Userinterface/InstanceBase.h aç
Arat:
void SetSpecialEffect(DWORD dwArmorEffect = 0, DWORD dwWeaponEffectRight = 0, DWORD dwWeaponEffectLeft = 0);
Altına Ekle:
void AddWeaponEffectLeft(DWORD dwWeaponEffectLeft);
void AddWeaponEffectRight(DWORD dwWeaponEffectRight);
void...