#include "../../libgame/include/grid.h"
void ITEM_MANAGER::GetChestItemList(const DWORD& dwChestVnum, std::vector<TChestDropInfoTable>& vec_item)
{
const auto pGroup = GetSpecialItemGroup(dwChestVnum);
if (!pGroup)
return;
std::vector<std::unique_ptr<CGrid>> pGrids...