Yardım Şeytan Kulesi 3. kata çıkmıyor

  • Konuyu açan Konuyu açan Darkrones
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Selam Arkadaşlar başlıtkada görüldüğü üzere 2. katta slotları kesiyoruz temizleniyor ve 3. kata çıkmıyor düzelsin diye 3 tane quest + olarak Sıfırdan kule ekledik ama yine olmuyor bunun sebebi nedir düzeltemedik 2. kat temizleniyor 3. kata çıkılmıyor
 
Çözüm
Selam Arkadaşlar başlıtkada görüldüğü üzere 2. katta slotları kesiyoruz temizleniyor ve 3. kata çıkmıyor düzelsin diye 3 tane quest + olarak Sıfırdan kule ekledik ama yine olmuyor bunun sebebi nedir düzeltemedik 2. kat temizleniyor 3. kata çıkılmıyor
usr/game/share/localde/xxx/quest/object/noterdat kısmındaki tüm kule ile alakalı dosyaları sil sonra çalışan temiz bir quest ekle ayrıca şeytan kulesini girişini ücretli yaptıysanız xxx miktar Yang ile 2. Kattan başla gibisinden o şekilde de buna benzer hata alabilirsin aynı hatayı o şekilde almıştım dediklerimi yap düzgün bir quest okut dene
olay böyle gözüküyor
1745436438135.webp
 
Sysserr vermiyor questi paylaşıyorum kanka
Lua (Quest):
Genişlet Daralt Kopyala
quest deviltower_zone begin    state start begin
    when login begin
        if pc.get_map_index() == 66 then
            if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                pc.warp((5376+532)*100, (512+596+4)*100, 65)
            end
        pc.set_warp_location(65, 5376+532, 512+596+4)
        elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
            pc.set_warp_location(65, 5376+532, 512+596+4)
        end
    end
 
    when logout begin
        if pc.count_item(30300) >= 1 then
            pc.remove_item(30300, pc.count_item(30300))
        end
        -- not used in the game
        -- pc.remove_item(30301, pc.count_item(30301))
        if pc.count_item(30302) >= 1 then
            pc.remove_item(30302, pc.count_item(30302))
        end
    end
       
    when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
        if pc.get_level() < 40 then
            say_title(gameforge.deviltower_zone._20_sayTitle)
            say(gameforge.deviltower_zone._30_say)
        else
            say_title(gameforge.deviltower_zone._20_sayTitle)
            say(gameforge.deviltower_zone._40_say)
            local s =  select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
            if s == 1 then
                pc.warp(216500,727000)
            end
        end
    end
    when kill with npc.get_race() == 8015 begin
        timer("devil_stone1_1", 6)
    end
    when devil_stone1_1.timer begin
        d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
        d.regen_file("data/dungeon/deviltower2_regen.txt")
        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
    end
    when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
        d.check_eliminated()
    end
 
    function get_4floor_stone_pos()
        local positions =
            {
                {368, 629}, {419, 630}, {428, 653}, {422, 679},
                {395, 689}, {369, 679}, {361, 658},
        }
        for i = 1, 6 do
            local j = number(i, 7)
            if i != j then
                local t = positions[i];
                positions[i] = positions[j];
                positions[j] = t;
            end
        end
        return positions
    end
 
    when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.setf("level", 4)
        local positions = deviltower_zone.get_4floor_stone_pos()
 
        for i = 1, 6 do
            test_chat(positions[i][1], positions[i][2])
            d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
        end
 
        test_chat(positions[7][1], positions[7][2])
 
        local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
        test_chat(vid)
        d.set_unique("real", vid)
        server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
        server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
       
        notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
       
    end
 
    when devil_stone4_fail1.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
            server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone4_fail2.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
            server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone4_fail.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
            d.clear_regen()
            d.exit_all()
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end
    end
 
    when devil_stone4_update.server_timer begin
        if d.select(get_server_timer_arg()) then
            if not d.is_unique_dead("real") then
                for i = 1, 6 do
                    if d.getf("fakedead" .. i) == 0 then
                        if d.unique_get_hp_perc("fake" .. i) < 50 then
                            d.purge_unique("fake" .. i)
                            d.setf("fakedead" .. i, 1)
                            notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
                        end
                    end
                end
            else
                server_timer("devil_stone4_end", 5, get_server_timer_arg())
                --d.kill_all()
                d.purge()
                notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
                clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail', get_server_timer_arg())
            end
        else
            server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
        end
    end
 
    when devil_stone4_stop_timer.server_timer begin
        clear_server_timer('devil_stone4_update', get_server_timer_arg())
    end
 
    when devil_stone4_end.server_timer begin
        if d.select(get_server_timer_arg()) then
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail', get_server_timer_arg())
           
