#ifdef ENABLE_CHANNEL_SWITCHER
void CHARACTER::SwitchChannel(int iNewChannel)
{
long lAddr, lMapIndex;
WORD wPort;
long x = GetX();
long y = GetY();
if (!CMapLocation::Instance().Get(x, y, lMapIndex, lAddr, wPort))
return;
std::map<WORD, BYTE> ChannelsPorts...