforge.locale.map_name_2, gameforge.map_warp._90_select, gameforge.map_warp._94_select,gameforge.map_warp._95_select, gameforge.map_warp._96_select, gameforge.arena_manager._200_tableInsert) + 6
                        if sub_set == 12 then
                            return
                        end
                        if sub_set == 11 then -- vorher
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._100_say)
                            ---                                                   l
                            say_reward(string.format(gameforge.map_warp._110_sayReward, cost))
                            say(gameforge.map_warp._120_sayReward)
                  if pc.count_item(30180) == 0 then
                  sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1,added_guild_map, gameforge.locale.levelup.prev_quest_go)
                else
                sub_set =  select(guild_map_name, gameforge.locale.map_name_4, gameforge.locale.map_name_3, gameforge.locale.map_name_1, added_guild_map, gameforge.map_warp._97_select,gameforge.locale.levelup.prev_quest_go)
                  end

                            if sub_set == 6 and pc.count_item(30180) == 0 then
                                sub_set = sub_set +1
                            end
                            if sub_set == 7 then -- weiter
                                say_title(gameforge.map_warp._20_sayTitle)
                                say(gameforge.map_warp._130_say)
                                say_reward(string.format(gameforge.map_warp._140_sayReward, cost))
                                sub_set =  select(gameforge.locale.map_name_2, gameforge.map_warp._90_select,  gameforge.map_warp._94_select, gameforge.map_warp._95_select, gameforge.arena_manager._200_tableInsert) + 6
                                if sub_set == 11 then
                                    return
                                end
                            end
                        end
                    end
                end

                if pc.gold < cost then
                    say_title(gameforge.map_warp._20_sayTitle)
                    say(gameforge.map_warp._150_say)
                    say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
                    return
                end

                pc.changegold(-cost)

                local warp = {
                    -- <<1>> guild_map
                    {
                        { 135600, 4300 },
                        { 179500, 1000 },
                        { 271800, 13000 },
                    },
                    -- <<2>> 64 Seungryong
                    {
                        { 428400, 673200 },
                        { 295200, 739900 },
                        { 346100, 808600 },
                    },
                    -- <<3>> 63 Yonbi-Desert
                    {
                        { 217800, 627200 },
                        { 221900, 502700 },
                        { 344000, 502500 },
                    },
                    -- <<4>> 61 Sohan Mountain
                    {
                        { 434200, 290600 },
                        { 375200, 174900 },
                        { 491800, 173600 },
                    },
                    {--added_guild_map
                    {204800, 204800},
                    {614400, 384000},
                    {256000, 819200},
                           
                   } ,
                    -- <<5>> 64 Seungryong - Heavens Cave entrance
                    {
                        { 287800, 799700 },
                        { 275500, 800000 },
                        { 277000, 788000 },
                    },
    --                {--empire_castle
    --                    {975200, 133000},
    --                    {977200, 185000},
    --                    {923900, 183600},
    --                } ,
                    -- <<6>> 62 metin2_map_n_flame_01
                    {
                        { 599400, 756300 },
                        { 597800, 622200 },
                        { 730700, 689800 },
                    },
                    -- <<7>> devil_tower
                    {
                        { 590500, 110500 },
                        { 590500, 110500 },
                        { 590500, 110500 },
                    },

                    -- <<8>> wood
                    {
                        { 290000, 5600 },
                        { 290000, 5600 },
                        { 290000, 5600 },
                    },
                    -- <<9>> red wood
                    {
                        { 1119500, 70200 },
                        { 1119500, 70200 },
                        { 1119500, 70200 },
                    },
                }
                test_chat(warp[sub_set][empire][1]..warp[sub_set][empire][2])
                say_title(gameforge.map_warp._20_sayTitle)
                say(gameforge.map_warp._170_say)
               