            -- clear regen from memory when exit
            d.clear_regen()
           
            d.setf("level", 5)
            d.setf("stone_count", 5)
            notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
            d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
            server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
 
            d.set_regen_file("data/dungeon/deviltower5_regen.txt")
 
            d.spawn_mob(20073, 421, 452)
            d.spawn_mob(20073, 380, 460)
            d.spawn_mob(20073, 428, 414)
            d.spawn_mob(20073, 398, 392)
            d.spawn_mob(20073, 359, 426)
        end
    end
    when devil_stone5_fail1.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
            server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail2.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
            server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail3.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
            server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
            d.exit_all()
        end
    end
 
 
    when kill with npc.get_race() == 1062 and d.getf("level") == 5 begin
        local KILL_COUNT_FOR_DROP_KEY = 50
        local n =d.getf("count") + 1
        d.setf("count", n)
        if n == KILL_COUNT_FOR_DROP_KEY then
            game.drop_item(50084, 1)
            d.setf("count", 0)
        end
    end
 
    when devil_stone5.take with item.vnum == 50084 begin
        npc.purge()
        item.remove()
        d.setf("stone_count", d.getf("stone_count") - 1)
        if d.getf("stone_count") <= 0 then
            d.setf("level", 6)
            d.clear_regen()
            d.regen_file("data/dungeon/deviltower6_regen.txt")
 
            notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
            d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
            local server_arg = d.get_map_index()
            clear_server_timer('devil_stone5_fail1', server_arg)
            clear_server_timer('devil_stone5_fail2', server_arg)
            clear_server_timer('devil_stone5_fail3', server_arg)
            clear_server_timer('devil_stone5_fail', server_arg)
        else
            d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
        end
    end
 
    when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
        d.kill_all()
        notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
        d.check_eliminated()
        notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
        local reward_alchemist = {20074, 20075, 20076}
        d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
        d.setqf2("deviltower_zone","can_refine", 1)
    end
 
 
    when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
        say_title(mob_name(20074))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20074))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20074))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
 
    when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
        say_title(mob_name(20075))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20075))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20075))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
    when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
        say_title(mob_name(20076))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20076))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20076))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
    when devil_jump_7.timer begin
        d.clear_regen()
 
        d.spawn_mob(8018, 639, 658)
        d.spawn_mob(8018, 611, 637)
        d.spawn_mob(8018, 596, 674)
        d.spawn_mob(8018, 629, 670)
 
        d.setf("level", 7)
 
 
        notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
        d.jump_all(2048+590, 6656+638)
    end
 
    when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        local cont = d.getf("7_stone_kill") + 1
        d.setf("7_stone_kill", cont)
 
        if cont >= 4 then
            d.setf("7_stone_kill", 0)
            d.set_regen_file("data/dungeon/deviltower7_regen.txt")
        end
    end
 
    when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        game.drop_item(30300, 1)
    end
 
    when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        pc.remove_item("30300", 1)
 
        local pct = number(1,10)
 
        if pct == 1 then
            -- å¥âââ¬îâââ¬â⬻çâââ¬â⬷îââ⬺ââ⬡çâââ¬ÅâÅââ¬Å
            game.drop_item(30302, 1)
            d.clear_regen()
        else
            -- å¥âââ¬îâââ¬â⬻å®ââ⬰îââ⬺ââ⬡çâââ¬ÅâÅââ¬Å
            game.drop_item(30301, 1)
           
        end
    end
 
    when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        if d.getf( "level" ) != 7 then
            pc.remove_item( "30302", 1)
            return
        end
           
        say_title(gameforge.blacksmith._40_sayTitle)
        say(gameforge.deviltower_zone._250_say)
        pc.remove_item("30302", 1)
        timer("devil_jump_8", 6)
        d.clear_regen()
    end
 
