Aşağıdaki gibi dener misin
bool CMapOutdoor::BeginRenderCharacterShadowToTexture()
{
[...]
D3DXMatrixOrthoRH(&matLightProj, 2550.0f * SHADOW_DISTANCE_MULTIPLIER, 2550.0f * SHADOW_DISTANCE_MULTIPLIER, 1.0f, 15000.0f);
STATEMANAGER.SaveTransform(D3DTS_VIEW, &matLightView)...