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    [C++] P3NG3R Official Aura - GetOriginalPart Fix

    #ifdef __AURA_SYSTEM__ else if (GetSubType() == COSTUME_AURA) { if (m_wCell == INVENTORY_MAX_NUM + WEAR_COSTUME_AURA) m_pOwner->SetPart(PART_AURA, bAdd ? GetVnum() : m_pOwner->GetOriginalPart(PART_AURA))...
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    [C++] P3NG3R Official Aura - GetOriginalPart Fix

    Do you have any problems with visual effects?
  3. N

    [C++] P3NG3R Official Aura - GetOriginalPart Fix

    With your correction, I encounter another issue: the visual effect of the aura is no longer removed, and if I change the type of aura, the effects accumulate. Furthermore, when I remove aura from equipment, the effect is still visible. What is the issue?
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