    when devil_jump_8.timer begin
        d.setf("level", 8)
 
        notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
        d.jump_all(2048+590, 6656+403)
        d.set_regen_file("data/dungeon/deviltower8_regen.txt")
        d.spawn_mob(20366, 640, 460)
        local _count = pc.count_item(30302)
        pc.remove_item(30302,_count)
       
    end
 
    when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        local pct1 = number(1, 5)
        if pct1 == 1 then
            local pct2 = number(1, 10)
            if pct2 == 1 then
                game.drop_item(30304, 1)
            else
                game.drop_item(30303, 1)
            end
        else
            return
        end
    end
 
    when 20366.take with item.vnum == 30304 begin
        npc.purge()
        item.remove()
        timer("devil_jump_9", 6)
    end
 
    when devil_jump_9.timer begin
        d.setf("level", 9)
 
 
        notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
        d.jump_all(2048+590, 6656+155)
        d.regen_file("data/dungeon/deviltower9_regen.txt")
    end
 
    when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.kill_all()
        d.setqf2("deviltower_zone","9_done", 1)
        notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
        notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
        server_timer("devil_end_jump", 60, d.get_map_index())
    end
 
        when devil_end_jump.server_timer begin
            if d.select (get_server_timer_arg()) then
                d.clear_regen()
                d.exit_all()
            end
        end
    end
end

Bi bunu denesene bakalım aynımı questi okutup reboot atmayı unutma
 
Lua (Quest):
Genişlet Daralt Kopyala
quest deviltower_zone begin    state start begin
    when login begin
        if pc.get_map_index() == 66 then
            if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                pc.warp((5376+532)*100, (512+596+4)*100, 65)
            end
        pc.set_warp_location(65, 5376+532, 512+596+4)
        elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
            pc.set_warp_location(65, 5376+532, 512+596+4)
        end
    end
 
    when logout begin
        if pc.count_item(30300) >= 1 then
            pc.remove_item(30300, pc.count_item(30300))
        end
        -- not used in the game
        -- pc.remove_item(30301, pc.count_item(30301))
        if pc.count_item(30302) >= 1 then
            pc.remove_item(30302, pc.count_item(30302))
        end
    end
      
    when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
        if pc.get_level() < 40 then
            say_title(gameforge.deviltower_zone._20_sayTitle)
            say(gameforge.deviltower_zone._30_say)
        else
            say_title(gameforge.deviltower_zone._20_sayTitle)
            say(gameforge.deviltower_zone._40_say)
            local s =  select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
            if s == 1 then
                pc.warp(216500,727000)
            end
        end
    end
    when kill with npc.get_race() == 8015 begin
        timer("devil_stone1_1", 6)
    end
    when devil_stone1_1.timer begin
        d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
        d.regen_file("data/dungeon/deviltower2_regen.txt")
        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
    end
    when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
        d.check_eliminated()
    end
 
    function get_4floor_stone_pos()
        local positions =
            {
                {368, 629}, {419, 630}, {428, 653}, {422, 679},
                {395, 689}, {369, 679}, {361, 658},
        }
        for i = 1, 6 do
            local j = number(i, 7)
            if i != j then
                local t = positions[i];
                positions[i] = positions[j];
                positions[j] = t;
            end
        end
        return positions
    end
 
    when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.setf("level", 4)
        local positions = deviltower_zone.get_4floor_stone_pos()
 
        for i = 1, 6 do
            test_chat(positions[i][1], positions[i][2])
            d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
        end
 
        test_chat(positions[7][1], positions[7][2])
 
        local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
        test_chat(vid)
        d.set_unique("real", vid)
        server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
        server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
      
        notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
      
    end
 
    when devil_stone4_fail1.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
            server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone4_fail2.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
            server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone4_fail.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
            d.clear_regen()
            d.exit_all()
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end
    end
 
    when devil_stone4_update.server_timer begin
        if d.select(get_server_timer_arg()) then
            if not d.is_unique_dead("real") then
                for i = 1, 6 do
                    if d.getf("fakedead" .. i) == 0 then
                        if d.unique_get_hp_perc("fake" .. i) < 50 then
                            d.purge_unique("fake" .. i)
                            d.setf("fakedead" .. i, 1)
                            notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
                        end
                    end
                end
            else
                server_timer("devil_stone4_end", 5, get_server_timer_arg())
                --d.kill_all()
                d.purge()
                notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
                clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail', get_server_timer_arg())
            end
        else
            server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
        end
    end
 
    when devil_stone4_stop_timer.server_timer begin
        clear_server_timer('devil_stone4_update', get_server_timer_arg())
    end
 
    when devil_stone4_end.server_timer begin
        if d.select(get_server_timer_arg()) then
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail', get_server_timer_arg())
          
