eventPtr = CheckEventIsActive(MOONLIGHT_EVENT, killerEmpire);
if (eventPtr && LEVEL_DELTA(pkChr->GetLevel(), pkKiller->GetLevel(), 20) && pkKiller->GetLevel() >= 10)
{
const int prob = number(1, 100);
const int success_prob = eventPtr->value[3];
if (success_prob >= prob)
{...