void CPythonLoading::RegisterSkills(const BYTE c_bJob, const BYTE c_bSkillGroupIndex, const BYTE c_bEmpire)
{
if (c_bJob < 0 || c_bJob >= NRaceData::JOB_MAX_NUM)
return;
// Player Skills
if (g_vMapPlayerSkillIndex.find(c_bJob) != g_vMapPlayerSkillIndex.end() &&...