            -- clear regen from memory when exit
            d.clear_regen()
          
            d.setf("level", 5)
            d.setf("stone_count", 5)
            notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
            d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
            server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
 
            d.set_regen_file("data/dungeon/deviltower5_regen.txt")
 
            d.spawn_mob(20073, 421, 452)
            d.spawn_mob(20073, 380, 460)
            d.spawn_mob(20073, 428, 414)
            d.spawn_mob(20073, 398, 392)
            d.spawn_mob(20073, 359, 426)
        end
    end
    when devil_stone5_fail1.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
            server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail2.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
            server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail3.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
            server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
            d.exit_all()
        end
    end
 
 
    when kill with npc.get_race() == 1062 and d.getf("level") == 5 begin
        local KILL_COUNT_FOR_DROP_KEY = 50
        local n =d.getf("count") + 1
        d.setf("count", n)
        if n == KILL_COUNT_FOR_DROP_KEY then
            game.drop_item(50084, 1)
            d.setf("count", 0)
        end
    end
 
    when devil_stone5.take with item.vnum == 50084 begin
        npc.purge()
        item.remove()
        d.setf("stone_count", d.getf("stone_count") - 1)
        if d.getf("stone_count") <= 0 then
            d.setf("level", 6)
            d.clear_regen()
            d.regen_file("data/dungeon/deviltower6_regen.txt")
 
            notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
            d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
            local server_arg = d.get_map_index()
            clear_server_timer('devil_stone5_fail1', server_arg)
            clear_server_timer('devil_stone5_fail2', server_arg)
            clear_server_timer('devil_stone5_fail3', server_arg)
            clear_server_timer('devil_stone5_fail', server_arg)
        else
            d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
        end
    end
 
    when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
        d.kill_all()
        notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
        d.check_eliminated()
        notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
        local reward_alchemist = {20074, 20075, 20076}
        d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
        d.setqf2("deviltower_zone","can_refine", 1)
    end
 
 
    when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
        say_title(mob_name(20074))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20074))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20074))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
 
    when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
        say_title(mob_name(20075))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20075))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20075))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
    when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
        say_title(mob_name(20076))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20076))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20076))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
    when devil_jump_7.timer begin
        d.clear_regen()
 
        d.spawn_mob(8018, 639, 658)
        d.spawn_mob(8018, 611, 637)
        d.spawn_mob(8018, 596, 674)
        d.spawn_mob(8018, 629, 670)
 
        d.setf("level", 7)
 
 
        notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
        d.jump_all(2048+590, 6656+638)
    end
 
    when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        local cont = d.getf("7_stone_kill") + 1
        d.setf("7_stone_kill", cont)
 
        if cont >= 4 then
            d.setf("7_stone_kill", 0)
            d.set_regen_file("data/dungeon/deviltower7_regen.txt")
        end
    end
 
    when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        game.drop_item(30300, 1)
    end
 
    when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        pc.remove_item("30300", 1)
 
        local pct = number(1,10)
 
        if pct == 1 then
            -- å¥âââ¬îâââ¬â⬻çâââ¬â⬷îââ⬺ââ⬡çâââ¬ÅâÅââ¬Å
            game.drop_item(30302, 1)
            d.clear_regen()
        else
            -- å¥âââ¬îâââ¬â⬻å®ââ⬰îââ⬺ââ⬡çâââ¬ÅâÅââ¬Å
            game.drop_item(30301, 1)
          
        end
    end
 
    when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        if d.getf( "level" ) != 7 then
            pc.remove_item( "30302", 1)
            return
        end
          
        say_title(gameforge.blacksmith._40_sayTitle)
        say(gameforge.deviltower_zone._250_say)
        pc.remove_item("30302", 1)
        timer("devil_jump_8", 6)
        d.clear_regen()
    end
 
