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  1. okan4141

    [Fix] "when login" trigger before affect initialization

    So wouldn't it make sense to make a single callback instead of creating an event in memory each time? Callback -> quest::QuestManager::instance().Login(id)
  2. okan4141

    [Fix] "when login" trigger before affect initialization

    I don't know exactly what the problem was, but from what you said, I just understood that the tasks came before the effects. That's why I commented.
  3. okan4141

    [Fix] "when login" trigger before affect initialization

    The ReturnQuery already tells you what to read and when. The ReturnQuery will always take precedence over QID_AFFECT. AFTER: I've tried many times and affect always loads first. This edit was made in ClientManagerPlayer.cpp.
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