void CInputMain::ChestDropInfo(LPCHARACTER ch, const char* c_pData)
{
TPacketCGChestDropInfo* p = (TPacketCGChestDropInfo*) c_pData;
DWORD ItemVnum = p->ItemVnum;
if (!ItemVnum)
return;
const TItemTable* itemTable = ITEM_MANAGER::instance().GetTable(p->ItemVnum)...