    when devil_jump_8.timer begin
        d.setf("level", 8)
 
        notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
        d.jump_all(2048+590, 6656+403)
        d.set_regen_file("data/dungeon/deviltower8_regen.txt")
        d.spawn_mob(20366, 640, 460)
        local _count = pc.count_item(30302)
        pc.remove_item(30302,_count)
      
    end
 
    when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        local pct1 = number(1, 5)
        if pct1 == 1 then
            local pct2 = number(1, 10)
            if pct2 == 1 then
                game.drop_item(30304, 1)
            else
                game.drop_item(30303, 1)
            end
        else
            return
        end
    end
 
    when 20366.take with item.vnum == 30304 begin
        npc.purge()
        item.remove()
        timer("devil_jump_9", 6)
    end
 
    when devil_jump_9.timer begin
        d.setf("level", 9)
 
 
        notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
        d.jump_all(2048+590, 6656+155)
        d.regen_file("data/dungeon/deviltower9_regen.txt")
    end
 
    when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.kill_all()
        d.setqf2("deviltower_zone","9_done", 1)
        notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
        notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
        server_timer("devil_end_jump", 60, d.get_map_index())
    end
 
        when devil_end_jump.server_timer begin
            if d.select (get_server_timer_arg()) then
                d.clear_regen()
                d.exit_all()
            end
        end
    end
end

Bi bunu denesene bakalım aynımı questi okutup reboot atmayı unutma
Bakıyorum eğer olmazsa yazarım yine <3
 
Lua (Quest):
Genişlet Daralt Kopyala
quest deviltower_zone begin    state start begin
    when login begin
        if pc.get_map_index() == 66 then
            if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
                pc.warp((5376+532)*100, (512+596+4)*100, 65)
            end
        pc.set_warp_location(65, 5376+532, 512+596+4)
        elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
            pc.set_warp_location(65, 5376+532, 512+596+4)
        end
    end
 
    when logout begin
        if pc.count_item(30300) >= 1 then
            pc.remove_item(30300, pc.count_item(30300))
        end
        -- not used in the game
        -- pc.remove_item(30301, pc.count_item(30301))
        if pc.count_item(30302) >= 1 then
            pc.remove_item(30302, pc.count_item(30302))
        end
    end
      
    when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
        if pc.get_level() < 40 then
            say_title(gameforge.deviltower_zone._20_sayTitle)
            say(gameforge.deviltower_zone._30_say)
        else
            say_title(gameforge.deviltower_zone._20_sayTitle)
            say(gameforge.deviltower_zone._40_say)
            local s =  select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
            if s == 1 then
                pc.warp(216500,727000)
            end
        end
    end
    when kill with npc.get_race() == 8015 begin
        timer("devil_stone1_1", 6)
    end
    when devil_stone1_1.timer begin
        d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
        d.regen_file("data/dungeon/deviltower2_regen.txt")
        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
    end
    when kill with npc.get_race() == 1091 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
        d.check_eliminated()
    end
 
    function get_4floor_stone_pos()
        local positions =
            {
                {368, 629}, {419, 630}, {428, 653}, {422, 679},
                {395, 689}, {369, 679}, {361, 658},
        }
        for i = 1, 6 do
            local j = number(i, 7)
            if i != j then
                local t = positions[i];
                positions[i] = positions[j];
                positions[j] = t;
            end
        end
        return positions
    end
 
    when kill with npc.get_race() == 8016 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.setf("level", 4)
        local positions = deviltower_zone.get_4floor_stone_pos()
 
        for i = 1, 6 do
            test_chat(positions[i][1], positions[i][2])
            d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
        end
 
        test_chat(positions[7][1], positions[7][2])
 
        local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
        test_chat(vid)
        d.set_unique("real", vid)
        server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
        server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
      
        notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
      
    end
 
    when devil_stone4_fail1.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
            server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone4_fail2.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
            server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone4_fail.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
            d.clear_regen()
            d.exit_all()
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
        end
    end
 
