Arama Sonuçları

  1. Mitachi

    [Fix] "when login" trigger before affect initialization

    Kolaylık olması açısından metni İngilizce bırakıyorum. If you would like a full explanation: If you want just the simple fix: /// 1.) Search in void CInputDB::QuestLoad(LPDESC d, const char * c_pData), at the end: if (ch->GetDesc()->IsPhase(PHASE_GAME)) {...
  2. Mitachi

    [Fix] "when login" trigger before affect initialization

    I put it in quotes around async on purpose, it's not an concurrent async call, even though I thought it was when I fixed it a few days ago, but it didn't make sense to move the calls for me, this is still the most easy and safe fix you can do, the code was already all there. Modify it as you...
  3. Mitachi

    [Fix] "when login" trigger before affect initialization

    Yes, I explained that the calls are "async", because they go from db and then go to game, even if you initialize affect before quest, you don't know which one will finish first, that's why it's worth making sure that affect are initialized before sending the quest trigger, I posted my whole...
  4. Mitachi

    [Fix] "when login" trigger before affect initialization

    There's no problem with them being loaded first; it's been that way for 20 years, and that's fine. I explained it in the post. What matters is that the affects are fully initialized, not that the initialization call has been made. Initialization calls are called in QUERY_PLAYER_LOAD and there...
Geri
Üst