UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem, DWORD dwWeaponRarePts, DWORD m_dwCostumEvo)
{
auto refine = max(pItem->GetRefine() + pItem->GetSocketCount(), CItemData::ITEM_SOCKET_MAX_NUM) - CItemData::ITEM_SOCKET_MAX_NUM;
switch (pItem->GetType())
{
case...