bool CHARACTER::Attack(LPCHARACTER pkVictim, BYTE bType)
{
if (test_server)
sys_log(0, "[TEST_SERVER] Attack : %s type %d, MobBattleType %d", GetName(), bType, !GetMobBattleType() ? 0 : GetMobAttackRange());
//PROF_UNIT puAttack("Attack");
if (!CanMove())
return...