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Merhaba arkadaşlar pete tıkladıgımda yanıma geliyor bir sorunu yok fakat slotuna girmiyor nereye gittiği belli değil kodun bir kısmını gametype.h de yapayzekayla ekledim şüpheleniyorum anlayan arkadaşlar bakabilirse sevinirim
Söktüğüm Files:
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + CItemData::WEAR_COSTUME_BODY;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + CItemData::COSTUME_BODY;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + CItemData::COSTUME_HAIR;
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + CItemData::COSTUME_MOUNT;
#endif
#ifdef ENABLE_ACCE_SYSTEM
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Equipment_Start + CItemData::WEAR_COSTUME_WEAPON; // c_Costume_Slot_End + 1;
#endif
#ifdef ENABLE_PET_SLOT
const DWORD c_Costume_Slot_Pet = c_Costume_Slot_Start + CItemData::COSTUME_PET;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + CItemData::COSTUME_AURA;
#endif
#ifdef ENABLE_WINGS_NEW
const DWORD c_Costume_Slot_Wing = c_Costume_Slot_Start + CItemData::COSTUME_WING;
#endif
#if defined(ENABLE_WEAPON_COSTUME_SYSTEM) || defined(ENABLE_ACCE_SYSTEM)
const DWORD c_Costume_Slot_Count = 8;
#elif defined(ENABLE_MOUNT_COSTUME_SYSTEM)
const DWORD c_Costume_Slot_Count = 3;
#else
const DWORD c_Costume_Slot_Count = 2;
#endif
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
const DWORD c_Wear_Max = 96;
const DWORD c_DragonSoul_Equip_Start = c_ItemSlot_Count + c_Wear_Max;
const DWORD c_DragonSoul_Equip_Slot_Max = 6;
const DWORD c_DragonSoul_Equip_End = c_DragonSoul_Equip_Start + c_DragonSoul_Equip_Slot_Max * DS_DECK_MAX_NUM;
Benim Kod:
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + CItemData::WEAR_COSTUME_BODY;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + CItemData::COSTUME_BODY;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + CItemData::COSTUME_HAIR;
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + CItemData::COSTUME_MOUNT;
#endif
#ifdef ENABLE_ACCE_SYSTEM
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON; // c_Costume_Slot_End + 1;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + CItemData::COSTUME_AURA;
#endif
#if defined(ENABLE_WEAPON_COSTUME_SYSTEM) || defined(ENABLE_ACCE_SYSTEM)
const DWORD c_Costume_Slot_Count = 6;
#elif defined(ENABLE_MOUNT_COSTUME_SYSTEM)
const DWORD c_Costume_Slot_Count = 3;
#else
const DWORD c_Costume_Slot_Count = 2;
#endif
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
Yapay Zekanın Eklediği:
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + CItemData::WEAR_COSTUME_BODY;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + CItemData::COSTUME_BODY;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + CItemData::COSTUME_HAIR;
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + CItemData::COSTUME_MOUNT;
#endif
#ifdef ENABLE_ACCE_SYSTEM
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + CItemData::COSTUME_WEAPON;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + CItemData::COSTUME_AURA;
#endif
#ifdef ENABLE_PET_SLOT
const DWORD c_Costume_Slot_Pet = c_Costume_Slot_Start + CItemData::COSTUME_PET;
#endif
#if defined(ENABLE_WEAPON_COSTUME_SYSTEM) || defined(ENABLE_ACCE_SYSTEM)
#ifdef ENABLE_PET_SLOT
const DWORD c_Costume_Slot_Count = 7;
#else
const DWORD c_Costume_Slot_Count = 6;
#endif
#elif defined(ENABLE_MOUNT_COSTUME_SYSTEM)
#ifdef ENABLE_PET_SLOT
const DWORD c_Costume_Slot_Count = 4;
#else
const DWORD c_Costume_Slot_Count = 3;
#endif
#else
#ifdef ENABLE_PET_SLOT
const DWORD c_Costume_Slot_Count = 3;
#else
const DWORD c_Costume_Slot_Count = 2;
#endif
#endif
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count - 1;
#endif
const DWORD c_Wear_Max = 32;
const DWORD c_DragonSoul_Equip_Start = c_ItemSlot_Count + c_Wear_Max;
const DWORD c_DragonSoul_Equip_Slot_Max = 6;
const DWORD c_DragonSoul_Equip_End = c_DragonSoul_Equip_Start + c_DragonSoul_Equip_Slot_Max * DS_DECK_MAX_NUM;
const DWORD c_DragonSoul_Equip_Reserved_Count = c_DragonSoul_Equip_Slot_Max * 3;
GameType.h'da Wear sıralamasına bakman gerekiyor eş olarak bunlar doğruysa dediğim yeri kontrol et bakalım.