Arat:
LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow)
Ekle:
#ifdef ENABLE_BOSS_SPAWN_NOTICE
static const std::vector<int> bossList = {
191, 192, 193, 194, 491, 492, 493, 494,
531, 532...