    when devil_stone4_update.server_timer begin
        if d.select(get_server_timer_arg()) then
            if not d.is_unique_dead("real") then
                for i = 1, 6 do
                    if d.getf("fakedead" .. i) == 0 then
                        if d.unique_get_hp_perc("fake" .. i) < 50 then
                            d.purge_unique("fake" .. i)
                            d.setf("fakedead" .. i, 1)
                            notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
                        end
                    end
                end
            else
                server_timer("devil_stone4_end", 5, get_server_timer_arg())
                --d.kill_all()
                d.purge()
                notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
                clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
                clear_server_timer('devil_stone4_fail', get_server_timer_arg())
            end
        else
            server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
        end
    end
 
    when devil_stone4_stop_timer.server_timer begin
        clear_server_timer('devil_stone4_update', get_server_timer_arg())
    end
 
    when devil_stone4_end.server_timer begin
        if d.select(get_server_timer_arg()) then
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
            clear_server_timer('devil_stone4_fail', get_server_timer_arg())
          
            -- clear regen from memory when exit
            d.clear_regen()
          
            d.setf("level", 5)
            d.setf("stone_count", 5)
            notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
            d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
            server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
            clear_server_timer('devil_stone4_update', get_server_timer_arg())
 
            d.set_regen_file("data/dungeon/deviltower5_regen.txt")
 
            d.spawn_mob(20073, 421, 452)
            d.spawn_mob(20073, 380, 460)
            d.spawn_mob(20073, 428, 414)
            d.spawn_mob(20073, 398, 392)
            d.spawn_mob(20073, 359, 426)
        end
    end
    when devil_stone5_fail1.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
            server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail2.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
            server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail3.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
            server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
        end
    end
 
    when devil_stone5_fail.server_timer begin
        if d.select(get_server_timer_arg()) then
            notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
            d.exit_all()
        end
    end
 
 
    when kill with npc.get_race() == 1062 and d.getf("level") == 5 begin
        local KILL_COUNT_FOR_DROP_KEY = 50
        local n =d.getf("count") + 1
        d.setf("count", n)
        if n == KILL_COUNT_FOR_DROP_KEY then
            game.drop_item(50084, 1)
            d.setf("count", 0)
        end
    end
 
    when devil_stone5.take with item.vnum == 50084 begin
        npc.purge()
        item.remove()
        d.setf("stone_count", d.getf("stone_count") - 1)
        if d.getf("stone_count") <= 0 then
            d.setf("level", 6)
            d.clear_regen()
            d.regen_file("data/dungeon/deviltower6_regen.txt")
 
            notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
            d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
            local server_arg = d.get_map_index()
            clear_server_timer('devil_stone5_fail1', server_arg)
            clear_server_timer('devil_stone5_fail2', server_arg)
            clear_server_timer('devil_stone5_fail3', server_arg)
            clear_server_timer('devil_stone5_fail', server_arg)
        else
            d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
        end
    end
 
    when kill with npc.get_race() == 1092 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
        d.kill_all()
        notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
        d.check_eliminated()
        notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
        local reward_alchemist = {20074, 20075, 20076}
        d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
        d.setqf2("deviltower_zone","can_refine", 1)
    end
 
 
    when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
        say_title(mob_name(20074))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20074))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20074))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
 
    when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
        say_title(mob_name(20075))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20075))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20075))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
    when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000  and npc.lock() begin
        say_title(mob_name(20076))
        say(gameforge.deviltower_zone._190_say)
        wait()
        if pc.level >=75 then
            say_title(mob_name(20076))
 
            say(gameforge.deviltower_zone._200_say)
            local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
            if s==3 then
                pc.warp(590500, 110900)
                return
            end
            if s==2 then
                return
            end
 
            timer("devil_jump_7", 6)
            npc.unlock()
            d.purge()
            return
        end
        say_title(mob_name(20076))
        say(gameforge.deviltower_zone._230_say)
        wait()
        pc.warp(590500, 110500)
        return
    end
    when devil_jump_7.timer begin
        d.clear_regen()
 
        d.spawn_mob(8018, 639, 658)
        d.spawn_mob(8018, 611, 637)
        d.spawn_mob(8018, 596, 674)
        d.spawn_mob(8018, 629, 670)
 
        d.setf("level", 7)
 
 
        notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
        d.jump_all(2048+590, 6656+638)
    end
 
    when kill with npc.get_race() == 8018 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        local cont = d.getf("7_stone_kill") + 1
        d.setf("7_stone_kill", cont)
 
