// DROPEVENT_CHARSTONE
// drop_char_stone 1
// drop_char_stone.percent_lv01_10 5
// drop_char_stone.percent_lv11_30 10
// drop_char_stone.percent_lv31_MX 15
// drop_char_stone.level_range 10
static struct DropEvent_CharStone
{
int percent_lv01_10;
int percent_lv11_30;
int...