Pekala.
GameType.cpp
BYTE SlotTypeToInvenType(BYTE bSlotType)
{
if (bSlotType >= SLOT_TYPE_MAX)
return RESERVED_WINDOW;
else
return c_aSlotTypeToInvenType[bSlotType];
}
GameType.h
enum ESlotType
{
SLOT_TYPE_NONE,
SLOT_TYPE_INVENTORY,
SLOT_TYPE_SKILL...