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  1. M29

    Yardım The mini-map after the DirectX 9 update

    Hello, after updating DirectX 8 to 9, I have a problem with the small map; it has become very transparent. Does anyone know the reason or which file it's from specifically?
  2. M29

    Yardım The mini-map after the DirectX 9 update

    I previously found this solution: https://metin2.dev/topic/10190-minimap-transparency-bug-c/ However, it's missing the part related to the StateManager.h file. The other thread is closed, and I can't find it on the website. Does anyone know of another solution?
  3. M29

    Yardım The mini-map after the DirectX 9 update

    //arat STATEMANAGER.SaveTextureStageState(0, D3DTSS_MIPFILTER, D3DTEXF_POINT); STATEMANAGER.SaveTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_POINT); STATEMANAGER.SaveTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_POINT); STATEMANAGER.SaveTextureStageState(0, D3DTSS_ADDRESSU...
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