Eterlib/StateManager.cpp
// Don't cache-check the transform. To much to do
void CStateManager::SetTransform (D3DTRANSFORMSTATETYPE Type, const D3DMATRIX* pMatrix)
{
if (m_bScene)
{
m_lpD3DDev->SetTransform (Type, pMatrix);
}
else
{
assert (D3DTS_VIEW==Type ||...