case SKILL_MARYUNG:
case SKILL_TUSOK:
case SKILL_BIPABU:
case SKILL_NOEJEON:
case SKILL_GEOMPUNG:
case SKILL_SANGONG:
case SKILL_MAHWAN:
case SKILL_PABEOB:
case SKILL_PAERYONG:
{
m_me->OnMove(true);
pkVictim->OnMove();
if (pkVictim->CanBeginFight())
pkVictim->BeginFight(m_me);
sys_log(0, "%s - Skill %d -> %s", m_me->GetName(), m_bType, pkVictim->GetName());
m_me->ComputeSkill(m_bType, pkVictim);
}
break;