Gmler için Mob Vnum Gösterme Eklentisi

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Basit bir eklentidir ama yeri gelince lazım oluyor . İyi kullanımlar dilerim . Daha önce paylaşıldığını görmedim fakat varsa kapatılabilir .

KANIT :

WhatsApp Görsel 2025-06-12 saat 16.35.41_678583a9.webp
 

Dosya Eklentileri

Son düzenleme:
alternatif olarak genel bilgileri ayrı texttail olarakta gösterebilirsiniz, AttachTextTail geçen yerlere ek olarak ekleyebilirsiniz

oXbLTSj[1].webp


Kod:
Genişlet Daralt Kopyala
void CPythonTextTail::AttachDebugTextTails(uint32_t dwVID)
{
    CInstanceBase* pInstance = CPythonCharacterManager::Instance().GetInstancePtr(dwVID);
    if (!pInstance)
        return;

    /*
        TPixelPosition kPos;
    pInstance->NEW_GetPixelPosition(&kPos);

    auto kScale = pInstance->GetGraphicThingInstancePtr()->GetScale();

    std::string stInfo;
    stInfo += "Index: " + std::to_string(dwVID) + "\n";
    stInfo += "VNUM: " + std::to_string(pInstance->GetVirtualNumber()) + "\n";
    stInfo += "Race: " + std::to_string(pInstance->GetRace()) + "\n";
    stInfo += "Shape: " + std::to_string(pInstance->GetShape()) + "\n";
    stInfo += "Pos: " + std::to_string(kPos.x) + ", " + std::to_string(kPos.y) + ", " + std::to_string(kPos.z) + "\n";
    stInfo += "H: " + std::to_string(pInstance->GetGraphicThingInstanceRef().GetHeight()) + "\n";
    stInfo += "Dir: " + std::to_string(pInstance->GetRotation()) + "\n";
    stInfo += "AI: " + std::to_string(pInstance->GetAIFlag()) + "\n";
    stInfo += "Rot: " + std::to_string(pInstance->GetRotation()) + "/" + std::to_string(pInstance->GetAdvancingRotation()) + "\n";
    stInfo += "Motion: " + std::to_string(pInstance->GetMotionMode()) + "\n";
    stInfo += "Scale: " + std::to_string(kScale.x) + ", " + std::to_string(kScale.y) + ", " + std::to_string(kScale.z) + "\n";

    // Dist
    {
        CInstanceBase* pMainInstance = CPythonCharacterManager::Instance().GetMainInstancePtr();
        if (pMainInstance)
        {
            TPixelPosition kMainPos;
            pMainInstance->NEW_GetPixelPosition(&kMainPos);

            float fDist = sqrtf(powf(kPos.x - kMainPos.x, 2) + powf(kPos.y - kMainPos.y, 2));
            stInfo += "Dist: " + std::to_string(fDist) + "\n";
        }
    }
    */
    /*
    // Index / VID
    {
        char szText[256];
        sprintf(szText, "Index: %u", dwVID);
        RegisterInfoTail(dwVID, szText, 1);
    }

    // VNUM
    {
        char szText[256];
        sprintf(szText, "VNUM: %u", pInstance->GetVirtualNumber());
        RegisterInfoTail(dwVID, szText, 2);
    }

    // Race
    {
        char szText[256];
        sprintf(szText, "Race: %u", pInstance->GetRace());
        RegisterInfoTail(dwVID, szText, 3);
    }

    // Shape
    {
        char szText[256];
        sprintf(szText, "Shape: %u", pInstance->GetShape());
        RegisterInfoTail(dwVID, szText, 4);
    }

    // Position
    {
        TPixelPosition kPos;
        pInstance->NEW_GetPixelPosition(&kPos);

        char szText[256];
        sprintf(szText, "Pos: %.2f, %.2f, %.2f", kPos.x, kPos.y, kPos.z);
        RegisterInfoTail(dwVID, szText, 5);
    }

    // Width - Height
    {
        char szText[256];
        sprintf(szText, "H: %.2f", pInstance->GetGraphicThingInstanceRef().GetHeight());
        RegisterInfoTail(dwVID, szText, 6);
    }

    // Direction
    {
        char szText[256];
        sprintf(szText, "Dir: %.2f", pInstance->GetRotation());
        RegisterInfoTail(dwVID, szText, 7);
    }

    // AI Flag
    {
        char szText[256];
        sprintf(szText, "AI: %u", pInstance->GetAIFlag());
        RegisterInfoTail(dwVID, szText, 8);
    }

    // Rotation
    {
        char szText[256];
        sprintf(szText, "Rot: %.2f/%.2f", pInstance->GetRotation(), pInstance->GetAdvancingRotation());
        RegisterInfoTail(dwVID, szText, 9);
    }

    // Motion
    {
        char szText[256];
        sprintf(szText, "Motion: %u", pInstance->GetMotionMode());
        RegisterInfoTail(dwVID, szText, 10);
    }

    // Scale
    {
        auto kScale = pInstance->GetGraphicThingInstancePtr()->GetScale();

        char szText[256];
        sprintf(szText, "Scale: %.2f, %.2f, %.2f", kScale.x, kScale.y, kScale.z);
        RegisterInfoTail(dwVID, szText, 11);
    }
    */
    // Dist
    {
        CInstanceBase* pMainInstance = CPythonCharacterManager::Instance().GetMainInstancePtr();
        if (pMainInstance)
        {
            char szText[256];
            sprintf(szText, "VID: %u\n Dist: %.2f", dwVID, pInstance->NEW_GetDistanceFromDestInstance(*pMainInstance));
            RegisterInfoTail(dwVID, szText, 12);
        }
    }
}
 
Yapay zekadan ufak optimizasyon:

C++:
Genişlet Daralt Kopyala
    const char* displayName = pCharacterInstance->GetNameString();

    if (CInstanceBase* pInstance = CPythonCharacterManager::Instance().GetMainInstancePtr())
    {
        if (pInstance->IsGameMaster() && pInstance != pCharacterInstance && !pCharacterInstance->IsPC())
        {
            static char chrName[CHARACTER_NAME_MAX_LEN + 16]; // Static for reuse
            snprintf(chrName, sizeof(chrName), "%s |cFFFF8C00[%u]", displayName, pCharacterInstance->GetRace());
            displayName = chrName;
        }
    }
 
Yapay zekadan ufak optimizasyon:

C++:
Genişlet Daralt Kopyala
    const char* displayName = pCharacterInstance->GetNameString();

    if (CInstanceBase* pInstance = CPythonCharacterManager::Instance().GetMainInstancePtr())
    {
        if (pInstance->IsGameMaster() && pInstance != pCharacterInstance && !pCharacterInstance->IsPC())
        {
            static char chrName[CHARACTER_NAME_MAX_LEN + 16]; // Static for reuse
            snprintf(chrName, sizeof(chrName), "%s |cFFFF8C00[%u]", displayName, pCharacterInstance->GetRace());
            displayName = chrName;
        }
    }
evet buda kullanılabilir fakat orjinal kodu koruma taraftarıyım
 
Bu Eklemeden Sonra Yanıma Hiç Bir Mob Spawn Edemiyorum. Bilgisi olan var mı ?
 
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