        if cont >= 4 then
            d.setf("7_stone_kill", 0)
            d.set_regen_file("data/dungeon/deviltower7_regen.txt")
        end
    end
 
    when kill with npc.get_race() == 8019 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        game.drop_item(30300, 1)
    end
 
    when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        pc.remove_item("30300", 1)
 
        local pct = number(1,10)
 
        if pct == 1 then
            -- å¥âââ¬îâââ¬â⬻çâââ¬â⬷îââ⬺ââ⬡çâââ¬ÅâÅââ¬Å
            game.drop_item(30302, 1)
            d.clear_regen()
        else
            -- å¥âââ¬îâââ¬â⬻å®ââ⬰îââ⬺ââ⬡çâââ¬ÅâÅââ¬Å
            game.drop_item(30301, 1)
          
        end
    end
 
    when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        if d.getf( "level" ) != 7 then
            pc.remove_item( "30302", 1)
            return
        end
          
        say_title(gameforge.blacksmith._40_sayTitle)
        say(gameforge.deviltower_zone._250_say)
        pc.remove_item("30302", 1)
        timer("devil_jump_8", 6)
        d.clear_regen()
    end
 
    when devil_jump_8.timer begin
        d.setf("level", 8)
 
        notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
        d.jump_all(2048+590, 6656+403)
        d.set_regen_file("data/dungeon/deviltower8_regen.txt")
        d.spawn_mob(20366, 640, 460)
        local _count = pc.count_item(30302)
        pc.remove_item(30302,_count)
      
    end
 
    when kill with npc.get_race() == 1040 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        local pct1 = number(1, 5)
        if pct1 == 1 then
            local pct2 = number(1, 10)
            if pct2 == 1 then
                game.drop_item(30304, 1)
            else
                game.drop_item(30303, 1)
            end
        else
            return
        end
    end
 
    when 20366.take with item.vnum == 30304 begin
        npc.purge()
        item.remove()
        timer("devil_jump_9", 6)
    end
 
    when devil_jump_9.timer begin
        d.setf("level", 9)
 
 
        notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
        d.jump_all(2048+590, 6656+155)
        d.regen_file("data/dungeon/deviltower9_regen.txt")
    end
 
    when kill with npc.get_race() == 1093 and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
        d.kill_all()
        d.setqf2("deviltower_zone","9_done", 1)
        notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
        notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
        server_timer("devil_end_jump", 60, d.get_map_index())
    end
 
        when devil_end_jump.server_timer begin
            if d.select (get_server_timer_arg()) then
                d.clear_regen()
                d.exit_all()
            end
        end
    end
end

Bi bunu denesene bakalım aynımı questi okutup reboot atmayı unutma
1745442640172.webp
olmadı hocam atmıyor 3. kata
 
öyle tuhaf bi olay ki şuan yabancı developer gelse oda çözemez öyle bi çıkmazdayım XD
Bu sorun daha önceden varmıydı yapılan birşey mi etki etti acaba ? birde object kısmını yedek alıp komple silin sonra kendi qeustinizi tekrar okutup bir daha deneyin reboot atın bakalım öyle napacak
 
Bu sorun daha önceden varmıydı yapılan birşey mi etki etti acaba ? birde object kısmını yedek alıp komple silin sonra kendi qeustinizi tekrar okutup bir daha deneyin reboot atın bakalım öyle napacak
bu sorun önceden yoktu sonradan oldu 1-99 files yapıyoduk arkadaş ile bi baktık kule 3. kata atmıyor daha önceden atıyodu takır takır dönüyoduk
 
bu sorun önceden yoktu sonradan oldu 1-99 files yapıyoduk arkadaş ile bi baktık kule 3. kata atmıyor daha önceden atıyodu takır takır dönüyoduk
Yapılan işlemleri geri alabiliyorsanız tektek deneyerek bunu çözüme kavuşturabilirsiniz uzun ve uğraştırıcı bir iş olucak ama tahmini olarak kuleyi ilgilendirebilecek yerlere bakarsanız daha hızlı olur. Object klasörünü temizliyip bir denemenizi önerrim düzelirse oraya eklenen bir quest tetikliyor olabilir eğer olmassa yaptığınız eski işlemleri geri alıp deneyerek çözebilirisiniz
 
seytan kulesı questı 7 veya 6 kata planlımı kontrol edın ıstersenız
 
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