               
                wait()
                if pc.is_dead() == false then
                    pc.warp(warp[sub_set][empire][1], warp[sub_set][empire][2])
                else
                    return
                end


            else -- Falls jedes Dorf nicht 1,2 Dorf ist,ist es moglich zum 1,2 Dorf im Reich zuruckzukehren
                local sub_set2 = 4
                if pc.count_item(30180) == 0 then
                    if empire==1 then
                        sub_set2 =  select(gameforge.map_warp._180_select, gameforge.map_warp._190_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==2 then
                        sub_set2 =  select(gameforge.map_warp._200_select, gameforge.map_warp._210_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==3 then
                        sub_set2 =  select(gameforge.map_warp._220_select, gameforge.map_warp._230_select, gameforge.arena_manager._200_tableInsert)
                    end
                    if sub_set2 == 3 then
                        return
                    end
                else
                    if empire==1 then
                        sub_set2 =  select(gameforge.map_warp._180_select, gameforge.map_warp._190_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==2 then
                        sub_set2 =  select(gameforge.map_warp._200_select, gameforge.map_warp._210_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                    elseif  empire ==3 then
                        sub_set2 =  select(gameforge.map_warp._220_select, gameforge.map_warp._230_select, gameforge.map_warp._97_select, gameforge.arena_manager._200_tableInsert)
                    end
                    if sub_set2 == 4 then
                        return
                    end
                end
                if sub_set2 != 4 then
                    if pc.gold < cost then
                        say_title(gameforge.map_warp._20_sayTitle)
                        say(gameforge.map_warp._150_say)
                        say_reward(string.format(gameforge.map_warp._160_sayReward, cost))
                    else
                        if sub_set2 == 1 then
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._240_say)
                            wait()
                            if  pc.is_dead() == false then
                                if empire == 1 then
                                    pc.warp(474300,954800)
                                elseif empire == 2 then
                                    pc.warp(63800,166400)
                                elseif empire == 3 then
                                    pc.warp(959900,269200)
                                end
                            else
                                return
                            end
                        elseif sub_set2 == 2 then
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._250_say)
                            wait()
                            if pc.is_dead() == false then
                                if empire == 1 then
                                    pc.warp(353100,882900)
                                elseif empire == 2 then
                                    pc.warp(145500,240000)
                                elseif empire == 3 then
                                    pc.warp(863900,246000)
                                end
                            else
                                return
                            end
                        elseif sub_set2 == 3 then
                            say_title(gameforge.map_warp._20_sayTitle)
                            say(gameforge.map_warp._250_say)
                            wait()
                            if pc.is_dead() == false then
                                if empire == 1 then
                                    pc.warp(287800, 799700)
                                elseif empire == 2 then
                                    pc.warp(275500, 800000)
                                elseif empire == 3 then
                                    pc.warp(277000, 788000)
                                end
                            else
                                return
                            end
                        end
                        pc.changegold(-cost)
                    end
                end
            end
        end -- end_of_chat
    end -- end_of_state
end -- end_of_quest

Kardeşim denedim işe yaramadı :/
 
setting.txt örnek:
Genişlet Daralt Kopyala
ScriptType    MapSetting

CellScale    200
HeightScale    0.500000

ViewRadius    128

MapSize    1    1
BasePosition    844800    844800
TextureSet    textureset\metin2_duel.txt
Environment    A1.msenv

setttıng.txt dosyasında yada atlas infoya bakıp bana vadı kordınatını ıletırmısınız
 
Son düzenleme:
Çözüm
setting.txt örnek:
Genişlet Daralt Kopyala
ScriptType    MapSetting

CellScale    200
HeightScale    0.500000

ViewRadius    128

MapSize    1    1
BasePosition    844800    844800
TextureSet    textureset\metin2_duel.txt
Environment    A1.msenv

setttıng.txt dosyasında yada atlasinfoya bakıp bana vadı kordınatını ıletırmısınız

Atlasinfo ile settings.txt konum bilgileri birbirinden farklı görünüyordu. Settings ile Atlasinfodaki konum bilgilerini aynı yaptım sorun düzeldi. Sağolasın :)
 
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